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The major issue with Public Quests

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Comments

  • PhilssPhilss Member Posts: 433

    Imo it will be better at release , its cause right now most ppl playing the PW dont lvl into t2 they just re roll and try out class . When the game release ppl will REALLY want to lvl their char to the max lvl .

  • mmovassmmovass Member Posts: 35

    There are also several pq's per zone, most people only do the first one they find.

    If one is too crowded, go to another one and come back later.

  • DevalonDevalon Member UncommonPosts: 496

    Why do people keep saying time will solve overpopulation? WTF is that bs? the first time you log in. It'll be overpopulated .  Time will just make you out level with everyone else to the next pq zone where that will be overpopulated.

    Also one  PQ's I was in.  We had 2 full groups and we couldnt kill the last boss. They really need to scale it. I wonder what idiot dev in mythic who decided not to scale these.

    It not surprising though. Mythic always had problems keeping it good for new players. DAoC died cause it was very unfriendly to new players in rvr and early days for pve.

    Although It'll be insane they would fix this overpopulation to pq's in 2weeks or so. but I do hope, they will fix the pathing before release.

    --
    "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

  • DevalonDevalon Member UncommonPosts: 496
    Originally posted by mmovass


    There are also several pq's per zone, most people only do the first one they find.
    If one is too crowded, go to another one and come back later.

     

    Most people do the one with best experience over time. The others sometimes take to long or not enough people.

    --
    "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

  • TallrockTallrock Member Posts: 32
    Originally posted by mbd1968

    Originally posted by Tallrock


    overcrowded: wait a few weeks after lunch until everyone levels up
    undercrowded: spam LFG (insert public quest). its as easy as finding a group for an instance in WoW.

    You obviously haven't tried getting a group in WoW for a while... you spend an hour trying to get a group and just before the first boss the tank has to go because his mom says "dinner's ready"...



     

    Not only I get in groups everyday, but we also run more than one instance all together. Why? Because I know how to choose my party members. Getting 3-4 other guys of your level for a PQ would be fairly easy. Guilds, friend list, and lfg spams and there ya go.

  • DouhkDouhk Member Posts: 1,019

    Well, with the state that PQs are in now, scalability would be a good and a bad thing. As of right now, like you mentioned, players simply are all over the place. There really is no organization.

    For there to be scaling there would need to be some organization of the players, which is very difficult to do when not grouped and everyone always having an individual mindset. If 5 people are in a PQ, and monsters are at their normal difficulty, each person can go about their own thing. If 20 people are in a PQ, and each person is fighting a monster that is 4x stronger then normal, those players are going to die and die fast. It might eventually get players to wisen up and start playing tactifully and as a team, but it may just end up in players not doing PQs at all and using different means of levelling (since everyone always has to do their own thing and think for themselves in an MMO, or at least, that's how people act).

    The PQs in this game, to me, simply feel like they weren't thought out. If it's overcrowded there aren't enough things for people to kill, if it's undercrowded it's too difficult, and if there was scalability players would become even more frustrated. It doesn't solve the fact that there aren't enough monsters to kill and players are going to ignore everyone else around them, resulting in death and inevitable crying.

    Insert bad joke here: PQs? More like QQs.

    image If only SW:TOR could be this epic...

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    I agree there is a popualtion problem with some PQs.

    No idea how to fix it.  I did send feedback about it.  I see very hard that Mythic will move the PQs locations at this stage.  And I am not sure if they will consider it a problem.

    When I find an empty PQ after seeing an overpopualted one... I see how few people really like to explore anything hehe.  And sometimes the PQ is just next to the other.

    Of course, I am very very happy to find an empty PQ... it may let me get my influence faster, sometimes.

    Of course, the first PQ is just for learning, I just hope the item lovers dont get frustrated.  I mean I know some people that did the first PQ several times because they wanted a drop.  And then, as the game progress, they discover how NON important items are... and they find themselves... lost.  Of coruse, running naked in RvR will never ge a good things, Items are secondary.  Unless they change something in the future, gear is secondary in WAR.

    It's a very interesting topic.  There is some kind of design issue as you pointed.  I am happy these are the "problems" to solve because shows that PQs are a new concept that will new tweaking in the future.

    I think people will come up with ideas to solve these kind of issues in the future.

    We will have to wait and see how the PQs work once the game stabilize.  At first, the problem pointed here will exist.  The thing will be when the populated actually lvls up and only new rolls or new players get in game.  I think in that point the guilds and alliances will be a good place to find people to help with this or that PQ.

    Now the servers have a 2100 peopulation.  Lets imagine they do some miracle an they let concurrenly much more people... no idea, 5k, more... no idea.  Most of the popualtion will be in the tier 4 and/or doing the big PQs or the dungeons or whatever but I see hard to believe you will find dozens of people in the PQs of the first Tiers.

    I mean we will have to wait and see how the PQs work out several months after release.  During release it will be as any other release... dozens of people chasing the same mobs as you (PQ or not PQ).

  • EmotionsEmotions Member UncommonPosts: 333
    Originally posted by Myrdek


    Most agree that Public Quests are a nice innovation on the raids by making them accessible to all. You don't have to go through the hassle of forming a group and waiting on them, you can just Jump in. But they do suffer from 1 tragic flaw which needs to be adressed before launch.
    Overcrowding and Undercrowding
     
    If you've made a new characters for the preview weekend and went to the first PQs you probably realised that it was much too overcrowded and a massive zerg. Impossible to get rewards, lag spikes were common.
    On on the other hand, now I face the complete opposite on the later PQs, nobody's there. I tried with just 1 other person to do them but only managed to get to the boss before being unable to complete them. This is a flaw that cannot be fixed by any patches but there is a solution that could be implemented to solve it.
    Scalability
     
    If a certain PQ is meant to be done by 5 people and there's 20 persons there, Triple the difficulty. 3x the monsters, 3x the loot.  (I say 3x and not 4x because coordinating 20 people is a lot harder than 5)
     
    If anyone else has any idea on how to improve them or has any other issue associated with PQ that needs a solution then please don't mind sharing your thoughts on it. I would really like Mythic to take notice of this and find a proper solution



     

    Seriously what is up with you people .This stuff is logic for MMO games, if you don't like this kinda stuff there is nothing that can be done about ok. You want scalabilty, ok explain me how they should program something like that ? If you make it so that the pq needs to count the amount of people are in a certain region youll get stuck with the fact that it always changes. At one point there is 20 in a region so the pq starts for 20 people... THEN this is an mmo so there is a HUGE chance that only 5 start this pq or suddenly 100 people come in the region. Then what??  They programmed the best way. PQ is like any other quest. Some need to be done on your own, some with a group. This is a PQ so its a quest ment for more people.

    And yes overcrowding can happen. If that happens then do something else. No one forces you to do the pq, and there is a WHOLE lot more content. If you wanna do pq's, youll just have to wait your turn.

    And plz try to get familar with the technical boundrais of a mmo.

  • dougmysticeydougmysticey Member Posts: 1,176

    I can see the potenital problem with what the ops says. I did not ready all of the posts but I think this preview weekend was an anomoly to what we will see even a few weeks after launch. Everyone basically started the same day and ends the same day. The first few PQs were overcrowded to be sure. Even then, being from beta, I understood the mechanics and was able to get into the loot. Later, I did have trouble finding enough folks for some PQs but I noticed today that people were trickling into region and by this afternoon there was a reasonable amount of people around for them.

    I think we will have to wait and see after launch but I do see the potential for issues. For instance, many months from now if you start a new character you may not find enough low level peeps to do the PQs, which do offer great loot, especially if you get a great loot bag dropped on ya.

    image

  • AlienovrlordAlienovrlord Member Posts: 1,525
    Originally posted by Tallrock


    Because I know how to choose my party members. Getting 3-4 other guys of your level for a PQ would be fairly easy. Guilds, friend list, and lfg spams and there ya go.



     

    Are you people using the Open Party system?  There's the tiny icon of three skulls just under your character portrait (I admit, it's very hard to see)

    Bring it up and you'll see a list of all the group in your area including ones that are currently doing PQs.  They may not be grouping in the PQ you're in, but rather in the next one over.   And the system will tell you how far they are (in travel time - 30 sec, 4 mins etc)   

    The Open Party system is an excellent way to see which PQs are active based on which groups are doing them. 

  • arkanevarkanev Member UncommonPosts: 82
    Originally posted by Myrdek


    Most agree that Public Quests are a nice innovation on the raids by making them accessible to all. You don't have to go through the hassle of forming a group and waiting on them, you can just Jump in. But they do suffer from 1 tragic flaw which needs to be adressed before launch.
    Overcrowding and Undercrowding
     
    If you've made a new characters for the preview weekend and went to the first PQs you probably realised that it was much too overcrowded and a massive zerg. Impossible to get rewards, lag spikes were common.
    On on the other hand, now I face the complete opposite on the later PQs, nobody's there. I tried with just 1 other person to do them but only managed to get to the boss before being unable to complete them. This is a flaw that cannot be fixed by any patches but there is a solution that could be implemented to solve it.
    Scalability
     
    If a certain PQ is meant to be done by 5 people and there's 20 persons there, Triple the difficulty. 3x the monsters, 3x the loot.  (I say 3x and not 4x because coordinating 20 people is a lot harder than 5)
     
    If anyone else has any idea on how to improve them or has any other issue associated with PQ that needs a solution then please don't mind sharing your thoughts on it. I would really like Mythic to take notice of this and find a proper solution

     

    It's just temporary overcrowded.. people don't know what PQ are yet. So they see the first one and do it.

     

    Wait till they find out there is many.. will scale well.

    Time= Scalability

  • RetiredRetired Member UncommonPosts: 744

    well the thing about public quest is they are not required, and there are many. i suggest hang around the spot for like 5 mins till other show up in the area, send a shout or something. i think you are taking the public quest to seriously as if they were required to get to the next level.

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