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Warhammer on the fix!

NPCs Will Behave

Imagine going to work in the morning and knowing it’s your job to be pummeled into a bloody pulp by the masses. We wouldn’t want to do it either! But we’ve whipped our NPCs into shape. Now they’ll come when provoked, attack back right away instead of flinching and hesitating like wussies, and properly engage the enemy rather than staying stuck at range. Also, they’ll no longer fall into an “Unattackable” state or disappear in mid-combat.

 

Already 1 good bug fix out of a HUGE list of updates placed today.

 

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=247

 

I'm starting to have a little more belief in  Mythic now. =)

Comments

  • hauj0bbhauj0bb Member Posts: 153

    cool, so the mobs will actually attack back, and hit you when you click taunt now? I was hoping that mythic might've had something up their sleeves that wasn't the same old AI behaviour we've seen for the last 9 years. silly me.

  • jrodslamjrodslam Member Posts: 11

    Yes im glad for the fact that they did release a pretty nice sized patch, however they barely even touched the class that needs fixing the most. The class im talking about is the Magus. From character creation bugs, to improper armor stats. From low ticking dots, to useless pets. I was expecting something more actually. Its still good to at least see something done with the game however.

  • TheHavokTheHavok Member UncommonPosts: 2,423

    Magus is much more useful then it was before.  Their pets cannont be ignored anymore like in the past. 

     

    Anyways, since the patch, I can no longer gain morale on my runepriest.  So........yeah.

  • jrodslamjrodslam Member Posts: 11
    Originally posted by TheHavok


    Magus is much more useful then it was before.  Their pets cannont be ignored anymore like in the past. 

     

    Slightly more useful, but thats not saying much. The ability to recall/resummon the pet is nice considering they dont follow like squigs, and the ap drain and explosion isnt that bad either, but the pets damage still blows. And thats if it manages to even attack.

  • BroGamingPageBroGamingPage Member UncommonPosts: 492
    Originally posted by TheHavok


    Magus is much more useful then it was before.  Their pets cannont be ignored anymore like in the past. 
     
    Anyways, since the patch, I can no longer gain morale on my runepriest.  So........yeah.

     

    My zealot, I logged in today and noticed 2 skills missing. Those skills that are red with the hands u get from level 1-9...one protects the healer from being hit its a shield...ye...wonder where the fuck they went.

  • salty23salty23 Member UncommonPosts: 29
    Originally posted by TheHavok


    Magus is much more useful then it was before.  Their pets cannont be ignored anymore like in the past. 
     
    Anyways, since the patch, I can no longer gain morale on my runepriest.  So........yeah.

     

    You have to put the morale spells back in the morale bar, this patch removed them, also tactics need to be replaced,  Open spell book and drag and drop them where they belong.  Hope this helps.

  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by xfrozenx

    Originally posted by TheHavok


    Magus is much more useful then it was before.  Their pets cannont be ignored anymore like in the past. 
     
    Anyways, since the patch, I can no longer gain morale on my runepriest.  So........yeah.

     

    My zealot, I logged in today and noticed 2 skills missing. Those skills that are red with the hands u get from level 1-9...one protects the healer from being hit its a shield...ye...wonder where the fuck they went.

     

    Im not trying to be rude, but have you ever played a mmo from beta to launch? Just curious, once again I am not trying to be rude, but changes come and go, BIG changes. It happens in every mmo, why do people act suprised? Classes go thru nerfs and love. What is once the "head class on the block" one day is nerfed to oblivion the next. HOW the companies react to playerbased-critic is the ONLY difference I ever seen in any mmo.

    Once again changes are coming, classes and playstyles will change ALOT for the next 9 months. Accept it.

  • BroGamingPageBroGamingPage Member UncommonPosts: 492
    Originally posted by Nevulus

    Originally posted by xfrozenx

    Originally posted by TheHavok


    Magus is much more useful then it was before.  Their pets cannont be ignored anymore like in the past. 
     
    Anyways, since the patch, I can no longer gain morale on my runepriest.  So........yeah.

     

    My zealot, I logged in today and noticed 2 skills missing. Those skills that are red with the hands u get from level 1-9...one protects the healer from being hit its a shield...ye...wonder where the fuck they went.

     

    Im not trying to be rude, but have you ever played a mmo from beta to launch? Just curious, once again I am not trying to be rude, but changes come and go, BIG changes. It happens in every mmo, why do people act suprised? Classes go thru nerfs and love. What is once the "head class on the block" one day is nerfed to oblivion the next. HOW the companies react to playerbased-critic is the ONLY difference I ever seen in any mmo.

    Once again changes are coming, classes and playstyles will change ALOT for the next 9 months. Accept it.

     

    World Of Warcraft

    Neocron

    &

    Lineage 2

    I was in beta for all of them. World Of Warcraft of course being the most recent.  Fact is, I haven't read about that skill being deleted or ANYTHING on any news or anything. So why act like I'm in the wrong for wondering wtf is going on? LOL....I liked those skills...least they can do is tell us they are gone, or I need to know if it's my game somehow playing tricks on me.

  • Drej_X_ArmyDrej_X_Army Member Posts: 151

    I did beta for Gods and Heros - which was cancelled before launch.

    Beta for LOTR - which I left once I found out one of the SWG devs were working for them.

    Beta for Tabula Rasa - Which didnt do any changes till after launch and now is on the chomping block.

    Beta for WarHammer - This is the first MMO that listens, reacts, fixes, and balances everything before launch. They even have CSRs (GMs) on duty and helping.  I filed a appeal and within 5 mins, I had a CSR sending me a tell.

    But I have seen things come, seen things get nerfed, seen things raised to a higher level, and seen things lowered to a lower level, and seen things balanced to help even the sides out. And if it was one of your favorite abilities, I am sorry, it may still be there, just need to re-add it. But be open minded, read the posts and lets see how this goes.

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