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MMORPG.com Managing Editor Jon Wood spoke recently with Ryan Seabury of NetDevil and Mark Hansen from Lego about the upcoming MMORPG based on the wonderful world of colored bricks and people with cylindrical yellow heads.
Yesterday, I had the opportunity to speak with NetDevil’s Ryan Seabury, the Producer on the studio’s upcoming MMORPG, Lego Universe Online. Joining us in the interview was Mark Hanson from Lego itself.
We here in the MMO space have known about Lego Universe’s existence for quite some time. What we don’t know is exactly what form the game will take once it hits shelves. Unfortunately, the team still isn’t quite ready to talk about specific details of the game. The good news though, is that we were told that we should expect to see more specific information coming out of the studio beginning in January.
Read the rest here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
What makes this even more interresting is all the franchies Lego has made or bought rights too.
They could actually make different worlds in this game - Star Wars, Indiana Jones etc. - and still stay within their agreements with the franchise owners.
I guess only time will tell, but Lego rarely allows their name to be used in something that isn't worth it's money, so this could turn out to be a shocker of a game tbh.
I know my 10 year old son is excted about this. The Lego console games (Star Wars, Indiana Jones) have been some of his favorite games he's played.
" It was described to me as the “natural evolution” of the franchise and I can’t say that I disagree. "
Excuse me? A natural evolution? Let's see lego's are natural building blocks that you put together to make things. Please in a sane way can you explain how this upcoming game is a natural progression? We are going from building blocks to a MMO? Nothing like a huge leap from two very disparate things.
Suggestion, instead of letting your kid play this game, why not do something educational for him and get him some lego sets to play with.
MMO's are just not for kids period. Any parents that let their kids play such should be severly censured.
They could make a really awesome crafting in this game, and I'm not being sarcastic. I always thought that if someone ever wants to make crafting an equal part of the game for the players to show off their creativity, it has to be something like lego - give people the building blocks and let them fire off their immagination.
Until that time, crafting will always be a mindles grind.
I started Everquest at age 12. I can now type at an avg speed of 93 words per second which I credit due to my ingame experiences at a young age. I also learned many words and expanded my vocabulary due to the vast array of item names and spell/ability titles. I learned words like apprehensively, indifferent, dubious, bauble, maelstrom, pauldren, etc. So in a way, playing everquest was somewhat an education experience to me.
Hi! My name is paper. Nerf scissors, rock is fine.
MMORPG = Mostly Men Online Roleplaying Girls
http://www.MichaelLuckhardt.com
Obviously you haven't played MMOs that are meant for kids before. If you had, you'd know that these games put a lot of emphasis on problem-solving, communication, as well as mini-games that are meant to improve school-related subjects like math and english. Many of them also give parents ways to monitor their children's actions, as well as how they progress through certain games. They're safe environments as well for kids to interact with each other.
The vast majority of these games though would never interest adults (unless they're looking for something for their kids to play) and that's why you don't hear about them on regular MMO sites. Lego is different because we all played with legos when we were little, so there's that element from our childhood that will draw many of us towards it.
Oz time to join the real world!
While I agree with getting the kids Legos to play with, I'll definitely let my nephews play this game, too! Some MMO's ARE for kids, and even some of the ones that "aren't" [who's to say?], can be played by the kids WITH SUPERVISION. My 4 1/2 yr old nephew loves to visit and play DDO with me. We play outside [a rarity these days for kids it seems] when we can and play a dungeon or two after dinner. What makes you think I should be censured for that? Too much violence? Didn't you ever play Marines or anything as a kid? We stormed many a jap held sandhill as kids, using sticks and rocks or bb guns and water balloons. I have yet to kill anyone in real life [tempted a few times...] MMO's are just another form of play for kids - keep an eye on them and they'll be just fine...
Edit: Why hasn't MMORPG started coverage of this yet? It seems to be less vaporware than some games with coverage...
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p>
it'll likely be a very kiddy game, but if they manage to make the creation aspect the #1 focus on the game it could be revolutionary in the MMO world.
Makes sense to me. While things are still sketchy, most of my Lego play was solitary. Not that I didn't want to play with others, it was just that as an only child out in the country, there weren't many kids around to play with. A Lego MMO sounds like a hiuge sandbox - a bunch of people getting together to play with their Legos. We just won't be sitting right next to each other playing with physical toys.
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The less you expect, the more you'll be surprised. Hopefully, pleasantly so.
I dearly hope adults will stay out of this. The mere thought of cyboring lego characters makes me want to enlist in a mental hospital. *grins*
My brand new bloggity blog.
Enlist now, because I have been waiting for this forever. I'm 31 and Lego's are still the absolute No. 1 greatest creations of all time and it's going to take divine intervention to keep me from trying it. And how in the world do you associate adults with cybering?
I'd like to see some age related settings in the game.
For example, if the game is targetted at kids then chat is going to be phrase-based whereas that's going to be a real pain for adults. Hopefully parental controls will be able to lock chat so that kids can play safely and only read and write in phrases. With the locks off, full chat is enabled.
Of course, this won't stop people building giant phalluses (as seen in Spore) so I think GMs are going to be busy
I'd be fine with having servers for kids and servers for adults as well. I don't particularly want to play with young children although I can understand some parents might want to with their kids.
When I was a child I always wanted to stay in and play with my lego instead of going outside so I guess this MMO is the evolution of that.
This could be really, really good. As others have said, I hope the crafting side of the game stays strong
Will look forward to seeing more on the development .
So, as I understand it, nobody knows exactly what it is, in any sense, way, or fashion, other than that it involves building bricks.
Exactly what purpose did the article serve?
Arguing with me will not make you right.
Lego was one of my fave toys as a child - but personally there's no way I'd pay to play this game. That's just me. But I do wish it all the best because it's an AWESOME idea especially for children. If I were a kid I'd be all over it for sure.
BOYCOTTING EA / ORIGIN going forward.
I can't help, but wonder if things will happen like the immature kids did with Spore. You know, create nasty things of genitals and such. Stuff like this happens when you give people TOO much creativity and lego is nothing but creating things.
My 7 year old loves lego's, we have a dang room full of em, and at the moment he plays roblox online, which is a cheesy version of legos, he was very excited when i told him a ''real'' legos online game is coming out.
playing eq2 and two worlds
LOL all genitals when made out of legos just look like sky scrapers, not enough curvy parts in the blocks to make it look real enough.
playing eq2 and two worlds
is this a joke
Whats a joke? A lego MMORPG? Nope. Its real and its coming.