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Mines of Moria is coming out, and so much is to be added with this. It makes me wish they did not add a balrog yet, so it could be the big fight in MoM. However, Moria is not the land I desire most. I personaly am anxious for Mirkwood.
With the largest and thickest forest of all, trailess and treacherous land, evil waters, vicious spiders, and the home of the jolliest elves, I am quite ready for this adventure. I hope that it is as difficult to travel too and fro, as the books put forth. It will also be wonderous to see what they do for the effect of the black water river.
What lands are you most looking forward for? List some of the reasons as well, if you have some.
Comments
If Mirkwood is going to be anything like the Old Forest, you can have it.
I'd love to see them create a huge area for Rohan, and add the ability for players to create villages in that area (since there aren't many POIs in Rohan anyhow), which could then be assaulted by orcs and hillmen. It would be nice for them to add a new mechanic to the game, rather than just adding more and more land with the same old game play.
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im to lazy too use grammar or punctuation good
I'd love to see Dale and the Lonely Mountain someday...I believe Turb has rights to The Hobbit, it could be a reasonable expectation. There was a sort of 'Northern Front' in the War of the Ring, some passing mentions of Dwarves and Men of those lands fighting off Sauron's forces up that way. Could present some interesting gameplay possibilities.
Those two spots would go along well with Mirkwood, I'd love to wander that dark, vast area too...it'd be like the Old Forest on HGH.
I am actually looking forward to one day having a misfortune (pleasure?) of getting my character beaten up to a pulp at gates of Mordor. Don't ask...
In the meantime I am very interested to see Moria and hopefuly Lothlorien.
Yes, they have the rights to The Hobbit as well.
But The Hobbit film is scheduled for 2011, so if Turbine wants to use the movie hype to market its game expansion, we likely will have to wait until then before we will be able to see the Dale and other places from that book.
Just a theory though
Hi, I think this will probably my first post in the forum (I'm too busy working, gaming and playing guitar to post much at all), so sorry if I'm too long or my English is not correct (I'm Spanish).
Anyways, as Lazer7, I'd love to see Mirkwood, but above all I'd like Turbine to make it feel like travelling is the real adventure (as in the original books LOTR and The Hobbit).
By this I mean that I would like Turbine to design a big part of it without fast travel, much less instant travel.
I've read many people saying "Foot travel is a time sink" (see some of the Moria posts) and I respect their opinions and preferences, but I'd love if Turbine also caters to other preferences and makes sections of the land where travelling through feels like an achievement, instead of a "headless chicken race to the next tourist information point".
Now, IMHO, Turbine already achieved something similar with the Old Forest (and I loved it), so they could build on that.
Also, Mirkwood being so huge could be a nice opportunity for them to cater to both preferences: part of Mirkwood could be designed "Old Forest" style while other parts could be designed with fast travel et al.
And that's my wish for the following expansions... in the meantime, I'll try to find a magic lamp...
And to complete my previous post.
I'd love if Turbine could add "environmental hazards" that would make travel more difficult in some parts of the world (my character is level 34, so sorry if this has already been done for higher levels).
The idea is having more than monsters blocking the way of your adventurer.
Possible hazards would be:
- Rock slides and snowfalls.
- Quicksand and bogs in the marshes.
- Torrential rain/snow that limits visibility and makes crossing streams/rivers dangerous.
- Real need of food and water rations when entering a "travel-adventure" region.
- Herd stampedes, mosquito clouds that suck your character lifeless.
- Ancient curses that could snare your character (like in the Dead Swamps in The Two Towers).
Failing some of the above hazards could force you to restart the whole travel section.
I guess it would be difficult to implement the above ideas, but Turbine could implement them only in limited sections of the world. Travelling those sections (i.e., knowing what equipment to bring with and what things to avoid) would then be an adventure in itself... and you could always go back to other sections of the world to have more standard quests.
Anyway, just an idea.
These are some really good ideas Cogollo. I would like to see a snow slide of sorts, as the mountain over Moria was blocked by one of these. It would be far nicer than a cut off, as an invisable wall.
The quicksand and bogs would be a nice idea, perhaps with an effect like the slugs special attack. This would make running through a land more realistic to it's terrain.
There is already the snow the snow situation, but it would be nice to have a rain version of that. I would like to see a good lightening and thunderstorm too.
The mosquito clouds are sort of there, but they are not so much agro. In the books, they were hostile bugs; 'wonder what they eat, when they are not eating hobbits!'
I like the idea of the ancient curse, but remember that we are far from such a situation. We really shouldn't have seen so many spiders and the Balrog yet. Having early phases does step up a bit of excitement, but it numbs the affect it would have had on us later.
Cogollo I think you will love Forochel when you get there (lvl 44 or something)! That zone uses some of the things you mentioned and the land itslef feel very much alive! I really like the blizzards both in misty mountain and Forochel, its very easy to get competely lost when you are stuck in one of thoose
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd