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any death penalty?

I believe there will be death penalty. you prolly will lose xp, but if you die right after you lvl up do you delvl?

or do you drop any items when you die?

wats the max lvl you can hit?

Comments

  • Nizze78Nizze78 Member Posts: 67

    You have clearly not played so many rpg have you. You never delvl in a rpg and I think I read somewhere that Blizzard wont take exp or items as a deathpenalty. What they have instead I don't know. I haven't played the game yet.

    Nizze78

    Nizze78

  • maddogmikiemaddogmikie Member Posts: 349

    I have played DAoC, AO, AC2, SWG, L2, L1, and etc...

    only L1 and L2 has a delvl system and item drops...

    just wondering if WoW has it

     

  • jimothypetrojimothypetro Member Posts: 1,437


    Originally posted by maddogmikie
    I believe there will be death penalty. you prolly will lose xp, but if you die right after you lvl up do you delvl?
    or do you drop any items when you die?
    wats the max lvl you can hit?

    I'm pretty sure you can delevel, if you choose to take the XP penalty instead of getting your shard back. And for Nizze... I think he's played more MMOs than you, because there are many that you can delevel in.

    No item drop(though I wish there was for PvP, but that's anothetr topic..).

    60 will be max level at release.

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • Nizze78Nizze78 Member Posts: 67

    hehe ok. I stand corrected, No WoW doesn't have a delvl system. I think they have a if you die you attribs and dmg and hp and mana stays very low. So your fighting capabilites are really bad then

    Nizze78

    Nizze78

  • FlamingIceFlamingIce Member UncommonPosts: 120



    Originally posted by maddogmikie

    I have played DAoC, AO, AC2, SWG, L2, L1, and etc...
    only L1 and L2 has a delvl system and item drops...
    just wondering if WoW has it
     



    So does EQ and FF11

    WoW does not have a harsh death penalty, you do not delevel, just get negative xp. Also you don't have to lose xp, only if you don't want to (or can't) retrieve your corpse, which only costs you time.

  • jimothypetrojimothypetro Member Posts: 1,437

    Do you just say the first thing that comes to your mind nizze? Why do you keep making stuff up? ::::31::::::31::::::31::::::31::

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

    ----------------------------------


    "There is no reason anyone would want a computer in their home."
    -- Ken Olson, chairman of Digital Equipment Corp, 1977

  • Nizze78Nizze78 Member Posts: 67

    When I played alpha in WoW then they had the system I just mentioned.. But if they have changed it then I haven't read it on any patch notes or anyhing. I would also want to mention that I haven't even gotten to play stress test since I was away during that time so I can't really do anything else then read all articles stay on mirc channels all day and read patch notes over and over again only at diffrent websites.

    Nizze78

    Nizze78

  • PehedPehed Member Posts: 34

    Hi,

    I dont think there is any penelty at the moment, which is a shame.. But we might be surpriced when the game goes retail. image

    I hope for XP and gold penalty, even lootable bodies would be great (at least in PvP). The meaning is NOT to die at all..

    I played a lot of Ultima Online, as you might have guessed.. There you didnt afford to die, because your body would be completely looted, and you would have to run around naked in shame.. image

    Those were the good old days, when the whole world was free to PvP, and you were ambushed by PKs (Player Killers) while walking the forrest collecting flowers and berrys.. *wham* .. *dead*

     

    //Petros the Gnome

     

     

  • BigTBigT Member UncommonPosts: 51
    What happens when player characters die? They become ghosts! This page explains the death penalty system in World of Warcraft. World of Warcraft is a work in progress. Keep in mind that anything mentioned here may change.

    When a player dies, he or she will be prompted with a dialogue box to "Release Spirit." Pressing this button will instantly transport the player to the nearest graveyard. The player will then be transformed into a ghost.

    As a ghost, you have three options:


    1. You can return to your corpse and recover it. There is no further penalty if you choose this option.
    2. You can have a fellow player (Paladin, Shaman, Priest, or Warlock) resurrect you, which will bring you back to life next to that player. There are also items in the game that allow players of any class to resurrect you. You will not lose any experience when resurrected by another player, but you will have "resurrection sickness" for a few minutes. Players with resurrection sickness will have a temporary reduction in character attributes. Also, you can be resurrected by other players even after you have released your spirit back to the graveyard.
    3. You can talk to the spirit healer NPC (currently located at graveyards) to immediately resurrect yourself at the spirit healer's location for an experience loss. Experience-loss deaths will be rare; ideally, you won't have to use a spirit healer too often since you can be resurrected by a Paladin, Shaman, Priest, or Warlock player. It will also usually be easy enough to walk back to your corpse as a ghost. If you do decide to use a spirit healer, your experience loss will be meaningful but will never cost you your level.

    Being a Ghost

    Players have special characteristics while in ghost form:


    • Players will be ethereal in appearance.
    • Players will have a modified perspective of the world.
    • In ghost form, players will be unable to interact with most things in the world.
    • Ghosts will neither be seen by nor see living players and most creatures, other than those creatures that are in the immediate area surrounding their corpses.
    • Ghosts can see other ghosts.
    • Ghosts can run faster, which makes it easier to return to where they died. They can also levitate over water.
    • A few special creatures may be able to see ghosts (these will be apparent to players), and they can attack players in ghost form.
    • If players do die in ghost form, they will be transported back to the most recent graveyard that they were at (not the graveyard nearest to where their ghosts just died, if different).
    • "Public chat" will not be available to ghosts, but "private chat" such as /tells, /guild, and /party chat will still be allowed.

    Finding Your Corpse
    When you are a ghost, it will be easy to find your corpse. An arrow will be placed on your minimap, directing you to your corpse. Once you get near the corpse, a special icon will also appear on the minimap to show you the corpse's exact location.

    Reviving as a Ghost
    Once you approach your corpse, you will see any monsters that are near it. You do not have to reincorporate directly on the spot where your corpse is. As you come closer to your corpse, a dialogue box will pop up, asking if you are ready to be revived. You'll then be able to pick a safe location near your corpse to come back to life. The range within which you'll receive these options has not yet been determined.

    Dungeons
    If you die in an instanced portion of a dungeon, crossing the instance line into that dungeon as a ghost counts as reclaiming your corpse. You don't have to go all the way back in to find it, and it doesn't matter if your particular instance no longer exists. You cannot explore the dungeon in ghost form. Also, your ghost may not enter an instanced dungeon in which you do not have an active corpse.

    Other Information
    Players do not need to manually bind at the graveyard. The game selects the nearest graveyard automatically.

     

    Link= http://www.blizzard.com/wow/townhall/death.shtml

  • maddogmikiemaddogmikie Member Posts: 349

    thank you I have read that post =)

    was just wondering if we delvl but I am so glad that we dont...

    its kinda fun to die right after you lvl up, if you know what Im talking about. image

    especially in the dungeons. image hehehe

  • bazebaze Member Posts: 127

    I myself think that there should be a little harsher death penalties than these.. players should really not want to die knowing that there is a harsh penaltie involved in doing so...

  • Nizze78Nizze78 Member Posts: 67

    Well I think it's harsh that people wont understand what your saying in the chat if your character drinks to much beer or that if you drink alot of ale and then want to go out and fight, the mobs will seem lower lvl then they really are... But thats just my opinion::::01::

    Nizze78

    Nizze78

  • Munchies18Munchies18 Member Posts: 7

    A death system in to where ya can be looted only is fun if not bein ganked hundred times a day.

    WOWs death system is great atm if ya have the time to get back to your corpse it alo helps to be able to do that if ya realy need to get back in ot the action as soon as ya ge there specally if group member etc cant rez ya on no one can.. Plus ya cant be killed on way to your corpse.

    if ya dont wanna run to ya corpse you just get revied with a decreased xp gain for a bit.

    for pvp the issues with that are still bei ironed out on what to do probaly end with a good reward syste for pvp. lol itll all be ironed out.

    eve has a pretty good system in place for its pvp once ya kill the person usaly if they were carryin anyting whatnot ya can loot thier cargo can see what ya didnt destroy lol. also ya can isnure ships wich can make the hit at least half as damaging. Losing hundreds millins etc worht of eqiupment hurts the worse. WOW is great will get even greater things take time.

  • SarinXSarinX Member Posts: 73
    For anyone who wants a penalty just revive at the graveyard you will spawn at in ghost form after death, for those who rather run and take no exp hit you can do this as well. Both options are there, at high lvls the exp hit is fairly harsh, but don't force it onto players who rather take a short time and run back to their corpse. This system is perfect for balance between your casual gamers and your power gamers who want more of a challenge and take hits upon deaths.

    image

    image

  • Chupa5Chupa5 Member Posts: 10
    yup your choice to be harcore.

  • DragonmuseDragonmuse Member Posts: 12



    Originally posted by Pehed

    Hi,
    I dont think there is any penelty at the moment, which is a shame.. But we might be surpriced when the game goes retail. image
    I hope for XP and gold penalty, even lootable bodies would be great (at least in PvP). The meaning is NOT to die at all..
    I played a lot of Ultima Online, as you might have guessed.. There you didnt afford to die, because your body would be completely looted, and you would have to run around naked in shame.. image
    Those were the good old days, when the whole world was free to PvP, and you were ambushed by PKs (Player Killers) while walking the forrest collecting flowers and berrys.. *wham* .. *dead*
     
    //Petros the Gnome
     
     



    I applaud Blizzard's fresh approach to death. I see no reason why we should lose anything. I don't play EQ because I find their death penalty far too harsh.

    Games are supposed to be a fun retreat from the miseries of reality. I see no reason to pay to be humiliated and heartbroken. I get plenty of that for free IRL. I was absolutely shocked to see people whining about not losing anything. What.. are they masochists?

    I also am impressed with their approach to PvP. If I wanted to play in a world full of 12 year olds (mentally or physically that age) that like to gank the newbs who are just trying to learn and explore, I would play L2.
    So far, I have only seen 2 games that handle PvP sensibly.. DAoC and WoW.

    And no, I am not a care bear or inexperienced. I just am not into baby ganking. In DAoC, I often just wave to the greys and greens that are XPing in the frontiers. Is much more of an accomplishment to let them get big enough to be a challenge befiore confronting them.

  • hauj0bbhauj0bb Member Posts: 153



    I'm pretty sure you can delevel, if you choose to take the XP penalty instead of getting your shard back. And for Nizze... I think he's played more MMOs than you, because there are many that you can delevel in.

    No item drop(though I wish there was for PvP, but that's anothetr topic..).

    60 will be max level at release.


    I think you're in the wrong forum discussion hehe, you don't lose shards in WoW, that's EQ2.

  • bazebaze Member Posts: 127


    Originally posted by SarinX
    For anyone who wants a penalty just revive at the graveyard you will spawn at in ghost form after death, for those who rather run and take no exp hit you can do this as well. Both options are there, at high lvls the exp hit is fairly harsh, but don't force it onto players who rather take a short time and run back to their corpse. This system is perfect for balance between your casual gamers and your power gamers who want more of a challenge and take hits upon deaths.image


    No meaning taking exp hits if nobody else does it. In the end that would only mean I would be behind everyone else in my leveling... but if everyone had to take a small exp hit I wouldn´t mind taking it too, making the game more fun because you would have more of a reason not to die...

    ::::20::

  • Cell23Cell23 Member Posts: 3

    Maybe they will just open up a HC server where you can't res at all. Propably after the release and some patches. Might depend on how much of the community would appreciate that.

    ______________________________________
    You can vist a great german WoW guild at: http://www.guardians-of-nature.goracer.de/

  • SarinXSarinX Member Posts: 73

    Well like I said above, don't hold me pentalize me or other casual gamers because you or others want a death penalty, My point is if a person really wants to take the hit its there as a option, its a new model in MMO's and looks like old habits may be hard to break I guess : / .




    Originally posted by baze




    Originally posted by SarinX
    For anyone who wants a penalty just revive at the graveyard you will spawn at in ghost form after death, for those who rather run and take no exp hit you can do this as well. Both options are there, at high lvls the exp hit is fairly harsh, but don't force it onto players who rather take a short time and run back to their corpse. This system is perfect for balance between your casual gamers and your power gamers who want more of a challenge and take hits upon deaths.

    image



    No meaning taking exp hits if nobody else does it. In the end that would only mean I would be behind everyone else in my leveling... but if everyone had to take a small exp hit I wouldn´t mind taking it too, making the game more fun because you would have more of a reason not to die...

    ::::20::




    image

    image

  • bazebaze Member Posts: 127


    Originally posted by SarinX

    Well like I said above, don't hold me pentalize me or other casual gamers because you or others want a death penalty, My point is if a person really wants to take the hit its there as a option, its a new model in MMO's and looks like old habits may be hard to break I guess : / .
    Originally posted by baze Originally posted by SarinXFor anyone who wants a penalty just revive at the graveyard you will spawn at in ghost form after death, for those who rather run and take no exp hit you can do this as well. Both options are there, at high lvls the exp hit is fairly harsh, but don't force it onto players who rather take a short time and run back to their corpse. This system is perfect for balance between your casual gamers and your power gamers who want more of a challenge and take hits upon deaths.imageNo meaning taking exp hits if nobody else does it. In the end that would only mean I would be behind everyone else in my leveling... but if everyone had to take a small exp hit I wouldn´t mind taking it too, making the game more fun because you would have more of a reason not to die...image


    I´m not saying this new model is a bad one, I´m just venting my oppinions.. but maybe I´ll change my mind in the future, who knows....


    ::::20::

  • LoStCaUz3LoStCaUz3 Member Posts: 1,154

    Not breathing...

    Seriously though, you can choose to ressurect right there at the graveyard and lose a moderate amount of Experience, or you can go onto a corpse run and reincorparate yourself at half hp and half mana. Other than that, there is very little that happens when you're dead.

    image
    image

  • ThriftThrift Member Posts: 1,783

    In WoW they have this death system when you die you become a ghost and get put in a gravyard and you have to walk back to where you died and you get get your body, or if you are to lazy you can ask the ghost as the graveyard to bring you back to life right there. Asking the ghost to bring you back to life cost XP and the higher level you are the more XP she charges. All imformation can be found on www.worldofwarcraft.com image

    image
    image

  • kurisu_desukurisu_desu Member Posts: 27

    i played in the stress test you dont delvl you just have to make up the lost exp.

    Example: -10000/10000 so now you need 20000 exp

    thats if you ask the gravekepper person to rvive you

    playing:eq(on&off)
    Waiting for: WoW & EQ2

    WoW: 33 Orc Hunter(Fulangwang)
    Member of The Unholy Legion

  • HubabubaHubabuba Member Posts: 229



    Originally posted by Nizze78

    You have clearly not played so many rpg have you. You never delvl in a rpg
    Nizze78



    LOL. 

    In EQ1 I dinged 60 over 30 times...the life of a puller...so much for never deleveling :)

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