I dont have problems with beta /halfmade games while they got good potential (wich is also the case by AoC)...but i hate damn liars...
(Ive seen some time ago such pic made somehwhere but i couldt find it anymore, if you like credit for your idea let me know...personally i rather just like to use a pic insteed of typeing much cause my english sucks to much:), hope thats ok for you who made this pic idea o_O)
There is content here, its just that the infidels cannot find it due to the bluescreening. I like bluesceening, and so should you!
that is a better quote, and its also, alas, not mine either
Everything you've said is true except the way you presented it is misleading. You make it seem as if you reviewed FC's AoC, but the fact is what you reviewed is a beta client at best, though more realistically its an alpha client quickly bumped up to release. When looking at and judging AoC you must keep in mind that the game was released WAY TOO EARLY. Its is quite conceivable that had FC held off and released when ready, almost all of your points would be non-existant.
Now I'm not excusing FC. Personally I think its long past time a major title and company was allowed to fail because the publishers COUNTED on people saying "All mmo's are bugged when released" and paying for the publisher to continue dev'ing. But still its an important point and shouldn't be missed or forgotten, especially by other production companies: AoC's number one failure and the cause of its decline is that it was released much to early.
Everything you've said is true except the way you presented it is misleading. You make it seem as if you reviewed FC's AoC, but the fact is what you reviewed is a beta client at best, though more realistically its an alpha client quickly bumped up to release. When looking at and judging AoC you must keep in mind that the game was released WAY TOO EARLY. Its is quite conceivable that had FC held off and released when ready, almost all of your points would be non-existant. Now I'm not excusing FC. Personally I think its long past time a major title and company was allowed to fail because the publishers COUNTED on people saying "All mmo's are bugged when released" and paying for the publisher to continue dev'ing. But still its an important point and shouldn't be missed or forgotten, especially by other production companies: AoC's number one failure and the cause of its decline is that it was released much to early.
Everything you've said is true except the way you presented it is misleading. You make it seem as if you reviewed FC's AoC, but the fact is what you reviewed is a beta client at best, though more realistically its an alpha client quickly bumped up to release. When looking at and judging AoC you must keep in mind that the game was released WAY TOO EARLY. Its is quite conceivable that had FC held off and released when ready, almost all of your points would be non-existant. Now I'm not excusing FC. Personally I think its long past time a major title and company was allowed to fail because the publishers COUNTED on people saying "All mmo's are bugged when released" and paying for the publisher to continue dev'ing. But still its an important point and shouldn't be missed or forgotten, especially by other production companies: AoC's number one failure and the cause of its decline is that it was released much to early.
Now whose fault is it when they released it too early? You could serve me a plate of shit right now, and tell me that it might potentially be magically transformed into a piece of steak. However, I'm not paying for this plate of shit right now.
I agree with the part about the game "just not being fun".
I typically start out with one class, then level another to around 30, then go back to the first class.
I tried this. I got 4 characters to level 20. The first area is fun, easy,.. and has some point to it. When I left.. The world got blan (I think it was when I tried to swim out of the city and ran into a wall)
Before I started playing, I read somewhere that AoC was not truely an open world. This was a huge fear of mine, as I really enjoy open world exploring.. but.. I dismiissed as game hater nonsense.
I pre-ordered the CE editon, got a friend of mine to pre-order/play (hard core DAoC fan).. he actually lasted longer than I did.
The game would still be the one I'd be playing (right now i"m playing AC, waiting for WAR) if I felt like I was playing with other players. I cancelled before my first month was over. To be honest, the game bugs didn't bother me... it's just.. that the game is boring. The quests are un-imaginitive, the loot is boring and indistiguishable, the classes are kind of unique and different, but none really caught my attention. I don't really llike stealth. Sadly, the game didn't attract the mature audience I was hoping it would, which was also another reason I played (some guy called me an F*****G N****R after I killed his group 3 v 1 a few times.).
Sorry, but AoC was a failure in my eyes. Even retaining 200k subs (which, won't be there in a year, mark my words) would be nice, but I don't think it's enough to cover costs.
How do you think AoC will weather an actual MMORPG release? I guess we'll see after WAR.
When looking at and judging AoC you must keep in mind that the game was released WAY TOO EARLY. Its is quite conceivable that had FC held off and released when ready, almost all of your points would be non-existant.
So, your argument is that IF AoC hadn't been released too early THEN it would have been a game worth playing so we should all pretend that AoC is the game that FC meant to release to us or will be releasing in nine months? That way we can get a better understanding of how good t he game WILL BE in the future right?
Sherlock Holmes, you ain't.
The game is what it is. It may be something different later but right now it's a steaming pile of turds. You can't excuse away deception and dishonesty with positive thinking.
Someone posted a link to your article at the official forums - forums.ageofconan.com/showthread.php It has gotten replies from all the usual AoC suspects -Protus, Vepgenus, Lestiduz and most of the other sheep. BTW I got a good laugh from your article, and it was very well-written. Well done!
Thanks for that link, I'll take a look.
Should be fun!
Thanks for the mainly positive feedback everyone, makes a hobby blogger like myself happy that he could entertain.
Well you can hate the game all you like i enjoy myself and while the chat might be rather silent it sure beats the immature kid trash talk in wow.
I remember someone trashing dungeons in AoC but the ones around tortage has been rather cool so far, well less so at heroic solo
I guess Funcom made the misstake of misjudging peoples leveling pace and therefore the end game is lacking, not the first time that has happened, anyone remember plane of time in the planes of power expansion for everquest? could not even access it for a long time after release.
Nice job of writing and kind of funny; however, you were way off the mark on alot of what was written. Having over 400,000 players does not make an MMORPG dead. Even if it was only 200,000 it would still be considered successful.
You might be correct if we're talking about an indy or lower budget game. AoC took over 70M USD to produce, from latest reports.
A big budget game like this needs a certain amount of subscribers in the first few months to cover production costs. The evidence against AoC having already covered this is more negative, as the company stock has dropped significantly.
It will be interesting to see a more accurate subscriber report in September/October. Christmas time reports should exclude all "3-6 month subscribers" that cancelled their accounts and went back to WoTLK or WAR.
My estimate is that by the time Noel comes around, the Age of Conan subscriber base will not be over 100K subs.
In any case, as Funcom is a somewhat stable company (I think) - the game should fall in line with Vanguard and Tabula Rasa next year.
Sad truths were spoken... makes us all sceptical about the mmorpg's future...
i ve posted in past and said that devs when releasing mmorpg's should be extrm carefull.. Bigest truth is that companies dont seem to are about the addictive factor of the game and the gameplay quality also . They try to make some good graphics and thats it..no ideas no good RP enviroment and options to RP . Combat systems suck greately redusing further the overall factor of gameplay...
What happened to AOC should be a huge dinging for WAR and all other products upcoming...
Companies trying to earn easy money and cheat us ,their clients ..i think ppl must think 2ice before deciding to give 50 euros to buy every new product .
Worst thing is that bloody funcom wasted aHUGE oportunity to make something good and such pity a myasterious and grand world like connan's got wasted like this ..same thing happened with Lotro and DDO
Comments
Good blog
ROFL! Only the title of this topic made me pee in my pants already! haha
There is content here, its just that the infidels cannot find it due to the bluescreening. I like bluesceening, and so should you!
that is a better quote, and its also, alas, not mine either
The failure of AOC is a perfect fit to the failure of Vanguard
1) Overhyped
2) Missing features
3) Buggy
4) Simply not fun
Everything you've said is true except the way you presented it is misleading. You make it seem as if you reviewed FC's AoC, but the fact is what you reviewed is a beta client at best, though more realistically its an alpha client quickly bumped up to release. When looking at and judging AoC you must keep in mind that the game was released WAY TOO EARLY. Its is quite conceivable that had FC held off and released when ready, almost all of your points would be non-existant.
Now I'm not excusing FC. Personally I think its long past time a major title and company was allowed to fail because the publishers COUNTED on people saying "All mmo's are bugged when released" and paying for the publisher to continue dev'ing. But still its an important point and shouldn't be missed or forgotten, especially by other production companies: AoC's number one failure and the cause of its decline is that it was released much to early.
Pay now for the hamburguer of the future?
thanks but no thankx.
Now whose fault is it when they released it too early? You could serve me a plate of shit right now, and tell me that it might potentially be magically transformed into a piece of steak. However, I'm not paying for this plate of shit right now.
Great Read..
I agree with the part about the game "just not being fun".
I typically start out with one class, then level another to around 30, then go back to the first class.
I tried this. I got 4 characters to level 20. The first area is fun, easy,.. and has some point to it. When I left.. The world got blan (I think it was when I tried to swim out of the city and ran into a wall)
Before I started playing, I read somewhere that AoC was not truely an open world. This was a huge fear of mine, as I really enjoy open world exploring.. but.. I dismiissed as game hater nonsense.
I pre-ordered the CE editon, got a friend of mine to pre-order/play (hard core DAoC fan).. he actually lasted longer than I did.
The game would still be the one I'd be playing (right now i"m playing AC, waiting for WAR) if I felt like I was playing with other players. I cancelled before my first month was over. To be honest, the game bugs didn't bother me... it's just.. that the game is boring. The quests are un-imaginitive, the loot is boring and indistiguishable, the classes are kind of unique and different, but none really caught my attention. I don't really llike stealth. Sadly, the game didn't attract the mature audience I was hoping it would, which was also another reason I played (some guy called me an F*****G N****R after I killed his group 3 v 1 a few times.).
Sorry, but AoC was a failure in my eyes. Even retaining 200k subs (which, won't be there in a year, mark my words) would be nice, but I don't think it's enough to cover costs.
How do you think AoC will weather an actual MMORPG release? I guess we'll see after WAR.
Currently playing Real Life..
http://i36.tinypic.com/2uyod3k.gif
For all your stalking needs..
http://www.plurk.com/Random_
AoC is a complete failure.
The only good thing about AoC is it makes bad games look good.
So, your argument is that IF AoC hadn't been released too early THEN it would have been a game worth playing so we should all pretend that AoC is the game that FC meant to release to us or will be releasing in nine months? That way we can get a better understanding of how good t he game WILL BE in the future right?
Sherlock Holmes, you ain't.
The game is what it is. It may be something different later but right now it's a steaming pile of turds. You can't excuse away deception and dishonesty with positive thinking.
Thanks for that link, I'll take a look.
Should be fun!
Thanks for the mainly positive feedback everyone, makes a hobby blogger like myself happy that he could entertain.
r1ft Gaming Blog
Haha nicely done.
Well you can hate the game all you like i enjoy myself and while the chat might be rather silent it sure beats the immature kid trash talk in wow.
I remember someone trashing dungeons in AoC but the ones around tortage has been rather cool so far, well less so at heroic solo
I guess Funcom made the misstake of misjudging peoples leveling pace and therefore the end game is lacking, not the first time that has happened, anyone remember plane of time in the planes of power expansion for everquest? could not even access it for a long time after release.
You might be correct if we're talking about an indy or lower budget game. AoC took over 70M USD to produce, from latest reports.
A big budget game like this needs a certain amount of subscribers in the first few months to cover production costs. The evidence against AoC having already covered this is more negative, as the company stock has dropped significantly.
It will be interesting to see a more accurate subscriber report in September/October. Christmas time reports should exclude all "3-6 month subscribers" that cancelled their accounts and went back to WoTLK or WAR.
My estimate is that by the time Noel comes around, the Age of Conan subscriber base will not be over 100K subs.
In any case, as Funcom is a somewhat stable company (I think) - the game should fall in line with Vanguard and Tabula Rasa next year.
r1ft Gaming Blog
Sad truths were spoken... makes us all sceptical about the mmorpg's future...
i ve posted in past and said that devs when releasing mmorpg's should be extrm carefull.. Bigest truth is that companies dont seem to are about the addictive factor of the game and the gameplay quality also . They try to make some good graphics and thats it..no ideas no good RP enviroment and options to RP . Combat systems suck greately redusing further the overall factor of gameplay...
What happened to AOC should be a huge dinging for WAR and all other products upcoming...
Companies trying to earn easy money and cheat us ,their clients ..i think ppl must think 2ice before deciding to give 50 euros to buy every new product .
Worst thing is that bloody funcom wasted aHUGE oportunity to make something good and such pity a myasterious and grand world like connan's got wasted like this ..same thing happened with Lotro and DDO
Such a pity...
Funny, though still quite precise analysis of what's going on with Age of Crap.
*thumb up*