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MMORPG.com Ag of Conan Correspondent Jean Francois Doyon writes this article about his dissapointment with the exploration factor in Funcom's MMO.
Who hasn't dreamed of running through far reaches of sand and stones, humid forests and windy plains wearing only a loincloth and the necessary belt to hold it and your trusty, ridiculously badass-looking sword in place?
Okay, maybe not that many people, but in the vast and rough world of Conan, these are the kind of images that my mind would have expected, along with the scantily-clad women tied to a nearby pole as if we were meant to cross the desert to come across her... Happy was I to find the scantily-clad woman tied to a pole within the first five minutes of Age of Conan, and the rest of the world was lush and lively (for the most part), as I hoped. A pity it was nowhere as vast, however.
Read the article here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Sadly Age of conan is pretty bland in the area of exploration, but most games nowadays are just as bad. Warhammer has the feeling of a small world also. Hopefully Some of the future MMO's put more depth into their games.
Edit: also wanted to chime in on this bit:
To counter the unavoidable overpopulation of these small zones, there are instances. You may not choose first hand in which instance you will end up, and even though you can usually switch instance easily enough by running to a respawn point, joining friends, unless you're grouped with them, is somewhat difficult since there are usually at least a dozen instances to scroll through when you're looking for someone. "
On my server(Scourge-USPVP), There has not been any duplicated zones(instances) for about a month. At most there are only 10-15 people in Kheshatta, mostly all powerleveling at certain spots on the map. Every single zone, including capital cities are empty, even during primetime. I guess I got my wish for not wanting to deal with duplicated zones.
/sigh
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Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.
The exact size of the entire AoC world is 42 Km2. But that is the size of the maps. The real land you can explore is about 50% to 60% of the mapped area giving it about 10 square miles of area for the entire world.
WoWs base world before BC were 8 to 9 times bigger.
DaoC is 11 times bigger if you count the TOA regions only once since they are reused in each realm.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
Glad to see he played the game for 30 minutes, became an expert on it, and successfully missed 90 percent of the content. Gratz.
One thing I loved about Vanguard was the ability to explore wherever I saw. If you see a mountain; you can climb it. If you want to swim to an island, go right ahead! There was nothing stopping you, the whole world could be explored.
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
AoC world comparing in size with EQ2 or WOW expolorable areas could fit under microscope and even then you only have one linnear option of moving ...pretty much there is no exploring in AOC. This game suffers from seriously retarded design. It does look pretty if that is all you expect from MMO but fails in every other aspect.
Yep the reviewer nailed it, the game is exactly Dungeon Siege with better graphics. So for all the hype we got a game where you are sheparded throughout. Sorry that is NOT a MMO in my opinion. Exploration has to be part of the game, without it, it is a second rate FPS.
Sorry Funcom you just blew it!
I agree with the article 100%. One of the things that kept me interested in EQI despite the horrible downtime and timesinks, punishment for leveling and painful death experience was the feeling that I was living in a huge, complex world. Exploring it was a good portion of the fun for me. As games developed this feeling sort of started to wear off, but never have I felt so much NOT a part of a living, breathing world as in AoC.
Follow the preset paths... port from one zone to another... nothing feels connected, invisible walls everywhere.. and even without the walls, there just isn't that much space to explore. The zone maps are small compared to even WoW at release, and that game was smaller than others of its time. I got to about lvl 50 in Conan before giving up just because I couldn't get into the game world.
True, tt was as pretty as a single player RPG, but that's exactly what it felt like to me- a single player RPG that happened to have a chat room built in where everyone talked about WoW.
You know I have seen the 800k with only 415k still active (yea you missed 15k people) thrown about as the demise of AoC for a week or so now. It is utter crap, AoC is not floundering nor can it be considered a failure, yet.
Notice the yet at the end of the above sentence.
Here is what those numbers do tell us;
1. AoC had a lot of hype.
2. A lot of people bought into said hype.
3. Funcom FAILED to deliver on hype.
4. AoC is still a successful MMO (14.99 x 415k = $6,204,250.00 a year - off just subscription fees / 49.99 x 800k = 39,992,000.00)
5. The true tell tale signs will be in November when pre-paid subs start to run out and we see how many are renewing.
So take the boxed sales + a year of service at the 415k mark and we get 46,196,250.00 in the first year (this doesn't include CE sales, just the pricing at 49.99 for every box sale, actual amount from boxed sales will be higher).
If you consier nearly 50 millions dollars of revunue in the first year a failure, well enjoy the tin foil hat chicken little.
Once again, all the numbers tell us is that somewhere between 40-50% of the AoC population came into the game expecting way more then they got. This isn't surprising when you look at the pedistol they AoC was put on, it was suppose to be the second comming of the MMO messiah and instead you got a decent title that needs some work.
Oh for the love of all the myths man embraces, someone PLEASE explain to the above poster how box sales work ................
Exploration is one of the aspects I love most about mmo's, and it was one of my favorite components of SWG. Exploring all the planets kept me rivited to my computer screen for hours upon hours upon hours.
As I recall, the first planet I visited after scraping together the coin was Endor. I was a low level character and it was really expensive for a new character. I explored for hours, skirting around mobs and sometimes running for my life. I got a few cute pictures of some kittens though
Replying to Sinkael's post:
Regardless of the financials; everything in my initial post stands. FunCom is a mis-managed company, mislead the gaming community, stockholders and ultimately abused its players/customers.
Its nice to know there are emoployees of FunCom using these forums and spoofing themselves to the rest of us.
FACT: the number of CONAN players on XFIRE have dropped continually and significantly over the past 3 months. Hmm - wonder why.
FACT: FUNCOM's stock price has TANKED to a all time low over the past two years, only 3 months after the release of CONAN. The stockholders know why - LOSS, LOSS, LOSS. To be at $51 a share in the end of May 2008 and a record low in the past two years of $13.65 as of a few days ago, tells much.
FACT: at the end of the day - it does not matter how many initial copies the game sold - what matter is the individual experience each one of those customers have/had with the game. The clear truth is that players have quit the game, uninstalled the game from their computers, cancelled their subscriptions, and it is VERY EVIDENT in the game!!! Gwahlur is EMPTY, DEAD, GHOST TOWN! And I am reading the same for all the other servers as well.
WHERE is the full-disclosure regarding the client crashes?
WHERE is the directx-10 that is clearly labeled on the retail box?
WHERE is the PVP system labeled on the retail box?
WHEN will we see fixes, WHEN will we see directx-10, WHEN will we see PVP?
Continue your SPIN MACHINE, FUNCOM - its just more of the same from you - and you have people in these forums serving us exactly that.
well said, A world made up of eye candy and little more.
What a coincidence - so did the developers!
Glad to see there are some correspondents out there willing to tell it like it is, and not just treat the position as an opportunity to advertise the game more.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
So what happened to Avery? Couldn't think of any more ways to spin it and gave up being the correspondent?
I hardly think this game is in need of more than one correspondent, and so far Jean is the only truthful one.
Thanks for the article! I experienced similar feeling of the game -- nice graphics, decent quests, but one is forced to the particular path and it feels artificial. I WoW my druid char swam from Auberdine to Feathermoon Stromghold, just for the sake of it (and to get the flight point ). In AoC I just could not immerse myself into the game after level 20, everything is instanced and walled in Even taverns in a city are instanced!
But, on a positive note, I should say that my AoC game client have not crashed even once (new PC with Vista 64bit). Not that I care, as I quit two weeks ago.
Why would you pick a topic that the game is clearly not about?
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
He is trying to be positive and not get folks upset.
MAGA
Angry much?
I want to address a few of your points.
As for you saying I work for Funcom, I wish, I could afford my truck payment then. The initial sale of the game is a very important factor, it means they can pay back much of the capital they got to build the game and keep developing.
After reading your post, I wonder if you even read my response or if you simply saw someone respond and not spit vitriol at Funcom and assume I was a fanboy. Quite the contrary, I don't really enjoy AoC all that much and I knew I wouldn't from the get go, the only reason I play is because it's a different flavor candy, I have had all the WoW I can stand need something to kill time until WAR releases (I am a Mythic fanboy). Like I said in my previous post, we can't claim doom and gloom until November when the prepaid time starts running out, this will tell us how many are renewing.
I agree that aoc zones are too smalla nd restricting but comparing them to wow is stupid. wows lands are all flat with no features PERIOD. plop me in conan and I know where I am, every inch is unique.
they need to remove invisible walls and make the entire maps explorable. but I dont want them to make vast empty wow-eqse landscapes.
My blog:
Okay... there are problems with Conan... yes.. big problems. Most of which, in my opinion, have to do with the people who bum-rushed the game, immediately declared it a failure, and now have spent more hours than they did in the game gnashing their teeth about it in forums around the net.
However, besides the HORROR of having to log and clear memory once every 5 or 6 hours to avoid a crash, there isn't much to the whole "crash" complaint.
As to exploration, yes, the level 1-5 intro run is linear. It's also solo, and pretty much designed to introduce you to things like talking to npcs, clubbing things over the head, and picking up loot bags. As for exploring the rest of the world, yes, there are closed doors in the cities, and places you can't go. Then again, I don't know of an mmo where every single door in a city has something worthwhile inside it.
Once you're out in the real Conan world, there are plenty of little hidden things, canyons off the beaten path, camps and locations that you can visit which are off the edges of the map you can look at, even. I'm just not sure this is a really valid complaint about the game.
Try and run back and forth from Old Tarantia to the Eiglophean Mountains, without using the coaches, a few times. Then you'll see just how 'adventurous' travel in AoC can be.
Exact reason why I left AoC, felt like a studio apartment, compared to the 20,000 sq ft mansion that is Vanguard.
Went back to VG and am very happy. I hope to see AoC reach its potential, and maybe come back but, with no where to go, forget it.
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Vic - "Androzzi here"
John - "Vic, your case just busted wide open."
Vic - "So close it for me!"
John - "Looks like your going to have to close it yourself, SHITTY!!!!"
Angry much?
I want to address a few of your points.
As for you saying I work for Funcom, I wish, I could afford my truck payment then. The initial sale of the game is a very important factor, it means they can pay back much of the capital they got to build the game and keep developing.
After reading your post, I wonder if you even read my response or if you simply saw someone respond and not spit vitriol at Funcom and assume I was a fanboy. Quite the contrary, I don't really enjoy AoC all that much and I knew I wouldn't from the get go, the only reason I play is because it's a different flavor candy, I have had all the WoW I can stand need something to kill time until WAR releases (I am a Mythic fanboy). Like I said in my previous post, we can't claim doom and gloom until November when the prepaid time starts running out, this will tell us how many are renewing.
Well, let me answer a few points here:
a) I am actually a fan of the game. I am still playing it - hence I am subscribed. I run a large guild on Gwahlur.
b) I love the game. I love the graphics and the music.
c) I get barraged, daily, with my guild's frustrations with the game. I hear it all - I experience it all - I feel it all. I see our members dropping. I see guilds shrinking and consolidating on the server. I have witnessed the now "ghost-town" result of lack of players on the server.
d) I am frustrated. I want my voice heard - I want the game to succeed. But change will not be brought about by not voicing concerns and frustrations.
e) My comments truly reflect the state of the game. The PvP system of which I speak is NOT enabled in the game. While it is on the test-live server, it is NOT in the game. Yes, there are servers where players can gank each other - I am on a PvE server awaiting the PvP instance module for playing. This is what is NOT in the game in production. Forums galore are filled with players voices frustrated regarding lack of this content/module/component/functionality. In truth - a large number are leaving Conan for Warhammer. I know - I lead a mult-gaming community of 2,500 adults. I dont need to read the forums to understand the frustrations my members (and myself) are experiencing with Conan.
f) I am not openly attacking you. I have read your comments and feedback in detail. I agree with the supposed number listed on sales of the game, but that does not equate into anything relative to how the game is performing, how FunCom is addressing performance, development, customer support, etc.. This is where the true issue lies. Sales of the game mean nothing at the moment.
g) XFire is the ONLY means available to cross-check any information provided by FunCom in regards to active players vs. subscriptions. I agree, it is not the best to use as it requires players to actually run XFire in order for the tracking of Conan Game Play - but it is the best available. And per XFire's own historical tracking - the loss of players (or lack of game play) has been significantly declining in the past 3 months. So in reality; it matches what we are reading in the forums - and reflects to a large degree the sharp decline in FunCom's stocks.
h) In regards to FunCom's stock performance; if you have been up to speed with the history of what was shared with stockholders; the bet the bank on this game - convincing stockholders of a multitude of information - some of it false - to increase the stock's value. They gambled - and they lost. The averaged 30 per share in 2007, 20 per share in 2006. In May they reached 54 and three months later they are at an all-time low just recovering from bottoming at $13.65 per share. That is over 60% market value in 90 days. OUCH. Why? Because they know what I know - the game is deeply in trouble and there is no confidence in FunCom's ability to fix it. Such is the nature of the stock market.
i) Retail sales of the game are not %100 pocketed. Distrubition, retail, marketing all receive their percentages before any is banekd by FunCom. The markets are very wary of FunCom's ability to provide honest informartion regarding CONAN - again - a reality seen in the plummeting share price of the company in the past 90 days.
It is what it is. I do love the game - I just want them to fix all that is broken (and so much is truly broken). Everyone I speak with agrees... this game is still in Beta and we are simply paying to test the game for FunCom. I agree with that assessment fully. It was released entirely too soon; most likely an epic failure of the beta program and the management of such. The quality control is not in the game - clearly - so one can easily determine that it was sorely lacking (albeit missing) in Beta.
I will most likely be one of the last to leave the game if problems are not addressed, major bugs are not fixed - PvP is not enabled - and most importantly, if I cannot continue to retain our own members because of their decision to leave the game like the thousands before them who already have.
Oh, look. Another "It's the customers fault, not Funcoms!" post. How very original. When you come up for air, say hi to Gaute for us.
hmm...
i dont mind the aoc zonce concept that much.
as for exploring there are zones that absolutely stunned me the first time i ventured there (thunder river for example). the zones arent big but in themselves beautifull.
i think that people also have to see that aoc is a story/quest driven game and not a sandbox.
agreeably there is to little story in it to justify lets say more then 100h of gameplay but conan is not a grinder where you venture into the woods, look for a place where wolves spawn and kill them for the next 20h to gain a level.
by showing only hotspots/points of interests they do what every other form of entertainment would do showing you only the temple and the nazi hideout in an indiana jones moie but not the 20h of continental flight.
to me the outsides zones make sense, especially the fact that you take wagoneers/caravans to venture to another spot. if you look at it from a realism perspective everything else wouldnt have made sense.
in lineage2 (and probably in wow and war as well) i can venture on foot thrue 5 different clima zones visiting 4 capitol cities in one game day from icy mountains to hot deserts.
in aoc you venture to an area to play out your story there. for me it would have been a clear break with the conan world if i would exit tarantia on horseback to end up in keshata in a few game-hours ride.
as for exploration, yes there hopefully will be more and bigger zones to discover/explore in the future but i dont see how a seamingless world that spans all the landmass of the conan universe could work
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses