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After playing WoW since the release (and seeing the downfall of World PvP) I made my descision to finally get this. I did not participate in the beta not do I know much about this game at all. I do have a few questions before I finally get this game.
1- What is this realm vs realm pvp I been hearing about? Could anyone give me a thorough explanation of it?
2- I know there are different races in this game. Can someone describe them to me a bit? Any racials in this game? How do they compare?
3- What are the classes in this game? How do they compare to the classes in other games such as WoW( liek a barbarian in diablo is similiar to a warrior in WoW) Have any OP classes emerged yet? (like the lock)
4- I heard they removed a lot of content before the release, whats that about?
5- Is there any pvp in this game at all or whats going on? How does it compare to other games?
6- Is the pvp as good as people say it is? With No bias please.
7- Does gamestop still give the early start codes with preorders?
I appreciate all the help, thanks for the answers guys.
Veni, Vidi, Vici
Comments
Answered in yellow.
I'm gonna touch on these four points in no particular order or structure:
"1- What is this realm vs realm pvp I been hearing about? Could anyone give me a thorough explanation of it?"
"2- I know there are different races in this game. Can someone describe them to me a bit? Any racials in this game? How do they compare?"
"3- What are the classes in this game? How do they compare to the classes in other games such as WoW( liek a barbarian in diablo is similiar to a warrior in WoW) Have any OP classes emerged yet? (like the lock)"
"4- I heard they removed a lot of content before the release, whats that about?"
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It's impossible to cut content before a game is released. They DID decide to not release four classes, and to change the end game slightly.
- The class 'cuts' were due to the four classes (can't remember which ones off the top of my head) were not fun to play or Mythic could not make them work. The biggest thing to remember is that there are still 20 classes, 10 for each Realm. And they're all enjoyable and unique. I'm just glad Mythic so clearly stated what they were doing and didn't pull any sneaky moves (*couch* AoC *cough*).
- The end game change was a simple design shift to help focus RvR at the top level. instead of having a massive city for each of the six races (Order: Dwarves, Empire, High Elves -- Destruction: Greenskins, Chaos, Dark Elves), they scaled down to one massive city per Realm. The idea behind this is to have everyone focused on one massive battle instead of having everyone spread thin over the three conflicts (Dwarves vs. Greenskins -- Empire vs. Chaos -- High Elves vs. Dark Elves).
- An important thing to note about classes is, unlike WoW, the classes are not even semi-independent from the races. Instead, each race has either 3 or 4 careers tied to that race. For example, you decide to be a Greenskin and thus pick them as your race and are then taken to a screen to pick your career. The three careers for the Greenskins are shown (Goblin Shaman, Goblin Squigherder, and Black Orc), and you pick the one you want. Basically, you pick a class. What race you are decides what classes you can be, and since no classes are essentially shared between any races, there are no 'race' specific abilities or skills as in other games. The classes ARE the race specific abilities and skills.
- The classes are extensive and intricate and I suggest going to warhammeralliance.com to learn more about them.
- As for Realm vs. Realm (a fancy phrase for PvP, though it makes a clear delineation between random PKing and fighting a distinct faction or group of players), it's what makes this game so fun. Not only is it easy to jump right into RvR through the Scenarios (like WoW battlegrounds, except you can queue from anywhere starting right at level 1), but it also has extensive persistent areas connected to the normal game world that have battlefield objectives and keeps to take over. Since the game is based around RvR, it's possible to do nothing but RvR and reach max level (40) just as fast as a strict PvEer. There are 80 Realm Ranks gained specifically through RvR as well. The end game content is also based around RvR: fighting the opposing Realm and taking over enough areas to gain access to their main City which you can then attack, take over, and experience the final end game content; including multiple PvE raids and massive Public Quests.
I hope this helps!
Edit: I'm pretty sure you meant PvE in your 5th question. To answer it, there is PLENTY of PvE content, and I found it vastly superior to any MMO I've played to date. Simply because it was fun. I never felt a grind, nothing ever took TOO long, and they consistently threw new things my way to keep me interested and having fun. Plus, if you get bored with PvE, simply queue up for a scenario or make a quick run to the RvR area nearby!
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Edit: I'm pretty sure you meant PvE in your 5th question. To answer it, there is PLENTY of PvE content, and I found it vastly superior to any MMO I've played to date. Simply because it was fun. I never felt a grind, nothing ever took TOO long, and they consistently threw new things my way to keep me interested and having fun. Plus, if you get bored with PvE, simply queue up for a scenario or make a quick run to the RvR area nearby!
Yeah i did mean that. Thanks
Veni, Vidi, Vici
Theres no real OP class atm maybe only some that are weaker ( engeneer/magus ) but engeneer is very good to defend keep and such so all class are viable .
The PvP isn't like WoW's you have to realize, in the sense you can't one vs one so much, you have to think group battles always. WoW tries to balance all classes so they can fight each other equally, which they never really can get perfected. WAR just looks at PvP in a group sense. Personally PvP in WAR I find less stressful for some reason.
It is easy to get in and out of PvP (RvR) and they don't penalize you in a harsh way.
WAR feels more like a game and WoW more like a world, but that might just be me, WAR is lots of fun you can't go wrong.
eh... glad you are interested in war... however, saying "wow" and "vet" in the same sentence is pretty much like saying "frequent short bus rider".
Hate to turn this into a WoW topic - but after playing preview weekend, I've gotta say that Warhmmer PVP definitely kicks WoW's ass based off of sheer variety of scenarios where you can kick your opponent's ass, but it doesn't seem to be any more challenging or skill reliant than WoW pvp.
His WoW veteran status stands imo =P
To be honest, all your answers can be found by checking out the different sections of the official site www.warhammeronline.com There is a wealth of information there.
Well I never been a hardcode pvper but RVR is going to be too much fun to pass up.You can also check out some sites such as www.warhammeralliance.com for more detailed info on the game.
Imagine wow, with 12 or 16 BG's + world pvp with objects + you can sac the enemy's city and are rewarded for doing so with phat lootz, dungeons and quests.
Lots of answers!
On a very vulgar level:
But the reality is a lot more fun.
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
"but it doesn't seem to be any more challenging or skill reliant than WoW pvp "
Thats what i´m afraid of, I mean all the tactics and stuff can be fun, but whats the point if the pvp is simply to smash 3 buttons and the skill of single person is irrelevant? Or am I wrong? How doeas it feel, do you have control over your character? Is there any CC? I´m afraind that i simply won´t enjoy the pvp coz it will be all about numbers and not skills.
This games skill doesn't come from precise timing or " twitch " skill that FPS's have. It comes from knowledge. Knowing your careers strengths, your enemies weaknesses. Every class has numerous hotbars available to them full of skills. Plus you have to manage your tactics, know whether or not taking that risk for your Morale 3 abilty instead of popping your Morale 2 ability will be worth it.
You have absolute control over your character, and the CC in this game is negligible. Mythic learned with DAoC that long duration CC is very hard to balance and that if its at the core of your game, you can not change it without changing the tactics of every group out there. There is no fears or long duration stuns or mesmerizes. Most CC is in the form of an AE root or a Snare on a long duration cool down, 15 seconds to 60 seconds. Taunts and Detaunts work on players. Taunting a player causes you to do more damage to them, and Detaunting causes a player to do less damage to you. There are debuffs and buff sheers or " enchantment removers ".
Of course ontop of this, gear and player level helps, but thats not really an issue considering that when you are PvPing you get the Bolster buff which increases your effective level and stats for all your skills and gear. A level 1 in the first scenario will be bolstered to level 8 and the max level is 11. So you can compete somewhat, you will still only have the level 1 abiilty but it will do the damage as if you were level 8. You also still have gear restrictions.