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Will WAR have the normal MMO aspects along with the RVR?

Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:

1. Raiding
2. Auction Houses (a thorough economy)
3. Player housing
4. PUGs (some folks like grouping and not just soloing all the time)
5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.


Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)

What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.

Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?

Your thoughts?

Thanks.

«1

Comments

  • Cochran1Cochran1 Member Posts: 456
    Originally posted by joejccva


    Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:
    1. Raiding

    2. Auction Houses (a thorough economy)

    3. Player housing

    4. PUGs (some folks like grouping and not just soloing all the time)

    5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.


    Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)
    What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.
    Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?
    Your thoughts?
    Thanks.

    1. no, replace that with public quests and massive keep/city seiges

     

    2. yes

    3. no

    4. public grouping system all you have to do is look at the parties, decide which one you want to join and join.

    5. keep sieges are considered PQ's you get chance at loot when you take down an enemy keep lord.

  • TsukanoTsukano Member Posts: 159
    Originally posted by Cochran1

    Originally posted by joejccva


    Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:
    1. Raiding

    2. Auction Houses (a thorough economy)

    3. Player housing

    4. PUGs (some folks like grouping and not just soloing all the time)

    5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.


    Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)
    What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.
    Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?
    Your thoughts?
    Thanks.

    1. no, replace that with public quests and massive keep/city seiges

     

    2. yes

    3. no

    4. public grouping system all you have to do is look at the parties, decide which one you want to join and join.

    5. keep sieges are considered PQ's you get chance at loot when you take down an enemy keep lord.

    u also have a chance of getting loot off of players when you kill them, tho this doesnt happen often alot of the time its good stuff like armor set parts.

    Protip: If someone does NOT list at least one positive and one negative about the game they are critiquing, its best to ignore the post.
    image

  • joejccva71joejccva71 Member UncommonPosts: 848


    Originally posted by Cochran1
    Originally posted by joejccva Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:
    1. Raiding
    2. Auction Houses (a thorough economy)
    3. Player housing
    4. PUGs (some folks like grouping and not just soloing all the time)
    5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)
    What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.
    Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?
    Your thoughts?
    Thanks.
    1. no, replace that with public quests and massive keep/city seiges
     
    2. yes
    3. no
    4. public grouping system all you have to do is look at the parties, decide which one you want to join and join.
    5. keep sieges are considered PQ's you get chance at loot when you take down an enemy keep lord.


    So there is no raiding at all in WAR? :(

    No player housing thats not even in the works in the future?

    From my understanding from the PQ's is that unless you are johnny on the spot with the healing or you do the most DPS, you don't rank as high in the item rolling so therefore you kinda get screwed.

    I remember playing as a Chosen, and trying my HARDEST to attack every mob and do as much damage as I could, but I would fail to get any loot, EVERY SINGLE TIME i tried. I tried about 6 times in the same PQ and then I just got fed up and gave up. This is how our loot is going to be determined? When I played as a order, I witnessed a Shadow Warrior get loot 3 times in a row scoring 1st place twice, and 2nd place once...
    Care to shed some light on this??

  • TsukanoTsukano Member Posts: 159
    Originally posted by joejccva


     

    Originally posted by Cochran1


    Originally posted by joejccva
     








     



    So there is no raiding at all in WAR? :(

    No player housing thats not even in the works in the future?

    From my understanding from the PQ's is that unless you are johnny on the spot with the healing or you do the most DPS, you don't rank as high in the item rolling so therefore you kinda get screwed.

    I remember playing as a Chosen, and trying my HARDEST to attack every mob and do as much damage as I could, but I would fail to get any loot, EVERY SINGLE TIME i tried. I tried about 6 times in the same PQ and then I just got fed up and gave up. This is how our loot is going to be determined? When I played as a order, I witnessed a Shadow Warrior get loot 3 times in a row scoring 1st place twice, and 2nd place once...

    Care to shed some light on this??

    I'm not sure if there is raiding in the traditional sense, however there are supposed to be dungeons according to one of the interviews. The main type of raiding however is sieging the capital cities; and more importantly the king himself. You get some of the best loot from this 24 man raid so its worth it. I think the feeling they want to give is that if you want to PvE raid, you gotta RvR for it.

     

    So far no stated plans for housing, tho thats not really an issue to me, i could care less.

     

    PQs arnt all about who is there first and healing/DPSing the most. It gives you an advantage yes, but by no means makes or breaks your chance of getting loot. Over preview weekend i did many PQs and several times i came within top 3 contributers and ended up rolling under 100; thus i didnt gain anything. On the other hand i got into some late and got around 100-200 contribution points and ended up winning first or second on the roll. So its not definate that you will win b/c the max contribution points given is 400 (atleast thats all i saw in teir1 and 2.) so a roll for them under 500 gives a good chance for everyone else.

     

    also for PQs you dont want more then 10 people doing it at the same time (usually). it doesnt take this many to finnish the PQ (hell the last part can usually be done with a healer, tank and DPS). With less people you have better chances of winning. This is a problem i saw in preview weekend, there were alot of people doing the first 2 PQs that it was hard to get a loot bag, but on the later ones there wern't alot of people there, thus giving me a much better chance to get some loot. So a good rule of thumb (atleast i think so) is if the PQ has 10+ people go do a different one, or somethin else. You will make out better that way.

    Protip: If someone does NOT list at least one positive and one negative about the game they are critiquing, its best to ignore the post.
    image

  • _Shadowmage_Shadowmage Member Posts: 1,459

    I haven't played but my understanding from reading info out there is that in terms of raiding there are:
    - dungeons that have instanced boss encounters
    - city siege will create multiple instances
    - king encounters (after you capture city) will create instances for a 24 person warband
    - some of the PQs in the enemy city will be 24 person instances

    I could be wrong on some of that :)

    On the housing side of things - its a war, the players are the people fighting the war, not the population we are protecting who are sitting back in their houses admiring their furniture and socializing. SO there are less social aspects in the game, more fighting focus.

  • Cochran1Cochran1 Member Posts: 456

    Dungeons are made for 6 man groups, they have stated that the only encounters that would take a "raid force" to drop was the city leaders. On PQ's I have found that it depends on how many people are participating at a given time, how many how long players have been there, and how many people join during the PQ. You can't expect to win or place every single time. Just remember " if at first you don't succeed.......

    They have said time and time again that in terms of raiding for gear that they don't feel that should be the focus of the game.

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by joejccva
     



    So there is no raiding at all in WAR? :(

    No, thanks God.  But you will have Raid on bosses on enemy city, once you take it.

    No player housing thats not even in the works in the future?

    I am pretty sure they will implement housing in some time, as most other MMOs had done.

    From my understanding from the PQ's is that unless you are johnny on the spot with the healing or you do the most DPS, you don't rank as high in the item rolling so therefore you kinda get screwed.

    incorrect.

    I remember playing as a Chosen, and trying my HARDEST to attack every mob and do as much damage as I could, but I would fail to get any loot, EVERY SINGLE TIME i tried. I tried about 6 times in the same PQ and then I just got fed up and gave up. This is how our loot is going to be determined? When I played as a order, I witnessed a Shadow Warrior get loot 3 times in a row scoring 1st place twice, and 2nd place once...

    Care to shed some light on this??

    I played chosen up to almost tier 3 and I didnt find that problem.  I did get lot form PQs.  Bad luck maybe.

     

  • Cochran1Cochran1 Member Posts: 456

    Oh yeah, how many mobs you encounter and how much influence you get during a PQ doesn't determine your contribution. A few times my influence bar was full and I didn't get any influence and still placed for a loot bag, so there are more factors than who killed/healed the most.

  • JoliustJoliust Member Posts: 1,329

    PQ loot has a lot more to do with Luck than actual participation but it does help. You gotta do a PQ a lot more than 4 times to expect to get loot.

    Sent me an email if you want me to mail you some pizza rolls.

  • Tuck2000Tuck2000 Member Posts: 361

    They have stated that there will not be player housing but guild halls that are suppose to be meeting places  and personal vault storage system. From what I've seen on other threads the Guild hall are suppose to be pretty nice. Hopefully they will add a "living" feature for them so they improve as the guild levels up.

  • Cochran1Cochran1 Member Posts: 456

    Also guild halls are not per guild it's one per faction (at the moment due to there only being 2 cities) so guilds can gather together and form alliances and such.

  • Tuck2000Tuck2000 Member Posts: 361
    Originally posted by Cochran1


    Also guild halls are not per guild it's one per faction (at the moment due to there only being 2 cities) so guilds can gather together and form alliances and such.

     

    Hope it's a" BIG" hall

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by joejccva


     
     
    I remember playing as a Chosen, and trying my HARDEST to attack every mob and do as much damage as I could, but I would fail to get any loot, EVERY SINGLE TIME i tried. I tried about 6 times in the same PQ and then I just got fed up and gave up. This is how our loot is going to be determined? When I played as a order, I witnessed a Shadow Warrior get loot 3 times in a row scoring 1st place twice, and 2nd place once...

    Care to shed some light on this??



     

    I played a Chosen and got 1st place about 40% of the time I played.

    Got this beautiful little axe from first place in the 4th Chapter Public Quest

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • joejccva71joejccva71 Member UncommonPosts: 848

    Wow that armor is SWEET!!

  • jusagamfrekjusagamfrek Member Posts: 56
    Originally posted by joejccva


    Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:
    1. Raiding

    2. Auction Houses (a thorough economy)

    3. Player housing

    4. PUGs (some folks like grouping and not just soloing all the time)

    5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.


    Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)
    What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.
    Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?
    Your thoughts?
    Thanks.



     

    1. Yes - they're called warbands and do not have many of the typical penalties associated with other games (can't work on quests while in a raid, can't turn anything in, etc.).  They are easy to form and easy to join typically, and heavily used in rvr.  As for traditional Raid Dungeons, I doubt there will be extensive content to this extent in WAR - they will instead focus on bringing more cities and massive scenarios into the mix for warbands (which will be a very good thing).

    2. Yes - auctioneers are in the game, but weren't enabled for the preview. 

    3. No - none planned at the moment.  I like housing, but it's certainly not make or break for me.

    4.MOST EMPHATICALLY YES! - and there is an excellent mechanic behind forming them.  The open-party/warband is outstanding.  Simply open up a menu, sort the groups in the area by whatever credentials you want (including their distance from you), and click join.  There is no "lfg brd/lbrs/ubrs/dm pst" spam.  Best of all, from my experience, there is no drama.  People join, get what they need, and leave - and nobody gets upset.  It's fricken brilliant!

    5.Sorta - I made money faster by defending a Keep than any other method in the game.  I also scavenged bodies when I could (crafting gathering skill) with great success.  Money has always been the great equalizer in MMOs and WAR is no different.  Money allows you to buy "rr" (renown rank) gear which matches the best of what's out there.  It also comes in several varieties to allow players to accessorize to their play style.  By the way, Mythic did a good job of providing a level playing field for everyone - pvp, rvr, pq, and pve areas all yield comparable gear.

     

    Now about your PVE statement - with my first character I levelled to 24 in short order by strictly playing pve.  I got there playing through one race arc; I didn't even touch the other two, though I did visit the areas briefly.  I really felt like I was passing over a lot of pve content, and I believe it when Mythic states you can play from 1-40 following just the pve arcs.  Hell, I'd wager you can do it solo.  Is there the same depth in pve as other games?  I haven't seen it, but I didn't bother to go much farther.  At about that level I rerolled another toon and started in on the pvp.  The rvr and scenarios were so enthralling that I never missed the depth. 

     

  • PhilssPhilss Member Posts: 433
    Originally posted by joejccva


    Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:
    1. Raiding

    2. Auction Houses (a thorough economy)

    3. Player housing

    4. PUGs (some folks like grouping and not just soloing all the time)

    5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.


    Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)
    What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.
    Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?
    Your thoughts?
    Thanks.

     

    normal mmo aspect?? Excuse me but i have played UO for 3 years and there was no Raid and no AH

     

    seem more like NORMAL WOW ASPECT

  • lordsn0wlordsn0w Member Posts: 99
    Originally posted by joejccva


     

    Originally posted by Cochran1


    Originally posted by joejccva
     
    Before you pull my fingernails out 1 by 1 on this one, all I'm asking is will Warhammer also have:

    1. Raiding

    2. Auction Houses (a thorough economy)

    3. Player housing

    4. PUGs (some folks like grouping and not just soloing all the time)

    5. As far as RVR is concerned - Either Keep loot or player loot of any kind for killing others or sieging a keep, etc.
    Yes I played the preview weekend, Yes I think WAR is a pretty good RVR game, but will it also have some of the other great aspects that make an MMO great? :)

    What I'm afraid of is that WAR is just a little bit of PVE and ALOT of RVR which isn't a completely horrible thing, but I can see where it can get old after a while without being more broad or deeper in the immersion.

    Is anyone understanding where I'm trying to go with this or am I about to be punched in the eyeball?

    Your thoughts?

    Thanks.



    1. no, replace that with public quests and massive keep/city seiges

     

    2. yes

    3. no

    4. public grouping system all you have to do is look at the parties, decide which one you want to join and join.

    5. keep sieges are considered PQ's you get chance at loot when you take down an enemy keep lord.

     



    So there is no raiding at all in WAR? :(

    No player housing thats not even in the works in the future?

    From my understanding from the PQ's is that unless you are johnny on the spot with the healing or you do the most DPS, you don't rank as high in the item rolling so therefore you kinda get screwed.

    I remember playing as a Chosen, and trying my HARDEST to attack every mob and do as much damage as I could, but I would fail to get any loot, EVERY SINGLE TIME i tried. I tried about 6 times in the same PQ and then I just got fed up and gave up. This is how our loot is going to be determined? When I played as a order, I witnessed a Shadow Warrior get loot 3 times in a row scoring 1st place twice, and 2nd place once...

    Care to shed some light on this??



     

    I dont really think the rank in the pq matters all that much, before I looged off for the last time I had rank one three time in a row and only got loot once , hell one of those time my roll was only 400.

  • Tuck2000Tuck2000 Member Posts: 361

    Yeah it's a totally a random matrix I believe your ranking gives you a slight mod on your roll but mainly just helps determine your end PQ award points. I have come into several PQ's mid way and gotten 2nd or 3rd on the roll, and if you play them 2 or 3 times you can max out your points anyway to cash out and get your high lvl PQ items. I think its great that the roll system adds some luck into the mix gives everyone a fair shot.

  • banthisbanthis Member Posts: 1,891
    Originally posted by Tuck2000

    Originally posted by Cochran1


    Also guild halls are not per guild it's one per faction (at the moment due to there only being 2 cities) so guilds can gather together and form alliances and such.

     

    Hope it's a" BIG" hall



     

    Its an entire wing of the city..massive lol...I've walked through there..the only place I couldn't go was the Meeting Hall since its for guild leaders only. 

  • zelo44zelo44 Member Posts: 11

    btw thr a lot of instance dungeons 1st is at 20 in your factions main city i wild say 9 per side or so at  20 to 40

    king fights are raid fights, the pq's to open king are raids.

    in fact this game has tons of raids if u think of a pq warband as a raid at end game u cant do a pq with 1 team well not in a contestd city at least

  • KniknaxKniknax Member UncommonPosts: 576

    One of the things to remember with the Public Quests, is that if you actively particpate in the quest, you will get around a 3rd of a level of Influence. The Influence bar has 3 rewards levels, 1 being a choice of potion, 2 being a choice of standard armor or weapon, and 3 being a better than average piece of armor or weapon.

    So, if you do a PQ 3 times and take a strong role in that PQ, you will always end up getting some nice loot from it.

    However, once you have claimed your Influence Reward in this way, you can not claim another of that level (although you can claim one item per level (3 items in total)).

    So.. even if your really unlucky with the Chest Drop rolls, you will always get something out of taking part.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • banthisbanthis Member Posts: 1,891
    Originally posted by zelo44


    btw thr a lot of instance dungeons 1st is at 20 in your factions main city i wild say 9 per side or so at  20 to 40
    king fights are raid fights, the pq's to open king are raids.
    in fact this game has tons of raids if u think of a pq warband as a raid at end game u cant do a pq with 1 team well not in a contestd city at least



     

    Other than the King fights and the Dungeons' End boss all of these activities are "Public" Activities meaning they're not "instanced' off.    By not making them 'exclusive' instanced content it automatically makes it not a 'traditional' raid since you have no control over what the public does.  Some Raiders want instances for 'themselves' .. which is NOT how WAR works at all.

    There very little instancing in the game most everything is "public" or "open" world.

  • zelo44zelo44 Member Posts: 11

    "Other than the King fights and the Dungeons' End boss all of these activities are "Public" Activities meaning they're not "instanced' off.    By not making them 'exclusive' instanced content it automatically makes it not a 'traditional' raid since you have no control over what the public does.  Some Raiders want instances for 'themselves' .. which is NOT how WAR works at all.

    There very little instancing in the game most everything is "public" or "open" world"

     

    very true. its not "wow" or "eq" raiding but still isasort of raiding. they can allways add a end game raid dungeon if they feel they have to pve is much easyr to add to a pvp game then pvp to a pve game

     

  • KniknaxKniknax Member UncommonPosts: 576

    Are there any instanced group dungeons to explore and play through? I didnt see any in beta, but I have always enjoyed exploring the dungeons in games like EQ2, not as a raid, or a grind, but as something different to do when you want a new adventure.

    "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  • banthisbanthis Member Posts: 1,891
    Originally posted by zelo44


    "Other than the King fights and the Dungeons' End boss all of these activities are "Public" Activities meaning they're not "instanced' off.    By not making them 'exclusive' instanced content it automatically makes it not a 'traditional' raid since you have no control over what the public does.  Some Raiders want instances for 'themselves' .. which is NOT how WAR works at all.
    There very little instancing in the game most everything is "public" or "open" world"
     
    very true. its not "wow" or "eq" raiding but still isasort of raiding. they can allways add a end game raid dungeon if they feel they have to pve is much easyr to add to a pvp game then pvp to a pve game
     

    Mythic's stance has been on fair / equal oppertunity to get to do everything in the game..adding a real Raid Instance in a traditional sense would basically change this stance and unbalance the rest of the game since there'd suddenly be content in the game that not everyone will get a fair oppertunity at. 

     

    Not to mention they learned the damage raid dungeons can do to an RvR game..PvE Raids are not an RvR activity.   They're also the reason i seriously hate WoW.

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