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To MMO companies wanting to do the combat right:

kishekishe Member UncommonPosts: 2,012

Every mmo company should play Mount & blade and they would instantly see the error of their ways when it comes to combat.

 

 

I'd sell my soul to the debil in a heartbeat if it meant Mount & blade Online would be released.

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Comments

  • TorakTorak Member Posts: 4,905

    Mount and blade is really a great game, I've played around with it in most of its builds.

    Unfortunately

    MMO devs and players feel graphics are more important the gameplay.

     

  • PapaLazarouPapaLazarou Member Posts: 502

    Dark Messish of Might and Magic.



    Play the multiplayer it's perfect fantasy melee first person combat with a talent tree/skill tree unlock thing that lets you upgrade skills and unlock new weapons/skills/spells as you kill more people.



    Call me for the ideas Ubi ;)

  • KirijiKiriji Member Posts: 340

    This is a good vid too, shows the possible scale of battles, if only....

    http://www.youtube.com/watch?v=db0dnCJ9YCk&NR=1

    Been playing this game for years, still no game touches it terms of mounted combat, and to think it was made by 2 people.

    image

  • damond5031damond5031 Member UncommonPosts: 445

    To hell with the uber graphics "that most of our computers cant handle anyways" and give me great game play. Wow is on the top of the mountain and its graphics are dated by todays standard.  This game looks great all around, and I for one will be giving it a go :)

  • MarLMarL Member UncommonPosts: 606

    Mount and blade does have awesome combat.

    Own, Mine, Defend, Attack, 24/7

  • SoludeSolude Member UncommonPosts: 691

    Just looks like AoC with more 1 shotting to me.

  • MarLMarL Member UncommonPosts: 606

    Then you havent played it.....

    Own, Mine, Defend, Attack, 24/7

  • galantgonegalantgone Member Posts: 46
    Originally posted by kishe


    Every mmo company should play Mount & blade and they would instantly see the error of their ways when it comes to combat.
     

     
    I'd sell my soul to the debil in a heartbeat if it meant Mount & blade Online would be released.



     

    It won't be because you cannot make a game like Mount and Blade into a good funtioning MMORPG.

  • GameloadingGameloading Member UncommonPosts: 14,182

    wow, I hope MMO combat NEVER becomes like that, the combat is really slow and clunky, especialy the part with the 2 handed sword was really awful. I'd pick todays hit key 1 ~ 2 ~ 3 repeat that so many MMO's use over poorly implanted "Realistic" combat.

    I'd rather have MMO combat be more like this:

    www.gametrailers.com/player/34528.html



    www.gametrailers.com/player/30931.html

  • JackcoltJackcolt Member UncommonPosts: 2,170
    Originally posted by Gameloading


    wow, I hope MMO combat NEVER becomes like that, the combat is really slow and clunky. I'd pick todays hit key 1 ~ 2 ~ 3 repeat that so many MMO's use over poorly implanted "Realistic" combat.
    I'd rather have MMO combat be more like this:
    www.gametrailers.com/player/34528.html



    www.gametrailers.com/player/30931.html

     

     So you want MMO combat to basically become one-button mashing? Sounds like a lot of fun...

    Mount & Blade has awesome combat mechanics.

    image
    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Jackcolt

    Originally posted by Gameloading


    wow, I hope MMO combat NEVER becomes like that, the combat is really slow and clunky. I'd pick todays hit key 1 ~ 2 ~ 3 repeat that so many MMO's use over poorly implanted "Realistic" combat.
    I'd rather have MMO combat be more like this:
    www.gametrailers.com/player/34528.html



    www.gametrailers.com/player/30931.html

     

     So you want MMO combat to basically become one-button mashing? Sounds like a lot of fun...

    Mount & Blade has awesome combat mechanics.



     

    www.gametrailers.com/player/21330.html

    Listen to what is said at 3:30 as you're way off.

  • It's difficult to say anything definitive about the game, since it's been in beta for several years, but in this form, it's a bit half baked. The mounted horseback combat is fun, but they've completely failed to build a quality game around it. The single player campaign is beyond dull, and what you're left with is engaging in a series of battles that get old after a while. Like I said, though, the game has been in beta forever, so we'll see what comes of the final version this fall.

  • Leraza2Leraza2 Member Posts: 5

    The idea of a Mount and Blade style combat in an MMO is essecialy as unlikely as a MMO with say Soul Calibur , God of War or  CoD4 style combat system .. it simply cannot be done reliably given current net technology. Split second Blocking and parrying , Detailed Collision , Accurate representation of positions simply is not going to be possible for quite a few years 

    However that does not mean tha MMOs should not try to incorporate clever combat ideas from singleplayer games if they CAN be implememtned. 

     

  • SnipanSnipan Member CommonPosts: 184

    I have heard of Mount & Blade and seen some screen shots, but thats all. I must say the video in the link looked awesome. Thats how i would like to see combat in a mmorpg -- action, realism and no disco effects.

  • tunabuntunabun Member UncommonPosts: 666

     

    Different people have different combat mechanics they prefer, there is no argument here.  Simply put, a design that can incorporate various different combat mechanics and weigh them properly would be best.



     

    - Burying Threads Since 1979 -

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Bladeinhand


    This is a good vid too, shows the possible scale of battles, if only....
    http://www.youtube.com/watch?v=db0dnCJ9YCk&NR=1
    Been playing this game for years, still no game touches it terms of mounted combat, and to think it was made by 2 people.

     

    I don't care for massive amounts of players in battles at all.Why bother, it's not like you can actually enjoy all the combat going on around you,heck you won't even see 90% of it at all.The individual battles are usually meaningless in  PVP as well,level 50 fighting a level 30..ho hum boring.I find players have become just crazy for there mounts in games.It seems they would sell there soul for certain mounts like it's something special or god given in real life.Most games give bonuses to mounts ,when in fact other than speed bonuses,mounted players should get disabilities.You are never going to see a more accurate or better weapon yield than a player on it's feet as compared to a mount.I am speaking in real life terms of course,realism should be a part of combat.

    So for the PVP junkies they might feel like mount and blade is an awesome combat engine,but for others it's not much use at all.Besides that i didn't see anyone actually mention the in depth battle engine and it's mechanics.Just gathering 100 mounted players and attacking each other does nothing for any game.

    The poster above me ,put it in perfect perspective.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • UrrellesUrrelles Member Posts: 574

    I must say, the mounted ocmbat in Mount and Blade looks fantastic, but I am not impressed with the standard melee combat so far.  I looks like button mashing.  I did not see a single person perform a special manuver with their melee weapon.  Just basic slashes.  In the end, this game looks extremely promising.  Maybe this company will sell their engine to others like Unreal did.

     

    By today's internet technolgy, WoW has the best overall combat system.  Smooth, fuid, perfect speed.  It's downfall comes from poorly implimented PvE style classes, and lack of collission boxes. 

    If the WoW engine was used in something like, Anarchy Online, DAOC, or Guild Wars, these games would be insanely fun to engage into PvP combat.

    CoH is the only other game with a good polished system made for today's technologies.  AoC would be a great system too, but its graphics and poor coding get in the way of the combat system's effectiveness.

     

     

    I base these judgements on polish, lag, response, and the fairness of the combat system (lack of exploits). 

  • paulscottpaulscott Member Posts: 5,613

    I'd rather have a combat system where time isn't measured in seconds.   I've played Browser games where combat takes weeks(lots of logistics, mini events with logistic fleets, and larger bits with mobile fleets), and text games where combat can end up being a stale mate with the right classes and classes that have innate weakness to each other lasting 5 minutes.

    I feel like I'm in a fish tank when combat time is measured in seconds. 

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • MarLMarL Member UncommonPosts: 606
    Originally posted by Leraza2


    The idea of a Mount and Blade style combat in an MMO is essecialy as unlikely as a MMO with say Soul Calibur , God of War or  CoD4 style combat system .. it simply cannot be done reliably given current net technology. Split second Blocking and parrying , Detailed Collision , Accurate representation of positions simply is not going to be possible for quite a few years 
    However that does not mean tha MMOs should not try to incorporate clever combat ideas from singleplayer games if they CAN be implememtned. 
     



    I hate when people say the technology isnt here, its always been here.

    10six mmofpsrts started in 1999, real time fps combat, controling rts units in fps, building bases on land you own, 1,000,000 people on one server.

    planetside 2001, real time fps combat, vehicles, hundreds of players fighting at the same spot.

    wwiionline  2001, real time fps action with very detailed damage modeling.

    NONE of them were big budget games.......None of them had "accurate representation of position" problems.

    Own, Mine, Defend, Attack, 24/7

  • MMHELMMHEL Member Posts: 313

    Mount and Blade is a good game but i would prefer a realistic combat system like http://www.youtube.com/watch?v=JLO1YIWQuXE

  • ORLYBIRDORLYBIRD Member Posts: 27
    Originally posted by MarL


    I hate when people say the technology isnt here, its always been here.
    10six mmofpsrts started in 1999, real time fps combat, controling rts units in fps, building bases on land you own, 1,000,000 people on one server.
    planetside 2001, real time fps combat, vehicles, hundreds of players fighting at the same spot.
    wwiionline  2001, real time fps action with very detailed damage modeling.
    NONE of them were big budget games.......None of them had "accurate representation of position" problems.



     

    Planet side is not a true FPS. it uses a cone of fire system to help with lag and latency and spreads out shots. It doesn't use per pixel aiming.

    Not sure about the other two.. but i am pretty sure nothing had 1 million people on one server. What kind of drugs are you smoking?

  • MarLMarL Member UncommonPosts: 606
    Originally posted by ORLYBIRD

    Planet side is not a true FPS. it uses a cone of fire system to help with lag and latency and spreads out shots. It doesn't use per pixel aiming.

    Not sure about the other two.. but i am pretty sure nothing had 1 million people on one server. What kind of drugs are you smoking?



     

    10six did not have 100,000 players let alone a million, but my point was it was designed to have everyone on one server, I guess eve is a better example of this. 10six got its name because 10 to the 6th power is 1 million which was the max number of bases on the planet.

    Cone of fire or not, planetside had hundreds of players real time fighting in the same area with little lag 8 years ago.

    Technology is not whats stoping games from having interesting new features, they are design choices.

    Own, Mine, Defend, Attack, 24/7

  • thorwoodthorwood Member Posts: 485
    Originally posted by MarL

    Originally posted by Leraza2


    The idea of a Mount and Blade style combat in an MMO is essecialy as unlikely as a MMO with say Soul Calibur , God of War or  CoD4 style combat system .. it simply cannot be done reliably given current net technology. Split second Blocking and parrying , Detailed Collision , Accurate representation of positions simply is not going to be possible for quite a few years 
    However that does not mean tha MMOs should not try to incorporate clever combat ideas from singleplayer games if they CAN be implememtned. 
     



    I hate when people say the technology isnt here, its always been here.

    10six mmofpsrts started in 1999, real time fps combat, controling rts units in fps, building bases on land you own, 1,000,000 people on one server.

    planetside 2001, real time fps combat, vehicles, hundreds of players fighting at the same spot.

    wwiionline  2001, real time fps action with very detailed damage modeling.

    NONE of them were big budget games.......None of them had "accurate representation of position" problems.

    I have found the MMO controls are sluggish compared to games that run on a stand alone machine, particularly in MMO's that try to emulate FPS games.

     

    We have all heard of the low ping advantage in pvp, and those of us who are not close to servers are painfully aware of it.

    Ultimately,  latency has a theoretical speed  limit due to the speed of light which is finite.  If the technology is available, what company Who has the has communications that are faster than the speed of light?

  • MarLMarL Member UncommonPosts: 606
    Originally posted by thorwood  

    We have all heard of the low ping advantage in pvp, and those of us who are not close to servers are painfully aware of it.
    Ultimately,  latency has a theoretical speed  limit due to the speed of light which is finite.  If the technology is available, what company Who has the has communications that are faster than the speed of light?



     

    FIrst let me state the mmofps ive played, 10six,endless ages,planetside,wwiionline,huxley,neocron,fomk. Excluding neocron i have not noticed any "sluggish" controls from any of the games.

    Out of all those games I never had any problems with latency, low ping advantage is miniscule at best.

    Now high pings are a problem if your connection sucks, or live on a different continent which is your problem not the games. You living in australia are always going to have to deal with it or start your own company to run servers in australia.

    Own, Mine, Defend, Attack, 24/7

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by kishe


    Every mmo company should play Mount & blade and they would instantly see the error of their ways when it comes to combat.
     

     
    I'd sell my soul to the debil in a heartbeat if it meant Mount & blade Online would be released.

     

    The title should be, "To MMO Companies wanting to do the combat THE WAY I LIKE IT".

    I played Mount and Blade, and thought the combat was horrible. I would never play a game with that sort of combat. But if you like it, that's fine. That doesn't mean it's "right", it just means that's what you prefer.

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