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Class Reviews--Where are they?

I would love to read some class reviews in regards to how they play.  

 

How are the hunter type classes?  

I found this:

Warrior: Ironbreaker, Black Orc, Swordmaster, Chosen

Rogue: Witch Elf, Witch Hunter

Mage: Bright Wizard, Sorceress

Priest: Rune Priest, Zealot

Druid: Marauder

Hunter: Squig Herder, White Lion, Shadow Warrior

Shaman: Goblin Shaman, High Elf Archmage

Paladin: Warrior Priest, Disciple of Khaine

Warlock: Dwarven Engineer, Chaos Magus

here:  http://www.massively.com/2008/09/09/wow-guide-to-war-pt-2/

I was hoping to read some player feedback.

Thanks!

Current: GW2 (almost)
Played: EQ, DAoC,EQOA,Shadowbane,WoW, WAR, SWTOR, TSW

Comments

  • MegaMewMegaMew Member Posts: 47

    The Marauder's like a Druid? Hmm... Maybe I just haven't gotten that far yet. xD

    I get the general idea; it's a (the?) shapeshifting class of the game in a sense, but it doesn't have the extreme versatility of the Druid. Like, I just got Gift of the Monstrosity, was it? That one gives you a Toughness boost, and based on the description of the skill you get at the same time as it, slightly more tanklike abilities. But I'm only getting all this at level 7, so maybe there's more awesomeness on the way.

    So far though, Gift of Brutality (AKA sword arm) = awesome. Convulsive Slashing is just pure murder... If you stack the DoT 3 times and reduce your target's Toughness by 22 before using that thing, it's as good as dead. I hope I can get it a little higher before the end of beta, because it's presently the only class I want to play more than any Greenskin. But then, the only class I really enjoyed in WoW was the Druid. And Brutality *does* sound somewhat similar to my Cat Form strategy... Maybe they're not so dissimilar?

    Edit: Of course, maybe the only reason why I want to play it more than any Greenskin is because the Choppa got, err, cut. ^_^

  • EndlosEndlos Member Posts: 127

    Some classes are definitely WoW-esque, I'll give you that, but the article you found is incredibly, incredibly, ridiculously narrow-minded.

    Not all of the classes have direct (or even vague) WoW comparisons, but the writer of that article felt like forcing them in anyway.  To suggest that all four of War's tanks are like WoW's warrior is preposterous, for example, and equating the melee healers to WoW's paladin is flat-out misleading.

    In my opinion:

    Warrior (arms or tank spec, there is no Fury): Dwarven Ironbreaker.  The other tanks all use different mechanics and playstyles unlike a Warrior.

    Rogue: Dark Elf Witch.  The Witch Hunter mirror class's split between range and melee makes it different enough (in my opinion) to not be lumped in with Rogue.

    Mage: Bright Wizard.  Sorceress is a maybe, their style is completely different though.

    Priest: I suppose I could agree with Rune Priest and Zealot on this one, only because I honestly know very little about the Rune Priest or Zealot.

    Druid: Nothing.  Marauders are pure 100% melee DPS.  They don't tank, they don't heal, they don't buff, they don't CC.  There really isn't a true "splash of everything" class.  I would almost say a Warrior Priest but I rather doubt their ability to soak damage like a bearform druid, and their DPS is only an excuse to fight and heal at the same time.

    Hunter: Squig Herder, maybe.  They have pets, and they can specialize in a variety of combat ranges.  White Lions are pure melee classes that synergize with their pet and Shadow Warriors are petless.

    Shaman: Nothing, really.  The closest you'll get to a totem is a Magus or Engineer deployable, but those mentioned classes are all about damage and a little bit of CC, there is little to no buff aspect, and no healing aspect to them.

    Paladin: Nothing.  There are classes that are hybrids of healing and melee damage, but none of them stand out as serious tanks, and their melee performance is more a means to heal, not so much as a viable alternative.

    Warlock: Again, nothing.  The only "pet classes" are White Lions, Squig Herders, Magus, and Engineers.  The former two are physical classes and the latter two have immobile pets with limited abilities.  A Bright Wizard or Sorc could spec into a DoT-themed build, but they have no pets.

    Basically, while some classes can be very easily compared to WoW classes, the bulk of them cannot.  It's a large part of why so many War fans hate the WoW comparison the game is already overwhelmingly saddled with: once you look past a few screenshots, this game really is a lot different.

  • GreenChaosGreenChaos Member Posts: 2,268

    I can only speak for destro, I have played them all. On a few tiers.

    Black Orc----------------Great
    Goblin Squig Herder-----fun but the damage still sucks
    Goblin Shaman------------Great
    Chosen-------------------Great
    Marauder----------------Good, great if you have a full time healer on you
    Magus-------------------Good, better than most people think
    Zealot------------------Great
    Witch Elf---------------meh
    Sorceress/Sorcerer------Great
    Disciple of Khaine------Great


    hmmm, that formatting didn't work out, sorry.

  • mehhemmehhem Member Posts: 653
    Originally posted by NateEssex


    I would love to read some class reviews in regards to how they play.  
     
    How are the hunter type classes?  
    I found this:
    Warrior: Ironbreaker, Black Orc, Swordmaster, Chosen

    Rogue: Witch Elf, Witch Hunter

    Mage: Bright Wizard, Sorceress

    Priest: Rune Priest, Zealot

    Druid: Marauder

    Hunter: Squig Herder, White Lion, Shadow Warrior

    Shaman: Goblin Shaman, High Elf Archmage

    Paladin: Warrior Priest, Disciple of Khaine

    Warlock: Dwarven Engineer, Chaos Magus
    here:  http://www.massively.com/2008/09/09/wow-guide-to-war-pt-2/
    I was hoping to read some player feedback.
    Thanks!

    I wouldn't think of the classes in terms of WoW classes.  I'd think of them in terms of

    Tank, Physical DPS, Magical DPS, and Healing.

  • NateEssexNateEssex Member UncommonPosts: 58

    Can someone post some views on the classes on the Chosen side, please?  

     

    The Shadow Warrior looked interesting, as well as the Swordmaster and Chosen.  I would love some input since I can't play and just want to read up for next week.

    Thanks!@!!

    Current: GW2 (almost)
    Played: EQ, DAoC,EQOA,Shadowbane,WoW, WAR, SWTOR, TSW

  • theratmonkeytheratmonkey Member Posts: 684

    I'm playing a Black orc a lot, and I've found the mechanic and playstyle to be VERY different from any class in wow.

    Its mechanic actually is probably closer to a rogue than a warrior's, too. Considering you build up your plan to use the better attack, kind of like a rogue where you build up the combo points to make your finishing moves better.

    But even then, it's still a big stretch.

    I haven't played all the classes yet (Played a Chosen, Marauder, Witch Hunter, and Warrior priest.), but I can say that a lot of the classes on this game work very differently from wow classes, despite their similarities in roles.

     

    Groovy.

  • NessinNessin Member UncommonPosts: 80

    The Ironbreaker is basically a Warrior mechanic wise.  The Ironbreaker depends on being hit to achieve a "Grudge" rating to use their higher abilities.  However, the Ironbreaker has much more funcionality to support a group than a WoW Warrior does.

    The Chosen is basically a Paladin without healing abilities.  I know people aren't going to agree with that, but its essentially the same concept just fleshed out more in Warhammer (Aura's generally affect both party members and enemies with opposite effect).

    Swordmaster and Black Orcs don't fit in with any WoW class, other than as a stereotypical Melee DPS archetype that has tanking abilities.

    Witch Elf and Witch Hunter are text-book Rogues, dating back to the Pen & Paper age (as WoW's Rogue does).  Although the Witch Hunter has very nice flavor and theme attached to it.

    The Bright Wizard and Sorceress do match up the mage very well, but with the ability to specialize in a damage sub-set more than the WoW mage is capable of doing.  Unfortunately the Dark Magic/Combustion mechanic doesn't do much to alleviate the generic problem with Ranged DPS classes (tedium) as most beta testers agree that you're generally better just casting through the negative affects than managing it.

    The Rune Priest and Zealot both match up to the WoW Priest archetype.

    The Marauder (and I'll probably get flamed for this to) is a copy cat of the WoW Warrior, just in a different skin.  Essentially the mutation mechanic is just like stances that the WoW Warrior uses only the Marauder "mutations" and class archetype are purely devoted to offensive combat while the Warrior had an Offensive, Defensive, and Tank stance.

    Squig Herder and White Lion are just like the WoW Hunter, only the White Lion is a melee oriented class.

    Magus and Engineer have no matching with relation to a WoW class.  Yes they have a pet, but the concept of pet management is drastically different when you've got a stationary pet.

    Shaman and Archmage have no real matching in the WoW classes either.  They're simply a Healer/Mage Archetype thrown into one class.  You could relate them to a Priest from WoW, such that a Priest has healing and damage spells with no capability to branch into other fields (such as tanking/melee).

    Warrior Priest and Disciple of Khaine have no matchin WoW class either.  Whereas a Paladin (in WoW) could heal or melee, it couldn't do both.  A Warrior Priest/Disciple of Khaine are designed to do both (although they need to fix it, because currently its more effecitve to just convert your AP into your healing pool and be a straight healer).

     

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