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I believe there will be death penalty. you prolly will lose xp, but if you die right after you lvl up do you delvl?
or do you drop any items when you die?
wats the max lvl you can hit?
Comments
You have clearly not played so many rpg have you. You never delvl in a rpg and I think I read somewhere that Blizzard wont take exp or items as a deathpenalty. What they have instead I don't know. I haven't played the game yet.
Nizze78
Nizze78
I have played DAoC, AO, AC2, SWG, L2, L1, and etc...
only L1 and L2 has a delvl system and item drops...
just wondering if WoW has it
I'm pretty sure you can delevel, if you choose to take the XP penalty instead of getting your shard back. And for Nizze... I think he's played more MMOs than you, because there are many that you can delevel in.
No item drop(though I wish there was for PvP, but that's anothetr topic..).
60 will be max level at release.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
hehe ok. I stand corrected, No WoW doesn't have a delvl system. I think they have a if you die you attribs and dmg and hp and mana stays very low. So your fighting capabilites are really bad then
Nizze78
Nizze78
So does EQ and FF11
WoW does not have a harsh death penalty, you do not delevel, just get negative xp. Also you don't have to lose xp, only if you don't want to (or can't) retrieve your corpse, which only costs you time.
Do you just say the first thing that comes to your mind nizze? Why do you keep making stuff up?
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
When I played alpha in WoW then they had the system I just mentioned.. But if they have changed it then I haven't read it on any patch notes or anyhing. I would also want to mention that I haven't even gotten to play stress test since I was away during that time so I can't really do anything else then read all articles stay on mirc channels all day and read patch notes over and over again only at diffrent websites.
Nizze78
Nizze78
Hi,
I dont think there is any penelty at the moment, which is a shame.. But we might be surpriced when the game goes retail.
I hope for XP and gold penalty, even lootable bodies would be great (at least in PvP). The meaning is NOT to die at all..
I played a lot of Ultima Online, as you might have guessed.. There you didnt afford to die, because your body would be completely looted, and you would have to run around naked in shame..
Those were the good old days, when the whole world was free to PvP, and you were ambushed by PKs (Player Killers) while walking the forrest collecting flowers and berrys.. *wham* .. *dead*
//Petros the Gnome
When a player dies, he or she will be prompted with a dialogue box to "Release Spirit." Pressing this button will instantly transport the player to the nearest graveyard. The player will then be transformed into a ghost.
As a ghost, you have three options:
Being a Ghost
Players have special characteristics while in ghost form:
Finding Your Corpse
When you are a ghost, it will be easy to find your corpse. An arrow will be placed on your minimap, directing you to your corpse. Once you get near the corpse, a special icon will also appear on the minimap to show you the corpse's exact location.
Reviving as a Ghost
Once you approach your corpse, you will see any monsters that are near it. You do not have to reincorporate directly on the spot where your corpse is. As you come closer to your corpse, a dialogue box will pop up, asking if you are ready to be revived. You'll then be able to pick a safe location near your corpse to come back to life. The range within which you'll receive these options has not yet been determined.
Dungeons
If you die in an instanced portion of a dungeon, crossing the instance line into that dungeon as a ghost counts as reclaiming your corpse. You don't have to go all the way back in to find it, and it doesn't matter if your particular instance no longer exists. You cannot explore the dungeon in ghost form. Also, your ghost may not enter an instanced dungeon in which you do not have an active corpse.
Other Information
Players do not need to manually bind at the graveyard. The game selects the nearest graveyard automatically.
Link= http://www.blizzard.com/wow/townhall/death.shtml
thank you I have read that post
was just wondering if we delvl but I am so glad that we dont...
its kinda fun to die right after you lvl up, if you know what Im talking about.
especially in the dungeons. hehehe
I myself think that there should be a little harsher death penalties than these.. players should really not want to die knowing that there is a harsh penaltie involved in doing so...
Well I think it's harsh that people wont understand what your saying in the chat if your character drinks to much beer or that if you drink alot of ale and then want to go out and fight, the mobs will seem lower lvl then they really are... But thats just my opinion
Nizze78
Nizze78
A death system in to where ya can be looted only is fun if not bein ganked hundred times a day.
WOWs death system is great atm if ya have the time to get back to your corpse it alo helps to be able to do that if ya realy need to get back in ot the action as soon as ya ge there specally if group member etc cant rez ya on no one can.. Plus ya cant be killed on way to your corpse.
if ya dont wanna run to ya corpse you just get revied with a decreased xp gain for a bit.
for pvp the issues with that are still bei ironed out on what to do probaly end with a good reward syste for pvp. lol itll all be ironed out.
eve has a pretty good system in place for its pvp once ya kill the person usaly if they were carryin anyting whatnot ya can loot thier cargo can see what ya didnt destroy lol. also ya can isnure ships wich can make the hit at least half as damaging. Losing hundreds millins etc worht of eqiupment hurts the worse. WOW is great will get even greater things take time.
I applaud Blizzard's fresh approach to death. I see no reason why we should lose anything. I don't play EQ because I find their death penalty far too harsh.
Games are supposed to be a fun retreat from the miseries of reality. I see no reason to pay to be humiliated and heartbroken. I get plenty of that for free IRL. I was absolutely shocked to see people whining about not losing anything. What.. are they masochists?
I also am impressed with their approach to PvP. If I wanted to play in a world full of 12 year olds (mentally or physically that age) that like to gank the newbs who are just trying to learn and explore, I would play L2.
So far, I have only seen 2 games that handle PvP sensibly.. DAoC and WoW.
And no, I am not a care bear or inexperienced. I just am not into baby ganking. In DAoC, I often just wave to the greys and greens that are XPing in the frontiers. Is much more of an accomplishment to let them get big enough to be a challenge befiore confronting them.
I think you're in the wrong forum discussion hehe, you don't lose shards in WoW, that's EQ2.
No meaning taking exp hits if nobody else does it. In the end that would only mean I would be behind everyone else in my leveling... but if everyone had to take a small exp hit I wouldn´t mind taking it too, making the game more fun because you would have more of a reason not to die...
Maybe they will just open up a HC server where you can't res at all. Propably after the release and some patches. Might depend on how much of the community would appreciate that.
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You can vist a great german WoW guild at: http://www.guardians-of-nature.goracer.de/
No meaning taking exp hits if nobody else does it. In the end that would only mean I would be behind everyone else in my leveling... but if everyone had to take a small exp hit I wouldn´t mind taking it too, making the game more fun because you would have more of a reason not to die...
I´m not saying this new model is a bad one, I´m just venting my oppinions.. but maybe I´ll change my mind in the future, who knows....
Not breathing...
Seriously though, you can choose to ressurect right there at the graveyard and lose a moderate amount of Experience, or you can go onto a corpse run and reincorparate yourself at half hp and half mana. Other than that, there is very little that happens when you're dead.
In WoW they have this death system when you die you become a ghost and get put in a gravyard and you have to walk back to where you died and you get get your body, or if you are to lazy you can ask the ghost as the graveyard to bring you back to life right there. Asking the ghost to bring you back to life cost XP and the higher level you are the more XP she charges. All imformation can be found on www.worldofwarcraft.com
i played in the stress test you dont delvl you just have to make up the lost exp.
Example: -10000/10000 so now you need 20000 exp
thats if you ask the gravekepper person to rvive you
playing:eq(on&off)
Waiting for: WoW & EQ2
WoW: 33 Orc Hunter(Fulangwang)
Member of The Unholy Legion
LOL.
In EQ1 I dinged 60 over 30 times...the life of a puller...so much for never deleveling