It looks like you're new here. If you want to get involved, click one of these buttons!
Please pardon my bad grammar and spelling, but the article had a few comments that I've not seen in english interviews so I thought it'd be worth translating.
--------------------------------------------
Conan's director resigns.
(VG Nett) Gaute Godager resigns as producer and director of the game "Age of Conan".
As stated by Funcom in a recent press release. The company writes that he is quitting in favour of finding new options outside of the gaming industry.
Gaute Godager was one of the founders of Funcom, and has been with them for 16 years.
Godager will be replaced by Craig Morrison, who according Funcom has alot of experience as a producer and game director of the online game "Anarchy Online".
According to "Age of Conan" product manager Erling Ellingsen, neither Gaute Godager nor Craig Morrison wishes to adress the media today. But Ellingsen can still shed som light on this decision.
- Gaute is dissatisfied with certain elements in the game, and wishes to take the consequences of that. That's why he's leaving Funcom, says Ellingsen to VG Nett.
- He has also worked long in the gaming industry and wants new challenges. In addition he feels that "Age of Conan" needs new, fresh eyes to meet the challenges the game is facing, he adds.
- That he's leaving the wheel of "Age of Conan" to someone else is understandable, but it's dramatic that he's also leaving both Funcom and the gaming industry. Has the Funcom management tried persuading him to say with the company?
- I can't comment on that, says Ellingsen.
- Why is Morrison the right man for the job?
- We have great faith in Craig, he has a long experience as a director for "Anarchy Online", but he also has a long experience as a leader for online communities, and has in addition written for IGN, says Ellingsen, who adds:
- That experience comes in handy in a time like this, alot of the work now consist of listening to the players and acting on that, and we believe Craig is especially wellsuited for that.
- Alot of the criticism you get these days is that you're not listening to your players, does this mean that you're accepting some self-criticism at this area?
- We feel we're doing a good job of communicating with the players as well as we can, but there is definitly room for improvement and this is an area where we wish to become better. Communicating what we're working on and what we wish is a challenge, as we have to be careful not to be too detailed incase something has to be change before an update is done, says Ellingsen, who also feels the criticism against the game is not unexpected.
- There's alot of people who've looked forward to "Age of Conan" over several years. It goes without saying that there's many feelings and wishes going around, and if the players aren't satifsfied it's only natural that they react to it, says Ellingsen.
- This is pretty common when games of this magnitude are released, also to a degree with "World of Warcraft" before Blizzard did the many improvements they've done over the last years, he adds.
- There's no doubt that you have a job ahead of you to turn this negative trend. What are you doing about it, concretely?
- What we'll do is improve the game based on the feedback we recieve. We'll add new content. We'll fix the problems with the game, and a key focus in all this is our desire to communicate these changes with our players, promises Ellingsen, who adds:
- What's most vital to us is meeting the players demands whenever possible and to improve "Age of Conan" together with our players.
"Age of Conan" is Funcom's big gamble for online based gaming.
According to Dagens Næringsliv (economics/stocks-newspaper) the game looked like it was going strong when it was released this spring, but it's suffered a substantial loss of players. DN writes that the game is criticised for having a solid start, but not much content as you progress from there.
Online games gets the major part of their income from subscriptions, and not on the box sale of the game itself. So this development has lead to an immense fall for the Funcom shares, after the release-optimism.
Comments
This is pretty common when games of this magnitude are released, also to a degree with "World of Warcraft" before Blizzard did the many improvements they've done over the last years, he adds.
ugh.. why do they keep comparing themselves to WOW. The only real problem WOW had was that it didn't have enough servers to support the demand it had. How can you compare these games.. Wow is like st.... er.. nevermind.
Well, yeah, but then again it's only natural to bring up someone that people have heard about for sake of comparison, and in that regard it's better to refer to WoW than a random MMO (seeing as pretty much everyone between the ages 10 to 60 has at least heard of WoW once in their life).
Thanks for translating the article.
I hope Gaute does an interview or releases some kind of statement to tell his side of the story. I'll bet its very different to Ellingsens spin.
Ofc. You think Mr.Godager is going to say he screwed up and was a bad boy? I would not be surprised if other Funcom employees in a few months time begin blaming Godager for AoC's problems.
RIP Blackguard. May a resurrection come.
-Lum
Thank you for the translation. Im sure Avery will be here soon to retranslate it for us but until then thank again
Fungerer som det skal
That made my day, Thank you
Hi what this interview really shows is that despite being essentially canned Gaute really sees a bright future for AoC and he did not have to leave on such good terms but he obviously now that he can be objective sees what a quality project it still is which is like getting an insiders view on the whole thing. This bodes very well for the success of AoC and FUNCOM so I hope to see soon all the subscribers play more now that they arent getting skewered by OP Guardians all the time especially with heals stacking allowing for more flexible group modes so kudos to Funcom for covering all their bases for the PvP release!
Im sure if I RE-READ this post a half dozen times, I might understand it. Seriously, could you at least try at some punctuation.... Reading your thoughts, as painful as they can be, streamed in text is just impossible.
-Lum
at least Erling is right when saying that Craig is the best man for better communication.. Craig has always been very active on the AO forums where patches are made with the help of actual players.. like the new profession nanos that are inc in the latest patch, they are being tweaked by listening to the players
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Excellent point Lumanche.
Statements like that are had made me lose any confidence in the AoC Devs a whie ago. Do they really expect people to be stupid enough to not remember that WoW *never* had a drop in subscribers?
Like or hate it, (and I quit the game) there is no denying WoW had constant growth from day one. And yet Erling is actually suggesting AoC is anything close to that situation? PR spin is one thing but this is really something else. And it's the same thing Gaute was spewing during the game's development. There's really nothing new here.
Excellent point Lumanche.
Statements like that are had made me lose any confidence in the AoC Devs a whie ago. Do they really expect people to be stupid enough to not remember that WoW *never* had a drop in subscribers?
Like or hate it, (and I quit the game) there is no denying WoW had constant growth from day one. And yet Erling is actually suggesting AoC is anything close to that situation? PR spin is one thing but this is really something else. And it's the same thing Gaute was spewing during the game's development. There's really nothing new here.
Yes this interview puts a GIANT damper on what otherwise might have re-piqued my insterest in this game.
Its like Gautes gone *but* heres this liar to ruin the moment.
-Lum