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Well i hear about EVE Online all the time from people like "OMG I LOVE EVE" or "EVE is amazing" but i tried it and well... i dont see what everyone else sees so TELL WHAT IT IS THAT MAKES IT "amazing"
Comments
it takes a while to actually start having fun in the game, i dont play it anymore as it got kinda old with the blob warfare and such.
but a lot of people like the mostly mature playbase, the actual challenge of the game and it just has so much stuff in it that you can run out of things to do.
A lot of the love EVE gets comes from the fact there's few games like it. Most who love it kinda have to ignore the flaws since there's nothing else like it.
Now what people who love EVE love about it: As mentioned, much harder and much less forgiving than other games. An actual player driven economy. A LOT more depth than most current games. Real-time skill training means not having to grind to advance (bit of a money grind but not near as bad as leveling in other games). FFA PvP focused in a non instanced world. It's also alliances vs alliances or recently faction vs faction, though I havn't tried that out. Mostly not twitched based combat. There's actually politics between corps. It doesn't revolve around grinding for gear. I'm sure there's more, but that's a few of the things that I either liked or found interesting about EVE.
A lot of that certainly doesn't appeal to the mainstream audience, but no one will deny EVE fills a niche and since it is one of the few that does, it's pretty damn successful.
Aside from the best PvP in any MMO around to date.
Aside from the best economy and crafting of any MMO currently around to date.
Aside from the most open and largest online player populated universe on one server to date.
Aside from the deepest skill based system to date.
Aside from the best player driven politics to date that doesn't involve bitching over raid loot.
Well you get the point hopefully.
EVE is a game were players matter and a person who is determined and willing can make a name for themselves and literally affect and change the in game world. Players impact the universe in EVE in so many ways it's just not funny and not found in any other MMO to date. It's game with tons of depth and a step learning curve. If you are into instant gratification well EVE won't be the game for you ever. If you like to plan things out and watch your plans slowly unfold and come to fruition then EVE might be for you.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Read this, "The great war" by Jim Rossignol. In my mind, this is why eve is a great game: original link: http://www.rockpapershotgun.com/2008/09/09/the-great-war/#more-2593
At the beginning of 2008 I wrote this feature about an ongoing war within Eve Online for PC Gamer UK - and I want to thank them here for being progressive enough to commission such an unusual virtual chronicle. This conflict had been called “The Great War” of Eve Online, and involved two huge power-blocs: Band Of Brothers and their allies, vesus the RedSwarm Federation and their associated alliances. Things have changed radically since then, with Red Alliance all but disbanding, and Band Of Brothers returning to fight a ferocious campaign against RedSwarm allies. This feature, however, charts a tract of Eve history, between around the middle of 2006 through to early 2008, which remains one of the most startling illustrations of the enormous scale of Eve Online’s PvP ambitions.
There’s a war going on. It’s one of the most bitterly contested conflicts imaginable, fought over many months by an international cast of veteran warriors. An entire galaxy is at stake. You probably even know someone who is caught up in it, fighting for his life and those of his comrades. As many as twenty thousand people have fought in its battles. This war is the Great War of Eve Online; the largest virtual conflict ever waged.
Unlike the twenty minute conflicts that characterise other multiplayer games, this is a deathmatch that has taken place between fleets of hundreds in a continuous process that has lasted years. It is the greatest imaginary conflict yet conducted, and in what follows I’ll be tracing its glories and mapping its horrors. The Great War is the war between the mighty Band Of Brothers and the grand coalition of Red Alliance and GoonSwarm, aka The RedSwarm Federation.
Something Russian
Our tale began three years ago, when the Something Awful forumites began to appear in Eve space under the moniker of “GoonSwarm”. The Goons were rapidly drawn into a major war with the old and then superior Band Of Brothers (henceforth BoB), a conflict which set the mood for much of the animosity that was to follow. The Goons suffered heavily in this initial encounter, and both sides were set to be at odds for the years that followed. When BoB moved on to find other targets, the Something Awful armies regrouped and looked around for a suitable ally for their future exploits. It’s the consequences of this conflict that we are still seeing play out in the battles of Eve to this day. That, and the masterful play by a group of talented Russian players.
In the early part of 2006 BoB had been engaged in a long territorial war against the largest military-industrial bloc in the game, Ascendant Frontier. The thousands of players who made up that bloc were no match for two thousand hardened BoB pilots, and the bulky empire rapidly began to crumble once BoB’s pilots begun their assault. It’s not hard to see why BoB would want to attack the biggest alliance in the game: the riches were there for the taking, and the alliance leader, one Cyvvok, piloted the first (and then only) Titan class ship in the game. It was a giant behemoth that has been valued in real world cash at around £4000. BoB seized the first Titan kill in controversial circumstances, and sealed the fate of Ascendent Frontier.
With the highest-profile kill of all time under their belts, BoB were riding high. With Ascendant Frontier defeated BoB were able to begin setting themselves up as Roman-styled imperialists. With a nod to the classic tactics of history, vassal alliances were installed in the conquered territories. Right across the map smaller alliances sided with BoB, or paid rent to be able to exploit the resources of the BoB station systems. By this time the military masterminds had dominion over eight regions, which was the largest single empire since the opening months of the game. The money poured in and BoB cemented a reputation for being the most effective fighting force in the Eve universe.
While the vassals made money and the industrial corps produced capital ships, the drilled, trained BoB military began to look for another target. This slight delay in identifying and attacking this other target was possibly where BoB’s momentum stalled. Their defeat of Ascendant Frontier had been gloriously profitable, but while they consolidated their conquests RedSwarm was rapidly growing in power and support. BoB, failing to capitalise on the alliance that was already arrayed against the RedSwarm fleets, would end up facing their old enemies on their own.
At this early stage of the war, in the summer of 2006, much of the rest of the game had aligned against the Russians, and Red Alliance had been pushed back to a single station. In August an alliance consisting of perhaps ten thousand pilots fielded a 500-man fleet to take the system. I was part of that fleet, and seeing several hundred people in the same teamspeak channel, as well dozens of capital ships heading out from a single station gave me some perspective on what the Reds have achieved by beating them back. After a weekend of constant fighting at “the Siege of C-J6,” the allies withdrew. The game mechanics, they argued, made their losses too great to continue. Lag and disconnects took too much of a toll on the immense gangs for the battle to come out in their favour.
From that point on the Russians would gain unstoppable military inertia. The coalition designed to drive Red Alliance the game had failed, and the hard-working Russians made sure to capitalise on that fact. After some extensive talks, initiated by Russian commanders, they were joined by their GoonSwarm partners. Both alliances would expand rapidly, while also signing up formidable allies such as the feared southern alliance, Against All Authorities. The alliances - most notably Veritas Immortalis and Lokta Volterra - that had previously been aligned against RedSwarm would begin to fall. By Christmas 2006 RedSwarm had found their stride and valuable station systems were being captured weekly. Station by station the allies faltered and then fell. Perhaps if BoB had intervened at this point and joined the fight then RedSwarm might have been beaten back. But it was not to be. Once great alliances such as were stripped of their territories and forced to retreat.
Eventually the RedSwarm began to encroach on the territories BoB had taken from Ascendant Frontier and BoB high command decided it was time to fully engage. The masters of Eve launched a massive assault on the RedSwarm systems and the war, that is still ongoing [as of early 2008], was underway.
Empire Building
The conflict that was to follow pulled in a dozen other alliances, and would see a vast coalition arrayed against the previously unbeatable BoB empire. Where once it had been Red Alliance that faced a ten-thousand man force, soon it would be Band Of Brothers. The alliance, supremely assured in its talents, had come to be seen as arrogant and worth fighting simply because they were in a position of power. At the height of the war more than half of Eve’s PvP players were allied in the war against Band Of Brothers. Not that the great PvPers were cowed, for a while it looked as if the war could go either way. The northern alliances, led by the powerful “D2” were to open up a war against BoB on a second flank during spring 2007 – a tactic that ultimately proved costly for them, as BoB killed their titan and knocked them back. It wasn’t until the most recent months of the Great War that the northern powers returned and began to take territory from the exhausted Band Of Brothers. RedSwarm pressed on, and stations began to fall. The BoB blue was disappearing from the map.
Tristan Day, one of BoB’s most experienced commanders, observed that there had been something of a political goldrush in all the major players aligning against his alliance. “The most interesting thing has been watching groups of people taking the “the enemy of my enemy is my friend” mantra a bit too far,” he said. “There are people aligned against us that are [allied] to each other that really do not like each other at all. It’s quite amusing.” This is perhaps understandable in the light of the third front of the war: Eve’s forums. The propaganda, arguments, trolling, and general lunacy has seen gamers put about as much effort into BoB-war threads on the forum as they have into the game itself. Eve’s players have become obsessed with the machinations of their PvP elite, and each announcement or battle-cry is seized up by enemies and allies alike.
So let’s take a moment to illustrate why gamers become so enthralled by all this. To best understand the scale of this sweeping war, take a look at the maps across the pages of this feature [Don't have these to put online, sorry! Best I can do is recommend a player-made set of maps here]. The annotations detail who did what, and when, and provide an idea of the flow and ebb of the war over the past year. On the final map, for example, you can see that Band Of Brothers now face a position that as astonishingly like the one faced by Red Alliance eighteen months ago.
It’s been fascinating to watch not only Eve’s history repeating itself, but events in the war shadowing the kinds of events we’ve seen from war in the real world. As I mentioned previously, BoB we quick to install vassals or “renters” in their unused regions. They might have held sovereignty but their attention, and their fleets, were elsewhere. It’s a classic empire-build strategy, that has been in use for centuries. RedSwarm have employed similar tactics, albeit in creating space for allied forces. Help out the Federation and you’ll be rewarded in territory, as well as military support.
Most recently, however, there has been another outbreak of parallel histories: the internal civil war, and alliance with outside powers. This has happened dozens of times during wars across history (from the wars of the Greek States to the French Revolution) where once-allied powers have suddenly turned on their fellows under the shadow of a much larger conflict. Just after Christmas 2007 BoB lost their strongest ally, when the huge consortium of pilots for hire known as Mercenary Coalition declared BoB’s second home region of Period Basis (the other being Delve) to be their own. Tortuga, as the rebel empire was to call itself, tore a hole in what was left of BoB’s central powerbase. The end, it seemed, was at hand. As I write this BoB are being forced back into a single region, having lost most of their territory to the swarm Northern and Goon forces. The fighting, as intense as ever, could see BoB lose it all.
What Endgame?
What is perhaps been most fascinating about the continuing war is the stream war stories – the tales of commitment and tenacity from both sides, over the months. Whoever you talk to, they’ll have a story of how their fleet mounted a 48-hour continuous defence of a single system, or how they set alarm clocks at 4am so they could be up to finish of an enemy installation when the time came about, or how they tricked the enemy into losing some priceless piece of hardware.
Lessons were learned, week after week. BoB commander Tristan Day told me that much of what his alliance learned was focused on how to manage large groups of people and keep morale high, rather than simply mastering the game itself: “Primarily that you to keep participation up, which is critical for space holding and conquest. You need to keep Eve fun. It doesn’t have to be fun in Eve itself, but when you’re all on teamspeak you must make sure people are enjoying themselves.”
It can be tough to feel like you’re having fun when you spend hours waiting for something to happen, or when your assets get blown up because your fleet just had to go to bed.
Day, like many other commanders in the game, is well aware that his team has to strike balance between military efficiency and simply having a good time. “Whilst we run a very militaristic chain of command in BoB we make sure that we remember that Eve is, after all, “just” a game. The best game I’ve ever had the honor of playing, but a game nonetheless. If anything you must learn not to get attached to your virtual assets, you can’t take them out of EvE, after all.”
Nevertheless people do take the game very seriously, and those arguments held on the Eve forums are penned with attitudes ranging from mere playfulness to terrifying, hysterical bitterness. The “BoB thread” became legend on the Eve forums, because they would almost always attract absurd egos, unlikely insults, and frenzied propaganda from both parties. The exchange of words left many people feeling unhappy. The nature of insulting “smack-talk” by players both in and out of the game has left a mark on the game, and on the recollections of the players. But there have been deeper problems too, such as allegations of corruption on the part of CCP itself, the developers of the game. It was these meta-game conflicts, all of which arose from the war, that led the CCP to set up a player Ombudsman and oversight committee – unprecedented in gaming – to make sure that developers could not abuse their power in the future.
In asking Day how he now feels about the war today, there was sense of residual displeasure at the actions of the Goons, and the CCP developer who scandalised his own alliance: “There are two parts to my answer, one which involves the initial war against Goons alone. It’s fuelled by their incredibly distasteful laughing at the real life death of a fellow Eve gamer. Something that I still find quite distasteful, especially as the man’s father plays Eve. The second part, and indeed the main driving force outside of our own in-game belligerence and aggression over the last four years, was the “t20 Dev BPO” scandal.” This, just to explain, was the allegations by Goon that BoB had been helped out by developers, allegations that turned out to be true, at least in part. Day continues: “I think I can safely say that all of us are pretty disgusted that t20, who was and remains a good friend, would do such a thing and, even more so, that a professional company like CCP would even allow him to publicise it. RedSwarm Federation used this as a big factor to draw in probably 80% of the military 0.0 residents against us to push us back to Delve.”
Strategic Mistakes
While BoB’s own previous chest-beating probably had something to do with the Goons being able to rally support against the previous heavyweight champions, it’s fair to say that the scandal did nothing to help BoB’s reputation as tough, meta-gaming alliance that would stop at nothing to achieve their victories. The Goon commander Isaiah Houston is fairly forthright in his opinions about this: “BoB’s sense of arrogance and superiority ended up killing their more worthwhile and useful allies,” says Houston. “At the same time we were able to unite with Northern friends and work for a common goal.”
Houston is well pleased with the way his once-wild horde of Something Awful forumites has handled itself in the war: “There have been some minor strategic mistakes along the way, but nothing absolutely critical. I really feel as though we’ve done an exemplary job throughout this war. You have to understand, at the beginning things were very much not in our favor; BoB was the oldest, richest, and had the most experience at this sort of thing.” Now, of course, Goon hold a vast tract of space and are arriving at the gates of BoB’s home systems.
Nevertheless, despite their current dire straits after a year of war, Day is philosophical about BoB’s position: “At the end of the day the end result is the same: we’re getting a lot of combat without having to do any travel. As much as it annoys me that CCP allowed all of our achievements prior to that date to be rubbished by one persons actions, we’re having more fun now than at any time ever before… so we’re not complaining.” [In fact soon after the piece was written BoB killed a Red Alliance titan and threw their enemies back, restaking their claim on the regions of Delve and Querious and ushering in several months of relative stability.]
So, taking the long view that we started with: was the war simply about Goon getting revenge for those initial, lost conflicts in the early days of Eve? Perhaps, but Houston says the Goon motivation was more about carrying out their general mandate as the gaming world’s most excellent griefers, than simply revenge: “It was about griefing the oldest and most established players in the game, making them eat their own words just happened to be the best way of doing that. We’ve had some scores to settle along the way, it’s true, but really the impetus has just been us staying true to our roots as Goons.”
And would our BoB commander do it all again, given the chance? “In a heartbeat,” says Day. “Only better.”
[Band Of Brothers are currently conducting a new campaign "MAX" which is doing serious damage to the northern powerbloc that had previously aligned itself to RedSwarm. The Goons and their allies have not yet made a significant response.]
Apply for a corporation, see whats happens with that.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Takes a active brain to have fun in EVE... cause no one will tell you what do to ,just like in RL *gasp*.
If you spend all day mining rocks and spend that time in front of the computer then you will get bored to death,if all you do is lvl 1 missions you will get bored to death.EVE is only limited by your imagination and some gameplay related stuff like not being able to walk on stations (yet).
Great post seansean.
I tried EVE's free trial, but at the time I had three other subs to other games running, and there was just too much information for me to take in. I did have the feeling that if I could get through the training, then an amazing game lay ahead, but it was such a drudge trying to learn everything. Not that I wish it to be dumbed down, as I think that its complexity is what makes Eve special.
After reading your post about the great war, it has made me want to give Eve another chance, and this time I will plough through the training and learn the game. However with my two MMO's having new expansion packs about to be released, I don't know how I will find the time.
Someday I will return to Eve though, and I think I will love it.
Well i hear about EVE Online all the time from people like "OMG I LOVE EVE" or "EVE is amazing" but i tried it and well... i dont see what everyone else sees so TELL WHAT IT IS THAT MAKES IT "amazing"
Short answer: the freedom to do what you want. The fact that the game actually feels dangerous because there are real consequences to dying.
The meat of the game is PvP (both combat and the resulting politics). The PvE game is mostly preparation for the PvP stuff. If you dont like PvP, you wont like this game. If you like PvP, you will probably love this game.
From my experience, the bulk of the players in the game are like me; They dont PvP, but may get into it "eventually" and still like the danger that a PvP environment provides. I've played lots of MMos and have never come across any as good as EVE.
Quite honestly, after playing for the past year or so the EVE universe has become almost "real" to me. Its perpetual, things change when I'm not logged on. I've fought in the BOB war and helped take down POS's and stations they've owned, and flow in some amazing fleet actiion.
I got killed by a Titan...and was proud of it. Not everyone can say they've even seen one, much less been the victim of a Doomsday weapon. I've also learned tactics to avoid said weapon, so I was only killed once in 3 tries.
EVE's such an amazing place. My focus is no longer in 0.0 and the great war, now I'm in Empire learning some new trades, such as wardec fighting and refining my skills in areas such as EWAR and scanning.
But one day I know I'll go back out again to 0.0, and that's the beauty of the game. So much to do, so many areas to try, and you can always go back and give it another go.
My first go at 0.0 was when I had about 4M SP's, the next time I was around 15M or so, next time I'll probably be near 25M SP's, and have a wide variety of roles I can fill.
Right now I am able to jam a ship into helplessness, fly at speeds so fast I can't be hit, shoot guns for incredible distances that few can match, and am training to fly Dreadnaughts, one of the Capital ships in the game.
Shoot, one day I might even take a stab at mining.....
Naw, won't happen.
EVE's not for everyone, but for those of us who enjoy the game, its hard to find anything else worth playing, they're just not the same.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You can be very powerful and never kill anything yourself.
And that, unfortunately, is why I will not play Eve again. It's not a level playing field at all. If you can do all those things because you, as a player, demonstrated the skill to do them in game, thereby upping your character's skills, that's fine. Because that means, if I put in the effort and have the skills, *I* can do it too. If I fail, it's my own fault.
But you didn't put in effort and skills, because you weren't allowed to by CCP. You just paid for your character's skills to increase steadily over time. Not hating you, hating the game, just to be clear. And everyone thinking of trying the game needs to hear these words.
Eve's "pay for training" model means that you will pay, and pay, and pay, and never ever be able to PLAY at the level of someone who got into game before you. It's a beautiful sucker play- "Hey, free training with your subscription!". You feel like you're getting something for free that you have to work for in other games.
Until you find out that their training system is omgwthicbi ridiculous. It is the most mindbogglyingly overcomplicated anal-retentive training system ever created by the minds of people. My proof? Just look at the Eve training programs created by other people to penetrate the Borg-like bureaucracy of the system, so that you could create a coherent training schedule to reach your goal in-game. Because you sure as H E double-hockey-sticks weren't going to figure it out on your own.
So what you say? It's "free" right, so who cares if you waste some time? Try out one of those training programs and see just how long you will have to pay (and wait!) for your free training before you can play anywhere NEAR the level required for combat. It's like SIX MONTHS from the time you get into game. Run the test. Your ship will need to be a T2 ship, and you will need to be skilled at T2 weapons for that ship, not to mention the basic navigation, engine, and energy skills, PLUS anything special you want to do like jamming. Oh and you'll need like 20-30 million to buy the ship and weaps. You start the game running missions for a couple thousand creds each lol.
By which time, of course, everyone else is also six months ahead on their training. Whether they even bothered to play or not, because as long as you pay and click on new skills to train, your character learns.
(*please, no "big lie" bullcrap from people about being able to "have fun being a tackler in a T1 frigate right from the start". That's a ticket to being assigned to hang around absolutely uselessly by a gate while you wait for someone to jump in, which in no way qualifies as "fun", and will cripple your char's ability to advance right from the start. If you are not in a T2 ship, you are a floating bag of loot waiting to go pop.)
My personal theory is that this is how CCP justified their financial model to their investors - "See Mr. Moneybags? Right here on the spreadsheet is how long it will take ANY character to be able to fly a cruiser. We know this because of our marvelously unique training system will not allow them to reach it any faster, no matter how skillful a player they are or how hard they try. And we estimate 80% of people will keep paying us until they can fly a cruiser, so that's where our financial planning figures come from. So we can pay you back your 10 million dollars because we will hold back every player long enough to make them pay for it. Can we have the check now?".
So sorry to say, but you need to know this about Eve. Underneath everything else everyone has said is this one simple fact- no matter how good a player you are or how hard you try, you will always be less of a player than some retarded jerk filling the channels with hate-filled obscenities, who just happens to have been paying CCP longer than you.
Good luck whatever you decide!
And that, unfortunately, is why I will not play Eve again. It's not a level playing field at all. If you can do all those things because you, as a player, demonstrated the skill to do them in game, thereby upping your character's skills, that's fine. Because that means, if I put in the effort and have the skills, *I* can do it too. If I fail, it's my own fault.
But you didn't put in effort and skills, because you weren't allowed to by CCP. You just paid for your character's skills to increase steadily over time. Not hating you, hating the game, just to be clear. And everyone thinking of trying the game needs to hear these words.
Eve's "pay for training" model means that you will pay, and pay, and pay, and never ever be able to PLAY at the level of someone who got into game before you. It's a beautiful sucker play- "Hey, free training with your subscription!". You feel like you're getting something for free that you have to work for in other games.
Until you find out that their training system is omgwthicbi ridiculous. It is the most mindbogglyingly overcomplicated anal-retentive training system ever created by the minds of people. My proof? Just look at the Eve training programs created by other people to penetrate the Borg-like bureaucracy of the system, so that you could create a coherent training schedule to reach your goal in-game. Because you sure as H E double-hockey-sticks weren't going to figure it out on your own.
So what you say? It's "free" right, so who cares if you waste some time? Try out one of those training programs and see just how long you will have to pay (and wait!) for your free training before you can play anywhere NEAR the level required for combat. It's like SIX MONTHS from the time you get into game. Run the test. Your ship will need to be a T2 ship, and you will need to be skilled at T2 weapons for that ship, not to mention the basic navigation, engine, and energy skills, PLUS anything special you want to do like jamming. Oh and you'll need like 20-30 million to buy the ship and weaps. You start the game running missions for a couple thousand creds each lol.
By which time, of course, everyone else is also six months ahead on their training. Whether they even bothered to play or not, because as long as you pay and click on new skills to train, your character learns.
(*please, no "big lie" bullcrap from people about being able to "have fun being a tackler in a T1 frigate right from the start". That's a ticket to being assigned to hang around absolutely uselessly by a gate while you wait for someone to jump in, which in no way qualifies as "fun", and will cripple your char's ability to advance right from the start. If you are not in a T2 ship, you are a floating bag of loot waiting to go pop.)
My personal theory is that this is how CCP justified their financial model to their investors - "See Mr. Moneybags? Right here on the spreadsheet is how long it will take ANY character to be able to fly a cruiser. We know this because of our marvelously unique training system will not allow them to reach it any faster, no matter how skillful a player they are or how hard they try. And we estimate 80% of people will keep paying us until they can fly a cruiser, so that's where our financial planning figures come from. So we can pay you back your 10 million dollars because we will hold back every player long enough to make them pay for it. Can we have the check now?".
So sorry to say, but you need to know this about Eve. Underneath everything else everyone has said is this one simple fact- no matter how good a player you are or how hard you try, you will always be less of a player than some retarded jerk filling the channels with hate-filled obscenities, who just happens to have been paying CCP longer than you.
Good luck whatever you decide!
Wow, what a pile of crap you just spewed. This lame arguement has been proven wrong so many times its amazing people still think and spread this thought about Eve.
To be honest, the skill system is one of the (many) things in Eve people either love or hate. You get skill points at a rate determined by your attributes and no amount of grinding will ever make it go faster. As has been said many times, there is no powerleveling in Eve.
Personally I like it though - unlike some other games I've played, I don't have to play 25 hours a day 8 days a week to keep up with the Jones, and the skill system is at the core of Eve's character versatility. Sure it takes time to train up any given speciality but once you have one it doesn't really matter how long it takes to get subsequent specialities since you can just keep doing what you were doing until you feel comfortable trying what you're training toward.
Also it's been my own experience that very few people ever have more than 7-8M SPs in play at any given time. The playing field is a lot more even than it first appears - after you get over the initial 'hump' (which takes a few months, I'll admit) the skill gap by and large goes away.
Eve is a game of doing what you want to and not what the game says you should. The skill system lets you go have fun doing something interesting instead of worrying about the fasted way to level.
Those who think it sucks only look at total skillpoints instead of relevent skillpoints, this proves they do not fully understand how the system works and why it is awesome. I guess they would rather chase the never ending loot grind of other mmos.
And that, unfortunately, is why I will not play Eve again. It's not a level playing field at all. If you can do all those things because you, as a player, demonstrated the skill to do them in game, thereby upping your character's skills, that's fine. Because that means, if I put in the effort and have the skills, *I* can do it too. If I fail, it's my own fault.
But you didn't put in effort and skills, because you weren't allowed to by CCP. You just paid for your character's skills to increase steadily over time. Not hating you, hating the game, just to be clear. And everyone thinking of trying the game needs to hear these words. versus grinding to max level in wow, then grinding for months to get a few tiers of epics, to only realize that the players who have been there longer than you, are already grinding out the latest 5 tiers of purples, and are half a dozen tiers above you and you will NEVER whoop them, ever.
Eve's "pay for training" model means that you will pay, and pay, and pay, and never ever be able to PLAY at the level of someone who got into game before you. It's a beautiful sucker play- "Hey, free training with your subscription!". You feel like you're getting something for free that you have to work for in other games. i'm sure it makes all the basement dwellers and children with 18 hours of day to play, very sad. but hey, you can grind nonstop for years in games like wow to try and keep up with the latest tier of epic gear. versus, once you've trained to racial battleship lvl 5, you're set for pretty much any new battleship that is produced. you MAY have to spend a whopping 10 days to train a new secondary skill for that new battleship; but, it's only a week or two, versus a couple of weeks to get your next single purple piece in wow... it's all in how you look at it.
Until you find out that their training system is omgwthicbi ridiculous. It is the most mindbogglyingly overcomplicated anal-retentive training system ever created by the minds of people. My proof? Just look at the Eve training programs created by other people to penetrate the Borg-like bureaucracy of the system, so that you could create a coherent training schedule to reach your goal in-game. Because you sure as H E double-hockey-sticks weren't going to figure it out on your own. like lots of people have said before -- eve isn't for stupid people. it honesttogod IS NOT. it can be for (intelligent) lazy people, but not (stupid) lazy people. but... what you've typed here is nonsensical. honestly, the above in white, is a fanciful creation. if you honestly believe that is the reason for the 'training programs'; then, just walk away, you don't have the "something" to deal. that could be patience, comprehension skills, intelligence, SOMETHING. and this is not coming from an elitist viewpoint. your above, like a lot of this post, just makes little, if any, sense at all.
So what you say? It's "free" right, so who cares if you waste some time? Try out one of those training programs and see just how long you will have to pay (and wait!) for your free training before you can play anywhere NEAR the level required for combat. It's like SIX MONTHS from the time you get into game. Run the test. Your ship will need to be a T2 ship, and you will need to be skilled at T2 weapons for that ship, not to mention the basic navigation, engine, and energy skills, PLUS anything special you want to do like jamming. Oh and you'll need like 20-30 million to buy the ship and weaps. You start the game running missions for a couple thousand creds each lol. well, i made a new toon a couple of weeks ago, and the level 1 combat missions were giving me around 80,000-100,000 per mission. and once you get around to needing 20-30m to purchase a ship and mods, you'll be making that money. if not in combat missions, then in trading. if not in trading, then in production. if not in production, then in R&D. if not in R&D, then in ratting. if not in ratting, then in POS production. if not in POS production, then in roaming band pvp. if not in roaming band pvp, then you're just not cut out for a game that doesn't lead you around by the nose and ask your permission to attack you.
By which time, of course, everyone else is also six months ahead on their training. Whether they even bothered to play or not, because as long as you pay and click on new skills to train, your character learns.
(*please, no "big lie" bullcrap from people about being able to "have fun being a tackler in a T1 frigate right from the start". That's a ticket to being assigned to hang around absolutely uselessly by a gate while you wait for someone to jump in, which in no way qualifies as "fun", and will cripple your char's ability to advance right from the start. If you are not in a T2 ship, you are a floating bag of loot waiting to go pop.) i don't know what to say here. sounds like someone decided to solo a game that, normally, is not solo friendly. at least not if you're into pvp, it's not pvp-solo-friendly.
My personal theory is that this is how CCP justified their financial model to their investors - "See Mr. Moneybags? Right here on the spreadsheet is how long it will take ANY character to be able to fly a cruiser. We know this because of our marvelously unique training system will not allow them to reach it any faster, no matter how skillful a player they are or how hard they try. is that why they upped starting skill points from like 80k to 800k and you can actually train cruisers the first day of play now?
And we estimate 80% of people will keep paying us until they can fly a cruiser, so that's where our financial planning figures come from. So we can pay you back your 10 million dollars because we will hold back every player long enough to make them pay for it. Can we have the check now?".
So sorry to say, but you need to know this about Eve. Underneath everything else everyone has said is this one simple fact- no matter how good a player you are or how hard you try, you will always be less of a player than some retarded jerk filling the channels with hate-filled obscenities, who just happens to have been paying CCP longer than you.
Good luck whatever you decide!
based upon your comments, you must hate every pay-to-play mmo out there.
i mean, it doesn't matter that you play 24/7 and get a toon to max level in wow... that toon can NOT beat an epic'ed out toon in pvp, much less 2 or 3 of them in a bg. it just won't happen. you will have to grind and grind and grind for months in order to get better and better purples. and by the time you get that second and third set of purple, there will be another one or two or five tiers of purples available and you STILL won't be able to catch up to the guys that have been grinding for 5 years longer than you.
not only THAT, but you will ONLY and ALWAYS JUST be a warrior, or a mage, or a priest, or a rogue, etc. if you want to do something else, then you HAVE to start a new toon from scratch and start that gear grind all over again from scratch. sure, you can give gold from your higher levels to your lower levels; BUT, gold can't purchase BOP items.
whereas, in eve, there's no BOP; and there's no such thing as a useless skill.
please believe me, i am NOT trying to talk you into playing eve, by all means, PLEASE gbtw and enjoy playing catch up for years. i'll be one of the folks paying for multiple accounts via isk (earned ingame from my normal playing) on my characters who have, literally, paid billions of isk just for skill books.
there is a guy in my corp, who has been playing for almost 4 months. but he's read up tons on eve, tons.
for the past month+, he's been earning around 500 million isk a week from a combination of mining and trading and running lvl 5 missions with some of the corp.
come to find out, there's actually some npc corps, you can run lvl 4 missions and in 3-5 missions earn 8-15m/mission from rat bounties and another 40m or so from LP store purchase/reselling. that's actually without doing any looting or salvaging and just running thru the missions blowing things up.
yes, it'd take a while to get to that point. but... how long would it take you, if you started from scratch today, to get to sunwell in wow? and by the time you got THERE... how many more tiers higher would have been released? whereas, level 4 missions have pretty much been a staple in eve for a long time now.
that's not even touching on the bazillions of isk to be made in 10/10 plexes.
the draw to eve, once someone has done their research, is that grown men (and like 5 women), can actually play the game, AND have a full time job, AND have time for family and friends, to have other hobbies, etc. in other words, you can play eve and lead a normal life, AND be competitive at the higher levels.
when's the last time you saw wow-guild-mates arguing over loot in a raid? or bored from constant grinding and not feeling like they're making any progress?
eve certainly has it's drawbacks; but when you consider they've recently upgraded their video and (hopefully) will have human avatars out this winter... eve's come a long way and has a long way to go it seems. the good news is that the more skills which ARE part of this game, means the more routes of specialization available to characters. the more routes of specialization means the more ways that a character can distinguish itself from the hordes.
bleh, whatever. at least present your opinions as opinions, especially when they're WAY off-base and WRONG.
but hey, feel free to whine and complain and make up more opinions to present as facts and forget to compare anything in eve to any other game -- time-wise and competitive-wise. ignoring facts in other games really does lend credence to your not having a clear view of what eve is/isn't. please, don't gbtw, just siw.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
And there you have it folks. Nobody who likes Eve can possibly have an objective opinion- anything negative is "you suck, go play WoW". You chumps think I didn't pay long enough to learn what was up? Wrong-o, I gave it way longer than I should have, playing empire to 0.0 with a good corp.
My points stand- you will never be the equal of anyone who joined the game prior to you, even if they are the worst players in the world, and you will pay for 6 months to find that out the hard way.
That's why Eve attracts every lowlife looking for easy ways to prove how much they can pwn - the game developers SELL them the way to dominate anyone who gets into game later than they do. It's called "the training system".
Here's a question for all of you who claim that Eve offers "freedom".
You see some scumbag just fouling the channels with vile crap. You see them camping .4 gates with the range exploit to kill noobs just sticking their nose in to see what mildly-lowsec space looks like. You see them laughing in chat at how great they are, and warp-jamming victims in their pods so they can laugh at them for awhile before finally killing them.
What do you, a player with the freedom of Eve, do about this if you are the most skillful player that has ever logged in, but don't have enough character skills to fly a competitive ship?
NOTHING about it, because SKILL IS NOT A PART OF EVE COMBAT. Only the character skills you paid for over time (which determine what ship you can have) matter to the outcome.
Oh, and as regards new mission pay - your first missions are for a few thousand each. Your next Level 1 missions get going into the 100k range, but oops! You have to pay 5, 10, 50, or 100k for each new skill book to train all those skills - and there are a sh8load to learn. And ships start to cost real money too- 3-4m for the cheapest cruiser.
So if you don't know Eve, let this be a lesson. It took me 6 months to learn mine.
Best of luck to the OP, and let the flames burn- I'm not watching this thread anymore.
Daveains,
Your posts aren't just bitterly misguided, they are just plain wrong!
As I have pointed out elsewhere, I belong to hisec pirate corp that hires new players on a regular basis. We have several players who have characters created since September first that were having a blast last weekend both in solo and small gang PvP. Sure, some ships were lost, but some ships were killed as well. No one was forced into the role of tackler and everyone had a great time.
People who have a mind to can find their fun in EVE, and not from 6 months to a year after character creation, but within a few days! Or, to put it in WoW terms, about the time you move from Sentinal Hill to Red Ridge to grind out you level 15-25 quests. How much fun is it to PvP against lvl 70's in Lakeshire?
You do sound like a silly, bitter little troll.
Come on people, let's be fair here.
The game actually GETs smooth if you have skilled out one role and basic skills. Before that its ridiculously hard to fit a ship to actually compete against a well skilled equal or Tech 2 ship. And let's keep it frank here, it DOES take around 3 to 4 months to actually get a decent amount of skills to prove valuable to a corp, gang or fleet in serious combat.
And keep up the truth, EvE offers freedom for the price of patience, very - much - patience. It offers nothing creative at - all for a new player and keeps perspectives concerning non-combat, non-economy play very, very narrowed down.
It's still a fun game, but saying "sure, you can compete right from the start, hop in and have fun" ist just not true. You can not. All you can do is look for a huge corp with 0.0 access and hope that they provide some decent gang action and corp involvement. Starting out on your own, not knowing the ropes and building up a competetive character is _incredibly_ mind-numbing.
I don't say it's not a fun game, I just think you should not put everyone down who is irritated by the fact that you need 12 missile skills and 5 weeks training time to actually press the "fire the friggin cruise missile, bit**" button...
Meridion
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Some can cut it, some can not. That's fine.
But, if you can't cut it you proberly shouldn't be yapping so much up about it.
Btw. I never dabble in any pewpew against other players and have been running a solo show for 5 years or so. Still there is tons of content like research, production, trading and exploration for players like me to progress on. I have yet to see another MMO that can provide these things for me.
EDIT: oh ya, I have just about zero experience with pewpew fights against other players even though I mostly operate in low security space. I am just VERY good at taking precautions, frankly it makes me feel smarter than the rest. And if somebody starts shooting at me I would proberly be toast as I have less skillpoints in combat orientated skills than a fresh rookie character these days.
Closing in on 60 million skill points here.
You know what that big scary number does for me? Allows me to do a variety of things decently.
Do you know what the difference is between me and a 3 month old newb in say...Electronic Warfare? 5% typically.
Yeah, 5%. If you train the basic Electronic warfare skill to 4 the difference between 4 and 5 typically is in the 5% region as far as effectiveness.
The benefits of having a crapton of skillpoints is variety. Newer players still can and do regularly kick my butt because they specialize.
Let's say I'm flying a big bad T2 fitted abaddon (maybe even with some faction gear). 2-4 New players come along in a well thought out gang each specialized in their role. 1 specialized in EW jams me. 1 specialized in tackling pins me down, 2 DPS'ers start pounding on my big shiney Abaddon. You know what, I'm screwed. I just got my battleship popped by a bunch of newbs in cruisers and below.
EVE is a game of patience, planning and cooperation. There are no solopwnmobiles, there are very few opportunities for 1 on 1's and a new player can be deadly when they fight smart.
Your assertions that a new player cannot have fun from the start are contradicted by the experience of many new players.
You can safely assert that it was true for you. You can even say that it is true for some. But saying "you can not" is absolutely FALSE!