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Bright wizard

Haya, wanna hear if anyone out there tried bright wizard, and maybe still playing, wanna give a review on how they are in pve and pvp, dont have to be a long review, but if your up for it, plz shaire :-)

i either wanna be archmage or bright wizard, wanna be a mage class

Hope anyone here wanna shaire there experience in bright wizard

thx alot in advance

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Comments

  • DameonkDameonk Member UncommonPosts: 1,914

    I've played BW quite a bit in beta.  They are my favorite class.  Nothing like setting everything in sight on fire.  They are definitely the glass canons of the Empire.  Lots of destruction, but they also die easily.

    If you are looking for a nuker type character, BW is for you.

    Archmage is primarily a healer.  You can't really compare BW with AM, they are entirely different playstyles.

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  • xenogiasxenogias Member Posts: 1,926

    I played sorc alot which is the mirror to the BW. Like the other poster said. Glass cannon. Huge nukes with some good AoE. Die verry easily. This goes for both PvP and PvE.

  • KazzerKazzer Member Posts: 648

    does it mean in pve they are wasted? or will u kill the enemy b4 it reach u?

  • NogginNoggin Member Posts: 808

    Bright Wizards set other players on fire from a long way away.

     

    The players burn.

     

    Then they die.

     

    Bright Wizards then do /special

     

    Rinse and repeat.

  • KazzerKazzer Member Posts: 648

    sounds like they can kill them b4 they reash u, i sure hope so thats the way NW do it, or they will be wasted

  • melwemelwe Member Posts: 78

    I played the bright wizard to level 9.  I had a blast and a half!!  I for one usually don't like casters as they die very quickly and tend to attract the 'aggro' off main tanks quickly.  I experienced this in all Public Quests that I conducted.  Even with using the smoke ability which is to reduce your threat to the target, I had a hard time of getting the mob off me.

    Let me tell you some of the pros from my perspective and I didn't get to play that far.  In RVR and PVP, the bright wizard stands out with the strange hairdo and people know to target you quickly.  However, the 100 ft cast distance allows me to pop a few high damage spells off before they can reach me.  As they come charging towards me, they usually are out of a healers range and a few DOTs do some more damage as I keep trying to do more damage.  There are times where I will win and there are times where I will die.  I was usually top 3 in damage for both sides combined.  Wicked buggers.  In PVE, you will be walking through quests very quickly as you destroy mobs with ease.  What usually takes a melee class with their 30 damage strikes, you will be hitting upwards of 150-200.  There will be times nothing will even get close to you.

    Now the cons.  There are so many people playing the bright wizard.  I know this will all level out, but the class is really a lot of fun to play and I see a lot of people share in my opinion.  There were times where I did a PVP instance and all I saw were bright wizards.  You'd think greart, lots of damage output.  Wrong, we get killed rather quickly when there is no front line or melee dps for the enemy to focus on.  With collision enabled properly, it will be easier to stand back and cast while the tanks hold the front line.

    In RVR I would get frustrated waiting for tanks and melee to dive into the fray so I would go diving in.  What fun, die, do it again, as long as i was able to DOT a few people I knew I would make a contribution.

    Hope that summarizes for you a bit more.

  • snowchrome2snowchrome2 Member UncommonPosts: 239
    Originally posted by melwe


    I played the bright wizard to level 9.  I had a blast and a half!!  I for one usually don't like casters as they die very quickly and tend to attract the 'aggro' off main tanks quickly.  I experienced this in all Public Quests that I conducted.  Even with using the smoke ability which is to reduce your threat to the target, I had a hard time of getting the mob off me.
    Let me tell you some of the pros from my perspective and I didn't get to play that far.  In RVR and PVP, the bright wizard stands out with the strange hairdo and people know to target you quickly.  However, the 100 ft cast distance allows me to pop a few high damage spells off before they can reach me.  As they come charging towards me, they usually are out of a healers range and a few DOTs do some more damage as I keep trying to do more damage.  There are times where I will win and there are times where I will die.  I was usually top 3 in damage for both sides combined.  Wicked buggers.  In PVE, you will be walking through quests very quickly as you destroy mobs with ease.  What usually takes a melee class with their 30 damage strikes, you will be hitting upwards of 150-200.  There will be times nothing will even get close to you.
    Now the cons.  There are so many people playing the bright wizard.  I know this will all level out, but the class is really a lot of fun to play and I see a lot of people share in my opinion.  There were times where I did a PVP instance and all I saw were bright wizards.  You'd think greart, lots of damage output.  Wrong, we get killed rather quickly when there is no front line or melee dps for the enemy to focus on.  With collision enabled properly, it will be easier to stand back and cast while the tanks hold the front line.
    In RVR I would get frustrated waiting for tanks and melee to dive into the fray so I would go diving in.  What fun, die, do it again, as long as i was able to DOT a few people I knew I would make a contribution.
    Hope that summarizes for you a bit more.



     

    having to many BW is actual a good thing for the order side because a bunch of them group together shows you the true meaning of a nuker, these guys should come with radio active warnings.

  • ElsaboltsElsabolts Member RarePosts: 3,476

    How bad are they gonna nerf this guy, any bets

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  • KazzerKazzer Member Posts: 648

    hopefully we wont see to many major nerfs like in wow, but it all sounds cool, i was looking in arch mage aswel, but my second thought was BW, as i heard archmage are bad both in pvp and pve, anyway, it will be 1 of those 2, i love mages, but i also love healing, was looking on runepriest, but lol i dont wanna be dwarf :-p

    either archmage or brightwizard, just need to know sich 1 is the moste fun in pvp and pve.

    what i have so far, bright wizard, stand and nuke nuke nuke and nuke, where archmages run around in the chaos and heal... isent that right?

  • aurickaurick Member Posts: 317

    Something I'm surprised nobody has mentioned is the Backlash mechanic.  This to me sets the Bright Wizard (and Sorceror counterpart) apart from casters in any other game.  It adds a very interesting dimension and challenge to the class.

    I played a BW to 12 during the preview weekend.  It would have been a lot higher, but I was also checking out most of the other classes in the game.  Playing this class requires you to be on your toes.  It's a constant tightrope act.  On the one hand, you're trying to nuke your enemies to death.  This is helped by letting your dark magic build up so that you crit more often and your crits hit harder.  But if you let things go too high, you will take a lot of damage with every spell you cast.  You can quite literally kill yourself without ever getting hit by an enemy. 

    There are mechanisms to help control this.  For example, there's a 10 second shield that will protect you from backlash.  And there's another ability that transforms the pent-up energy into another nuke against your enemy.  This resets your dark magic meter to 0.  So it's not like you're at the mercy of your magic.

    By the way, BW spells just plain look cool.  The effects are awesome -- especially given how many of your spells are cast from your staff.  It's a really nice touch.  And if you've seen the new cinematic for the game, and watched the BW snap his fingers to finish off the squig, well that's exactly the animation and effect from in the game when you convert your dark magic into an attack to get rid of the energy.  Very cool.

    As for the Archmage and (his Shaman counterpart), this really is a very different class.  They are a form of nuker, but not as high in damage output.  However, that's balanced by the fact that they're a lot more surviveable.  If you're soloing you'll be doing a lot of offensive casting.  This quickly builds up your "yin-yang" meter in a way that causes your next heal to be more effective when you need it.  On the other hand, if you're in a group you'll be doing a lot of healing.  This builds up the other side of the same meter in a way that makes your next nuke more powerful.  This keeps you from being pigeon holed by your class.  Whichever side of the coin you happen to be focusing on at the moment, the other side is growing more powerful with every spell you cast.  Again, a very cool mechanic and something that makes the class quite different from healers in other games.

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  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    My Review of Bright WIzard

     

     

    I currently have finished playing the preview weekend of Warhammer online. I decided to take an entire day to do some old fashioned college days eqs gaming and turned off my cellphone. Most of the past gaming sessions I have played as a healer archtype or one of the two order tanks. So for the sake of spice in my gaming life I worked up the bright wizard.

    The class concept is simple. Each spell you cast works up combustion and the more compustion you have the more critical damage you deal. Now this has been said many times but I dont think you quite understand so I will spell it out for you guys....

     

    1-10 Combustion Points Will Grant a +5% Critical Chance, +10% Critical Damage, with a 5% Chance to cause an explosion.

     


     

    91-100 Combustion Points Will Grant a +50% Critical Chance, +100% Critical Damage, with a 50% Chance to cause an explosion.

    I actually insta killed someone (with a casted and instant spell at the same time) once and fell out of my seat. Now dont run around and say "omg this game is horrid you can insta kill people" because normally you will need 4-5 casted fireballs to bring down a target your level.

    The backlash damage however is very severe, and they trigger off of EVERY spell you cast. So I have insta killed myself MANY times in not only rvr but also in pve, dealing 350 damage when you have 1000 hp can spell death with 3 insta dots if you arent careful.

    and to make matters worse I dont even get credit points for killing myself!!

    The spells are fun! What I like about it is it has no insta cast direct damage spell. So you actually have to stand still to cast your spells which is a great tactical break from the wow mage which never had to stand still for anything.

    The aoe is not as powerful in pvp as it was in daoc but is a bit more tactical than wow. With the bright wizard you have a skill called detonate. if you already have a dot on your target it causes a 300 point area dot on everyone around them. So combine that skill with your targeted aoe and your dishing out very nice damage... especially if your critting.

     

    leveling as the BW is very fast but you will die very often since you never know when a backlash will hit, and as men we like to play aggressive.

     

    caster vs caster you have a few unique spells that debuff casting times. Volcanic surge is a Direct damage spell that deals corporeal damage. It does less damge than fireball so why would anyone use it? well the kicker to it is, if your target is Hexed it will also raise their cast times by 1 sec. One of the Hexes you can use... boiling blood... is a DoT that lowers your targets COPOREAL resist. Do you see how devistating that is? You can absolutly devistate other casters and healers.

     

    tanks on the otherhand... chew your face off. I have no problem with this because the game has colission detection and I usually run in back of my own tanks. but sad to say you can start nuking a heavy tank... he can spin around and walk towards you and usually kill you. Im quite ok with that like I said.

    You also gain some utility. You get an ability called cauterize which removes a status ailment from a team member thats physical.

    Only thing I am not liking about it is 3 of the dots are instant. So in theory you can just run around and insta dot everything... kinda like wow's warlock. I would prefer if they raised the effectiveness of the dots to deal more damage but made Ignite (normal level 1 dot) and Detonate (aoe dot) .5 sec cast and left Boiling blood as the Only instant cast DoT.

     

    this would make the class take more skill to play.

     

    I gained 5 levels in about 2 hours. I think this is a bug but I did alot of rvr instances. I went to tier 2 and got my tier 2 rr 10 gear but was able to go back and que in instance 1.  One game I earned 5000 XP, delt 32,000 damage and had 11 death blows.  The next closest in damage was 9,000. and next closest in xp was 1800. Being higher level and higher geared and the dots having no global cooldown and being insta cast? ya I speced into immolation and tore up the BG;s the entire afternoon, without much skill required.

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    playing friday saturday and monday morning...  I made it to level 18. I got stuck at 18 because my backlast spells kept killing me and the run back to the mob area was 5 minutes from town... so after 2 hours of this i just quit.

  • KazzerKazzer Member Posts: 648

    ty very much for the nice infos, greats posts!

    What i read about blacklash, it seems hirrible.. dont know if i understood it right, does blacklash tigger of any second, its not a spell u put in? If not, sounds like BW are a suicide class

  • KazzerKazzer Member Posts: 648
    Originally posted by kraiden


    playing friday saturday and monday morning...  I made it to level 18. I got stuck at 18 because my backlast spells kept killing me and the run back to the mob area was 5 minutes from town... so after 2 hours of this i just quit.

     

    that sucks alot :-( why the heck... the blacklash sounds stupid :-(

  • wogeswoges Member Posts: 57

    I was playing one at level 31 in RvR (Wizball if you were about), fun class.

    Even got to raid the Inevitable City for a while.

  • wogeswoges Member Posts: 57

    Backlash is caused by your spells.

    Each has a notice that it may cause an explosion. I had no real problems in RvR with it.

  • KazzerKazzer Member Posts: 648

    but why do u wanna play a class that maybe will kill urself when u attack? i dont understand

  • wogeswoges Member Posts: 57

    That's like saying why do you want to play a class that tanks or heals?

    New game mechanics are fun to explore and master.

  • KazzerKazzer Member Posts: 648
    Originally posted by woges


    That's like saying why do you want to play a class that tanks or heals?
    New game mechanics are fun to explore and master.

     

    cant see why its like saying that

    what i mean is.. if u play and attack, and almoste constant need to worry about dying from ur spells, is that fun? Now.. i havent played the game, so i can only say what i read and understand, maybe its compeltetly diffrent when i get to play, i dont know

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by Kazzer


    but why do u wanna play a class that maybe will kill urself when u attack? i dont understand



     

    With great power comes great responsibility.  If they couldn't be killed by their own magic.. then they could just stand back and nuke.. very not fun..

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  • melwemelwe Member Posts: 78

    I've noticed that I need to cast different spells, if I cast the same spell too many times, I tend to get backlash.  I was having so much fun playing the BW it didn't bother me one bit, hence why I forgot to write about it

  • KazzerKazzer Member Posts: 648
    Originally posted by kraiden


    playing friday saturday and monday morning...  I made it to level 18. I got stuck at 18 because my backlast spells kept killing me and the run back to the mob area was 5 minutes from town... so after 2 hours of this i just quit.

     

    but, how about this? thats what worried me

  • wogeswoges Member Posts: 57

    I guess this is from Warhammer Lore, that, I'm not well read on for a great many years.

    I haven't played one at low level but for solo and group public quests at 31 it really wasn't much to worry about. Maybe it will be a problem if you are fighting for a long period of time with on healers in RvR but there's little chance of that happening with much success anyway.

    I'd worry more about Witch Elves and being overun by melee more than Backlash.

  • wogeswoges Member Posts: 57
    Originally posted by Kazzer

    Originally posted by kraiden


    playing friday saturday and monday morning...  I made it to level 18. I got stuck at 18 because my backlast spells kept killing me and the run back to the mob area was 5 minutes from town... so after 2 hours of this i just quit.

     

    but, how about this? thats what worried me

     

    Maybe at higher levels it's worth it?

  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    if you spam spells ... especially the instta cast spells... your going to die by blowing  yourself up really fast. the backlast damage is no joke for a class with so few hp... god help you if you are taking damage while casting. I had more than a few double KO's this weekend

    if you use standard stand to cast spells, and play smart and use "meltdown" you wont explode. Me on the otherhand, I just wasnt 100% focused on keeping myself alive and died waaay too much.

    but the difference between an 100 point fireball and a 400 point critical is alot!

     

     

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