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Concern regarding skills

YamotaYamota Member UncommonPosts: 6,593

I read this somewhere:

 

Will you have character classes and levels in Darkfall? No. Darkfall has no traditional character classes, and no levels. Our character advancement system is 100% skill based, meaning you learn a new skill or spell from an NPC or another player (yes, neat huh?) and this skill or spell is raised by being used. In effect this means that if you purchase the skill Swordsmanship from an NPC or another player, it is raised by wielding a sword, and fighting monsters or players with it.

So does this mean that if you wield a sword against a lowly rat or a mighty dragon you will gain the same gain in your Swordmanship. I.e. there is no gain, skillwise, to kill a powerful creature over a weak creature?

Mind you I prefer skill based games but that flaw is quite significant, if it would be the case.

Comments

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Yamota


    I read this somewhere:
     
    Will you have character classes and levels in Darkfall? No. Darkfall has no traditional character classes, and no levels. Our character advancement system is 100% skill based, meaning you learn a new skill or spell from an NPC or another player (yes, neat huh?) and this skill or spell is raised by being used. In effect this means that if you purchase the skill Swordsmanship from an NPC or another player, it is raised by wielding a sword, and fighting monsters or players with it.
    So does this mean that if you wield a sword against a lowly rat or a mighty dragon you will gain the same gain in your Swordmanship. I.e. there is no gain, skillwise, to kill a powerful creature over a weak creature?
    Mind you I prefer skill based games but that flaw is quite significant, if it would be the case.

    no not the case i dont think pretty positive it isnt

     

  • ScriarScriar Member Posts: 772
    Originally posted by Yamota


    I read this somewhere:
     
    Will you have character classes and levels in Darkfall? No. Darkfall has no traditional character classes, and no levels. Our character advancement system is 100% skill based, meaning you learn a new skill or spell from an NPC or another player (yes, neat huh?) and this skill or spell is raised by being used. In effect this means that if you purchase the skill Swordsmanship from an NPC or another player, it is raised by wielding a sword, and fighting monsters or players with it.
    So does this mean that if you wield a sword against a lowly rat or a mighty dragon you will gain the same gain in your Swordmanship. I.e. there is no gain, skillwise, to kill a powerful creature over a weak creature?
    Mind you I prefer skill based games but that flaw is quite significant, if it would be the case.

     

    Aside from the better gear, and improved challenge of fighting harder mobs it is probably accurate to assume that fighting more difficult mobs may give better chance of skill gain. If it doesn't, the challenge and the better gear you gain should still be enough to justify fighting them.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Yamota


    So does this mean that if you wield a sword against a lowly rat or a mighty dragon you will gain the same gain in your Swordmanship. I.e. there is no gain, skillwise, to kill a powerful creature over a weak creature?
    Mind you I prefer skill based games but that flaw is quite significant, if it would be the case.



     

    What are you talking about?

    You use the same skill when you kill the rat as when you kill the dragon. It just take longer time to kill the dragon.

    And since you use your sword for a longer time when killing a dragon compared to a rat you get a higher skill increase in the skill swordmanship, just as it should be.

  • SplatzorSplatzor Member UncommonPosts: 92

      First off , I havn't played this game( I know , nobody has).

    The normal way a skill based game will add up the skills is by hits. Every hit you make will give you a certain amount of skill points that will add up to a level in that skill. Now killing that rat might give you a skill points tword you level in swords but fighting a harder target means that you will be swinging that sword many more times and getting more skill points tword that skill level. It might be calcutated by actual hits and not just swings but the point is that using the sword will increase the ability in that weapon. It has been this way or close to it in almost all the games I have played from Runescape , WoW , Vanguard , and even SWG.

  • obiiobii Member UncommonPosts: 804

    Don't know if you played UO before and after their skillgain changes.

     

    Before you had a chance to gain skill on any creature you fought.

    The harder the monster the more likely the gains.

     

    Afterwards you had to fight monsters in your difficulty level to gain and finding those was not easy.

    So basically from a game where you had freedom to gain (though fighting rats would be a very very slow way to gain) you were led through some hurdles (you had to find things that would allow you to gain)

     

    I prefer the freeform and also hope that you can gain skill while training with friends and also while fighting your foes.

     

     

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Aragon100

    What are you talking about?

    You use the same skill when you kill the rat as when you kill the dragon. It just take longer time to kill the dragon.

    And since you use your sword for a longer time when killing a dragon compared to a rat you get a higher skill increase in the skill swordmanship, just as it should be.

     

    No, certainly not the way it should be. If you compare sports in real life, which I have done alot of, you will gain alot more skills in whatever sport activity you are doing if you do it against a challenging opponent rather than to someone who is way below your skill level. As a matter of fact if you only play against people lower than you in skill you will eventually actually start losing skill. That is why players in for example soccer do not want to play in a bad league or a pro boxer would not want to continually fight amature boxers because he would gain absolotely nothing from it.

    Ask any athlete and they will tell you; You get better by competing against better opponents, not weaker.

    And if you look at your sword skill in this example it would certainly require more skill with your sword to hurt and defeat a dragon than it would say a sheep or a rat. And you might even learn that your current moves arent enough to hurt a dragon so you experiment and learn new moves, again not the case with a sheep or a rat.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Splatzor


      First off , I havn't played this game( I know , nobody has).
    The normal way a skill based game will add up the skills is by hits. Every hit you make will give you a certain amount of skill points that will add up to a level in that skill. Now killing that rat might give you a skill points tword you level in swords but fighting a harder target means that you will be swinging that sword many more times and getting more skill points tword that skill level. It might be calcutated by actual hits and not just swings but the point is that using the sword will increase the ability in that weapon. It has been this way or close to it in almost all the games I have played from Runescape , WoW , Vanguard , and even SWG.

     

    Asheron Calls 1 certainly was not like that. It was a hybrid exp/skill based system and there you gained XX amount of exp whenever you killed a foe (tougher foe gave more exp naturally) but also when you succesfully used an offensive skill against a foe and then again the gain depended on how tough the foe was.

    I certainly hope Darkfall uses that approach, otherwise you would have people killing tons of low level, low risk mobs to max out their skill and whoever risked fighting a mob that actually could kill you would gain nothing more for it (skill gain wise).

  • OhforfsakeOhforfsake Member Posts: 2

    Pretty sure you'll skill up faster if you're fighting touigher mobs, but it's a good thing to ask in the Q&A thread on the Darkfall forums.

    Also, I imagine a lot of people will opt to skill up via PvP, seeing as it's been stated that people with low skill levels will still be able to stand up to people with high skill levels.

  • roguetechroguetech Member Posts: 126

    Another point was touched on here, and is something that annoys me with WoW + clones... In order to gain levels/exp, will we need to fight only certain creatures? In a game that touts having freedom, this would be rather limiting. If a rat gives 1exp (or the equivalant in whatever system), it should always give 1exp.

  • YamotaYamota Member UncommonPosts: 6,593

    I think the amount of exp or skill gain should be based on several things. One of those being if you have used this skill in a similar way before or not and if you have the gain should be less. E.g. if you use your sword skill to kill a rat you should get more exp the first times you are doing it but after then 1000th kill, or whatevever, you should gain less because you should have already learned what you can learn from killing a rat.

    I mean this is just common sense for any skill you use, if you do the same thing over and over you wont gain so much from each repeated use but if keep challenging yourself by doing it in a different and tougher way, and succeed, the gain should be more. Heck even if you fail the gain should be more because, most, people learn from their misstakes.

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