Originally posted by bcrankshaw Okay maybe I just dont understand the concept .I play UO ,Vanguard and Everquest 2 at the moment so maybe I need to experience the crafting aspect of Darkfall and replacing items . The only problem with that is if you die and lose everything you can't return quickly to where you were to continue to fight as you will have to now replace items lost ? I really can't see it being enjoyable or a sign of a good PVP experience ...but I'll try it and then comment
Exactly the point. This makes it possible to control areas, because your group of friends can win a fight and take over a gold mine for example. The enemies cant just keep zerking back into the fight 30 seconds after you killed them.
Death means something, you loose your equipment, and you get some downtime while you fetch new equipment, and it takes some time to get back to where you died.
The cool thing is when you die, you fall to the ground and you are now dying, a healer in your group can still revive you. But be certain your enemy will finish you off and loot you if he get a chance, but your friends might just be able to keep him busy, and let the healer revive you.
Most fun mmorpgs so far like UO + AC was always fighting for something that actually meant something, like a lvl'ing spot, a ressource area, instead of lame ass honor points, or blood money, or what ever vision-lacking devs have come up with.
I highly doubt it will take more than 15-30 mins to get reequipped, but that means in for example a guild v guild fight it's all over for you if you die once. Ghoul31 it sounds like this isn't the game for you so look elsewhere. When I play cod4 I play the 1 death and your out of the round modes not the respawn forever type. I am the type of gamer that ffa is for, that's obviously not for you so go look at other games.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
Far from impossible as far as I'm aware from what I have read. It could be a matter of minutes if you have replacement gear in your bank, or just a quick stop by your clan's city/fortress to grab some new equipment. Worst case scenario as I can imagine is that you have to seek out a crafter and have them fashion you a set. In theory it could take you as few as 2-5 minutes, or as long as 30-40 minutes (perhaps even longer if your luck has run ill, and if this is the case then simply buy some stock armor from an NPC to hold you over until your luck shapes back up).
All theory and speculation as yet, but that's how I have come to understand it.
I highly doubt it will take more than 15-30 mins to get reequipped, but that means in for example a guild v guild fight it's all over for you if you die once. Ghoul31 it sounds like this isn't the game for you so look elsewhere. When I play cod4 I play the 1 death and your out of the round modes not the respawn forever type. I am the type of gamer that ffa is for, that's obviously not for you so go look at other games.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
I'm not responding anymore because it's clear you don't what know what your talking about are only here to troll.
I highly doubt it will take more than 15-30 mins to get reequipped, but that means in for example a guild v guild fight it's all over for you if you die once. Ghoul31 it sounds like this isn't the game for you so look elsewhere. When I play cod4 I play the 1 death and your out of the round modes not the respawn forever type. I am the type of gamer that ffa is for, that's obviously not for you so go look at other games.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes no big deal??
What the hell are you talking baout? You could loose your entire city if all your guard are defeated and need 15 minutes to get back into combat!
Or are you thinking in WoW terms? Then its really pointless, i will agree on that.
if full loot pvp is the way they will go then crafting gear will be the quickest way to get back on your feet. this is good because not only does it keep crafters in business but it also keeps you on your toes. as a sandbox game gear never really means that much. to be honest the choice between light, medium and heavy armour always seems to be whether you want more protection at the cost of runspeed, spell casting and/or regeneration (slower healing). gear in sandbox games is not that special.
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
If it worked in UO, they wouldn't have gotten rid of it. Simple as that. It failed, and noboby has done it since , since they saw what a failure was.
This statement assumes that everyone who has ever played UO agreed with the change, which is not the case. There are more people playing full/partial loot free shards than there are playing EA's version of the game anymore.
New players came in, but plenty of older players went out, and now UO is bleeding to death because of all of EA's changes. All you have to do is log in and 6 out of 10 people will tell you they miss the good old days of Pre-AoS (so it was when I quit 9 months ago, at any rate).
RunUO's free shard Hybrid has more people online at any given time than any of UO's official shards and it's full loot.
The thrill of full loot doesn't come from the fact that you can loot other people's corpses (although that's added value imo ), it comes from the fact that YOUR OWN gear can be looted. This makes the game much more exciting, tactical and worthwhile. You get a much bigger adrenaline rush fighting someone when you know the loser is going to be looted naked and unable to participate in the combat until he has re-equpied himself. Non looting games seem rather pointless in comparison. If you are non competitive or easy to rile I suggest you steer well clear and stay in themepark type mmo's.
The problem is that after you die, you need to spend the next 3 days farming to to afford new gear.
So you will spend 99% of your time farming, and 1% of your time PVPing. That doesn't sound like a PVP game to me. It sounds like a farming game, with a tiny bit of PVP thrown in.
You cant be serious?
When you have crafters in your own clan (guild) you have all the needed craftable gear either in your clancity, if you have one, or at bank. All players will have many sets when they settles in the game.
There wont be just about any grinding if you dont choose it as your playstyle.
I will play a crafter for my guild cause i choose to and will hand out my gear to the ones that need them.
We will also have a stack of gear in our clan bank reachable for anyone.
In UO which most likely will be very close to Darkfall in this matter the average reequipping time was 5 minutes.
If you want to PvP for fun you will be able to do just that. If you wanna craft then do that.
I highly doubt it will take more than 15-30 mins to get reequipped, but that means in for example a guild v guild fight it's all over for you if you die once. Ghoul31 it sounds like this isn't the game for you so look elsewhere. When I play cod4 I play the 1 death and your out of the round modes not the respawn forever type. I am the type of gamer that ffa is for, that's obviously not for you so go look at other games.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
Obviously a great many people won't play this game because it's full loot. What remains to be seen is what difference gear makes in PvP. How time consuming gear is to obtain. If crafters can keep up with the demand, If gear is removed from the game and at what rate. If the penalties are effective in preventing the sort of random griefing that drives people from games. If they manage to get all that right are there enough really hardcore, not posers, to keep the game afloat? Only time will tell.
Full loot isnt for all people, thats right. Full loot is also what many that will play Darkfall is looking for. Its one of the main features of the game.
The real question is how much time am I going to have to spend farming to replace the gear not how long it takes to re-equip the items. Hopefully it won't be so long so as to create a grind of another kind.
In my guild we will have a PvP guild and a subguild of crafters/PvE/RP.
We will try get a clancity which is known to have rescourses. Rescources is something clans and races will fight over. If you control them you will have them close by.
This will make it easy for the crafters to access rescources and fill the NPC town bank and the Clan city bank with gear needed for warfare.
In UO there were no short coming of gear. Wether that will be the same in Darkfall is to be seen but i have no fears on the subject.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
You get gear from players that love to farm : )
Remember, in a sandbox MMO...you can choose what to do. And belive me, there is always people that love to farm. And it dont stop there, the farmers will be really good at it to, then they seel it to crafters. And the crafters sell it to merchants, wich need guards to transport the goods to markets and citys.
I expect and from everything i have read that the system will be sorta simmilar to UO's back in the day.
Basically armour will be quite easy to obtain and crafters will be of alot of value especially if you are in a guild because the basic sets of armour will be easily made. There will most likely be a vault of gear anyway for if you die if your in a guild or you can just buy some or make some, also the gear will be cheap it will not be hard to get another set if you got all your gear stolen.
Magical items and better armour will be dotted around the world but these will just give small benefits for each bit of armour.
Skill is what makes you a good player in this game, items only give minor benefits so its not such a loss if you loose it from pvp and someone takes it. You can always kill someone else and get their gear anyways.
Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
Did you read my other replies on the matter?
Trolling much?
Crafters associated to your clan or free traders will sell gear.
Getting money will be a biggie. Loot money from the mobs you kill and buy what you need with that money.
Having short comes of money will be the least problem in Darkfall.
And will definetly not be something you have to do for days as you choose to put it.
In UO which was a similar game to Darkfall you could kill some monsters or animals and get the money needed for a new set of armor in minutes. Kill for 30 minutes and you have numerous sets of armor and weapons.
Ok well we have all read this thread and ghoul is now clearly trolling. Why? who knows, he is definitely one of "those" that just cant give an opinion and move on to a game he may like.
Lets all stop feeding him. OP has a legit question and glad to see i think he got good explanations.
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this .
Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die
Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons
1. Attacked by someone much more powerful...egg 20-30 levels
2. Attacked by a group
3. Killed by a mob boss or any other PVE danger
I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items .
I would like to see insurancesoulbound on items on your person...can anyone confirm what Darkfall will offer ?
Later
It's a mindset once you realise it is your charachter that matters not material goods you will be fine.
Full Loot if you die thats it.
This game is skill based and has no levels.
Sadly if you die a lot you probably do it because there is no risk.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
Selective reading is bad for you. UO is in a declined state because of what they changed, try reading one of my other posts in this thread instead of trying to ignore them.
UO is bleeding to death because they made the game item centric, added insurance, and arguably because they added Trammel. Just look at free shards, more people play full/partial loot freeshards than the official shards have period anymore. The amount of people who started playing because of the changes was not enough to staunch the loss of older players that were outraged, and this is still true seeing as how the game is on it's last leg and still bleeding out.
I am starting to get the feeling that you have never actually played UO. (This is all coming from the perspective of a roleplayer, too, not a PvPer).
Nothing is better than a game where all gear can be crafted by actual players, with minor exceptions of course. I can't wait to actually see how that goes.
Thanks for the responses ,especially imbant and aragon who really took the time to answer and articulate some of my questions and concerns .When it comes to a new game ,like Darkfall , that actually offers a paradigm shift in MMO strategy there will always be uncertainty from some like me about the dynamics of the game.As mentioned I'm conditioned to games where you have items that take long periods of time to get but with Darkfall that's not going to be a factor. I'm looking forward to this new style of MMO ...mass pvp and leveraging on your guild in combat .
Nothing ventured nothing gained .Here's to the launch of Darkfall
Hi All Thanks for the responses ,especially imbant and aragon who really took the time to answer and articulate some of my questions and concerns .When it comes to a new game ,like Darkfall , that actually offers a paradigm shift in MMO strategy there will always be uncertainty from some like me about the dynamics of the game.As mentioned I'm conditioned to games where you have items that take long periods of time to get but with Darkfall that's not going to be a factor. I'm looking forward to this new style of MMO ...mass pvp and leveraging on your guild in combat .
Nothing ventured nothing gained .Here's to the launch of Darkfall
Hey thank YOU for bringing some decent discussion to this forum. I am glad that I and the other fans of the game were able to answer your questions and concerns before the naysayers came in and tried to make up your mind for you.
Good luck with getting into beta (you did register right?!??!!) and hopefully we will see you in game!
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
The thrill of full loot doesn't come from the fact that you can loot other people's corpses (although that's added value imo ), it comes from the fact that YOUR OWN gear can be looted. This makes the game much more exciting, tactical and worthwhile. You get a much bigger adrenaline rush fighting someone when you know the loser is going to be looted naked and unable to participate in the combat until he has re-equpied himself. Non looting games seem rather pointless in comparison. If you are non competitive or easy to rile I suggest you steer well clear and stay in themepark type mmo's.
The problem is that after you die, you need to spend the next 3 days farming to to afford new gear.
So you will spend 99% of your time farming, and 1% of your time PVPing. That doesn't sound like a PVP game to me. It sounds like a farming game, with a tiny bit of PVP thrown in.
The real question is how much time am I going to have to spend farming to replace the gear not how long it takes to re-equip the items. Hopefully it won't be so long so as to create a grind of another kind.
There will be NPCs for hire to farm your crops.... there may be also herds of animals you're allowed to keep and slaughter
I think this is why the developers decided to have universal banking.
I don’t want UB or agree with it as a design decision for this type of game, but the developers did say it was a decision to remove unnecessary tedium.
I presume part of this tedium are these potential problems involved with re-equipping quickly and conveniently after death in an open pvp full loot game, which presumably will be happening quite a lot.
The way I see the situation can work is how it does in Eve Online.
If you are a casual solo player you can fly and lose almost constantly cheap frigates and modules in PvP with relatively very little downtime or consumption of resources, and as you play more you can move up to maintaining more expensive ships loses as your skill, knowledge, resources etc. increase.
The equivalent of that in Darkfall could be only using cheaply produced weapons and armor and regents etc. that are produced by other players or by one self with very little downtime or relative cost, and which will be conveniently available at the nearest UB.
But as in Eve Online if you are a dedicated player in a large corporation or alliance you can fly high level ships almost constantly with the best modules in PvP and replace them with very little downtime because of the support infrastructure provided and your own increased contribution.
The equivalent of that in Darkfall could be players in large guilds or alliances who own city’s and have crafters which can produce and provide the best weapons and armor reasonably efficiently to their members, and which can logistically continue to replace any loses indefinitely.
Of course this requires a game where players skill and tactics etc. allows players in the cheaper equipment to be somewhat competitive or useful at least in some situations against players using the most expensive equipment , and in Eve Online this is possible to some extent.
Presumably it will also be in Darkfall, but that will remain to be seen.
The most simplest sort of thing they can do is for example make the cheapest weapon say a bronze sword do 50 damage on average but only make the best sword in the game like mithral sword of pwnage do 100 damage, and all other sword types damage scaled in-between.
That way the player with the best weapon of its type in the game only has a 50% damage advantage over a player with the worst of its type, of course this is just a simple example, it all depends on how much of an advantage the developers want superior equipment or anything else in the game to have.
In this example to the average player 50% more damage from the best weapons will not be necessary or worth the time and resource commitment to acquire for normal play,and to replace each time its lost.
But to the biggest and most powerful guilds or alliances that will be a definite advantage that will warrant its increased resource and time requirement to acquire and constantly produce to replace.
The real question is how much time am I going to have to spend farming to replace the gear not how long it takes to re-equip the items. Hopefully it won't be so long so as to create a grind of another kind.
There will be NPCs for hire to farm your crops.... there may be also herds of animals you're allowed to keep and slaughter
Comments
Exactly the point. This makes it possible to control areas, because your group of friends can win a fight and take over a gold mine for example. The enemies cant just keep zerking back into the fight 30 seconds after you killed them.
Death means something, you loose your equipment, and you get some downtime while you fetch new equipment, and it takes some time to get back to where you died.
The cool thing is when you die, you fall to the ground and you are now dying, a healer in your group can still revive you. But be certain your enemy will finish you off and loot you if he get a chance, but your friends might just be able to keep him busy, and let the healer revive you.
Most fun mmorpgs so far like UO + AC was always fighting for something that actually meant something, like a lvl'ing spot, a ressource area, instead of lame ass honor points, or blood money, or what ever vision-lacking devs have come up with.
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
Far from impossible as far as I'm aware from what I have read. It could be a matter of minutes if you have replacement gear in your bank, or just a quick stop by your clan's city/fortress to grab some new equipment. Worst case scenario as I can imagine is that you have to seek out a crafter and have them fashion you a set. In theory it could take you as few as 2-5 minutes, or as long as 30-40 minutes (perhaps even longer if your luck has run ill, and if this is the case then simply buy some stock armor from an NPC to hold you over until your luck shapes back up).
All theory and speculation as yet, but that's how I have come to understand it.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
I'm not responding anymore because it's clear you don't what know what your talking about are only here to troll.
If it worked in UO, they wouldn't have gotten rid of it. Simple as that. It failed, and noboby has done it since , since they saw what a failure was.
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes no big deal??
What the hell are you talking baout? You could loose your entire city if all your guard are defeated and need 15 minutes to get back into combat!
Or are you thinking in WoW terms? Then its really pointless, i will agree on that.
if full loot pvp is the way they will go then crafting gear will be the quickest way to get back on your feet. this is good because not only does it keep crafters in business but it also keeps you on your toes. as a sandbox game gear never really means that much. to be honest the choice between light, medium and heavy armour always seems to be whether you want more protection at the cost of runspeed, spell casting and/or regeneration (slower healing). gear in sandbox games is not that special.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
This statement assumes that everyone who has ever played UO agreed with the change, which is not the case. There are more people playing full/partial loot free shards than there are playing EA's version of the game anymore.
New players came in, but plenty of older players went out, and now UO is bleeding to death because of all of EA's changes. All you have to do is log in and 6 out of 10 people will tell you they miss the good old days of Pre-AoS (so it was when I quit 9 months ago, at any rate).
RunUO's free shard Hybrid has more people online at any given time than any of UO's official shards and it's full loot.
The problem is that after you die, you need to spend the next 3 days farming to to afford new gear.
So you will spend 99% of your time farming, and 1% of your time PVPing. That doesn't sound like a PVP game to me. It sounds like a farming game, with a tiny bit of PVP thrown in.
You cant be serious?
When you have crafters in your own clan (guild) you have all the needed craftable gear either in your clancity, if you have one, or at bank. All players will have many sets when they settles in the game.
There wont be just about any grinding if you dont choose it as your playstyle.
I will play a crafter for my guild cause i choose to and will hand out my gear to the ones that need them.
We will also have a stack of gear in our clan bank reachable for anyone.
In UO which most likely will be very close to Darkfall in this matter the average reequipping time was 5 minutes.
If you want to PvP for fun you will be able to do just that. If you wanna craft then do that.
Have a nice one
15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you should play another game, since you don't seem to understand this one at all.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
Have a nice day
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
Full loot isnt for all people, thats right. Full loot is also what many that will play Darkfall is looking for. Its one of the main features of the game.
Rest was speculating.
Have a nice one
In my guild we will have a PvP guild and a subguild of crafters/PvE/RP.
We will try get a clancity which is known to have rescourses. Rescources is something clans and races will fight over. If you control them you will have them close by.
This will make it easy for the crafters to access rescources and fill the NPC town bank and the Clan city bank with gear needed for warfare.
In UO there were no short coming of gear. Wether that will be the same in Darkfall is to be seen but i have no fears on the subject.
Have a nice one
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
You get gear from players that love to farm : )
Remember, in a sandbox MMO...you can choose what to do. And belive me, there is always people that love to farm. And it dont stop there, the farmers will be really good at it to, then they seel it to crafters. And the crafters sell it to merchants, wich need guards to transport the goods to markets and citys.
I expect and from everything i have read that the system will be sorta simmilar to UO's back in the day.
Basically armour will be quite easy to obtain and crafters will be of alot of value especially if you are in a guild because the basic sets of armour will be easily made. There will most likely be a vault of gear anyway for if you die if your in a guild or you can just buy some or make some, also the gear will be cheap it will not be hard to get another set if you got all your gear stolen.
Magical items and better armour will be dotted around the world but these will just give small benefits for each bit of armour.
Skill is what makes you a good player in this game, items only give minor benefits so its not such a loss if you loose it from pvp and someone takes it. You can always kill someone else and get their gear anyways.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
Did you read my other replies on the matter?
Trolling much?
Crafters associated to your clan or free traders will sell gear.
Getting money will be a biggie. Loot money from the mobs you kill and buy what you need with that money.
Having short comes of money will be the least problem in Darkfall.
And will definetly not be something you have to do for days as you choose to put it.
In UO which was a similar game to Darkfall you could kill some monsters or animals and get the money needed for a new set of armor in minutes. Kill for 30 minutes and you have numerous sets of armor and weapons.
Have a nice one
Ok well we have all read this thread and ghoul is now clearly trolling. Why? who knows, he is definitely one of "those" that just cant give an opinion and move on to a game he may like.
Lets all stop feeding him. OP has a legit question and glad to see i think he got good explanations.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
It's a mindset once you realise it is your charachter that matters not material goods you will be fine.
Full Loot if you die thats it.
This game is skill based and has no levels.
Sadly if you die a lot you probably do it because there is no risk.
15 minutes?
More like 5-10 average all depending where you have your backup gear.
The one that dont understand this concept called Darkfall is you Ghoul31.
Have a nice day
And where do you get backup gear? You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.
Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues
Selective reading is bad for you. UO is in a declined state because of what they changed, try reading one of my other posts in this thread instead of trying to ignore them.
UO is bleeding to death because they made the game item centric, added insurance, and arguably because they added Trammel. Just look at free shards, more people play full/partial loot freeshards than the official shards have period anymore. The amount of people who started playing because of the changes was not enough to staunch the loss of older players that were outraged, and this is still true seeing as how the game is on it's last leg and still bleeding out.
I am starting to get the feeling that you have never actually played UO. (This is all coming from the perspective of a roleplayer, too, not a PvPer).
Nothing is better than a game where all gear can be crafted by actual players, with minor exceptions of course. I can't wait to actually see how that goes.
Hi All
Thanks for the responses ,especially imbant and aragon who really took the time to answer and articulate some of my questions and concerns .When it comes to a new game ,like Darkfall , that actually offers a paradigm shift in MMO strategy there will always be uncertainty from some like me about the dynamics of the game.As mentioned I'm conditioned to games where you have items that take long periods of time to get but with Darkfall that's not going to be a factor. I'm looking forward to this new style of MMO ...mass pvp and leveraging on your guild in combat .
Nothing ventured nothing gained .Here's to the launch of Darkfall
"after the time of dice came the day of mice "
Hey thank YOU for bringing some decent discussion to this forum. I am glad that I and the other fans of the game were able to answer your questions and concerns before the naysayers came in and tried to make up your mind for you.
Good luck with getting into beta (you did register right?!??!!) and hopefully we will see you in game!
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
The problem is that after you die, you need to spend the next 3 days farming to to afford new gear.
So you will spend 99% of your time farming, and 1% of your time PVPing. That doesn't sound like a PVP game to me. It sounds like a farming game, with a tiny bit of PVP thrown in.
not if you keep extra sets of gear
There will be NPCs for hire to farm your crops.... there may be also herds of animals you're allowed to keep and slaughter
I think this is why the developers decided to have universal banking.
I don’t want UB or agree with it as a design decision for this type of game, but the developers did say it was a decision to remove unnecessary tedium.
I presume part of this tedium are these potential problems involved with re-equipping quickly and conveniently after death in an open pvp full loot game, which presumably will be happening quite a lot.
The way I see the situation can work is how it does in Eve Online.
If you are a casual solo player you can fly and lose almost constantly cheap frigates and modules in PvP with relatively very little downtime or consumption of resources, and as you play more you can move up to maintaining more expensive ships loses as your skill, knowledge, resources etc. increase.
The equivalent of that in Darkfall could be only using cheaply produced weapons and armor and regents etc. that are produced by other players or by one self with very little downtime or relative cost, and which will be conveniently available at the nearest UB.
But as in Eve Online if you are a dedicated player in a large corporation or alliance you can fly high level ships almost constantly with the best modules in PvP and replace them with very little downtime because of the support infrastructure provided and your own increased contribution.
The equivalent of that in Darkfall could be players in large guilds or alliances who own city’s and have crafters which can produce and provide the best weapons and armor reasonably efficiently to their members, and which can logistically continue to replace any loses indefinitely.
Of course this requires a game where players skill and tactics etc. allows players in the cheaper equipment to be somewhat competitive or useful at least in some situations against players using the most expensive equipment , and in Eve Online this is possible to some extent.
Presumably it will also be in Darkfall, but that will remain to be seen.
The most simplest sort of thing they can do is for example make the cheapest weapon say a bronze sword do 50 damage on average but only make the best sword in the game like mithral sword of pwnage do 100 damage, and all other sword types damage scaled in-between.
That way the player with the best weapon of its type in the game only has a 50% damage advantage over a player with the worst of its type, of course this is just a simple example, it all depends on how much of an advantage the developers want superior equipment or anything else in the game to have.
In this example to the average player 50% more damage from the best weapons will not be necessary or worth the time and resource commitment to acquire for normal play,and to replace each time its lost.
But to the biggest and most powerful guilds or alliances that will be a definite advantage that will warrant its increased resource and time requirement to acquire and constantly produce to replace.
There will be NPCs for hire to farm your crops.... there may be also herds of animals you're allowed to keep and slaughter
npcs are out