It looks like you're new here. If you want to get involved, click one of these buttons!
I have played MMO's for quite a while now, starting with Asheron's Call 2. I have played numerous free MMO's like Knight Online, 2Moons, 9Dragons, Last Chaos, etc, as well as WoW and Age of Conan. I recently have been playing the Warhammer Open Beta, and so this post is going to go over some of the things I have seen and what It will take to outdo WoW.
First off, innovate thr crafting system. I cannot stress this enough. I think most people have had about enough of the classic crafting system where you collect materials for a pre-made recipe and then get it crafted, either by NPC or yourself. Items need to be more customizable, and we haven't seen anything other than enchanting and jewelcrafting. Sure, modifying items is great... but the real magic should happen in the crafting process. Give people a reason to craft weapons and armor instead of going out and raiding and killing mobs for everything.
To do this, I think MMO's should take something from Spore: the creation system. My idea can best be explained by an example. Let's say you have some Iron Ore, so you go get it smelted into 5 iron bars. You want to craft a dagger, so you get some leather as well for the hilt. You open up your weapon crafting window, which will allow you to add iron bars to the design, which will basically be a measure of how much you can customize the weapon (have a limit on the amount of materials you can use, depending on your level and the type of weapon being crafted). You have 5, so it will be a fairly simple design, not too complex. So you will put in 3 bars for the basic blade. Now the fun begins. You can have a list of hilt designs you have picked up from quests or drops, and pick a hilt you want to use for your dagger. You can also sculpt the shape of the blade and add sockets (depending on the type of metal or crafting level) or add like some different spike designs (for example, the wavy spikes on Frostmourne) for extra iron bars. The type and/or quality of metal can determine the base stats. You could then take this blade to an enchanter and have him add to the stats and effects using essences or something, similar to what WoW currently does. Furthermore, you could get some gems from a jewelcrafter to add more to the blade.
This system could also be used for making pieces of armor or bows and staves.
This is what I would like to see in the next generation of MMO's... a GOOD crafting system that allows people to customize their look. Dyes will also be important, similar to what Fury does right now.
Something Warhammer has done right from what I have seen so far, is the RvR system and being able to join a battle from anywhere in the world. However, the combat system is basic and the fighting animations are pretty horrid, as they just repeat over and over. Age of Conan introduced a wonderful combat concept, but it was hard to get used to. This is probably an area of heavy debate, but fighting animations need to stop being static. What I would like to see is hitting a target in different areas of the body with the same ability, basically. I have no opinion on whether or not it is user-controlled, but it needs to not be static. and hitting the same place every time. WoW did this fairly well and with good success.
Don't throw in useless skills like Cooking, which are just useless time sinks. Give people a reason to cook if you are going to have a skill dedicated to it. If you are cooking me food, it better do more than just restore health... it better give me some stats or boosts that other things cannot.
Finally, to beat WoW, you will need raid content that scales well in both loot and difficulty. This is one thing that WoW did not do and it really was a turn-off. I missed doing Blackwing Lair and Ahn'Qiraj once the Burning Crusade came out. Nobody was doing it anymore, because the loot was all level 60, and the mobs were easy to beat. Heroic difficulty in some instances is a good start, but difficulty of an instance should be scaled based on the average of the group's levels.
Comments
Why does World of Warcraft have to be beaten?
I didn't read your wall of text I'm sorry, but the only game that has a chance to ever rival World of Warcraft's success on a subscriber number level is another MMO from Blizzard.
Because it's human nature to try and topple the king?
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Some pretty good ideas.
------------------------------
Meow
Because it's human nature to try and topple the king?
wouldnt it be great if blizzards second MMO beat WoW? That would be irony at its best.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
a starcraft MMO/RTS.. by blizzard ofc.
I'm just hoping someone makes an MMO with the crafting system I detailed. MMO's are getting to be so boring now because they aren't innovating.
Call of Duty Online
The sims 4 Online
Guitar Hero online
Starcraft Online
Super Mario online
etc etc.
I've already beaten WoW,
I gave away all my gold, cancelled my Sub and uninstalled.
Many other MMO's can be beaten the same way.
A lot of what you describe has been done in UO and SWG. Good complex crafting that promotes a strong useful economy. Where cooks in SWG really were important because their foods gave meaningful stat boosts.
It looks like Darkfall may be able to build on what UO and SWG had, but will mostly likely never come close to WoW's popularity.
The problem is it seems so far only sandbox games have been able to produce a strong complex crafting system. Since WoW is the example for all clones to follow that theme parks are the way to make money, it is theme park ,low choice ,low complexity games that continue to dominate. Mostly because the mass public wants easy show me the way mmo's.
What is needed is for a large franchise like War Craft to come into the scene and take a chance on believing the general public can handle a complex system. Not likely as everyone seems to be aiming at WoW trying to beat them, and the people at SWG took a strong complex game, dumbed it down and have left those of us who enjoy meaningful non-combat game play waiting to be inspired.
Theres a real simple answer to that question. Darfall online. Wow is nothing more than a grindfest for pixelcrap. A neverending game where the only goal is to get more levels to get better loot, so you can get more lvls and get better loot. Sounds repetitive right? Thats why its gets boring over time. Sandbox games like Darkfall has a ruleset which empowers the players making it better than WOW can ever dream to be.
Because it's human nature to try and topple the king?
wouldnt it be great if blizzards second MMO beat WoW? That would be irony at its best.
It wouldn't be irony, it would be well deserved. It would show that a company that has its sh][t together is going to be successful.
Hopefully, they will take some of those gobs of money they have made on WoW and create something truly astounding. Blizzard may be the only company that can pull it off. Think about it. They can take as long as they want.....and they have a virtually unlimited pool of cash to draw from.
____________________________________________
im to lazy too use grammar or punctuation good
Take the Hecatomb TCG What Is Your Doom? quiz.
You are most likely right. One can hope that Darkfall will inspire others to make similar MMO´s that might pick subscribers from Wow.
Fun quests and larger cities/towns/villages.
Goldshire consists of only a smithy and a tavern. (LMAO)
Because it's number one and number one has to be beaten.
WoW isnt best or the top so no reason to tople it , just becouse it has a lot of subs dont make it better than the other mmo's, its the "value menu" mmo thats like saying Mc D's is the best/top food couse millions are served everyday , na its becouse they are both cheap ( easy to run wow on a calculator) and easy. Its a good "drive thu" mmo for when you cant afford/dont have time for a real meal.
what will it take to beat wow?
answer: about another 11 or 12 good mmorpg's each 1 stealing 700000 + players each from wow :P
so a little while longer before wow gets knocked off no. 1 slot
have to say it who gives a rats ass if wow is 1st or last play what makes you happy or lets your epeen grow.
more mmorpg's = more new people playing mmorpgs = a few more nubs writing crap about games they think suck makes fine reading always good for a giggle
Given the history of other successfull MMORPGs, I would say 10+ years would be about right. Maybe.
Only time will remove the subscriber base.
Newer ideas, better gameplay, better graphics will put folks into other MMORPGs instead of WoW.
The only thing that will beat WoW is time. Eventually it will get old and fall out of popularity. This may be many years in the future however so don't expect it to happen any time soon.
Bren
while(horse==dead)
{
beat();
}
WoW will most certainly NOT be beaten by another WoW clone.
innovation will beat wow, but the guys with the money to invest are afraid and won't give that word a try. Problem is... A WoW clone is gonna fail because of ...dare I say it...WoW.
Would someone please come up with a Flashy pie chart showing how GTA IV made all that money because it was open world and not linear? Maybe then some investors will think outside the Heath/stamina/mana/lvl braindead way of doing it.
In SWG, there was no number over anyone's head... when you went PVP, you might get your butt owned or you might own them, but ppl loved the gamble and cocky attitudes in cantinas that made epic pvp while we all played our NON combat characters as musicians and dancers. good times.
How can anyone NOT be excited about their gear being obselete once the expansion comes out?
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
What will it take to beat WoW?
A can of mace and a big friggin' stick!!!
i guess i don't understand either the definition of, or the need to, 'beat wow'.
i normally play 2 or 3 mmos at a time. i do not see the need for any one of them to "beat" another game in order for me to play. if the game is fun, i play. if the game is not fun, i do not play.
guess some kids still have to do what "the cool kids" are doing, in order to be capable of playing a game?
bleh. get over it. there is no reason or rhyme behind "beating wow".
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
World of Warcraft II, Gamon's Revenge