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What will it take to beat WoW?

I have played MMO's for quite a while now, starting with Asheron's Call 2. I have played numerous free MMO's like Knight Online, 2Moons, 9Dragons, Last Chaos, etc, as well as WoW and Age of Conan. I recently have been playing the Warhammer Open Beta, and so this post is going to go over some of the things I have seen and what It will take to outdo WoW.

First off, innovate thr crafting system. I cannot stress this enough. I think most people have had about enough of the classic crafting system where you collect materials for a pre-made recipe and then get it crafted, either by NPC or yourself. Items need to be more customizable, and we haven't seen anything other than enchanting and jewelcrafting. Sure, modifying items is great... but the real magic should happen in the crafting process. Give people a reason to craft weapons and armor instead of going out and raiding and killing mobs for everything.

To do this, I think MMO's should take something from Spore: the creation system. My idea can best be explained by an example. Let's say you have some Iron Ore, so you go get it smelted into 5 iron bars. You want to craft a dagger, so you get some leather as well for the hilt. You open up your weapon crafting window, which will allow you to add iron bars to the design, which will basically be a measure of how much you can customize the weapon (have a limit on the amount of materials you can use, depending on your level and the type of weapon being crafted). You have 5, so it will be a fairly simple design, not too complex. So you will put in 3 bars for the basic blade. Now the fun begins. You can have a list of hilt designs you have picked up from quests or drops, and pick a hilt you want to use for your dagger. You can also sculpt the shape of the blade and add sockets (depending on the type of metal or crafting level) or add like some different spike designs (for example, the wavy spikes on Frostmourne) for extra iron bars. The type and/or quality of metal can determine the base stats. You could then take this blade to an enchanter and have him add to the stats and effects using essences or something, similar to what WoW currently does. Furthermore, you could get some gems from a jewelcrafter to add more to the blade.

This system could also be used for making pieces of armor or bows and staves.

This is what I would like to see in the next generation of MMO's... a GOOD crafting system that allows people to customize their look. Dyes will also be important, similar to what Fury does right now.

Something Warhammer has done right from what I have seen so far, is the RvR system and being able to join a battle from anywhere in the world. However, the combat system is basic and the fighting animations are pretty horrid, as they just repeat over and over. Age of Conan introduced a wonderful combat concept, but it was hard to get used to. This is probably an area of heavy debate, but fighting animations need to stop being static. What I would like to see is hitting a target in different areas of the body with the same ability, basically. I have no opinion on whether or not it is user-controlled, but it needs to not be static. and hitting the same place every time. WoW did this fairly well and with good success.

Don't throw in useless skills like Cooking, which are just useless time sinks. Give people a reason to cook if you are going to have a skill dedicated to it. If you are cooking me food, it better do more than just restore health... it better give me some stats or boosts that other things cannot.

Finally, to beat WoW, you will need raid content that scales well in both loot and difficulty. This is one thing that WoW did not do and it really was a turn-off. I missed doing Blackwing Lair and Ahn'Qiraj once the Burning Crusade came out. Nobody was doing it anymore, because the loot was all level 60, and the mobs were easy to beat. Heroic difficulty in some instances is a good start, but difficulty of an instance should be scaled based on the average of the group's levels.

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Comments

  • GruntyGrunty Member EpicPosts: 8,657

    Why does World of Warcraft have to be beaten?

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • NogginNoggin Member Posts: 808

    I didn't read your wall of text I'm sorry, but the only game that has a chance to ever rival World of Warcraft's success on a subscriber number level is another MMO from Blizzard.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by grunty


    Why does World of Warcraft have to be beaten?

     

    Because it's human nature to try and topple the king?

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • JackthecatJackthecat Member Posts: 277

    Some pretty good ideas.

    ------------------------------
    Meow

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    Originally posted by Abrahmm

    Originally posted by grunty


    Why does World of Warcraft have to be beaten?

     

    Because it's human nature to try and topple the king?



     

    wouldnt it be great if blizzards second MMO beat WoW? That would be irony at its best.

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • coffeecoffee Member Posts: 2,007

    a starcraft MMO/RTS.. by blizzard ofc.

    image

  • PersecoPerseco Member Posts: 4

    I'm just hoping someone makes an MMO with the crafting system I detailed. MMO's are getting to be so boring now because they aren't innovating.

  • PapaLazarouPapaLazarou Member Posts: 502

    Call of Duty Online



    The sims 4 Online

    Guitar Hero online



    Starcraft Online



    Super Mario online

     

    etc etc.

  • CronqCronq Member Posts: 27

    I've already beaten WoW,

    I gave away all my gold, cancelled my Sub and uninstalled.

    Many other MMO's can be beaten the same way.

  • TormasTormas Member UncommonPosts: 12

    A lot of what you describe has been done in UO and SWG.  Good complex crafting that promotes a strong useful economy.  Where cooks in SWG really were important because their foods gave meaningful stat boosts.

    It looks like Darkfall may be able to build on what UO and SWG had, but will mostly likely never come close to WoW's popularity. 

    The problem is it seems so far only sandbox games have been able to produce a strong complex crafting system.  Since WoW is the example for all clones to follow that theme parks are the way to make money, it is theme park ,low choice ,low complexity games that continue to dominate.  Mostly because the mass public wants easy show me the way mmo's. 

    What is needed is for a large franchise like War Craft  to come into the scene and take a chance on believing the general public can handle a complex system.  Not likely as everyone seems to be aiming at WoW trying to beat them, and the people at SWG took a strong complex game, dumbed it down and have left those of us who enjoy meaningful non-combat game play waiting to be inspired.

  • Supernoob81Supernoob81 Member Posts: 10

    Theres a real simple answer to that question. Darfall online. Wow is nothing more than a grindfest for pixelcrap. A neverending game where the only goal is to get more levels to get better loot, so you can get more lvls and get better loot. Sounds repetitive right? Thats why its gets boring over time. Sandbox games like Darkfall has a ruleset which empowers the players making it better than WOW can ever dream to be.

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by tvalentine

    Originally posted by Abrahmm

    Originally posted by grunty


    Why does World of Warcraft have to be beaten?

     

    Because it's human nature to try and topple the king?



     

    wouldnt it be great if blizzards second MMO beat WoW? That would be irony at its best.

     

    It wouldn't be irony, it would be well deserved.  It would show that a company that has its sh][t together is going to be successful.

    Hopefully, they will take some of those gobs of money they have made on WoW and create something truly astounding.  Blizzard may be the only company that can pull it off.  Think about it.  They can take as long as they want.....and they have a virtually unlimited pool of cash to draw from.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • The user and all related content has been deleted.
  • Supernoob81Supernoob81 Member Posts: 10

    You are most likely right. One can hope that Darkfall will inspire others to make similar MMO´s that might pick subscribers from Wow.

  • Jefferson81Jefferson81 Member Posts: 730

    Fun quests and larger cities/towns/villages.

    Goldshire consists of only a smithy and a tavern. (LMAO)

  • Jefferson81Jefferson81 Member Posts: 730
    Originally posted by grunty


    Why does World of Warcraft have to be beaten?

     

    Because it's number one and number one has to be beaten.

  • BoreilBoreil Member UncommonPosts: 448

    WoW isnt best or the top so no reason to tople it , just becouse it has a lot of subs dont make it better than the other mmo's, its the "value menu" mmo  thats like saying Mc D's is the best/top  food couse millions are served everyday , na its becouse they are both  cheap ( easy to run wow on a calculator) and easy. Its a good "drive thu" mmo for when you cant afford/dont have time for  a real meal.

     

    image

  • feacfeac Member UncommonPosts: 127

    what will it take to beat wow?

    answer: about another 11 or 12 good mmorpg's each 1 stealing 700000 + players each from wow :P

    so a little while longer before wow gets knocked off no. 1 slot :)

    have to say it who gives a rats ass if wow is 1st or last play what makes you happy  or lets your epeen grow.

     

     

    more mmorpg's = more new people playing mmorpgs = a few more nubs writing crap about games they think suck  makes fine reading always good for a giggle

  • ShoalShoal Member Posts: 1,156

    Given the history of other successfull MMORPGs, I would say 10+ years would be about right.  Maybe.

    Only time will remove the subscriber base. 

    Newer ideas, better gameplay, better graphics will put folks into other MMORPGs instead of WoW.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    The only thing that will beat WoW is time. Eventually it will get old and fall out of popularity. This may be many years in the future however so don't expect it to happen any time soon.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • FaxxerFaxxer Member Posts: 3,247

    WoW will most certainly NOT be beaten by another WoW clone. 

    innovation will beat wow, but the guys with the money to invest are afraid and won't give that word a try. Problem is... A WoW clone is gonna fail because of ...dare I say it...WoW.

    Would someone please come up with a Flashy pie chart showing how GTA IV made all that money because it was open world and not linear?  Maybe then some investors will think outside the Heath/stamina/mana/lvl braindead way of doing it.

    In SWG, there was no number over anyone's head... when you went PVP, you might get your butt owned or you might own them, but ppl loved the gamble and cocky attitudes in cantinas that made epic pvp while we all played our NON combat characters as musicians and dancers.  good times.

     

  • BrianshoBriansho Member UncommonPosts: 3,586

    How can anyone NOT be excited about their gear being obselete once the expansion comes out?

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • EbenEmaelEbenEmael Member Posts: 334

    What will it take to beat WoW?

    A can of mace and a big friggin' stick!!!

  • damian7damian7 Member Posts: 4,449
    Originally posted by Perseco


    I have played MMO's for quite a while now, starting with Asheron's Call 2. I have played numerous free MMO's like Knight Online, 2Moons, 9Dragons, Last Chaos, etc, as well as WoW and Age of Conan. I recently have been playing the Warhammer Open Beta, and so this post is going to go over some of the things I have seen and what It will take to outdo WoW.
    First off, innovate thr crafting system. I cannot stress this enough. I think most people have had about enough of the classic crafting system where you collect materials for a pre-made recipe and then get it crafted, either by NPC or yourself. Items need to be more customizable, and we haven't seen anything other than enchanting and jewelcrafting. Sure, modifying items is great... but the real magic should happen in the crafting process. Give people a reason to craft weapons and armor instead of going out and raiding and killing mobs for everything.
    To do this, I think MMO's should take something from Spore: the creation system. My idea can best be explained by an example. Let's say you have some Iron Ore, so you go get it smelted into 5 iron bars. You want to craft a dagger, so you get some leather as well for the hilt. You open up your weapon crafting window, which will allow you to add iron bars to the design, which will basically be a measure of how much you can customize the weapon (have a limit on the amount of materials you can use, depending on your level and the type of weapon being crafted). You have 5, so it will be a fairly simple design, not too complex. So you will put in 3 bars for the basic blade. Now the fun begins. You can have a list of hilt designs you have picked up from quests or drops, and pick a hilt you want to use for your dagger. You can also sculpt the shape of the blade and add sockets (depending on the type of metal or crafting level) or add like some different spike designs (for example, the wavy spikes on Frostmourne) for extra iron bars. The type and/or quality of metal can determine the base stats. You could then take this blade to an enchanter and have him add to the stats and effects using essences or something, similar to what WoW currently does. Furthermore, you could get some gems from a jewelcrafter to add more to the blade.
    This system could also be used for making pieces of armor or bows and staves.
    This is what I would like to see in the next generation of MMO's... a GOOD crafting system that allows people to customize their look. Dyes will also be important, similar to what Fury does right now.
    Something Warhammer has done right from what I have seen so far, is the RvR system and being able to join a battle from anywhere in the world. However, the combat system is basic and the fighting animations are pretty horrid, as they just repeat over and over. Age of Conan introduced a wonderful combat concept, but it was hard to get used to. This is probably an area of heavy debate, but fighting animations need to stop being static. What I would like to see is hitting a target in different areas of the body with the same ability, basically. I have no opinion on whether or not it is user-controlled, but it needs to not be static. and hitting the same place every time. WoW did this fairly well and with good success.
    Don't throw in useless skills like Cooking, which are just useless time sinks. Give people a reason to cook if you are going to have a skill dedicated to it. If you are cooking me food, it better do more than just restore health... it better give me some stats or boosts that other things cannot.
    Finally, to beat WoW, you will need raid content that scales well in both loot and difficulty. This is one thing that WoW did not do and it really was a turn-off. I missed doing Blackwing Lair and Ahn'Qiraj once the Burning Crusade came out. Nobody was doing it anymore, because the loot was all level 60, and the mobs were easy to beat. Heroic difficulty in some instances is a good start, but difficulty of an instance should be scaled based on the average of the group's levels.



     

     

    i guess i don't understand either the definition of, or the need to, 'beat wow'.

     

    i normally play 2 or 3 mmos at a time.  i do not see the need for any one of them to "beat" another game in order for me to play.  if the game is fun, i play.  if the game is not fun, i do not play.

    guess some kids still have to do what "the cool kids" are doing, in order to be capable of playing a game?

     

    bleh.  get over it.  there is no reason or rhyme behind "beating wow".

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • fingisfingis Member Posts: 207


    What will it take to beat WoW?

    World of Warcraft II, Gamon's Revenge

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