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I was talking with a friend about War and he asked me a question that just baffled me. He wanted to know what all the time sinks in the game were so he coud chose what ones to do and if he liked them. At first all i could come up with was PvP, then after some more thinking PQ for faction points came to mind. At which point he said that the game would fail because with out mindless hours of grinding on boring stuff there would be no way to keep people playing. At that point i just staired at him, was he saying that the only way MMO can be good and succeed is for it to be mindless and repetieve. I dont believe that my self and could not understand why he would think that. Then i remember he is a WoW adict.
This is what WoW has done to people i guess, turned them into mindless bots that any programer could make an AI that did the exact same thing. I honestly believe most WoW fanboys have forgotten what fun is and are so consumbed by it that they cant see anything else outside of it.
But back to my main topic, Do you believe a game as to have time sinks to succeed and does WAR have one good enough to keep people playing for atleast 1 year?
Comments
open RvR, Capital raid and completing the ToK seem to be the major time sinks in WAR.
cant call having fun a "time sink" its only a time sink when you are required to do it to compete but dont enjoy it, when you are having fun with your time its called enjoyable game play. kthxbai
I know that it just some people treat MMOs like a second job. Got to get this item, have to kill this boss, now i have to grind 10,000 boars to level up. Then when they get together with real people outside of it all they do is wine about how long it took them to get the new mcguffin that is now useless because of the newst patch, and yet they keep playing.
I just dont understand it.
Attempting to complete the ToK would take an obscene amount of time I think.
yet if you complete the tok for fun its not a time sink it was time in fact well spent having fun. not all companies are blizzard demanding you spend years regrinding your armor cause they get paid more that way, mythic has already proven with daoc they are willing to make their money by letting you have fun whooping your enemy factions ass
hence pvp isnt a time sink its a fun time, and fun times are never time sinks becuase you have fun to have fun. you dont spend all that time because you had to do it for any other reasont hen you wanted to, unlock how blizzard makes you regrind all your gear and thousands of gold every few months for the newest most fanciest purples just so you can compete with the joneses
For people who enjoy to occassionaly grind mindlessly, every kind of mob you encounter opens up an entry for that being in the Tome of Knowledge. There are achievments you can earn by doing things like "kill 100 of..." etc...
These accomplishments can open up titles or bonuses. i.e. killing 500 sprites might give you a permanent +15% damage vs. sprites bonus, etc...
From what I understand, the ultimate level of achievment for accomplishments may take thousands of kills, while you can still earn some rewards at more reasonable numbers.
So, yes, those kind of time sinks are available in game and can be rewarding for those that enjoy that kind of play.
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Maybe I'm just an asshole but I really would have just punched my friend instantly if he said what your friend did. I would like to think my friends are smarter than that though. As far as I know my friends agree with me, the game ahs to be fun to hold subscribers and I'm pretty sure none of us think repetative grind is fun. I dont think the renown is a grind. Other will but I dont think it is because I look at it as just something that will come while having a blast killing order all night.
I think the major point people forget is so long as your having FUN nothing will feel like a mindless, repetative timesink.
I know alot of people who play MMO's about 10% for the actual game and about 90% for the social interaction and relationships they've formed with people ingame. Think old AOL chat with a game system tacked on. They don't get into thought provoking, fun gameplay as much as they want mindless things to grind away at in the game while they chat, whisper and spend all the brain power they aren't using on the game mechanics to be witty in tells and guild chat. The rewards ingame are more there as conversation pieces and the gameplay is just filler in between conversations. This is part of the "casual" mmo population WoW has tapped into.
I had a friend tell me not all that long ago that he really was sick of the wow grind but had to login for a few hours anyways to be present for the guild meeting cause his parents were receiving promotions within the guild that night. How many times have any of us caught ourselves logging into WoW just to sit our asses in Org and just bs with people before logging off, not having actually done a single quest or killed a single mob despite the fact we were ingame for an hour or better?
Now I'm not saying any of this is a good thing, I think it's all insane and It's not how I play the vast majority of the time. But everyone of us at some point to some degree or another has done something similiar to this. Grinds have a place ingame as filler, as long as they aren't required to progress in tha game and those of us more interested in other types of gameplay have the option to do so and skip the time sinks then its not such a bad thing, and I wouldn't be surprised to see any of us at one point of another working on a sink, if only while we try to impress the hawt witchelf with our +4 Longstaff of Thrusting.