Originally posted by Cyphen This system is just like FFXI and I always made the mistake of helping and usually died for it, but i'll continue helping (and dieng). I like the system, for the most part it helps with people bitting off more than they can chew, if no one can heal them or help them there less likely to pull somthing they cant handle and then expect help when they mess up if they wont get rewarded for it. Did that make any sense at all?
Well, hopefully in eq2 the mobs will get tired of chasing you after running a few miles...instead of having to re-zone to get away from them like in ffxi.
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