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A note about PVE in Darkfall for new players

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  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Wizardry

    Originally posted by imbant


    I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 
    Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.
     

    There is PVE in Darkfall.  So lets just make sure everyone knows that first.
    There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
    Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
    PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
    PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
    You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

     
    That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)
    Hope this helps any players who are just now discovering all that Darkfall has to offer. 

    Man darkfall has a lot of things going for it but mixing PVE and PVP does not work,until a developer puts a lot of effort into the design.

    Here is why PVE and PVP do NOT mix.Say i am doing PVE,be it in a group or solo doesn't matter.Of course being i like a challenge i am going to be doing a very challenging PVE,now let's say some little kiddies decide "Hey lets go kill some care bear PVe players".How is that aspect of the game suppose to coincide with each other?i mean i tried in a F2P game,just doing a quest i needed in a PVP zone,but it involved killing PVE.There was 2 other players on my side nearby watching out for PVP,but the other player had speed, a much higher level and stealth,and was on me before i even killed my first PVE for the quest.

    Right away i was like wtf,this is totally dumb,why even bother with quests,why even bother with PVE at all,if you can be backstabbed at any time.What made it even more care bear than anything was that the other player had ZERO chance of ever dying to me,that equals zero challenge and a ridiculous setup,that isn't worth my time,since the developer obviously showed no effort in his design.They tried to seperate the PVP zones,i can't remember exactly the level but it was something like level 21-40,and if you were anything but 40,don't even bother.

    There will always be higher level or stronger players in the game,so it would be ONLY luck that determines what you get to do in the game,Lucky that you don't get raped by a player who has zero chance of dying to you and obviously zero challenge to that player.That is a worse setup than any care bear game could ever be because in PVE only you do have the chance of dying to any XP mob,unlike the scenario where by the player has zero chance of dying to you.They have zero chance not only because of the setup difference but because you were busy fighting PVE and most likely couldn't handle another fight even if it was even up.



     

    no levels and 4 newbs can take a player that bene playing along time if they know what there doing. you always have a chance. hence no levels

  • TheChronicTheChronic Member Posts: 253
    Originally posted by imbant


    I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 
    Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.
     

    There is PVE in Darkfall.  So lets just make sure everyone knows that first.
    There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
    Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
    PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
    PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
    You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

     
    That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)
    Hope this helps any players who are just now discovering all that Darkfall has to offer. 

    wow, well thats a bold statement you made...

    I mean so many new features we have not seen before ^^

    well I guess we will soon find out, how many of those features will make it to the "launch ready game" right? and I dont have to tell you what will happen if another company promises features that they cannot keep... (see vanguard - saga of fanbois, age of worldcraft, word of crafthammer online and so on)

    time will tell, until then I wont believe shit, until I finally play it...

    cheers.

    "You must be either retarded or a fanboi..."

  • originaleggoriginalegg Member Posts: 1,099
    Originally posted by ronan32

    Originally posted by imbant

    Originally posted by ronan32

    Originally posted by imbant


    I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 
    Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.
     

    There is PVE in Darkfall.  So lets just make sure everyone knows that first.
    There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
    Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
    PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
    PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
    You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

     
    That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)
    Hope this helps any players who are just now discovering all that Darkfall has to offer. 

     

    I just don't believe those features will make it to launch, i have heard promised features like this in the past..how will they keep updating the game world on a daily basis..sounds like that will cost a lot money, i don't  think darkfall can deliver these features, this is just to hype the game. As i have said, i've seen it all before.



     

    I don't understand...where are you getting the idea that they need to update the world daily?  They built their own game engine because there were none out there that could do what they wanted.  It is set up to have dynamic AI that allows mobs to develop by themselves.

    This community really needs to drop the "guilty until proven innocent" attitude.  It is getting pretty sad that games like AoC and D&L have completely destroyed some people's faith.

     

    similar features were announced for dark and light and none of them were realised. I have heard every mmo developer go on about how their AI is so much smarter and acts realisticly throughout the world. This is just hyping the game up, i dont believe until i see it in action, and i bet you i wont see it in action..i would put my house on it. Do not pre-order this game when they announce it because will get burned. I would love a game to have these features but  i just don't believe darkfall will have it.



     

    Wow you sure seem to know a lot about the game.  So you definitely know enough to bet on it like you claim.

    Oh wait except you are another person who has not read up on it at all since it is well known that there will be no preorders for Darkfall and everyone will have a chance to play it first.

    =)

  • daarcodaarco Member UncommonPosts: 4,276

    The bit about PvE i fund most interesting is this: DF is mainly a PvP based MMO. Players fight for thier race right to exist. And because PvE is nothing that is supposed to be easy..compared to PvP...thay have made "no rules" for the PvE.

    Fighting a mob is supposed to be as "difficult" as fighting another player. And by that we mean using skill, spells, weapons, tactics and so on.  You might not be able to aggro, the mobb will do as it see fits.  The mob may run away after a while....with no intension of comming back..or to get help.

    The most basic example for this: Think of a player that want to get some meat, for food. He/she spends two hours tracking a deer. The players sneak up and fires a arrow. But misses, and the deer takes of and are never seen again.

    So you need to be pretty good at hunting, to catch a deer!

     

  • imbantimbant Member Posts: 1,291
    Originally posted by Wizardry


    Man darkfall has a lot of things going for it but mixing PVE and PVP does not work,until a developer puts a lot of effort into the design.
    They have....
    Here is why PVE and PVP do NOT mix.Say i am doing PVE,be it in a group or solo doesn't matter.Of course being i like a challenge i am going to be doing a very challenging PVE,now let's say some little kiddies decide "Hey lets go kill some care bear PVe players".How is that aspect of the game suppose to coincide with each other?i mean i tried in a F2P game,just doing a quest i needed in a PVP zone,but it involved killing PVE.There was 2 other players on my side nearby watching out for PVP,but the other player had speed, a much higher level and stealth,and was on me before i even killed my first PVE for the quest.
    Right away i was like wtf,this is totally dumb,why even bother with quests,why even bother with PVE at all,if you can be backstabbed at any time.What made it even more care bear than anything was that the other player had ZERO chance of ever dying to me,that equals zero challenge and a ridiculous setup,that isn't worth my time,since the developer obviously showed no effort in his design.They tried to seperate the PVP zones,i can't remember exactly the level but it was something like level 21-40,and if you were anything but 40,don't even bother.
    There will always be higher level or stronger players in the game,so it would be ONLY luck that determines what you get to do in the game,Lucky that you don't get raped by a player who has zero chance of dying to you and obviously zero challenge to that player.That is a worse setup than any care bear game could ever be because in PVE only you do have the chance of dying to any XP mob,unlike the scenario where by the player has zero chance of dying to you.They have zero chance not only because of the setup difference but because you were busy fighting PVE and most likely couldn't handle another fight even if it was even up.



     

    I am going to try to say this as best I can, so please excuse me if it comes off rude.

    Your post pretty much says that Darkfall is not for you.  Being concerned about PVE'in and then having someone come kill you (PVP) is just the mentality that we have been talking about in other threads about why some just wont understand DF.

    Basically when you are out PVE'ing, its not going to be ez mode, you actually have to plan it out and take into consideration that other players interfering is a real possibility, infact thats what the game is based on.

    Also, player skill means something in this game.  IF you and a few friends who just started the game run into 1 guy who has been playing for 3 years, if you guys work together you can beat him.  It isnt like WoW where the mechanics wouldnt even allow you to make contact.

    I would respectfully suggest that this game just is not for you due to its full loot pvp everywhere gameplay.  There is nothing wrong with that, but you obviously are oblivious to why the scenarios you explained in your post are a breathe of fresh air to many MMORPG gamers.

     

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • imbantimbant Member Posts: 1,291
    Originally posted by DefaultUser


    I am a huge fan of Darkfall and I can't wait for its release.
    That being said, I haven't read a single bit about what you are saying. Do you have any way of linking to the article where you heard about this persistant world? I knew the enemies would die out and move around but I haven't heard anything about champions being developed or goblins building their own cities.
    It sounds like this game is even more awesome than I had thought in terms of its PvE side. The trouble is, I just have a hard time believing it...

     



     

    I will try and get a link for you in a bit.  Im semi afk right now so if any other fans could help him out I would appreciate it.  The info can almost certainly be found on the main site somewhere, possibly in the news section.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by DefaultUser


    I am a huge fan of Darkfall and I can't wait for its release.
    That being said, I haven't read a single bit about what you are saying. Do you have any way of linking to the article where you heard about this persistant world? I knew the enemies would die out and move around but I haven't heard anything about champions being developed or goblins building their own cities.
    It sounds like this game is even more awesome than I had thought in terms of its PvE side. The trouble is, I just have a hard time believing it...

     



     

    Here is a article on Demigods -

    http://rpgvault.ign.com/articles/672/672736p1.html

    Here you have one on AI -

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence

    There is more on PvE, just have to find it. =)

  • SignusMSignusM Member Posts: 2,225
    Originally posted by downtoearth

    Originally posted by ronan32

    Originally posted by imbant


    I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 
    Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.
     

    There is PVE in Darkfall.  So lets just make sure everyone knows that first.
    There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
    Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
    PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
    PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
    You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

     
    That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)
    Hope this helps any players who are just now discovering all that Darkfall has to offer. 

     

    I just don't believe those features will make it to launch, i have heard promised features like this in the past..how will they keep updating the game world on a daily basis..sounds like that will cost a lot money, i don't  think darkfall can deliver these features, this is just to hype the game. As i have said, i've seen it all before.



     

    The major difference is that Darkfall and its devs aren't hyping ANYTHING. There is no huge marketing blitz like most other MMO companies. If Darkfall wanted to lie, it would have super polished its trailer to a high level of fakeness to make it pretty. Instead, they bump graphics to medium to show what the average user will see. They don't go all over the place, talking up the game, they say the game will speak for itself. They don't take pre orders years ahead of time because you should be able to try before you pay. It reeks nothing of big money scams like AoC

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by ronan32


     
    similar features were announced for dark and light and none of them were realised. I have heard every mmo developer go on about how their AI is so much smarter and acts realisticly throughout the world. This is just hyping the game up, i dont believe until i see it in action, and i bet you i wont see it in action..i would put my house on it. Do not pre-order this game when they announce it because will get burned. I would love a game to have these features but  i just don't believe darkfall will have it.

    Have a sit back for a second and think why they made the world so big , they made it for several reason to give a big enough environment to allow spawns to develop. These will be areas of ground that can hold a TYPE: A, B, C ,D ,E spawn from a table of X number of critters.

    Because of the world size the spawns around clan cities will be controleable out in the wilderness they won't, the spawn locations will more than likely use exactly the same system a clan city uses.

    A pre defined location that can have charecteristics , now with a 100ish clan city locations(someone corect em if im wrong my mind is telling me 90+ish so i rounded it up). Over an 8hr by 8hr map there could be thousands of these locations set for developing monster spots.

    They will be using the toolset used for clan city development but with automated options it seems like the same set of features and dynamics that are used for clan cities ever changing.

     

     

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Isane

    Originally posted by ronan32


     
    similar features were announced for dark and light and none of them were realised. I have heard every mmo developer go on about how their AI is so much smarter and acts realisticly throughout the world. This is just hyping the game up, i dont believe until i see it in action, and i bet you i wont see it in action..i would put my house on it. Do not pre-order this game when they announce it because will get burned. I would love a game to have these features but  i just don't believe darkfall will have it.

     

     

     

    That's pretty heavy predicting there... but they already said no pre-orders to force people to buy their game. Sounds like a fairly no BS company to me.

  • imbantimbant Member Posts: 1,291
    Originally posted by SignusM

    Originally posted by Isane

    Originally posted by ronan32


     
    similar features were announced for dark and light and none of them were realised. I have heard every mmo developer go on about how their AI is so much smarter and acts realisticly throughout the world. This is just hyping the game up, i dont believe until i see it in action, and i bet you i wont see it in action..i would put my house on it. Do not pre-order this game when they announce it because will get burned. I would love a game to have these features but  i just don't believe darkfall will have it.

     

     

     

    That's pretty heavy predicting there... but they already said no pre-orders to force people to buy their game. Sounds like a fairly no BS company to me.



     

    Yea I still cant get over how quick some people are to still call Darkfall a scam and thats it going to be another game that releases in crap condition just to get box sales etc and preorders...

    No preorders.

    No preorders + can play before you buy = straight up no shady stuff and you can decide for yourself without paying a dime

    Now show me where the bad AoC touched you...

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by SignusM

    Originally posted by Isane

    Originally posted by ronan32


     
    similar features were announced for dark and light and none of them were realised. I have heard every mmo developer go on about how their AI is so much smarter and acts realisticly throughout the world. This is just hyping the game up, i dont believe until i see it in action, and i bet you i wont see it in action..i would put my house on it. Do not pre-order this game when they announce it because will get burned. I would love a game to have these features but  i just don't believe darkfall will have it.

     

     

     

    That's pretty heavy predicting there... but they already said no pre-orders to force people to buy their game. Sounds like a fairly no BS company to me.



     

    D & L did not develop the world from the ground up , did they not have lots of issues with the World Technology ? can't remember but I think they did.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • BlixaBBlixaB Member Posts: 57

    I want to add one more thing about Demigods (strongest bosses there are): The DEVs said once in an Interview (even an mmorpg.com one) Demigods will be controlled by GMs/DEVs. So there won't be "aggro" or anything like that, no bugs to exploit and no certain tactics you have two study for hours just to click two buttons all the time.

     

    And a possible idea about quests (nothing confirmed here, just a thought of mine):

    Many of you might think about how it'd be possible to have quests if new bosses/champions constantly spawn/move. Well, it's quite simple - just imagine a boss/champion not spawning alone but simultaniously alongside a quest NPC that is spawning in a nearby city who gives players the quests to killl the boss/champion. Real simple, Really awesome and Real-izeable.

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by BlixaB


    I want to add one more thing about Demigods (strongest bosses there are): The DEVs said once in an Interview (even an mmorpg.com one) Demigods will be controlled by GMs/DEVs. So there won't be "aggro" or anything like that, no bugs to exploit and no certain tactics you have two study for hours just to click two buttons all the time.
     
    And a possible idea about quests (nothing confirmed here, just a thought of mine):
    Many of you might think about how it'd be possible to have quests if new bosses/champions constantly spawn/move. Well, it's quite simple - just imagine a boss/champion not spawning alone but simultaniously alongside a quest NPC that is spawning in a nearby city who gives players the quests to killl the boss/champion. Real simple, Really awesome and Real-izeable.



     

    Blix theres a dev journal on demigods, and it talks about a sequence of events that the God follows before it departs .. if i find the link i'll post it. I'm sure i saw it in here earlier. Yes it in this post posted by Aragorn 100 talk about demigod pathing

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • imbantimbant Member Posts: 1,291

    Bumping a good thread with a refreshing amount of good discussion and info.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by imbant


    I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 
    Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.
     

    There is PVE in Darkfall.  So lets just make sure everyone knows that first.
    There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
    Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
    PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
    PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
    You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

     
    That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)
    Hope this helps any players who are just now discovering all that Darkfall has to offer. 



     

    The part about mobs taking your gear is great, and I totally approve of the non-instanced world. 

    Still, I lament that there is no purely PVE version of Darkfall or anything like that (i.e., a PVE sandbox with true freedom).

    I have played all sorts of PVP from Shadowbane to DAOC to WOW's excuse for PVP, and can find no benefit, indeed no real challenge, in PVP play.  Just ganking or zerging, it's all very repetitive after a time. 

    All of this is my opinion, of course, but I think well-designed PVE does more to build teamwork and community than PVP ever can.

  • ghoul31ghoul31 Member Posts: 1,955
    Originally posted by imbant


     
    Yea I still cant get over how quick some people are to still call Darkfall a scam and thats it going to be another game that releases in crap condition just to get box sales etc and preorders...
    No preorders.
    No preorders + can play before you buy = straight up no shady stuff and you can decide for yourself without paying a dime
     

    The dark and Light team said the same thing . They said everyone would get to try the game for free in open beta. Then just before open beta started, they changed it and said that you had to preorder to get in the open beta.

     

  • ermordenermorden Member Posts: 133
    Originally posted by Gishgeron

    Originally posted by ronan32

    Originally posted by imbant





     

    I don't understand...where are you getting the idea that they need to update the world daily?  They built their own game engine because there were none out there that could do what they wanted.  It is set up to have dynamic AI that allows mobs to develop by themselves.

    This community really needs to drop the "guilty until proven innocent" attitude.  It is getting pretty sad that games like AoC and D&L have completely destroyed some people's faith.

     

    well you said when a raid boss dies that he is dead..wont they need a new raid boss to replace him i.e new model for each raid boss.

     

      No, not really.  *sigh*  Please don't think I'm on the "Darkfall Team Yay!" side of the fence for this.

      See, the problem here is in how you currently VIEW a raid.  Realistically, given the context of whats being presented, a raid in this game would be more like a powerful group of mobs that went unchecked long enough to produce cities and champions of their own.  Eventually, it would stand to reason, the group of mobs would then grow into building boss-type creatures to lord over them.  They don't need new models...since they are talking about using dynamic mob gear (mobs that loot players AND wear their gear).  Ideally, a basic "Boss Goblin" model is enough because he would have gained a varied assortment of gear from things he killed over time.

      It fits to the theme of the "Living World" they keep promising us.

      I naturally don't believe in it...but I do want to clear up the confusion.

     

     I think the most relevant point here is to say that you cannot simply "pull'" mobs like you have in the past; adhering to aggro radii and other safety precautions will not work.  Darkfall AI has been presented to be  much smarter than that, and it will sneak around to flank your group, attack the healer without it generating "aggro" and attempt to down your group.  You really have to think outside the envelope to grasp what's going on here.

  • ermordenermorden Member Posts: 133
    Originally posted by ghoul31

    Originally posted by imbant


     
    Yea I still cant get over how quick some people are to still call Darkfall a scam and thats it going to be another game that releases in crap condition just to get box sales etc and preorders...
    No preorders.
    No preorders + can play before you buy = straight up no shady stuff and you can decide for yourself without paying a dime
     

    The dark and Light team said the same thing . They said everyone would get to try the game for free in open beta. Then just before open beta started, they changed it and said that you had to preorder to get in the open beta.

     

     

    OH WELL OBVIOUSLY DARKFALL WILL DO THE SAME I MEAN GOD. 

  • ermordenermorden Member Posts: 133
    Originally posted by Wizardry

    Originally posted by imbant


    I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 
    Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.
     

    There is PVE in Darkfall.  So lets just make sure everyone knows that first.
    There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
    Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
    PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
    PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
    You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

     
    That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)
    Hope this helps any players who are just now discovering all that Darkfall has to offer. 

    Man darkfall has a lot of things going for it but mixing PVE and PVP does not work,until a developer puts a lot of effort into the design.

    Here is why PVE and PVP do NOT mix.Say i am doing PVE,be it in a group or solo doesn't matter.Of course being i like a challenge i am going to be doing a very challenging PVE,now let's say some little kiddies decide "Hey lets go kill some care bear PVe players".How is that aspect of the game suppose to coincide with each other?i mean i tried in a F2P game,just doing a quest i needed in a PVP zone,but it involved killing PVE.There was 2 other players on my side nearby watching out for PVP,but the other player had speed, a much higher level and stealth,and was on me before i even killed my first PVE for the quest.

    Right away i was like wtf,this is totally dumb,why even bother with quests,why even bother with PVE at all,if you can be backstabbed at any time.What made it even more care bear than anything was that the other player had ZERO chance of ever dying to me,that equals zero challenge and a ridiculous setup,that isn't worth my time,since the developer obviously showed no effort in his design.They tried to seperate the PVP zones,i can't remember exactly the level but it was something like level 21-40,and if you were anything but 40,don't even bother.

    There will always be higher level or stronger players in the game,so it would be ONLY luck that determines what you get to do in the game,Lucky that you don't get raped by a player who has zero chance of dying to you and obviously zero challenge to that player.That is a worse setup than any care bear game could ever be because in PVE only you do have the chance of dying to any XP mob,unlike the scenario where by the player has zero chance of dying to you.They have zero chance not only because of the setup difference but because you were busy fighting PVE and most likely couldn't handle another fight even if it was even up.

     

     By putting a lot into the design.. you mean perhaps.. seven years or so?  I'd say that is about enough time to develop an engine worthy of such a task.  I will agree with a later post, Darkfall probably isn't for you, if you can't handle defending yourself while you are out hunting.  Secondly, you're trying to compare your experience with WoW to that of a game you've never played.  Give it a rest and wait for the game to come out before you try to shoot it down.

  • NecrotheNecrothe Member Posts: 5

    "Someone asked for a description of a typical PvP and a PvE encounter: To this I'll answer that there is no typical encounter in Darkfall. There are too many variables and you never know what you're getting into. Here's a quick PvE encounter for you nevertheless:

    You ride up to a seemingly abandoned village and you get off your mount to explore it. As you enter through a gate, you hear a sound just as a mob jumps on you from above and connects with its weapon. You back up trying to mess up its range while you pull out your battleaxe. You rush the mob which circle-strafes you and you miss in your initial attacks. You manage to trade a couple of blows with it and it turns and runs. You pull out your bow and you notice it's doing the same as it's running off. You aim for its back and right as you release, your aim is thrown off by the explosion of a fireball which knocks you back and you miss. By the time you recover, the initial mob starts landing arrows on you and its friends are shooting spells while a couple are closing in to engage you with melee weapons. You run to your mount under fire and you try to get away but it gets killed from under you and you have to run away zigzagging because your character is in bad shape. Just as you think you're safe, an arrow, fired by another player you haven't seen in all the commotion, finishes you off and you're summarily stripped of your belongings. The End." -Brannoc

    And also:

    "Conquest is something we're going to demonstrate, rather than talk about again. I'll say this however: You may recall a couple of screenshots we showed of a siege, and the size of the clan cities in that, and in our latest video. There are 44 unique massive clan city sites like that one in Darkfall and 53 unique clan villages and hamlets. Global and local bonuses are associated with the development of cities. There will also be several world wonders clans can build to gain permanent bonuses. The game has been designed from day one for city and empire building and conquest, and this is at a massive scale. "  -Brannoc

    www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance

     

    "The option to solo: again this is an option I personally enjoy the most and I'll give you my feedback on it as it relates to Darkfall. For one you don't need to conform to any alliance rules and regulations, you're not accountable to anyone except to your alignment and you can build your reputation as a solo player depending on your playing style. A lot of people are concerned that by going solo they'd be an easy target. That may be true in some cases, in others however, being a soloist makes you an alignment liability to a lot of people who may have attacked you without impunity if you were in a clan they were at war with. Additionally and reading the relevant posts on the forums I don't think you fully realize the impact on the game that the lack of radar has. You can go unnoticed when the odds are stacked against you, you can do hit and runs, and you can escape when you have to. You can be pretty self-sufficient depending on your skillset. You can always band up with other people in a party which is temporary but at the same time it's pretty powerful structure. Of course by being a solo player you may miss out on the clan portion of the game which is very interesting, or group activities like massive land or naval battles, epic quests etc. You could be affiliated with a clan or a group of players and get to enjoy that aspect of the game as well on your own terms. It's a given that the better crafters and traders would benefit more by being unaligned since this way they can offer their services to anyone. So as far as I know, soloing can easily be a viable and fun alternative."  -Tasos   www.warcry.com/articles/view/devjournals/darkfalljournals/2751-Darkfall-Dev-Journal-20-Fan-Answers-Three-Screenshots

  • chadatogchadatog Member Posts: 8

    These are some of the ideas I was allways hopeing would make it into a MMO.  The whole creatures becoming more skilled the more players they kill + their age makes them more interesting.  Then clans and groups can go out and actually form raiding partys against these powerfull Mob groups.

    Also there has been some info on Mob AI in that different creatures will agro different ways (smell, sight , sound) and also fight different ways.  I think an example given would be a goblin would run away when you encounter it and try to find more goblins to fight you.

    Can't wait to try this game.

  • altairzqaltairzq Member Posts: 3,811

    OP... do you actually believe all that?

    Reality check.. the chances that those features will be on the game, considering the chances of Darkfall releasing at all are:

    1/4 * 1/10 = 1/40 = 0.025

  • NecrotheNecrothe Member Posts: 5

    la la laaa ignoring trolls la laaaa

  • nolenole Member Posts: 2

    This sounds like everything I planned to put into "my" MMO - the one in my head. The way this PvE sounds, it plays like I would expect a singleplayer sandbox game - TESV, for example - to play. This alone would put Darkfall head and shoulders above the static PvE grinds we have now.

    But then Darkfall goes and puts all this in the overall context of grand MMO PVP. I can definitely see how people could think this is too good to be true: it is probably the highest concept MMO ever.

    Like everyone else, I sure hope it turns out legitimately great and isn't ruined by whinetards or corporate cash ho-ism.

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