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I wanted LOTRO's RP stuff, the story line, the lore, the music, and the outfits.
I wanted WoW's raiding, WoW's PvP features, stealth, fear, feign death, charge, blink and so on.
WoW and LOTRO's execellent PvE questing.
And WAR's RvR.
I expected WAR to have all this.
Why does WAR have so little? People keep telling me that minimalism is good. I don't see it. I expect more from a new game, not less that games that are four years old.
Comments
1st of all if it had WoW type raiding i would never have wanted to play it.
Wow's pvp/features sucks soo bad that im glad its nothing like it.
It doesn't have so little, and crowd control abilities are cheap ways to win as well as stealth.
In WAR it's really about WAR...not some stupid little sheep or fear turning the tides of the battle.
Finally a FUN new MMO...Really all i can say is WoW is old and boring as hell, i can't even force myself to play WOTLK beta anymore it's just sooooo lame.
1st of all if it had WoW type raiding i would never have wanted to play it.
Wow's pvp/features sucks soo bad that im glad its nothing like it.
It doesn't have so little, and crowd control abilities are cheap ways to win as well as stealth.
In WAR it's really about WAR...not some stupid little sheep or fear turning the tides of the battle.
Finally a FUN new MMO...Really all i can say is WoW is old and boring as hell, i can't even force myself to play WOTLK beta anymore it's just sooooo lame.
The basic question was simple:
Why does WAR have so little? And all you can come up with is even more "little words" which don't mean a thing.
Words like "sucks" "bad" "CC is "cheap" "stupid" are hardly answers to his question.
The above words are meaningless answers to his questions.
Try playing Order for a while. I know a lot of people are really excited about this game, but generally they are Destruction players who are happy as clams because they are at the moment nearly unbeatable in PvP. Try playing Order. It will give you a whole other viewpoint on the game.
Different people like different things. You want a 'kitchen sink' game. The developers of WAR seem to have aimed at a different demographic, people who mainly want a 'war' and not so much of that other stuff.
I'd suggest sticking with (or going back to) WoW, since WotLK seems to be a better fit for you overall.
Aren't you bored yet Fingers?
Sorry to tell you its more like Daoc + Warhammer. It has plenty of CC , im only 15 in war but i get cc all the time , its usualy a snare/root/Kb , no it doesnt have a lockdown cc where you can kill people without them being able to defend their self, you actualy have to play this game but thats what makes the pvp in this game sooooo much better than most games , those type of complete cc ability have no reason at all to be anywhere close to a pvp game , including almost everything you listed as "pvp" features ( which they are not)
NO THERE IS NO I WIN CC BUTTON, MIGHT TRY ANOTHER GAME FOR THAT CHEAP SHIT>
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
I don't even know what to say to this. You're entitled to your opinion I suppose, but saying Destruction is unbeatable in RvR is just flat out wrong.
You probably should have said "I get killed by Destruction all the time, I can't kill them."
Sorry to hear that, but my friends and I have had no trouble killing the all of the noobs that rolled Destruction because it was the "cool" side.
"There is as yet insufficient data for a meaningful answer."
It's personal opinion. His response was fine.
Such stupid responses means your stupid. Why did you come up with just words like so little.
Why don't you actually talk about what you didn't like in the game instead making generalities.
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
Like i already said at 15 im getting rooted ,snared/ knocked back PLENTY ( seems liek about 5 sec or so but i dont time it) so there is by far enough cc already and im only 15
Those type of Cc most people want do not belong anywhere neer a pvp game.
NO there isnt any stunlock/mezz abilitys that i have seen so far, *THANK GOODNESS
you want a list ? make it your self bro
WAR has the most lore and the best implementation of it I've seen in any game. The writing is phenomenal -- provided you actually read the quest text and the Tome entries. The whole Tome system is also way beyond LotRO's deeds.
Combat in WAR also has the advantage that you're not spending half your time resting. Action points and health recover very fast. Just don't make the mistake of assuming from the first few levels that you've seen all there is to WAR's combat system.
PvP in WAR is also a lot more advanced than WoW. As has been mentioned, more and more abilities unlock at higher levels. If you're not even to tier 2 yet you're not seeing more than a pale shadow of what your character will become. The game doesn't give you everything all at once, but instead gives you something genuinely new at every level.
The thing about WAR is that its PvP is actually meaningful. Ganking lowbies is impossible. Killing players advances your character in a separate path with new buffs and stuff become unlocked to choose from. There are guild halls. There are siege weapons. There are battle standards (with more mechanics than I care to go into at the moment). There's the whole guild leveling system. Your actions in the game help your capital city grow in rank, which in turn opens up more content.
What you don't have for the most part are PvE raids. WAR isn't about that. Instead, WAR gives you more challenging targets: other players. First you have the challenge of taking all three fortresses guarding the enemy's city. These have to be held concurrently in order to unlock the city siege. Then your side gets to actually try and capture the capital, which is HUGE. If you can pull it off, you get to loot and pillage the place. It's an absolutely huge and challenging undertaking. And you don't even have to fiddle around for two hours trying to get all your guildmates in one place in order to join in.
Right at launch, WAR is going to have more MEANINGFUL content than WoW does. For example, it took WoW months to implement battlegrounds, which serve no real purpose other than getting you better gear. WAR has them right from the start, and they benefit everyone -- you personally, your guild, and your whole faction. You can also jump right in at level 1 if you want, and actually have a fighting chance. WoW has no city sieges. They actually made it impossible to successfully attack the enemy's rulers. Guilds in WoW are pretty meaningless other than having enough warm bodies to contribute in their lame, canned roles in raids. The list goes on.
Everything you do in WAR contributes to some greater goal. It may take quite a while before you start seeing what that means, but that doesn't mean it's not happening. The simple truth is that the farther you get in WAR, the more depth that you discover. Quite the opposite of WoW or LotRO.
Question for ya and hell teamfortress as well, what lvl did you get to ? Early game is like anything else usual quests, somewhat repetitive everything. If you say it s not like LOTRO and WOW in early levels then you haven t played any of them extensively. I can tell you WAR offers a hell of alot more then either of those games and it gets ALOT better later in levels. I know you ll say the typical prove it or i haven t seen it so how can we beleive it or something like that. I can only say to that is play it and find out or stop making the same damn posts over and over.
Also this whole CC topic is getting stupid, if you played the game you would know theres alot of CC but not to the extent alot of games have. This was stated by Mythic themselves that they would not have CC like DAOC had because they didn t want people to lose control of their character for a long period of time. Why, their answer to that was it s not fun. That leads me to my last point the game is FUN and thats what they intended. Anyways i guess it s easier ignoring you 2 but then people interested in the game would be constantly missinformed and mislead, so i guess i ll keep posting.
LotRO PvE is so good and well execute because that's the focus.
Have you tried their PvP? It's a joke, but their PvE is really awesome.
I'm saving the quest text for live for Warhammer, but considering the history I'm sure it's going to have a great story, just not as interactive and the focus.
Like i already said at 15 im getting rooted ,snared/ knocked back PLENTY ( seems liek about 5 sec or so but i dont time it) so there is by far enough cc already and im only 15
Those type of Cc most people want do not belong anywhere neer a pvp game.
NO there isnt any stunlock/mezz abilitys that i have seen so far, *THANK GOODNESS
you want a list ? make it your self bro
Ok root - snare and knock back.
That's it? what about the other 50 possibilites and counter (!) measures you can find in that "other" game spread over all classes.
Not present.
Not present means lesser possiblities. Lesser possibilites means less.....
Lesser means less not more:
How about starting over. Back to the questions of the OP...
Why does WAR offer less of everything and still wants to sell it as more ?
No 4 letter words-answers please. Stay on top with arguments.
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
Here's one item for you:
Collision Detection. Enemy players cannot move through you. That means you can set up shield walls, choke points, etc.
Try putting a row of tanks in a hallway. Then have a couple engineers or magus set up their turrets/pets behind that, along with some casters and healers. Then laugh and sell tickets as the enemy tries to get by.
Part of my point here is that no single character is going to be able to rule the battlefield. Solid tactics and group strategy will be where it's at in this game. We're not seeing much of that in open beta for the simple reason that everyone is too googly-eyed and scatter brained. Once the game goes live and real guilds form, you're going to start seeing more and more play by skilled teams. And when you put a solid team of tier 2 or higher players together, they will be able to exert a terrific amount of control between them.
CC? That's the LAST thing I want in an MMO after seeing how much it ruined WoW PvP for me (among other things)
I'd rather PvP be about skill and not completely 1 sided fights.
Like i already said at 15 im getting rooted ,snared/ knocked back PLENTY ( seems liek about 5 sec or so but i dont time it) so there is by far enough cc already and im only 15
Those type of Cc most people want do not belong anywhere neer a pvp game.
NO there isnt any stunlock/mezz abilitys that i have seen so far, *THANK GOODNESS
you want a list ? make it your self bro
Ok root - snare and knock back.
That's it? what about the other 50 possibilites and counter (!) measures you can find in that "other" game spread over all classes.
Not present.
Not present means lesser possiblities. Lesser possibilites means less.....
Lesser means less not more:
How about starting over. Back to the questions of the OP...
Why does WAR offer less of everything and still wants to sell it as more ?
No 4 letter words-answers please. Stay on top with arguments.
Lol, you re impossible i answered all you need above. MYTHIC DOESN T WANT A CC CENTRIC GAME. They ve said many times why go find out for yourself why and how many people are responding that it s a good thing. You re little opinion on this matter probably doesn t effect Mythics thoughts on this matter one bit.
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
Here's one item for you:
Collision Detection. Enemy players cannot move through you. That means you can set up shield walls, choke points, etc.
Try putting a row of tanks in a hallway. Then have a couple engineers or magus set up their turrets/pets behind that, along with some casters and healers. Then laugh and sell tickets as the enemy tries to get by.
Part of my point here is that no single character is going to be able to rule the battlefield. Solid tactics and group strategy will be where it's at in this game. We're not seeing much of that in open beta for the simple reason that everyone is too googly-eyed and scatter brained. Once the game goes live and real guilds form, you're going to start seeing more and more play by skilled teams. And when you put a solid team of tier 2 or higher players together, they will be able to exert a terrific amount of control between them.
A well placed and suicidal Witch Elf or Witch Hunter can turn the tide of a battle. You know all those pesky Bright Wizards? A Witch Elf can easily dispatch two or three of them before the group decides that the psychotic Elf needs to go down. With no AoE damage the tanks can easily push the group back.
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|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
150 posts complaing about WAR, why don't you go post on another forum? And you are still talking about the PvP features when you have no clue about WAR I see~ For every fear, charge, blink etc WAR has a knockback, pull character to you, knockback type ability. They have just as many options as for things like this as WOW, you just don't get them in the first 11 ranks.
Sorry but at this point you are nothing but a troll.
Here is a list of CCs in the game...
Root
Snare
Knockdown
Knockback
Pull player to you
take dmg if you move abilities
take dmg if you cast abilities
stuns
The only CC that is lacking compared to original WoW is sheep/sap type abilities or Mind control since a knockback is sort of like fear only done in a much better way(you can't do anything while flying back and it moves you away from caster). Instead of those they added the soft CC's where you can still move/cast but you are going to pay for doing it by taking significant damage.
In addition you have a full range of abilities that remove debuffs, remove buffs, drain AP, interrupt casting, lock skills, delay casting. You have abilities that take dmg meant for others, abilities that reduce dmg against you as long as you don't attack etc. There are just as many abilities in WAR you just haven't bothered to look.
You are comparing a level 70 WoW player to a rank 11 WAR player pretty much.
Like i already said at 15 im getting rooted ,snared/ knocked back PLENTY ( seems liek about 5 sec or so but i dont time it) so there is by far enough cc already and im only 15
Those type of Cc most people want do not belong anywhere neer a pvp game.
NO there isnt any stunlock/mezz abilitys that i have seen so far, *THANK GOODNESS
you want a list ? make it your self bro
Ok root - snare and knock back.
That's it? what about the other 50 possibilites and counter (!) measures you can find in that "other" game spread over all classes.
Not present.
Not present means lesser possiblities. Lesser possibilites means less.....
Lesser means less not more:
How about starting over. Back to the questions of the OP...
Why does WAR offer less of everything and still wants to sell it as more ?
No 4 letter words-answers please. Stay on top with arguments.
If by "everything" you mean "crowd control" then you're off base. Mythic has never claimed that WAR will have more crowd control than other games. They're not trying to sell the game as having more of that; you're simply trying to claim that they are.
If by "everything" you aren't just talking about crowd control, then why are you only focusing on that and ignoring the very detailed responses about other topics of the game?
Sorry, but I smell a troll.
Stealth
Playing a scout in DAOC a full on stealth class I can tell you how much stealth can be abused and will ultimately hurt a class. Long term stealthing abilities are the reason alot of classes were nerfed to oblivion in DAOC. I fully support not having them as a small subset of players becoming invisible in a RvR game to me is a gamebreaker and will eilicit a ton of problems down the road.
PvE
If you want all the bells and whistles of a PvE game and PvE grind without the RvR elements I suggest looking elsewhere. The reason WAR doesn't have massive PvE is because it has more than 4 BGs and arenas.
CC
Long term and large scale CC is the worst idea ever. Players get mad when their toon is immobilised for long periods. Then you have to have counters for them. Why not just make them usable but not overpowered in the first place. This and the fact that collision detection in WAR help alot. If you don't know how to use it, I really can't help you there.
WAR in its essence is a stripped down semi-no-frills RvR game. It's not for everyone. You prolly can't RP as much as some game or PvE as much as others. Some people will like it some people won't. There are bugs like any other game which need to be worked out.
Expecting it to have all these elements you mentioned will in fact make it less of a game than it is now because it will distract from the main focus which is RvR, and that's why minimalisation is good to some extent.
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
I'm not your secretary so I'm not taking orders from you and making you a freaking list. I will say that every melee DD has a snare. Honestly did you even play the game? Witch Hunters start out with a snare at lvl 1. Swordmasters get theirs at like lvl 3 or 4.
The game does have it's faults, but no one in this thread has even touched on them. This smells like a bandwagon jumper that wants to be on the "WAR sucks" cool guy train, but hasn't played the game enough to even comment about how the game plays.
It's one thing to dislike a gamefor whatever reason, but this mob mentality crap has got to go.
The WAR devs are gonna have rename the game Mojave Online.
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
Here's one item for you:
Collision Detection. Enemy players cannot move through you. That means you can set up shield walls, choke points, etc.
Try putting a row of tanks in a hallway. Then have a couple engineers or magus set up their turrets/pets behind that, along with some casters and healers. Then laugh and sell tickets as the enemy tries to get by.
Part of my point here is that no single character is going to be able to rule the battlefield. Solid tactics and group strategy will be where it's at in this game. We're not seeing much of that in open beta for the simple reason that everyone is too googly-eyed and scatter brained. Once the game goes live and real guilds form, you're going to start seeing more and more play by skilled teams. And when you put a solid team of tier 2 or higher players together, they will be able to exert a terrific amount of control between them.
A well placed and suicidal Witch Elf or Witch Hunter can turn the tide of a battle. You know all those pesky Bright Wizards? A Witch Elf can easily dispatch two or three of them before the group decides that the psychotic Elf needs to go down. With no AoE damage the tanks can easily push the group back.
Turning the tide of a battle doesn't equate to ruling the battlefield with crowd control. The debate as a whole here has been about crowd control. Which, ironically wasn't even mentioned in the OP's post.
Like i already said at 15 im getting rooted ,snared/ knocked back PLENTY ( seems liek about 5 sec or so but i dont time it) so there is by far enough cc already and im only 15
Those type of Cc most people want do not belong anywhere neer a pvp game.
NO there isnt any stunlock/mezz abilitys that i have seen so far, *THANK GOODNESS
you want a list ? make it your self bro
Ok root - snare and knock back.
That's it? what about the other 50 possibilites and counter (!) measures you can find in that "other" game spread over all classes.
Not present.
Not present means lesser possiblities. Lesser possibilites means less.....
Lesser means less not more:
How about starting over. Back to the questions of the OP...
Why does WAR offer less of everything and still wants to sell it as more ?
No 4 letter words-answers please. Stay on top with arguments.
Like i said troll, thats what type of cc I have encounted in my 3 DAYS of playing this NEW game . You expect more from a lv 15 with 3 days of gameplay get real dude. We dont know what is all in the game yet and the people who do are not going to tell you , specialy you.
Im sure there will be a more once we level up some hopefully not too much . There are not less possibilitys , only more actualy gameplay , not standing there mezzed while you get killed , they said they dont want people to loose control of their char, for too long . 50 ? who in their right mind would want that much cc , i actualy want to play the game , no race to see who lands a mezz/stunn first .
The final answer to your question is , Yes War has less cheap ass shit liek cc , but it has more good stuff liek actualy pvp gameplay.
If all you want to do is mezz/stunn people and kill them instead of actualy pvping someone who can defent them self go play another game this one isnt and never will be for you.
Oh and happy trolling, you should be leveling up soon aye ? lv 50 flaming troll grats man .
So tell me: what PLENTY of CC are in it and for how long/
I expect a list here:
and no short cuts and 4 or 5 letter words like cheap and shit.
Here's one item for you:
Collision Detection. Enemy players cannot move through you. That means you can set up shield walls, choke points, etc.
Try putting a row of tanks in a hallway. Then have a couple engineers or magus set up their turrets/pets behind that, along with some casters and healers. Then laugh and sell tickets as the enemy tries to get by.
You can jump over the Tanks. What usually happens is you run to the wall. Try to but can't because your to close. Take a couple steps back then jump over. This takes about 5 seconds of fighting (for experienced players) and wailing on the person or persons trying to jump over. We owned the tunnels in Khaines embrace. Until the healer ran out of Juice. This is also used in castle warfare. You just fight near the stairs instead. It will only slow them down not stop them. Usually there is a lot more attackers then there are defenders.