It looks like you're new here. If you want to get involved, click one of these buttons!
With a Warrior Priest, are they good for both offense and defense? That's how i see it atleast, but if i'm wrong plz tell me cause this is the class i'm probably going to play.
Thanks!
Comments
Healers in WAR are pretty solid dps machines. Defense is a mix of armour and HoT. You can spec out to increase dps and to some extent heals but core skills aren't specable.
WPs are pretty nasty, all I'm going to say.
WP's are decent supplamental dps. They are not a mele dps class, like so many seem to think (and play them as) they are a healing class. The thing is, in WAR all healers can actually do damage too. I started playing the wp in senarios as a dpser that could heal, and got owned, alot. When I sat back and healed, and attacked people who broke through the ranks, or assisted other players (to gain healing points back) the class was MUCH better, I was suddenly top of the list on senarios for kills, RR, xp, and bottom for deaths.
Long story short, its a healer that can actually solo mobs and do dmg in pvp.
Sorry, I'm on my iPod but they are very op at the moment.
They are a melee class because their healing abilities require righteous fury, and to build that you MUST deal melee damage. If you stand back and don't melee your righteous fury wont build while you're engaged and you wont be able to throw out heals. There is an ability that builds RF but it can't be interupted. People get very nasty when you're not throwing out enough heals, so if you don't melee you won't keep up with the needs of a 24 man WB.
I have played the WP quite a bit in Beta. The WP is my personal fav class, not because they are the best or the easiest to play, but they fit my playstyle. I like to Melee and I like to heal. Most people who have played for awhile don't count on the WP being a main healer. They are a decent melee DPS and a decent back up healer. I heal when I can, top people off after a fight and rez as much as I can so the main healers can keep healing. I try to protect our healers and kill theirs when I get a chance. Hope this helps - Zeke - Warrior Priest - Iroas
Thanks all for the replys! they did help alot. i also really enjoy the WP b ecause like someone said before, there not really the main healer. They need to help at the front just as much as lets say an ironbreaker, am i right? Because they need to do this to get righteous fury, so i like this because y ou dont just stand in the back and do nothign but heal, u actually are in the action with the WP!
Couple of corrections I see pop up a lot.
DoK and WP do not need to melee to build mana, they both get a skill that transfers action points to mana. And frankly even if you do melee you will need that skill from time to time to top up.
As for not being dps melee...
WP can use tactics for 25% damage increase, 50% haste on crit, 15% crit chance. Has skills that do:
375 AE spirit damage dot, 210 dmg dot, 285 dd dmg, buff to proc 158 dmg, 158 dmg... these are unmodified.
Witch Hunter can use tactics for 124str, 50% haste on crit, 333 dot proc. Skills wise:
270 stackable dot, 190 dmg heal debuff, 145 dmg cripple, 221 disarm on parry, 589 stat debuff finisher.
Add the 25% bonus to WP and these numbers are pretty comparable. The DoK on the other hand is even more dps focused and does surpass that Witch Elf in dps. Melee dps are underpowered right now.
Watch these videos I made of the WP, and DoK in Scenario RvR to get an idea! They're great at wading into the frey and walking away almost everytime if you don't push to far!
The warrior priest is the 2nd class needing more attention in the game. Only beat out by Magus.
At levels 1-11 they are fine but once everyone starts leveling they just don't scale as well in damage or in healing. They do neither well. While their mirror class the Disciple of Khain is out their dpsing like a mad man this class is in need of dire love.
I have played the game to level 21 and saw how they didn't scale well and have a friend in endgame who can confirm they still don't become much better later on.
At levels 1-11 they did really well especially with a tank. I saw a level 11 warrior priest in tier 2 gear 1v7 people in tier 1 gear (This won't be allowed in live.) . Let's see him try something like that on people his level or his armor's level he will fail miserably. Warrior priests cannot keep me up as effectively as any other healer can and he can't dps as well as the DoK. So either bring his damage up or bring his healing up is what I say. Balance him so he's at least on par with the other melee healer. Because he is definitely not.
People who are saying warrior priest's are overpowered are talking about in a 1v1 setting maybe. In a group setting which this game is based off they are one of the weakest classes. Once again 2nd only to the magus. Who I'm not sure is all that bad because I haven't fought a decent one who knows they aren't sorceress's but engineer mirror classes (most of them dont even summon their demons )
I was playing a WP in beta up until the White Lion came in and I decided to test on that.
Personally thought it was pretty crazy... I suppose I can see in a way what the one poster meant as most of my damage wasn't really melee. I was using an AoE (well to be technical it was pbae) damage build with a mix of a few other things.
Definitely could have some interesting times.
Whenever I came across a WP during world rvr it would usually take 3-4 people to bring them down, I was playing a magus (... I know) I even was able to summon my pink horror. I was nuking, as best a magus can, the piss out of him and it still took 4 of us to get him. He didn't have any outside heals either.
I'm willing to lay money on the fact that this was in Tier 1 and the Warrior Priest in question was R11 RR6 wearing full RR6 gear.
I'm willing to lay money on the fact that this was in Tier 1 and the Warrior Priest in question was R11 RR6 wearing full RR6 gear.
Indeed, but this has been identified as a bug that was fixed and then broken again. I'm thinking Mythic is going to be RR capping tiers as well. I think they should, but instead of you turning to a chicken, you just don't get any more RPs till you go to the next tier.
Hey, this might sound weird but was this WarriorPriest the only one guarding the flag close to your destro spawn point in the tier 1 scenario? And were the four people who took him down a sorceress, you (a magus) and two chosen?
This is not a game.
Hey, this might sound weird but was this WarriorPriest the only one guarding the flag close to your destro spawn point in the tier 1 scenario? And were the four people who took him down a sorceress, you (a magus) and two chosen?
yeah...
And if it was my Warrior priest he definitely wasn't wearing any RR6 gear but he definitely was R11.
This is not a game.
Hey, this might sound weird but was this WarriorPriest the only one guarding the flag close to your destro spawn point in the tier 1 scenario? And were the four people who took him down a sorceress, you (a magus) and two chosen?
yeah...
Well say hello to the guy you ran over with your disk
This is not a game.
lol, I would say I floated over you :P
Later tiers both the DoK and the WP are not near what they are at low levels. Why? Everyone else gets skills to kill or ignore them. Healing debuffs, detaunts, Reduce/negate armor, Snares/roots(hard to heal if you can't hit something), knockbacks, disarms, etc. In large RvR even running near the front lines will net you with enough Dots to kill you long after you have been out of range.
Of the 2 though-
WP is more defensive. With Emperors Ward for shields, Fueled Fury tactic to gain fury just from being hit, they also have the AOE detaunt tactic which makes their survivability much better then the Dok. WP get a buff to increase Wounds(HP) that the DoK doesn't even have a counter to. Not to mention Sigmars Faith and a bunch of other things that make them more survivable.
DoK- Has a better PvP covenant that gives a snare BUT it doesn't stack. DoK get the 100% healing debuff but i expect this to be reworked/removed.
Overall both classes suffer a lot from mitigation since a good bit of our survivability stems from the heals we get with doing damage. So if a tank mitigates tons of damage or the person you are hitting detaunts you it can really drop survivability and healing.