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If this game gets released all who buy it and dont like it will undoubtly be scammed again.
That is if the game gets released, i hop eit does then we can just go on about this one like AoC.
For a game to be in the making for over 6 years cant in no way be worth playing at all.
But if im wrong it holds over 500k subs then i will definately post on this site as i was a
complete moron for saying it. But i feel safe in saying this for some reason but soon all
will be revealed muhahahahahahaha.
Smarter than the average bear? That is assuming bears are smart.
Comments
Aww, shame really...
There, you said it. Until then everything else is just random blaber...
Yes because AoC didn't take 6 years to develop and we all saw how well that turned out. Same for warhammer, they dropped features and content to release on time, instead of taking the time to implement the game they originally planned and promised.
We have no way of knowing if this game will be worth it. Many think it will. But if you're going off of development time alone, I think I'd be more inclined to trust a game that took 6 years to develop than one that only took 3.
they said you will beable to try the game before you buy so you fail big time gtfo
If this game gets 500k subs then the 6 years definately worth it, This seems like a pipe dream.
To be in development for this long you would think it will out do WoW. Something tells me different.
Like i said if it does succeed i will post i was a moron lol. This i feel wont happen.
Smarter than the average bear? That is assuming bears are smart.
Dude, I'm not a follower of Darkfall, but the things you're saying here are just coming off more in the ramblings category than it is the helpful post category.
First of all, where are you getting this 500K number from? Second, Just because it's been in development longer than WoW was really has no impact on the game itself. I think you've forgotten to consider the fact that Blizzard was a fully operational and fully funded MAJOR game studio when they started work on WoW. The sheer number of people who worked on that game (and still do) meant that they could release in a shorter timeframe. Aventurine, as an independent developer, I would wager doesn't even have 1/3 of the staff that Blizzard did.
I'm not saying that Darkfall will be good at launch, I'm not saying it's going to suck, what I AM saying is that the criteria and examples you're using here don't make any sense at all.
*Edit: some typos corrected for the picky amongst us.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comparing WoW and Darkfall I can see.
But when youc ompare Blizzard to Aventurine you're basically comparing an Orange to a Zuccini... the matchup just isn't there. It's the same problem with comparing Aventurine to FunCom or Mythic... you're comparing large companies with proven track records to a relatively new player.
Google to Cuil... that's a good example. One's a mega-corp (who's name is now a verb) who redefined the Web, the other (while possibly better) is smaller and relatively new.
Compare the game, not the company... if you try the latter you're likely to get slaughtered by referencable statistics and facts available all over the net.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Dude, I'm not a follower of Darkfall, but the things you're saying here are just coming off more in the ramblings category thanit the helpful post category.
First of all, where are you getting this 500K number from? Second, Just because it's been in development long er than WoW was really has no berring on the game itself. I think you've forgotten to consider the fact that Blizzard was a fully operational and fully funded MAJOR game studio when they started work on WoW. The sheer number of people who worked on that game (and still do) meant that they could release in a shorter timeframe. Aventurine, as an independent developer, I would wager doesn't even have 1/3 of the staff that Blizzard did.
I'm not saying that Darkfall will be good at launch, I'm not saying it's going to suck, what I AM saying is that the criteria and examples you're using here don't make any sense at all.
L2Edit Mr. Editor.
Please don't ban me now, I couldn't resist!
Dude, I'm not a follower of Darkfall, but the things you're saying here are just coming off more in the ramblings category thanit the helpful post category.
First of all, where are you getting this 500K number from? Second, Just because it's been in development long er than WoW was really has no berring on the game itself. I think you've forgotten to consider the fact that Blizzard was a fully operational and fully funded MAJOR game studio when they started work on WoW. The sheer number of people who worked on that game (and still do) meant that they could release in a shorter timeframe. Aventurine, as an independent developer, I would wager doesn't even have 1/3 of the staff that Blizzard did.
I'm not saying that Darkfall will be good at launch, I'm not saying it's going to suck, what I AM saying is that the criteria and examples you're using here don't make any sense at all.
Good points Stradden. This game doesn't need to be nearly as popular as WoW to be successful. Even with as little as 50k-100k subs it will be an outstanding success. This is because a small company like Aventurine hasn't put nearly the funding into Darkfall as a company like Blizzard put into WoW. Smaller investments require smaller returns to be considered successful. Darkfall doesn't have to beat out WoW or any of the big MMO companies to be a success, it only has to be able to pay off it's investors and turn a profit. The time it takes to produce the game doesn't really enter into this formula. As long as the investors are patient they can take longer. I just find it very ironic that everyone is slamming Funcom for rushing out AoC and then these same people turn around and slam Aventurine for taking too long. You can't have it both ways.
Bren
while(horse==dead)
{
beat();
}
Back this trash talking post up with some reality facts and context with respect to Development Cycles , or just go crawl back under your Troll stone please.
"I feel safe in saying this" ... are you God or something because being vague does not gain you credibility in any way when you are trying to act the know it all
________________________________________________________
Sorcery must persist, the future is the Citadel
If this game is released then i guess i will be a know it all, like i said i will post i was a moron if they reach 500k subs.
Smarter than the average bear? That is assuming bears are smart.
You really are talking complete nonsense about a game you know nothing about. Stop jumping on the "Oh Darkfall will fail" bandwagon because its really old and rickety now. Try thinking for yourself sometime and come up with a new and original thought........maybe something that is actually backed up with some solid information rather than nay-saying garbage. How about you post that you are a moron now instead of later and save yourself the hassle. Also you might want to add that you are a........
Actually it just sounds to me like the ramblings of an idiot seeking attention as you cant even compare a game that isnt even in open beta to any game currently out and being played, to do so is just wild speculation and stupidity. And I agree with the others that comparing the game companies and time in development is stupid and has no bearing on how good a game is or might be. Besides longer dev times means greater chances of less bugs, more content, better features as well as a more complete game if they took that time and used it well. So dont go ranting and being stupid about things you havent a clue about.
IF this game gets released we will see how ignorant i am you really think this game will hit 500k subs?
I may be a prophet i guess or a rambling idiot either way if it does get released then we see who knows
what they know.
Smarter than the average bear? That is assuming bears are smart.
Learn to read please. What part of they don't need 500k subs to be an outstanding success don't you understand? Now you are just trolling(not that you weren't to begin with).
Bren
while(horse==dead)
{
beat();
}
The only possible scams they done is on their investors, then moved to Greece under a new alias. They have yet to scam the players out of any money...that would only happen if they started some "pay-to-pre-play beta" or something like that....Which I bet half of the people following DF would do regardless anyway.
We could care less if you post at a later date and call yourself a moron. Your posts have already given us enough information about your brain process to make that determination ourselves.
Now that you've gotten the attention you craved, why don't you sit back down at your desk and finish coloring.
Tecmo Bowl.
Please i would love some facts about this game that it will succeed or even get released. I want all u fanbois out there please give me something other than their lame attempt to draw people to their game, please tell me im wrong with true blue facts that says this game will get released or even succeed if does get released. Please don't tell me that all you fanboi's are clinging on to a nobody company words that this game will be a success.
Facts being: release date, or when a open beta will begin, or even that they have secured a US publisher. please something that says it will be more than a hyped piece of crap.
Smarter than the average bear? That is assuming bears are smart.
Read this. It might educate you abit on Darkfall developers philosophy -
http://www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A
Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.
Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.
Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game. [End quote]
Darkfall dont need 500K subscribers to be a financial success cause they HAVENT made expensive advertisment campaigns.
Dude, I'm not a follower of Darkfall, but the things you're saying here are just coming off more in the ramblings category thanit the helpful post category.
First of all, where are you getting this 500K number from? Second, Just because it's been in development long er than WoW was really has no berring on the game itself. I think you've forgotten to consider the fact that Blizzard was a fully operational and fully funded MAJOR game studio when they started work on WoW. The sheer number of people who worked on that game (and still do) meant that they could release in a shorter timeframe. Aventurine, as an independent developer, I would wager doesn't even have 1/3 of the staff that Blizzard did.
I'm not saying that Darkfall will be good at launch, I'm not saying it's going to suck, what I AM saying is that the criteria and examples you're using here don't make any sense at all.
Good points Stradden. This game doesn't need to be nearly as popular as WoW to be successful. Even with as little as 50k-100k subs it will be an outstanding success. This is because a small company like Aventurine hasn't put nearly the funding into Darkfall as a company like Blizzard put into WoW. Smaller investments require smaller returns to be considered successful. Darkfall doesn't have to beat out WoW or any of the big MMO companies to be a success, it only has to be able to pay off it's investors and turn a profit. The time it takes to produce the game doesn't really enter into this formula. As long as the investors are patient they can take longer. I just find it very ironic that everyone is slamming Funcom for rushing out AoC and then these same people turn around and slam Aventurine for taking too long. You can't have it both ways.
Bren
50k - 100k subs for DFO would be a failure. The game has over 100k people registered on its forums.....based on the IDEA of the game. Noone has played it, and they have not advertised at ALL. If it comes out and is as promised, it will have WAY more than 100k subs. So if they have under >100 subs I think its safe to say the game failed.