Graphics are a very personal thing. People said EQ2 and Vanguard had good graphics and I think both of them were terrible, everything was just so ugly.
AOC had good graphics but the artistic part of it was so bad that it left me feeling they were only mediocre in the end.
I personally like WARs look, not everyone else will.
Most people do not understand the difference between graphics and art:
Graphics are high resolution textures, high polygon counts, visual distances, anisotropic filtering, antialiasing, performance, post/secondary effects, ect.
Art is how the models look, color choices, look of environment, placement of objects, ect.
Now some of these can run together. Like for example, lower polygon counts definitally effect how complex a model can look but does not effect how each polygon is utilized in the art. Low resolution textures can definitally effect art also but depends on how close you are to the art in question.
Lets take EQ2 for example, people say the game looks both good and bad. The person might say the game has great graphics but looks like junk. This is because they used their technology to their fullest extent but their artists utilized the technology in such a way that does not appeal to people. WoW is another great example. Their technology is much lower compared to EQ2 but yet people keep saying the game looks nice. This is because their artists worked their technology in such a way that appeals to a lot of people.
More and more people now days are blurring the lines between graphics and art. Just think about it, if you ask an artist to create something using only straight lines and 3 colors (you can mix the colors to create new colors), it will effect how the art will be created but does not effect the quality of the artisan's work. The same can not be said the other way, if you ask an artist to create something using any thing he or she wishes, this does not guaratee good work. Complexity != better.
MMOs Played: I can no longer list them all in the 500 character limit.
Most people do not understand the difference between graphics and art: Graphics are high resolution textures, high polygon counts, visual distances, anisotropic filtering, antialiasing, performance, post/secondary effects, ect. Art is how the models look, color choices, look of environment, placement of objects, ect. Now some of these can run together. Like for example, lower polygon counts definitally effect how complex a model can look but does not effect how each polygon is utilized in the art. Low resolution textures can definitally effect art also but depends on how close you are to the art in question. Lets take EQ2 for example, people say the game looks both good and bad. The person might say the game has great graphics but looks like junk. This is because they used their technology to their fullest extent but their artists utilized the technology in such a way that does not appeal to people. WoW is another great example. Their technology is much lower compared to EQ2 but yet people keep saying the game looks nice. This is because their artists worked their technology in such a way that appeals to a lot of people. More and more people now days are blurring the lines between graphics and art. Just think about it, if you ask an artist to create something using only straight lines and 3 colors (you can mix the colors to create new colors), it will effect how the art will be created but does not effect the quality of the artisan's work. The same can not be said the other way, if you ask an artist to create something using any thing he or she wishes, this does not guaratee good work. Complexity != better.
True, but you will never find the happy medium. The game is either so graphicly advanced that no one can run it or it runs on every computer out there including your TI-83 and people will say the graphics suck. WAR will not run on your uncle's TI-83 but it will run on almost any $500.00 computer out there.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
Yup, it is impossible to find a mix between art and graphics that appeals to everyone. WoW did one good step in the right direction for the genre in general, kept graphics low but art high. AoC also re-enforced this idea. How many more hints do companies need?
MMOs Played: I can no longer list them all in the 500 character limit.
I'm running Nvidia and I see a difference. I am just not impressed. If fact, quit the opposite.
Heres an anagoly for you. The best graphics do a good game not make. Just like some of the most attractive women do not make the best wives.
Ever consider that people want a game on their expensive rigs that doesn't look like Nintendo? If I wanted that i'd pay $50 and hook it up to a TV set.
To make a game with a dated engine look good, deformation is the best alternative. Only using the real life as reference is not good, you also need to use imagination.
When talking about the CRYEngine, it's different. When you get that far in technology, it's fair to use real life as a source as it actually looks beautiful.
This is the best signature ever. Well, it is really up to you to decide. :x
I don't think the art in AoC was very good. Very dull and uninspiring. Potato sack robes anyone?
The first game that I think used a good bit of both pools, was lineage 2. At least for the armor sets. Pretty much all of them looked pretty amazing to me. Apparently only the asian games manage this, but then of course they do seem to be lacking gameplay. Guess you can't have it all these days.
I don't think the art in AoC was very good. Very dull and uninspiring. Potato sack robes anyone? The first game that I think used a good bit of both pools, was lineage 2. At least for the armor sets. Pretty much all of them looked pretty amazing to me. Apparently only the asian games manage this, but then of course they do seem to be lacking gameplay. Guess you can't have it all these days.
Again here comes the term "Asian MMORPG". It's a Korean MMORPG, just like most of the other "Asian" MMORPG's out there.
I believe western people can manage as good as the eastern, but the problem is, do they want to? No, I don't think so. We have our own art culture, and east has their own... which is heavily inspired from Japan. You see, we are pretty much bound to the idea of making shit look as realistic as possible, especially Europe.
This is the best signature ever. Well, it is really up to you to decide. :x
I don't think the art in AoC was very good. Very dull and uninspiring. Potato sack robes anyone? The first game that I think used a good bit of both pools, was lineage 2. At least for the armor sets. Pretty much all of them looked pretty amazing to me. Apparently only the asian games manage this, but then of course they do seem to be lacking gameplay. Guess you can't have it all these days.
Again here comes the term "Asian MMORPG". It's a Korean MMORPG, just like most of the other "Asian" MMORPG's out there.
I believe western people can manage as good as the eastern, but the problem is, do they want to? No, I don't think so. We have our own art culture, and west has their own... which is heavily inspired from Japan. You see, we are pretty much bound to the idea of making shit look as realistic as possible, especially Europe.
Sure then lets call it a korean game if that really makes you feel any better.
Point being, they seem to value creativity over realism, and realism really isn't all that interesting in a fantasy game. Sure a game like AoC had realistic potato sack clothing, but it still didn't look all that interesting to me.
The few amor pieces I saw in vanguard really looked to be a step in the right direction, and the screens I have seen from WAR so far, has looked pretty great as well.
Hrm, afraid I'll have to burst your illusion then, but neither one of those actually changes all that much... AA just filters 'curved' (not really sure how to call it) edges. AF is just a texture filtering, it does have great effects sometimes, but sometimes it just doesn't do anything... And force Vsync doesn't change anything at all, just prevents your fps to go higher than 60 (usually, or 75).
What WOULD help would be better textures, nothing more than that. But knowing that textures are by far the most fucked up part of 3d modeling (according to many, including me), that won't change in the near future.
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
I don't think Mythic was going for a single enity in the game to look spectacular. They want everything on a large scale; like big keep sieges. So when you have 200 ugly mofos around it still runs smoothly, but if you get all that sexy on the screen, shit would slow down. I'd rather it look mediocore and run smoothe than look beautiful and run really slow. I mean i'd go insane if I had to look at those beautiful images stand still on my screen when I was launching an assault on a city and 200 people were charging at me.
Hmm, graphics can not be complicated for a RvR game. High texture quality; lower performance. A lot of people = lower performance. High quality textures + a lot of people = impossible.
So be glad they aren't like AoC!
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
I think the graphics are fine and dandy how they are. I like the art in the game, character models are great as well as the environments. But that's just from what I saw in videos and screenshots. I have yet to play the game yet, I have to wait till Sunday.
Hrm, afraid I'll have to burst your illusion then, but neither one of those actually changes all that much... AA just filters 'curved' (not really sure how to call it) edges. AF is just a texture filtering, it does have great effects sometimes, but sometimes it just doesn't do anything... And force Vsync doesn't change anything at all, just prevents your fps to go higher than 60 (usually, or 75). What WOULD help would be better textures, nothing more than that. But knowing that textures are by far the most fucked up part of 3d modeling (according to many, including me), that won't change in the near future.
makes a world of a difference, maybe your vision is too simple. i have been a graphic designer and 3d animator for over ten years, so i know what the difference is. and your definition of vsync is wrong.
Comments
I disagree. I've done this and it still looks bad to me. Hopefully, the final release will look better.
maybe it's not enabling for you, because the difference is night and day. are you on ATI or nvidia? i heard ATI has issues.
post a screenshot and show us.
I'm running Nvidia and I see a difference. I am just not impressed. If fact, quit the opposite.
Heres an anagoly for you. The best graphics do a good game not make. Just like some of the most attractive women do not make the best wives.
I'm getting awful performance with my 8800GT..
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
Graphics are a very personal thing. People said EQ2 and Vanguard had good graphics and I think both of them were terrible, everything was just so ugly.
AOC had good graphics but the artistic part of it was so bad that it left me feeling they were only mediocre in the end.
I personally like WARs look, not everyone else will.
Heres an anagoly for you. The best graphics do a good game not make. Just like some of the most attractive women do not make the best wives.
Ok. But I don't think gameplay itself can save a game. But we're not talking gameplay here. We're talking graphics.
Heres an anagoly for you. The best graphics do a good game not make. Just like some of the most attractive women do not make the best wives.
However, the rich good looking ones could be as shallow as piss on concrete and I would still be happy.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
Heres an anagoly for you. The best graphics do a good game not make. Just like some of the most attractive women do not make the best wives.
However, the rich good looking ones could be as shallow as piss on concrete and I would still be happy.
Temporarily anyway, Ive delved into that pool, and lets just say theres no deep end.
Most people do not understand the difference between graphics and art:
Graphics are high resolution textures, high polygon counts, visual distances, anisotropic filtering, antialiasing, performance, post/secondary effects, ect.
Art is how the models look, color choices, look of environment, placement of objects, ect.
Now some of these can run together. Like for example, lower polygon counts definitally effect how complex a model can look but does not effect how each polygon is utilized in the art. Low resolution textures can definitally effect art also but depends on how close you are to the art in question.
Lets take EQ2 for example, people say the game looks both good and bad. The person might say the game has great graphics but looks like junk. This is because they used their technology to their fullest extent but their artists utilized the technology in such a way that does not appeal to people. WoW is another great example. Their technology is much lower compared to EQ2 but yet people keep saying the game looks nice. This is because their artists worked their technology in such a way that appeals to a lot of people.
More and more people now days are blurring the lines between graphics and art. Just think about it, if you ask an artist to create something using only straight lines and 3 colors (you can mix the colors to create new colors), it will effect how the art will be created but does not effect the quality of the artisan's work. The same can not be said the other way, if you ask an artist to create something using any thing he or she wishes, this does not guaratee good work. Complexity != better.
MMOs Played: I can no longer list them all in the 500 character limit.
True, but you will never find the happy medium. The game is either so graphicly advanced that no one can run it or it runs on every computer out there including your TI-83 and people will say the graphics suck. WAR will not run on your uncle's TI-83 but it will run on almost any $500.00 computer out there.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
Yup, it is impossible to find a mix between art and graphics that appeals to everyone. WoW did one good step in the right direction for the genre in general, kept graphics low but art high. AoC also re-enforced this idea. How many more hints do companies need?
MMOs Played: I can no longer list them all in the 500 character limit.
Heres an anagoly for you. The best graphics do a good game not make. Just like some of the most attractive women do not make the best wives.
Ever consider that people want a game on their expensive rigs that doesn't look like Nintendo? If I wanted that i'd pay $50 and hook it up to a TV set.
To make a game with a dated engine look good, deformation is the best alternative. Only using the real life as reference is not good, you also need to use imagination.
When talking about the CRYEngine, it's different. When you get that far in technology, it's fair to use real life as a source as it actually looks beautiful.
This is the best signature ever. Well, it is really up to you to decide. :x
I don't think the art in AoC was very good. Very dull and uninspiring. Potato sack robes anyone?
The first game that I think used a good bit of both pools, was lineage 2. At least for the armor sets. Pretty much all of them looked pretty amazing to me. Apparently only the asian games manage this, but then of course they do seem to be lacking gameplay. Guess you can't have it all these days.
Again here comes the term "Asian MMORPG". It's a Korean MMORPG, just like most of the other "Asian" MMORPG's out there.
I believe western people can manage as good as the eastern, but the problem is, do they want to? No, I don't think so. We have our own art culture, and east has their own... which is heavily inspired from Japan. You see, we are pretty much bound to the idea of making shit look as realistic as possible, especially Europe.
This is the best signature ever. Well, it is really up to you to decide. :x
Again here comes the term "Asian MMORPG". It's a Korean MMORPG, just like most of the other "Asian" MMORPG's out there.
I believe western people can manage as good as the eastern, but the problem is, do they want to? No, I don't think so. We have our own art culture, and west has their own... which is heavily inspired from Japan. You see, we are pretty much bound to the idea of making shit look as realistic as possible, especially Europe.
Sure then lets call it a korean game if that really makes you feel any better.
Point being, they seem to value creativity over realism, and realism really isn't all that interesting in a fantasy game. Sure a game like AoC had realistic potato sack clothing, but it still didn't look all that interesting to me.
The few amor pieces I saw in vanguard really looked to be a step in the right direction, and the screens I have seen from WAR so far, has looked pretty great as well.
Hrm, afraid I'll have to burst your illusion then, but neither one of those actually changes all that much... AA just filters 'curved' (not really sure how to call it) edges. AF is just a texture filtering, it does have great effects sometimes, but sometimes it just doesn't do anything... And force Vsync doesn't change anything at all, just prevents your fps to go higher than 60 (usually, or 75).
What WOULD help would be better textures, nothing more than that. But knowing that textures are by far the most fucked up part of 3d modeling (according to many, including me), that won't change in the near future.
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
I don't think Mythic was going for a single enity in the game to look spectacular. They want everything on a large scale; like big keep sieges. So when you have 200 ugly mofos around it still runs smoothly, but if you get all that sexy on the screen, shit would slow down. I'd rather it look mediocore and run smoothe than look beautiful and run really slow. I mean i'd go insane if I had to look at those beautiful images stand still on my screen when I was launching an assault on a city and 200 people were charging at me.
I think the graphics are ok (they not uber, they not bad). They look much better and realistic than WoW but not as good as AoC.
Imo, the graphics are functional for the game and I like them.
Discussin graphics is very subjective and based on opinions. It's like discussion any other kind of art.
I respect anyone that thinks the graphics suck and anyone that thinks the graphics are the best of the best.
I just think they are enough ok to let me have fun!
Hmm, graphics can not be complicated for a RvR game. High texture quality; lower performance. A lot of people = lower performance. High quality textures + a lot of people = impossible.
So be glad they aren't like AoC!
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
I think the graphics are fine and dandy how they are. I like the art in the game, character models are great as well as the environments. But that's just from what I saw in videos and screenshots. I have yet to play the game yet, I have to wait till Sunday.
makes a world of a difference, maybe your vision is too simple. i have been a graphic designer and 3d animator for over ten years, so i know what the difference is. and your definition of vsync is wrong.
The graphics in the preview weekend suck.
The art is cool!
When the game is released it will look amazing, because I saw the screenshots.