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yes or no to spoilers

phantomrileyphantomriley Member Posts: 45

There is going to a surge of websites that come out with spoilers for quests and general areas to gain experience quickly. I dont agree with this myself. I think it takes away from the 'exploration' and 'discovery' of new and unkown places. Being the best quickly is one thing... but enjoyment is another.

 

Comments

  • EffectEffect Member UncommonPosts: 949

    I don't think I'll use them until I'm really lost on where to go or can't find anything. I think you were almost forced in a way to use guides in EQ1, especially if you didn't have much time to play, you had to find out where you could hunt to level up fast to keep up with friends or guildmates. I think this is mainly due to the design of the game and I hope they took this into account when they developed EQ2. I think this must have been how things were like when EQ1 first released. The feeling of entering an unknown world. I started playing when Norrath was fully explored, then Velious was introduced.

  • aeric67aeric67 Member UncommonPosts: 798

    I will use them more as I become bored with the game. Until then, only if I am totally confused and lost will I look.

  • sliversliver Member Posts: 132


    Originally posted by aeric67
    I will use them more as I become bored with the game. Until then, only if I am totally confused and lost will I look.


    I do the same thing. When the game is fresh and new, its fun to do everything yourself. In that case I would only look when completely lost. After the excitement factor wears off, the experience of the quest matters less and you just want to get through it. I still wouldnt want to use a guide, but I'd be more prone to do it then.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I don't see the need for spoilers, except for some stuff like Chrono Trigger/Cross, where there is sooo much stuff hidden that you're unlikely to ever find all of it without reading some spoiler book.

    For a game like Everquest though, it takes all the fun out of it. It devalues 95% of the quests, because everyone knows which ones give the best xp or loot, so only that top 5% or so are done, and they're all camped to hell and back. Nobody explores the world, because they know the exact location of everything.

    And it makes for idiot gamers. People suddenly think that everything should be handed to them on a silver platter. Playing in the stress test for WoW, and beta for EQ2, the constant questions in /ooc begging for the location of this thing or that. People asking where npc X is, when they are literally 5 feet away from him. I realize that being a lazy slackass is second nature for many, but damn, go out and explore the world the devs have created for you. If you want your hand held every step of the way, play single player games where you can buy the Prima Guide with the game that walks you through every step, turn on the god mode cheat, and enjoy.

    It's gotten so bad that they have to give you XP to explore the damn world. I'd do it anyway, so it's a nice bonus, I guess. But to me, exploring the world should be it's own reward, even just going around the main areas, without searching for every nook and cranny.

    /rant off

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  • IowaYetiIowaYeti Member Posts: 468

    using spoilers in an MMO is completely against the purpose of the game, therefore I prefer to take , in some cases, a month or 2 more for example, to find things, rather than cheat. Also, since no PvP is planned at start, there is no excuse, just enjoy the full effect of the realm. I know I will, but if you do use spoilers, oh well, to each his own.


    ~Yeti
    ...Role Player since before D&D had their first hardcover books. (Simple and Advanced Editions rules!)

    ~Yeti
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  • TaskyZZTaskyZZ Member Posts: 1,476

    What I would like to see is a questing engine where quests jump from NPC to NPC, so the same NPC isn't always giving out the exact same quest. Do some stuff to mix it up. If a quest requires communication with 3 or more NPC's, then make who those others are random as well. Make the item you have to collect random.

    Stuff like that.

    This way, there can't be spoiler sites telling ytou exactly what to do to complete the quest.

  • IowaYetiIowaYeti Member Posts: 468
    that was an excellent suggestion TaskyZZ,  right on!  image

    ~Yeti
    ...Role Player since before D&D had their first hardcover books. (Simple and Advanced Editions rules!)

    ~Yeti
    image
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  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by TaskyZZ
    What I would like to see is a questing engine where quests jump from NPC to NPC, so the same NPC isn't always giving out the exact same quest. Do some stuff to mix it up. If a quest requires communication with 3 or more NPC's, then make who those others are random as well. Make the item you have to collect random.Stuff like that.This way, there can't be spoiler sites telling ytou exactly what to do to complete the quest.

    Originally DAoC's quests were supposed to be dynamic, so no two people would get a given quest and have to do the same steps. You can see how well that went. Maybe now the have the technology to do so, even if only in a limited fashion, without making the database cry.

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  • jayheld90jayheld90 Member UncommonPosts: 1,726
    i agree with coldmeat about looking yourself, and quit being lazy. i always look first and if i cant find it within a reasonable amount of time (usually 20-30 mins) then i might ask, but i usually dont have to. the only game i found myself asking questions a lot in was anarchy online, the way the areas and stuff were setup in that game was fairly confusing. back to the original questions, yes im sure there will be plenty of spoiler sites, as always, i usually dont use them unless its my last resort to figure something out.

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