I consider myself a fairly hardcore PvP'er, so I gave both servers a go in beta.
I can honestly say that things are much more fun, and I actually found alot more good PvP action, on a Core server.
First reason is that it is surprisingly easier to find fights on the Core server. On top of that, you have a higher chance of finding "good" fights. On the Open server, there was quite a few times where you head to the RvR areas and find them pretty damn empty. The population of these areas was simply higher on a Core server, as the PvP'ers condensed themselves in to that area.
This led to having to search the entire map, instead of just the RvR area, to find fights. Which was definately a drag. Sure, it shows the swords pop up on the map. But that only shows the deaths. By the time you travel over halfway across an entire map, things tend to not be the same anymore.
Also, the respawn points are not set as intellegently for open RvR, making it less fun than Core RvR.
Next thing that was a drag, was the fact that there was no bolster buff in PvP. Yes, I know it is not neccessary, but in my opinion, the bolster buff is one of the best things about WAR. It effectively makes it so that you can be effective and have some PvP battles no matter what your level, which is great given the fact that you could level thru PvPing. Not having this was a very big loss for me, and I probably missed this more than anything else from a Core server. I would definately love leveling my first char, and every other alt, on a core server, but I can not say the same for an open server.
Next difference you will notice on an Open server, is that the enemy realm likes to camp you. This is especially true since the chicken buff is extended an extra tier. You will very often find a group full of people from a higher tier standing in a perch spot, that is very hard to access, shooting down at you at your respawn or your town. This was kind of lame as even if you get the entire town together, even with double or more of the numbers that the enemy has, being able to get up to their perch spot and actually take them out is near impossible due to the level advantage and terrain advantage. The terrain outside the RvR areas was not designed around PvP so it leads to some problems. Other times they decide to try to interfere in a PQ, which is annoying more than anything, because fighting higher level player with a bunch of mobs running around isnt exactly the most entertaining thing to do.
Aside from the things I've listed, the only other difference I experienced on the open server, is I ran in to an occasional solo player checking things out, or got ran over by an occasional group heading to camp somewhere in my friendly zone.
So in the end, sure... it's easy to say "Open-RvR" sounds more fun, but in practice, how many of the things listed actually sound like fun? Let me list them again so you can decide for yourself how many sound fun..
1) More traveling neccessary to find fights at times.
2) Fights in the official areas tend to be smaller and not as intense.
3) No bolster buff, so going to new zones is much less fun than it is on Core as you are much less effective without it, and making alts less fun to level up.
4) Battles are much more reliant on levels, until max level, than they are on a Core server, without the Bolster buff.
5) Common to have higher level enemies camp your towns/respawns/quests.
6) Occasional run-ins with passing by groups or solo players.
I can honestly say, that the only thing on that list that was fun in my opinion, was the occasional run-ins. And that is completely depending on if they are not a gang of higher levels that just trample over you without a chance.
The only reason I can honestly see for wanting to choose this server, is if you enjoy camping enemies spawn points, or picking on lower levels. Or maybe if you like levels meaning a more clear advantage when it comes to PvP. As I already said, the occasional run-ins are cool for the "unexpected" factor, but with the larger RvR areas later on, those come in time.
I think it is just a mindset more than anything that we are used to trying to go for an all out PvP server, since most games have a seperation of PvE and PvP servers. This game is different, they are ALL designed around PvP. You are not a 'carebear' if you play on a Core server.
If you enjoy fighting lower levels, or camping other players, then maybe Open-RvR is what your looking for. But I would suggest that anyone who is looking for the better and more skill-dependant PvP option, to go Core.
The honest truth... on Core, you can more easily find battles, and they tend to be better battles due to the higher amount of players and bolster buff leveling the playing ground more. The battles are MORE skill-based since levels dont mean as much, and you do not face people that are in a completely different tier.
I consider myself a fairly hardcore PvP'er, so I gave both servers a go in beta. I can honestly say that things are much more fun, and I actually found alot more good PvP action, on a Core server. First reason is that it is surprisingly easier to find fights on the Core server. On top of that, you have a higher chance of finding "good" fights. On the Open server, there was quite a few times where you head to the RvR areas and find them pretty damn empty. The population of these areas was simply higher on a Core server, as the PvP'ers condensed themselves in to that area. This led to having to search the entire map, instead of just the RvR area, to find fights. Which was definately a drag. Sure, it shows the swords pop up on the map. But that only shows the deaths. By the time you travel over halfway across an entire map, things tend to not be the same anymore. Also, the respawn points are not set as intellegently for open RvR, making it less fun than Core RvR. Next thing that was a drag, was the fact that there was no bolster buff in PvP. Yes, I know it is not neccessary, but in my opinion, the bolster buff is one of the best things about WAR. It effectively makes it so that you can be effective and have some PvP battles no matter what your level, which is great given the fact that you could level thru PvPing. Not having this was a very big loss for me, and I probably missed this more than anything else from a Core server. I would definately love leveling my first char, and every other alt, on a core server, but I can not say the same for an open server. Next difference you will notice on an Open server, is that the enemy realm likes to camp you. This is especially true since the chicken buff is extended an extra tier. You will very often find a group full of people from a higher tier standing in a perch spot, that is very hard to access, shooting down at you at your respawn or your town. This was kind of lame as even if you get the entire town together, even with double or more of the numbers that the enemy has, being able to get up to their perch spot and actually take them out is near impossible due to the level advantage and terrain advantage. The terrain outside the RvR areas was not designed around PvP so it leads to some problems. Other times they decide to try to interfere in a PQ, which is annoying more than anything, because fighting higher level player with a bunch of mobs running around isnt exactly the most entertaining thing to do. Aside from the things I've listed, the only other difference I experienced on the open server, is I ran in to an occasional solo player checking things out, or got ran over by an occasional group heading to camp somewhere in my friendly zone. So in the end, sure... it's easy to say "Open-RvR" sounds more fun, but in practice, how many of the things listed actually sound like fun? Let me list them again so you can decide for yourself how many sound fun.. 1) More traveling neccessary to find fights at times. 2) Fights in the official areas tend to be smaller and not as intense. 3) No bolster buff, so going to new zones is much less fun than it is on Core as you are much less effective without it, and making alts less fun to level up. 4) Battles are much more reliant on levels, until max level, than they are on a Core server, without the Bolster buff. 5) Common to have higher level enemies camp your towns/respawns/quests. 6) Occasional run-ins with passing by groups or solo players. I can honestly say, that the only thing on that list that was fun in my opinion, was the occasional run-ins. And that is completely depending on if they are not a gang of higher levels that just trample over you without a chance. The only reason I can honestly see for wanting to choose this server, is if you enjoy camping enemies spawn points, or picking on lower levels. Or maybe if you like levels meaning a more clear advantage when it comes to PvP. As I already said, the occasional run-ins are cool for the "unexpected" factor, but with the larger RvR areas later on, those come in time. I think it is just a mindset more than anything that we are used to trying to go for an all out PvP server, since most games have a seperation of PvE and PvP servers. This game is different, they are ALL designed around PvP. You are not a 'carebear' if you play on a Core server. If you enjoy fighting lower levels, or camping other players, then maybe Open-RvR is what your looking for. But I would suggest that anyone who is looking for the better and more skill-dependant PvP option, to go Core. The honest truth... on Core, you can more easily find battles, and they tend to be better battles due to the higher amount of players and bolster buff leveling the playing ground more. The battles are MORE skill-based since levels dont mean as much, and you do not face people that are in a completely different tier.
This is basically exactly what I was expecting but not having tested it did not sketch it out.
It should be obvious that the Open set is much more likely to spread out the population. So I really had very little desire to try it with limited time. I may play one alt on an Open set because it will have some different consequences. Maybe something like a shadow warrior.
Anyone who thinks Open will be "better" is fooling themselves. It will have certain advantages and disadvantages. Some may like those more. But it won't be the place where "real" pvp happens.
In a sense the Open ruleset maybe should be renamed to "guerilla".
I want to be on a Core server, but the main objection I get from my friends, is that enemy will just be standing around with you having tea if not in RVR.
Is this true? And if not, are there systems in place that keep them from standing in our area? Kinda breaks immersion a bit, don't you think?
Open if you still like to be a nub but less of a care bear.
I'm rolling core because of people like this that don't know the meaning of Hardcore PvP... where you lose experience, items, and levels.
Open would be fun, as I like the challange of trying to level, but with population balance problems, and an obvious Order < Destruction.. the open servers will have stale PvP.
A FFA server might make sense (NEVER going to happen) because than everyone has to watch their back everywhere..
I love the sound of open rvr but I have a question. Lets say you respec a tradeskill (if possible), does it require the lower tiers to level up or could you level your skills in the higher tiers? I apologize if this is an ignorant question. Im stuck in Iraq and can't even play my CE i ordered because Satellite internet sucks for downloading the client lol. Anyways, cant wait to play! Thanks for any responses!
If you respec a gathering skill (other than cultivation since you can buy low level seeds just nto very good ones from vendors, AH will be a cultivators friend) yes You have to return to the lower levels. Meaning its not possible on the Open Servers. If you respect a craft skill from Potion making to Talisman making you just have to buy all your lowbie stuff off the AH or from vendors..honestly it sounds like the economy is going to get fucked up without alot of low level alts populating the AH with gathering drops.
The current changes make it almost as gank happy as if there were no chicken rule at all. It also eliminates what could have been incredible Open PvP with the participants all on a more level playing field.
They should go back to the original Chicken Rule, but allow you to travel and quest in a zone one tier lower, only turning into a chicken if you try to attack another PC. (For people who really want a "hard core" experience, you could be chickened if you were even attacked by an opponent in the lower Tier zone. Would be an interesting turning of the tables if entering a lower zone was more risky for the higher tier person).
I Really don't think the open rvr servers are gonna last... that or they will be ghost towns in a few months. It takes all the balance and fun out of the game. The real fun in this game is having 2 evenly matched armies vying for dominance in each teir. That is not possible with the open ruleset.
Playing on Eltharion - EU(Open) and its been a blast so far, Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.
Core servers are just what you’d expect. These are servers that have everything Warhammer has to offer, with no special changes to the normal ruleset. RvR is confined to lakes and Scenarios, and there are two opposing realms engaged in the WAR. Players may only engage in Player vs. Player combat when flagged to do so in specific areas around the world. Select a Core ruleset server for the original exciting gameplay experience that WAR was designed to offer.
Playing on Eltharion - EU(Open) and its been a blast so far, Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.
That might be true for a week. But as soon as players start getting bored and higher leveled they will do the same thing that players always do.
The griefing will be expected, as will the I told you so.
Right now you gotta be crazy playing Order on an open server. Open is pretty broken atm with destruction zerg being like 3/1 to order in numbers.
and THIS ladies and gentlemen is the friggin ULTIMATE reason for me not recommending Open to any one on order side... We are already at a disadvantage, and the only thing keeping you safe from that everlasting harvest of order players is the boundaries of core.. lol..
call me "weak" or whatever you want, but I have ganked in my days and harvested noobs in some other games and while its always fun to be on the farming side, all it will do is force players away from the harvested side.. Now.. If the sides were even, then it might turn out to be fun.. But it doesnt look like it will be anywhere close, because all destruction players think they are destruction because they are "pvp Ubah gods" and will flock to the open server.. somehow destruction are the supposed "pros" of pvp..
Playing on Eltharion - EU(Open) and its been a blast so far, Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.
lol, that's because barely anyone is tier 2 yet. In a couple days, watch was happens.
I already played on the open server in beta, I know
I think it all boils down to on this issue is that Core is for people who favor the split PvE/RvR designated areas. While Open caters to the solo players. IE, I must unlock every tome entry possible, and solo PvPers looking to kill another player.
I'm rolling Core because when I hit the RvR Islands bolster puts me in a competitive level of effectiveness. I can truly PvP the entire game, which in beta I focused a decent amount of my time just leveling in that method. The ability to go from PvE, Scenarios, and RvR areas without much difference in the effectiveness of your character are key to my gameplay. On an Open server I can basically count out being effective in the "RvR" areas until I'm pushing x5-x6 per tier. Even then I would think that is pushing it.
Half the old WoW stories were based on the SS/TM days. Why you might ask... players came up with a place to funnel PvP. Frankly it was better at BRM because everyones basically at the level cap, but you should get the idea. Players focused in a particular area makes the PvP flow. It's the basic fundamental of having PvP work. You need players to fight.
It's one of the issues I had with NF in DAoC. New Frontiers were so open, it was difficult to find PvP with the exception of cruising with zergs or camping objectives.
I think it all boils down to on this issue is that Core is for people who favor the split PvE/RvR designated areas. While Open caters to the solo players. IE, I must unlock every tome entry possible, and solo PvPers looking to kill another player. I'm rolling Core because when I hit the RvR Islands bolster puts me in a competitive level of effectiveness. I can truly PvP the entire game, which in beta I focused a decent amount of my time just leveling in that method. The ability to go from PvE, Scenarios, and RvR areas without much difference in the effectiveness of your character are key to my gameplay. On an Open server I can basically count out being effective in the "RvR" areas until I'm pushing x5-x6 per tier. Even then I would think that is pushing it. Half the old WoW stories were based on the SS/TM days. Why you might ask... players came up with a place to funnel PvP. Frankly it was better at BRM because everyones basically at the level cap, but you should get the idea. Players focused in a particular area makes the PvP flow. It's the basic fundamental of having PvP work. You need players to fight. It's one of the issues I had with NF in DAoC. New Frontiers were so open, it was difficult to find PvP with the exception of cruising with zergs or camping objectives.
Slight problem with one part of your post.... You stated "Open caters to solo players. IE, I must unlock every tome entry possible"... while it does cater to solo PvP'ers, it is actually harder for them to get every tome entry, as with the chicken debuff they have a harder time going to areas they passed.
Not that I'm disagreeing with you, just thought I would clear that up
Strangely, I am typically a solo-PvP'er in other games. Yet in this game, I am not. I think it may be because groups are so easy to find, with the open group system, and how people in the same PQ or RvR area tend to invite eachother anyway. A good thing in the end i suppose, but it will probably suck when I play another MMO in the future and groups arent so easy to find again lol.
geez, I hope my old WoW guildees roll in a Core server.
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Well for the SE headstart they are changing the ratio of Core to Open. Reducing the percentage of Open and increasing the percentage of Core.
I think most people who are not rabid gankers will come to spydiron's conclusions. It is pretty inescapable. Open will be a small minority of people who think they are hardcore. Basically predators not warriors.
Glad to hear they're scaling them back. From what I've read, the open servers back in beta were total gank-fests. This isn't a PvE game, so there's plenty of PvP activity on teh core servers.
If you get off ganking newbs or getting ganked yourself, the open servers got you covered, but most people wouldn't enjoy it - even many hardened PvP fans.
This chicken rule someone mentioned seems interesting, and while te teirs going down one to slaughter lowbies that have no chance sucks, it's better than nothing I suppose. Maybe they will change it so you get no RP or anything for doing so as well. It's nice though to see that you won't have lvl 40 rr 80 groups camping lower level people in hopelessly slaughtering them. From playing EVE for so long, it always strikes me as odd that a band of lowbies can't work together to kill a high level player. Some of the best MMO pvp I've ever had involved me as a newbie in a frig, with some other new players in frigs/destroyers, taking down battleships/bcs/cruisers by working together, as it should be imo.
It'd be interesting to see if it force-balances your level if you go down a tier, like with the RvR stuff putting you up to rank 8. Then lowbies aren't worthless, but they aren't as good as a true level 8, and wil get rolled by a lvl 10 or 11 (using a lvl 11WP to kill a lvl 4 healer/tank combo in open beta that were in the RvR was fun).
I was thinking of going RP/Open RvR, but the lack of Bolster in the scenario fights is a problem, as that is what got a lot of people in there. Not having that is going to hurt due to lacking the ability to PvP the entire game to some effectiveness.
I say NO on the open servers. I was thinking about this for some time. Then on my last day of playing, I was grouped with 3 other people attempting a PQ. Some small group of Destruction players came up and stood amongst us flagged. Of crouse one of us had to flag up and attack them. Our PQ was ruined.
This happened over and over till we just could not get the PQ done because these guys were just in the way. we even tried not to hit them, but they would stand right next to our mob when our BW would nuke it, or when our tank would sweep or cleave attack. They would get hit by our AE attacks and flag our whole group up instantly.
If enemy players can annoy you and prevent you form questing in a "core" server. I'd hate to see an open server.
I say NO on the open servers. I was thinking about this for some time. Then on my last day of playing, I was grouped with 3 other people attempting a PQ. Some small group of Destruction players came up and stood amongst us flagged. Of crouse one of us had to flag up and attack them. Our PQ was ruined. This happened over and over till we just could not get the PQ done because these guys were just in the way. we even tried not to hit them, but they would stand right next to our mob when our BW would nuke it, or when our tank would sweep or cleave attack. They would get hit by our AE attacks and flag our whole group up instantly. If enemy players can annoy you and prevent you form questing in a "core" server. I'd hate to see an open server.
Some dumbass tried to pull this old trick on me. As if I have seen it a million times. Yeah real clever. A herd of Ellyrion horse came by and one shotted him.
Playing on Eltharion - EU(Open) and its been a blast so far, Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.
lol, that's because barely anyone is tier 2 yet. In a couple days, watch was happens.
I already played on the open server in beta, I know
Tier 2 now, alot of RvR going on, its full of people, there was a massive battle yesterday nigth outside chaos warcamp I with some people from Tier 2, we gathered our guild forces and pushed them back , it was simply awesome, still dont see the problem, open is what WAR should be like
Comments
Many MMOs out there are written as PvE games and PVP servers are added to accomodate certain player preferences.
WAR has PVP setup right from the begining. Core servers will give you more PvP than most other MMO's give you on their dedicated PVP servers.
So as far as I am concerned Core is the way to go.
I consider myself a fairly hardcore PvP'er, so I gave both servers a go in beta.
I can honestly say that things are much more fun, and I actually found alot more good PvP action, on a Core server.
First reason is that it is surprisingly easier to find fights on the Core server. On top of that, you have a higher chance of finding "good" fights. On the Open server, there was quite a few times where you head to the RvR areas and find them pretty damn empty. The population of these areas was simply higher on a Core server, as the PvP'ers condensed themselves in to that area.
This led to having to search the entire map, instead of just the RvR area, to find fights. Which was definately a drag. Sure, it shows the swords pop up on the map. But that only shows the deaths. By the time you travel over halfway across an entire map, things tend to not be the same anymore.
Also, the respawn points are not set as intellegently for open RvR, making it less fun than Core RvR.
Next thing that was a drag, was the fact that there was no bolster buff in PvP. Yes, I know it is not neccessary, but in my opinion, the bolster buff is one of the best things about WAR. It effectively makes it so that you can be effective and have some PvP battles no matter what your level, which is great given the fact that you could level thru PvPing. Not having this was a very big loss for me, and I probably missed this more than anything else from a Core server. I would definately love leveling my first char, and every other alt, on a core server, but I can not say the same for an open server.
Next difference you will notice on an Open server, is that the enemy realm likes to camp you. This is especially true since the chicken buff is extended an extra tier. You will very often find a group full of people from a higher tier standing in a perch spot, that is very hard to access, shooting down at you at your respawn or your town. This was kind of lame as even if you get the entire town together, even with double or more of the numbers that the enemy has, being able to get up to their perch spot and actually take them out is near impossible due to the level advantage and terrain advantage. The terrain outside the RvR areas was not designed around PvP so it leads to some problems. Other times they decide to try to interfere in a PQ, which is annoying more than anything, because fighting higher level player with a bunch of mobs running around isnt exactly the most entertaining thing to do.
Aside from the things I've listed, the only other difference I experienced on the open server, is I ran in to an occasional solo player checking things out, or got ran over by an occasional group heading to camp somewhere in my friendly zone.
So in the end, sure... it's easy to say "Open-RvR" sounds more fun, but in practice, how many of the things listed actually sound like fun? Let me list them again so you can decide for yourself how many sound fun..
1) More traveling neccessary to find fights at times.
2) Fights in the official areas tend to be smaller and not as intense.
3) No bolster buff, so going to new zones is much less fun than it is on Core as you are much less effective without it, and making alts less fun to level up.
4) Battles are much more reliant on levels, until max level, than they are on a Core server, without the Bolster buff.
5) Common to have higher level enemies camp your towns/respawns/quests.
6) Occasional run-ins with passing by groups or solo players.
I can honestly say, that the only thing on that list that was fun in my opinion, was the occasional run-ins. And that is completely depending on if they are not a gang of higher levels that just trample over you without a chance.
The only reason I can honestly see for wanting to choose this server, is if you enjoy camping enemies spawn points, or picking on lower levels. Or maybe if you like levels meaning a more clear advantage when it comes to PvP. As I already said, the occasional run-ins are cool for the "unexpected" factor, but with the larger RvR areas later on, those come in time.
I think it is just a mindset more than anything that we are used to trying to go for an all out PvP server, since most games have a seperation of PvE and PvP servers. This game is different, they are ALL designed around PvP. You are not a 'carebear' if you play on a Core server.
If you enjoy fighting lower levels, or camping other players, then maybe Open-RvR is what your looking for. But I would suggest that anyone who is looking for the better and more skill-dependant PvP option, to go Core.
The honest truth... on Core, you can more easily find battles, and they tend to be better battles due to the higher amount of players and bolster buff leveling the playing ground more. The battles are MORE skill-based since levels dont mean as much, and you do not face people that are in a completely different tier.
This is basically exactly what I was expecting but not having tested it did not sketch it out.
It should be obvious that the Open set is much more likely to spread out the population. So I really had very little desire to try it with limited time. I may play one alt on an Open set because it will have some different consequences. Maybe something like a shadow warrior.
Anyone who thinks Open will be "better" is fooling themselves. It will have certain advantages and disadvantages. Some may like those more. But it won't be the place where "real" pvp happens.
In a sense the Open ruleset maybe should be renamed to "guerilla".
I want to be on a Core server, but the main objection I get from my friends, is that enemy will just be standing around with you having tea if not in RVR.
Is this true? And if not, are there systems in place that keep them from standing in our area? Kinda breaks immersion a bit, don't you think?
I'm rolling core because of people like this that don't know the meaning of Hardcore PvP... where you lose experience, items, and levels.
Open would be fun, as I like the challange of trying to level, but with population balance problems, and an obvious Order < Destruction.. the open servers will have stale PvP.
A FFA server might make sense (NEVER going to happen) because than everyone has to watch their back everywhere..
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If you respec a gathering skill (other than cultivation since you can buy low level seeds just nto very good ones from vendors, AH will be a cultivators friend) yes You have to return to the lower levels. Meaning its not possible on the Open Servers. If you respect a craft skill from Potion making to Talisman making you just have to buy all your lowbie stuff off the AH or from vendors..honestly it sounds like the economy is going to get fucked up without alot of low level alts populating the AH with gathering drops.
The current changes make it almost as gank happy as if there were no chicken rule at all. It also eliminates what could have been incredible Open PvP with the participants all on a more level playing field.
They should go back to the original Chicken Rule, but allow you to travel and quest in a zone one tier lower, only turning into a chicken if you try to attack another PC. (For people who really want a "hard core" experience, you could be chickened if you were even attacked by an opponent in the lower Tier zone. Would be an interesting turning of the tables if entering a lower zone was more risky for the higher tier person).
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I Really don't think the open rvr servers are gonna last... that or they will be ghost towns in a few months. It takes all the balance and fun out of the game. The real fun in this game is having 2 evenly matched armies vying for dominance in each teir. That is not possible with the open ruleset.
Playing on Eltharion - EU(Open) and its been a blast so far, Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.
This just says it all to me.
Core Ruleset
Core servers are just what you’d expect. These are servers that have everything Warhammer has to offer, with no special changes to the normal ruleset. RvR is confined to lakes and Scenarios, and there are two opposing realms engaged in the WAR. Players may only engage in Player vs. Player combat when flagged to do so in specific areas around the world. Select a Core ruleset server for the original exciting gameplay experience that WAR was designed to offer.
Source: herald.warhammeronline.com/warherald/NewsArticle.war
That might be true for a week. But as soon as players start getting bored and higher leveled they will do the same thing that players always do.
The griefing will be expected, as will the I told you so.
and THIS ladies and gentlemen is the friggin ULTIMATE reason for me not recommending Open to any one on order side... We are already at a disadvantage, and the only thing keeping you safe from that everlasting harvest of order players is the boundaries of core.. lol..
call me "weak" or whatever you want, but I have ganked in my days and harvested noobs in some other games and while its always fun to be on the farming side, all it will do is force players away from the harvested side.. Now.. If the sides were even, then it might turn out to be fun.. But it doesnt look like it will be anywhere close, because all destruction players think they are destruction because they are "pvp Ubah gods" and will flock to the open server.. somehow destruction are the supposed "pros" of pvp..
lol, that's because barely anyone is tier 2 yet. In a couple days, watch was happens.
I already played on the open server in beta, I know
I think it all boils down to on this issue is that Core is for people who favor the split PvE/RvR designated areas. While Open caters to the solo players. IE, I must unlock every tome entry possible, and solo PvPers looking to kill another player.
I'm rolling Core because when I hit the RvR Islands bolster puts me in a competitive level of effectiveness. I can truly PvP the entire game, which in beta I focused a decent amount of my time just leveling in that method. The ability to go from PvE, Scenarios, and RvR areas without much difference in the effectiveness of your character are key to my gameplay. On an Open server I can basically count out being effective in the "RvR" areas until I'm pushing x5-x6 per tier. Even then I would think that is pushing it.
Half the old WoW stories were based on the SS/TM days. Why you might ask... players came up with a place to funnel PvP. Frankly it was better at BRM because everyones basically at the level cap, but you should get the idea. Players focused in a particular area makes the PvP flow. It's the basic fundamental of having PvP work. You need players to fight.
It's one of the issues I had with NF in DAoC. New Frontiers were so open, it was difficult to find PvP with the exception of cruising with zergs or camping objectives.
Slight problem with one part of your post.... You stated "Open caters to solo players. IE, I must unlock every tome entry possible"... while it does cater to solo PvP'ers, it is actually harder for them to get every tome entry, as with the chicken debuff they have a harder time going to areas they passed.
Not that I'm disagreeing with you, just thought I would clear that up
Strangely, I am typically a solo-PvP'er in other games. Yet in this game, I am not. I think it may be because groups are so easy to find, with the open group system, and how people in the same PQ or RvR area tend to invite eachother anyway. A good thing in the end i suppose, but it will probably suck when I play another MMO in the future and groups arent so easy to find again lol.
geez, I hope my old WoW guildees roll in a Core server.
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Well for the SE headstart they are changing the ratio of Core to Open. Reducing the percentage of Open and increasing the percentage of Core.
I think most people who are not rabid gankers will come to spydiron's conclusions. It is pretty inescapable. Open will be a small minority of people who think they are hardcore. Basically predators not warriors.
Glad to hear they're scaling them back. From what I've read, the open servers back in beta were total gank-fests. This isn't a PvE game, so there's plenty of PvP activity on teh core servers.
If you get off ganking newbs or getting ganked yourself, the open servers got you covered, but most people wouldn't enjoy it - even many hardened PvP fans.
This chicken rule someone mentioned seems interesting, and while te teirs going down one to slaughter lowbies that have no chance sucks, it's better than nothing I suppose. Maybe they will change it so you get no RP or anything for doing so as well. It's nice though to see that you won't have lvl 40 rr 80 groups camping lower level people in hopelessly slaughtering them. From playing EVE for so long, it always strikes me as odd that a band of lowbies can't work together to kill a high level player. Some of the best MMO pvp I've ever had involved me as a newbie in a frig, with some other new players in frigs/destroyers, taking down battleships/bcs/cruisers by working together, as it should be imo.
It'd be interesting to see if it force-balances your level if you go down a tier, like with the RvR stuff putting you up to rank 8. Then lowbies aren't worthless, but they aren't as good as a true level 8, and wil get rolled by a lvl 10 or 11 (using a lvl 11WP to kill a lvl 4 healer/tank combo in open beta that were in the RvR was fun).
I was thinking of going RP/Open RvR, but the lack of Bolster in the scenario fights is a problem, as that is what got a lot of people in there. Not having that is going to hurt due to lacking the ability to PvP the entire game to some effectiveness.
I say NO on the open servers. I was thinking about this for some time. Then on my last day of playing, I was grouped with 3 other people attempting a PQ. Some small group of Destruction players came up and stood amongst us flagged. Of crouse one of us had to flag up and attack them. Our PQ was ruined.
This happened over and over till we just could not get the PQ done because these guys were just in the way. we even tried not to hit them, but they would stand right next to our mob when our BW would nuke it, or when our tank would sweep or cleave attack. They would get hit by our AE attacks and flag our whole group up instantly.
If enemy players can annoy you and prevent you form questing in a "core" server. I'd hate to see an open server.
Some dumbass tried to pull this old trick on me. As if I have seen it a million times. Yeah real clever. A herd of Ellyrion horse came by and one shotted him.
Was really funny.
lol, that's because barely anyone is tier 2 yet. In a couple days, watch was happens.
I already played on the open server in beta, I know
Tier 2 now, alot of RvR going on, its full of people, there was a massive battle yesterday nigth outside chaos warcamp I with some people from Tier 2, we gathered our guild forces and pushed them back , it was simply awesome, still dont see the problem, open is what WAR should be like
Oh you are so cool. Words like nub and carebear are so stupid. How old are you and when was the last time you had an actual human contact?