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Several posts on this forum has mentioned two rulesets, "Open" and "Core".
I have looked on warhammeronline.com for game rulesets in both the news section (since this was apparently something recently changed), the FAQ, the game description and some other locations (including the Herald) but I find no mention of these terms.
Since there isn't a Search function either I'm getting to a sort of dead end.
Could someone with two links to the above terms post them for others?
Thanks in advance.
Comments
I have no links, just general knowledge.
Core is as close as you would get to "PVE" in Warhammer. All RVR and scenario content exists, but in the PVE areas there is absolutely no PVP. Though, as you progress in rank and through higher tiers of zones, the majority of the game will be about Realm Versus Realm combat and less about PVE.
Open is effectively the "PVP" equivalent. Outside of a tiny handful of safe areas, 'RVR content' can occur anywhere. That is, people from the opposing faction can wander into anything you may be trying to do, and murder you.
In other words, Core is RVR/PVP strictly on your terms and desire to participate. Open is PVP could be lurking almost anywhere, no matter what you're doing.
OK - thanks a lot.
So you have one ruleset where Chaos is a threat for the Empire and another ruleset where there are signed and automatically agreed upon treaties of negotiated peace in effect all the time?
Sounds a bit weird to include the second option if they wanted a strong sense of Warhammer in their game but I can easily see that there are players that would want casual gaming over lore. No problem from me and thanks for clearing it up.
For me it depends what class you are.
A rogue or tank might take being attacked in his stride.
A healer spec healer would want to avoid PvP Open servers.
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
That's really not telling the whole story. Here's some additional points:
* The game was designed with Core in mind. The Open ruleset was added later after fans compained about not being able to attack un-flagged enemies.
* The zones are designed so that you rarely see the players of the other side unless you run into the RvR area or run into their PvE area.
* You can fight in the PvE area as long as both sides are flagged. Which did happen quite often in beta.
* The chicken mechanic is in effect on both servers. Open is still being discussed, but last we heard from the Devs the only planned difference between Core and Open is that your PvP flag is allways on when you're on Open. Meaning that if you enter ANY part of a lower-level zone you are turned into a chicken. Which means you can't go back to earlier levels to finish quests, fill out the ToK or help lower level friends PvE.
The Black Banner
Join our EU-based RP Chaos Regiment!
I've heard that you're better off going for a Core server, as that's the way the game was always meant to be played.
That's really not telling the whole story. Here's some additional points:
* The game was designed with Core in mind. The Open ruleset was added later after fans compained about not being able to attack un-flagged enemies.
* The zones are designed so that you rarely see the players of the other side unless you run into the RvR area or run into their PvE area.
* You can fight in the PvE area as long as both sides are flagged. Which did happen quite often in beta.
* The chicken mechanic is in effect on both servers. Open is still being discussed, but last we heard from the Devs the only planned difference between Core and Open is that your PvP flag is allways on when you're on Open. Meaning that if you enter ANY part of a lower-level zone you are turned into a chicken. Which means you can't go back to earlier levels to finish quests, fill out the ToK or help lower level friends PvE.
The only reason they did that is becasue they know how popular PVE Servers are in WOW amoungst straight players who are gayer than a pansy in a poohole. Wow made the mistake of called their servers PVP and Normal when it should have been PVP and Iamtoogaytoplay.
The pansies really have invaded MMORPG space and a commercially minded games developer would be negligent to dismiss the needs of that large slice of the meat market. IUndividually you might find more meat on butchers pencil that a dog has licjked clean, but collectively its another story.
It isnt t a coincidence that a large percentage of people that choose a hobby that involves hours in a room staring at a screen turn out not to be the tough and hardy outdoor types that most armies would prefer on the front line (Italy excluded)
Avoiding PVP at server selection level is tantamount to treason - Lore or no lore. It is there for people that cant hack it
Caveat Emptor
Thanks for the additional information - always appreciated.
The fact that the game was originally designed with one ruleset in mind and now being expanded, is that evident anywhere in the actual gameplay. Are there any functions available under one ruleset that isn't there in the other or is it strictly PvP related?
Your second point sounds like it will make the game world seem more connected and expand on the whole feeling of being in a world populated by other people, not just other combatants. Is this a fair assumption? It would also sound like you would enjoy and interact more dynamically with more areas of the gameworld under the Open ruleset? Again, is this a fair assumption?
Your third point means that if one goes flagged, the other player can wait until the most opportune time to turn on their own flag, in effect making it the less wise move to turn on your flag? This sounds like something that would hit ranged fighters the most, since nobody would turn on their flag (if they themselves were Melee) until they stood right next to the flagged adversary. Sounds like an obvious rule abuse that is taken care of under the Open set, or is that again an assumption that's unfair to make?
Your fourth point. "Chicken" rule, that's the rule that will prevent Ganking right? I so applaud that.... Why should higher ranked players power-level or boost lower-level friends? Isn't that just to trivialize the content or turning everything into "Boosts for sale" as in World of Warcraft. Or can you only make a single Character so you can't make an alternate Character to play with your friend? The whole Tome of Knowledge thing sounds fun, especially if you have to do the challenges at the right times. Thought that was extremely lame in for instance Lord of the Rings: Online where you could earn up your deeds slaughtering monsters that was Grey (more or less harmless to you) and go places that at that time was no real feat or impressive in the least.
Sounds like Warhammer have done at least an attempt to deny false achievements for lazy players and deny ridiculous ganking by griefing players with the Open ruleset. I think I like what I read although I really think it would be nice to see some info on this on the WarhammerOnline.com homepage.
Thanks again to all that helped shed some light on this! MMORPG.com at its (rare) best.
The only reason they did that (IMhetersosexualO) is becasue they know how popular PVE Serversare amoungst straight players who are gayer than a pansy in a poohole.
It sint a coincidence that a large percentage of people that choose a hobby that involves hours in a room staring at a screen are th adventurous tough and hardy ourdoor types that most countries armies (Italy excluded) would prefer on the front line.
Avoiding PVP at server selection level is tantamount to treason - Lore or no lore. It is there for people that cant hack it
Dont be such an idiot. Sorry but as much as you would like to think you are better than anyone else, your not. With comments like your last statement I would say your IQ is lower than the average bear. But this isnt an argument about how you need your e-peen buffed the OP had a question.
Now that thats out of the way.
Open servers: PvP flagged all the time. As of right now if you go into a lower tier you are turned into a chicken no matter what. You can be attacked anywhere at any time.
Core Server: The core ruleset WAR was designed around. You can PvP in the other factions zones but you must be flagged and anyone you want to attack must be flagged. Its an option though, you have to flag yourself, not always flagged like Open. The bonus to this server is you can go into lower tiers to do any PvE content you may have missed or to help friends. You are only turned into a chicken if you flag yourself for PvP, go to a PvP zone or heal/buff any lower level players that are flagged for PvP.
Core: The way the game was ment to be played, lots of PvP (the equivalent of a PvP server in WoW).
Open: Lots of ganking and chickens. (the equivalent of the EvE server).
The only reason they did that (IMhetersosexualO) is becasue they know how popular PVE Serversare amoungst straight players who are gayer than a pansy in a poohole.
It sint a coincidence that a large percentage of people that choose a hobby that involves hours in a room staring at a screen are th adventurous tough and hardy ourdoor types that most countries armies (Italy excluded) would prefer on the front line.
Avoiding PVP at server selection level is tantamount to treason - Lore or no lore. It is there for people that cant hack it
Dont be such an idiot. Sorry but as much as you would like to think you are better than anyone else, your not. With comments like your last statement I would say your IQ is lower than the average bear. But this isnt an argument about how you need your e-peen buffed the OP had a question.
Now that thats out of the way.
Open servers: PvP flagged all the time. As of right now if you go into a lower tier you are turned into a chicken no matter what. You can be attacked anywhere at any time.
Core Server: The core ruleset WAR was designed around. You can PvP in the other factions zones but you must be flagged and anyone you want to attack must be flagged. Its an option though, you have to flag yourself, not always flagged like Open. The bonus to this server is you can go into lower tiers to do any PvE content you may have missed or to help friends. You are only turned into a chicken if you flag yourself for PvP, go to a PvP zone or heal/buff any lower level players that are flagged for PvP.
Hmm.... i still dont know... i guess ill try both. Open seems more true to the lore and all-out WAR, but if i cant get to the lower level tiers and always being stuck to the tier4 (when i hit r40), hmmm... seems more limited than Core RvR... we shall see...
The only reason they did that is becasue they know how popular PVE Servers are in WOW amoungst straight players who are gayer than a pansy in a poohole. Wow made the mistake of called their servers PVP and Normal when it should have been PVP and Iamtoogaytoplay.
The pansies really have invaded MMORPG space and a commercially minded games developer would be negligent to dismiss the needs of that large slice of the meat market. IUndividually you might find more meat on butchers pencil that a dog has licjked clean, but collectively its another story.
It isnt t a coincidence that a large percentage of people that choose a hobby that involves hours in a room staring at a screen turn out not to be the tough and hardy outdoor types that most armies would prefer on the front line (Italy excluded)
Avoiding PVP at server selection level is tantamount to treason - Lore or no lore. It is there for people that cant hack it
Sadly the same can be said for PvP'rs eh?
Thanks for the additional information - always appreciated.
The fact that the game was originally designed with one ruleset in mind and now being expanded, is that evident anywhere in the actual gameplay. Are there any functions available under one ruleset that isn't there in the other or is it strictly PvP related?
Your second point sounds like it will make the game world seem more connected and expand on the whole feeling of being in a world populated by other people, not just other combatants. Is this a fair assumption? It would also sound like you would enjoy and interact more dynamically with more areas of the gameworld under the Open ruleset? Again, is this a fair assumption?
Your third point means that if one goes flagged, the other player can wait until the most opportune time to turn on their own flag, in effect making it the less wise move to turn on your flag? This sounds like something that would hit ranged fighters the most, since nobody would turn on their flag (if they themselves were Melee) until they stood right next to the flagged adversary. Sounds like an obvious rule abuse that is taken care of under the Open set, or is that again an assumption that's unfair to make?
Your fourth point. "Chicken" rule, that's the rule that will prevent Ganking right? I so applaud that.... Why should higher ranked players power-level or boost lower-level friends? Isn't that just to trivialize the content or turning everything into "Boosts for sale" as in World of Warcraft. Or can you only make a single Character so you can't make an alternate Character to play with your friend? The whole Tome of Knowledge thing sounds fun, especially if you have to do the challenges at the right times. Thought that was extremely lame in for instance Lord of the Rings: Online where you could earn up your deeds slaughtering monsters that was Grey (more or less harmless to you) and go places that at that time was no real feat or impressive in the least.
Sounds like Warhammer have done at least an attempt to deny false achievements for lazy players and deny ridiculous ganking by griefing players with the Open ruleset. I think I like what I read although I really think it would be nice to see some info on this on the WarhammerOnline.com homepage.
Thanks again to all that helped shed some light on this! MMORPG.com at its (rare) best.
I will awnser this one in paticular because its actually the oposite way. First let me tell you the zones layouts are the same. Its no easier or harder to go into the other factions PvE area. The only diffrence is on open you can go to the other factions PvE people and kill them since they are flagged all the time. Core set you both have to be flagged.
Now to the meat of why Open ruleset is actually more closed than Core and that is simply the chicken mechanic. At level 12 you "outlevel" tier1. In the OPEN server ruleset you will be turned into a chicken anytime you go back to tier1. So basicly, once you reach level 12 your restricted to tier2 and up. At 24 your restricted to tier3 and 4 ect.
On the core ruleset you can go back to any tier and not get turned into a chicken so long as you dont 1:flag yourself for PvP 2:heal or buff a lower level player flagged for PvP or 3:attack a lower level player of the oposing faction.
This may change later but for now thats the way it is. So for a more "open" world feeling its actually the Core servers that offer that. Open servers actually lock you out of lower tiers in a sense unless you want to run around as a chicken that can be one shot by anything.
The only reason they did that (IMhetersosexualO) is becasue they know how popular PVE Serversare amoungst straight players who are gayer than a pansy in a poohole.
It sint a coincidence that a large percentage of people that choose a hobby that involves hours in a room staring at a screen are th adventurous tough and hardy ourdoor types that most countries armies (Italy excluded) would prefer on the front line.
Avoiding PVP at server selection level is tantamount to treason - Lore or no lore. It is there for people that cant hack it
Dont be such an idiot. Sorry but as much as you would like to think you are better than anyone else, your not. With comments like your last statement I would say your IQ is lower than the average bear. But this isnt an argument about how you need your e-peen buffed the OP had a question.
Now that thats out of the way.
Open servers: PvP flagged all the time. As of right now if you go into a lower tier you are turned into a chicken no matter what. You can be attacked anywhere at any time.
Core Server: The core ruleset WAR was designed around. You can PvP in the other factions zones but you must be flagged and anyone you want to attack must be flagged. Its an option though, you have to flag yourself, not always flagged like Open. The bonus to this server is you can go into lower tiers to do any PvE content you may have missed or to help friends. You are only turned into a chicken if you flag yourself for PvP, go to a PvP zone or heal/buff any lower level players that are flagged for PvP.
Hmm.... i still dont know... i guess ill try both. Open seems more true to the lore and all-out WAR, but if i cant get to the lower level tiers and always being stuck to the tier4 (when i hit r40), hmmm... seems more limited than Core RvR... we shall see...
Actually I should clarify that. I may be wrong but I'm pretty sure anyone can go to tier 3 and 4 without the chicken mechanic. Basicly though once you hit tier3 your chickenfied in tier1 or two. This actually locks you out of some end game PvE content designed for level 40's, that being lairs (open world bosses, some are in tiers 1 and 2).
My own take on the Core vs Open mentality :-
Core
This is designed to enable people to both RvR and PvE. Its purpose is to ensure that when in your own realms areas you are free to enjoy your PvE and relax away from the frontline. If your in your realms PvE area you are only flagged PvP if you so choose. If you enter the enemies PvE area your automatically flagged PvP. This ensures that when you enter the enemies controlled space your actually taking a risk. In my opinion this is far more realistic it means a group of Chaos entering the Empires PvE area has to sneak becareful and use tactics to avoid being squished.
When in a RvR area all sides are perma PvP.
Open
This is gankers paradise on these servers you are always PvP except in certain limited ares (hubs and capital cities) everywhere else your at risk. Yes this could be fun for people with no intention of enjoying the lore and PvE expirience BUT unfortunatly for every good intentioned and honest PvPer out there their seems to be four pre-adolescent gankers whose idea of fun is to ruin everyone elses. Fortunatly Mythic have placed to chicken rule to at least stop the lvl 40 from camping the starter areas.
To put it simply IF what you want is constant never ending t-bagging go play on the Open servers with the other necrophiliac sociopaths If you want a social and relaxing game play with meaningful PvP and a RvR conflict that has meaning go play on the Core server. BUT if you choose to play on the Open and get tired of the rimming then don't come whining to us about it yu have been warned often enough <evil grin>.
Lastly Core server isnt a peace treaty server its a realistic portrayal of a contested areas (the RvR conflict zones) and the controlled behind enemy lines areas (the PvE). When in your own controlled space you should be allowed to walk tall and not constantly expect a axe in the back, and when your in the enemies controlled space you SHOULD be constantly on your guard and know that one slip-up will destroy you.
just my 2 cents
Gadareth
ps. if you read all of this wall o text give yourself a cookie you earned it
The text I highlighted in red isn't true, I made this same assumption earlier today.
@Gadareth:
So there is no real PvP in the sense that you can invade other areas, you can only invade already parlayed battle grounds?
That sounds, not dull, but just not very innovative?
I can see the beauty in denying a rank 40 access to the Rank 10 to 19 Tier since they would really face no challenge there (that goes for PvE as well as PvP elements, doing a Rank 10 Quest at Rank 40 is just.... not my thing, nor is power-levelling something I applaud in any way and the automatic chicken mechanic beautifully takes care of that nonsense - unless a chicken companion is just what you want in which case, more power to you!)
What I don't get though is why you can't as a lower Rank be sent on a scouting party (with more or less certain death as the prospect, therefore your general would only send recruits) into enemy territory with the clear objective of causing mayhem, unrest and potentially open the gates for true assault from the rest of your race/army?
Or is it me that has misunderstood Warhammer: Age of Reckoning, in that it is primarily a standard issue fantasy "Go Quest, Gain Levels, Go fight at your leisure in the battle grounds" MMO and not a fullblown PvP game?
I'm just asking since I'm not in beta (I don't have time for that). I could be totally wrong, but so far Warhammer: Age of Reckoning is sounding more and more like World of Warcraft with larger BattleGround Maps? At least Core sounds like World of Warcraft's PvP Ruleset almost to the exact letter?
I think you're completely wrong. In WAR, the closest thing to controlled battlegrounds (like in WOW) is scenarios. These are instanced areas set aside for equally numbered teams to fight in/over. You gain xp for killing enemy players and renown. The corpses are lootable as always, and you gain coin for each kill. The loot comes from a loot table like PVE mobs. It is not the players gear you are taking.
Open world RVR is uncontrolled in Open servers. You can go anywhere and kill anything except if you are high level and want to gank the starter area. As of right now chicken is in effect even in open servers.
In core server, you play the game the way it was meant to be played. You can PVE in your own area without worrying about being ganked, but you also cannot gank the enemy in HIS PVE area. As in open servers, the chicken is in effect in low level RVR areas to stop high levels interfering.
I personally think the only real differance between the two server types is that in Core you have to flag yourself for rvr in your PVE zone if you want to pvp there. In Open you don't because you are always flagged.
Please don't forget that PVE areas are very small in the endgame areas (tier4)
Tier1 80% PVE 20% RVR
tier2 60% PVE 40% RVR
tier3 40% PVE 60% RVR
tier4 20% PVE 80% RVR
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
I think you're completely wrong. In WAR, the closest thing to controlled battlegrounds (like in WOW) is scenarios. These are instanced areas set aside for equally numbered teams to fight in/over. You gain xp for killing enemy players and renown. The corpses are lootable as always, and you gain coin for each kill. The loot comes from a loot table like PVE mobs. It is not the players gear you are taking.
Open world RVR is uncontrolled in Open servers. You can go anywhere and kill anything except if you are high level and want to gank the starter area. As of right now chicken is in effect even in open servers.
In core server, you play the game the way it was meant to be played. You can PVE in your own area without worrying about being ganked, but you also cannot gank the enemy in HIS PVE area. As in open servers, the chicken is in effect in low level RVR areas to stop high levels interfering.
I personally think the only real differance between the two server types is that in Core you have to flag yourself for rvr in your PVE zone if you want to pvp there. In Open you don't because you are always flagged.
Please don't forget that PVE areas are very small in the endgame areas (tier4)
Tier1 80% PVE 20% RVR
tier2 60% PVE 40% RVR
tier3 40% PVE 60% RVR
tier4 20% PVE 80% RVR
Judging from what you said, I don't see a great deal of difference in this from WoW world mechanics.
And folk whining about gankers, I WANT a cut throat game where I am rarely safe. No, I'm not a ganker, but I can also handle them without crying and agree with alot of them.
PVP restrictions of this proportion are not what I expected in WAR.
There is REAL PvP but its in a RvR format. Early on the game is designed (please note this is my own c0ncept of the game from what i have read and may not actually be correct) to draw you into the game gradually it allows you to learn your class and gain a understanding of the mechanics. So To begin with Tier 1 its mostly about PvE with PvP RvR areas included. T2 and T3 are a mre 50 / 50 split to try to bring you more and more into the full RvR scene. Then finally your in T4 and your in the full blown WAR. At this stage at least 75% of the content is rvR driven, In essence :-
Tier 1 - Outskirts of the big battle both sides are mosty in their safe area and battles are fought over a limited area. This is the PvE paradise because except for the few areas of contest your safe.
Tier 2/3 - Battle flanks theres still room for PvE but the larger central arena is more apparnant and the areas of conflct are gowing there is still areas of safety but you know things are going to change. As you move from 2 to 3 the balance starts to shift more into RvR conflict.
Tier 4 - WAR here RvR is almost everywhere there are some limited PvE areas but almost everywhere is under contest and your facing the most dangerous form of AI out there another person.
Remember the biggest bonus of going CORE is that most if not ALL PvP activity is actually helping your side win. The more you PvP on Core the closer your getting to sacking the enemies city or stopping them from sacking yours. Also when you just want to unwind a bit you can relax and enjoy the slower pace of the PvE for fun.
In OPEN any PvP activity in the enemies territory is meaningless it may earn you some exp but its not helping your realm any. I wont say its griefing though as anyone on a Open server should by now know what they are getting. ,<evil grin> just like those people in AoC's FFA servers didn't get much sympathy when they started screaming about campers and being killed talking to a quest giver. However on a Open server if you want to relax your best bet would be to logoff and do soemthing else like hmmm play Hello kitty or something.
In short Open may very well be fun but if you want to be able to fully enjoy the game and see all the different things in it your better off in Core.
Just my 2 cents
Gadareth
I found the above at WHA here: http://www.warhammeralliance.com/forums/showpost.php?p=1141815&postcount=19
Its a really good thread all about this very subject.
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
to the trolls: yes, its identical to WoW in every respect. you should stick with WoW because wow is bestest.
(Bah, hate the quote function on this forum)
The practical difference between Open and Core (as planned so far) are not that many, allthough how big an effect the Open ruleset will have on the gameplay expeirence is yet to be seen (since no one has tested an Open server yet). The two differences are:
1 On Open you are allways Flagged and can't turn it off. On Core you can turn the flag on/off when you're in a PvE area.
2 WAR has a mechanic called "Bolster". What this does is that if you go into PvP your HP and ability is buffed to a competative level. For example, if you're lvl1-7 and enter a lvl1-11 pvp area you get buffed to lvl8 (you do not gain any new skills, but you can atleast hurt your enemies and not be basically 1-shot). This mechanic is great, because it allows a lvl1 character to run into PvP and be able to have a hope of accomplishing something. Sure, a lvl11 will probably crush him in 1vs1 but he's not utterly useless in PvP.
This mechanic is not in effect on Open servers, except in Scenarios (instances, like WoW BGs).
Other than this, the servers are identical.
It is possible to abuse the on/off flagging in PvE areas. However, it's not usual to see enemy players in the PvE area. They have their areas and you have your areas, in between you is the RvR area where you are allways flagged. Add in high level NPC guards here and there and it just gets annoying to run over to the enemy PvE area without any real benefit.
The problem with the chicken rule and not being able to go back to earlier zones on Open servers is this:
* There's way more content that you can do without outleveling it.
* The ToK is like a fun "gotta catch 'em all" minigame with lots of cool trophies and titles to unlock. Many of these will be allmost impossible to get if you're chickened.
* All zones have high-level monsters hidden away in secret caves and stuff. These are often lvl30-40. These can never be defeated on an Open server.
* The Chicken mechnaic easily splits up friends playing together. Say you're playing with a friend and you're doing some T1 (lvl1-11) stuff. He's lvl10 and you're lvl11. Then you get lvl12. Poof! You're a chicken and can't play with him anymore until he levels up or starts on the lvl12+ content.
The Black Banner
Join our EU-based RP Chaos Regiment!