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Maybe would be wise to make such a topic and make it sticky, where mmorpg.com mod explains whats difference between sandbox and themepark mmo's, for general discussion.
There are so many who dont know what sandbox is or themepark mmo, so they constantly make topics about it.
What do you guys think, good idea?
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Comments
I think it would be great to see a consensus definition here. I've seen the term "sandbox" thrown around with different explicit and implied definitions many, many times.
To pull from a previous thread, I believe it may be difficult to reach a consensus opinion because...
I believe the term "sandbox" as it applies to mmorpgs is not clearly defined
But...I think there are a constellation of features that could be seen as being prototypical of a "sandbox" mmorpg and I believe there are a handful of concepts that could be seen as being the motivating factors for developing / playing a "sandbox" mmorpg such as "freedom of choice"
I believe "sandbox" mmorpgs do not have a list of necessary and / or sufficient features
I do not believe that they have a list of necessary and / or sufficient features because there is not a rule-based definition. Some may put forth a series of "necessary" features, and some would argue that they are missing a necessary feature, or others would argue that one of the features was not "truly necessary". I believe arriving at a consensus about features that would be "sufficient" would likely be hopeless.
I believe "sandbox" mmorpg is not a concrete concept, but is an aspirational concept
I think that there are a set of features of a prototypical sandbox mmorpg that serve an aspirational purpose. I am skeptical about how much of a broad appeal it has as an aspirational concept (not everyone agrees that "sandbox" is "better" than linear / themepark. I am skeptical about how much of a mass market appeal a "sandbox" mmorpg would have given competition from more "linear" mmorpgs.
I believe "sandbox" is a matter of degree - not a "type" or "kind" of game or mmorpg
I believe that "sandbox" lies on a continuum - it is a matter of degree. I see a mmorpg such as EVE Online as being more sandbox than a mmorpg like WoW - but I wouldn't say that EVE is the epitome of sandbox and WoW is the antithesis of sandbox. Rather I would think there is a continuum where neither of these mmorpgs would be at the "end points".
But I think if we list the "constellation of features" I referred to, the following could be included:
A playing environment that:
Character design and advancement that:
Gameplay that:
So you're going to what a new tag for 8 or so games that are mostly unargueable?
I find it amazing that by 2020 first world countries will be competing to get immigrants.