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Citadel of Sorcery Correspondent Mike Balent pens this article that introduces players who may not be familiar with the game to the differences between CoS and other MMOs.
Introduction:
Citadel of Sorcery is an MMORPG currently in development. The game offers many unique features, and is finally breaking the mould of the countless clones in the market today. CoS will be a game that can challenge your mind, where decisions you make will affect your future, for better or for worse. Time to explain how I believe MMO Magic (the developers behind CoS) plan on doing this:
Quests in Citadel of Sorcery:
The quests in CoS are the true glory of the game. Let me start off by saying that these quests are not boring, uninteresting, linear quests. None of the “retrieve 10 pieces of fur from the wolves 15 miles away” quests that seem to flood today’s MMORPG market. These are no mindless quests that you can do when you are half asleep…Instead these quests will make you actually use your mind. The quests will make players have to think before they make every action, and players will NEVER be doing a linear, boring, uninteresting quest again!
Interested? Thought so, it only gets better from here on out.
Read more here.
Comments
The link to "Read more here." does not go to the rest of the article.
The link should be working correctly now.
It just goes to the gamelist articles section but clicking on this article just comes back here. Is what is in the first post all that was written, or is there more?
anyone else notice that every single news post always starts off with broken links? you guys may want to look into that, could be some sort of a bug
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
It just goes to the gamelist articles section but clicking on this article just comes back here. Is what is in the first post all that was written, or is there more?
There's more (I wrote it).
Just an error with the links.
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
ok, it should be working now.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
I'm not sure I agree with the decision to appoint correspondents from unreleased games like CoS.
Nothing against Mike - I know he's eagerly anticipating CoS and thus makes a fine choice - but everything there is to go on is either posted on the website or by a developer here. Until the game goes into some sort of non-NDA test phase there's little a correspondent can do except basically parrot back hype and marketing propaganda.
While I would agree with appointing a correspondent for an unreleased game like WAR (which is going to release for certain) or Aion (which has had extensive testing - just not in NA), CoS is so far from release that any information released now can only be taken with a monsterous grain of salt.
CoS could be the next Gods and Heroes for all we know, or have a similar release schedule as Darkfall. It just seems too early for a correspondent to be part of it .
Hi Jakin,
I disagree. I'm just spreading the information about CoS. Just because a game is in early development doesn't mean it doesn't deserve time to be looked at. I'm just spreading the current information about the game that others might not know. Due to the fact it is in early devolopment many people probably know very little about it (and taht's normal). There hasn't been a news report about it since March.
For games lie AION, it is the same thing. Players in the US/EU haven't played it, they're just writing what the developers tell them; which is exactly what I'm doing.
P.S. I might not have the time to reply; I'm on vacation :P
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Very nice write up, Mike. You've at least got me a little more interested in the game than I was before. Just remember to keep an impartial mind when reporting on new developments, and I think you'll be a fine correspondent.
Thanks
-Mike
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
This sounds very interesting. I think it would be challenging to make an evil character and see how it's able to progress in the world.
I'm also concerned at how they're going to maintain a massive world "feel" when it seems like you'll just be in an instance.
At the moment I have only had a cursory glance over the article, but I will certainly be reading it in more depth later.
I disagree with what an earlier poster said about Mike being the choice of correspondent.
The reason being that I have read a lot of Mike's posts on this forum, and I know that he is a true MMORPG fan. With this in mind, if CoS has his attention for breaking the current trend of stale MMO's then it should certainly be something interesting and worth checking out.
I've been crying out for something different within this genre for sometime, and this game may just offer something fresh. Once other developers see this potential then hopefully the genre on whole will evolve. So keep up the good work Mike, and I'll look forward to seeing how this game developes.
I think a lot of people get that view when they first read up on CoS. I'd write an article about why these people are incorrect, but there's not enough information currently released to do so. Remember, CoS is in early development and is not yet ready to release more information about the game (it's currently a secret). For now, though, I can give you a quote from Jatar (COS developer:
"I'd have to type about twenty pages to answer that, and go into many areas that we don't want to release yet.
There are MANY things to do outside the reflected worlds. There are things like: mini-games, tournaments, story elements, social events, guild related, quest related, information and research, character or guild maintenance, shopping, tours and tutorials, meetings with the high and mighty, diversions, performance and entertainment, many, many things to do under most of these areas. Too many to talk about, and details that I'm not yet allowed to go into, but LOTS to do for players"
As you can see from that post, there are many things to do both inside and outside of Reflected Worlds. (If you're interested in learning more, read my FAQ here or check out their homesite here)
And thank you for the kind words Majestico.
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Nice Write up Mike.
Sooner or Later
The quests sound nice until you read more on them
They are all instanced 1-8 players
I had no idea you could type like that lol I enjoyed the read.
?
i like the game and the writeup,
puhlease make my actions mean something in the game world
This is absolutely nothing except a bunch of over embellished smoke and mirrors. They for some reason or another they dont like to state HOW they will go about making there quests not a grind (ie how is it diffrent from kill 10 bears). Also the reflecting world is just a sugar coated way of saying instance! What is diffrent about it? Its a mirror of the live world where only you and 8 friends can play... is this sounding anything like an instance to you guys? But not to worry the team behind this had helped developing screen savers. Look i would love to see this hit on everything they say and be an amazing mmo but the simple fact is there good at talking out of there @ss. Read what they write for what it is not this amazing new 7331 mmo in which no one has ever dreamed of attempting. Yet again I say this not to anger or throw stones but to simply to put what they say into a resonable context.
Good job Mike, really enjoyed the read up.
This is just a write up right , not official ?
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Sorcery must persist, the future is the Citadel
Well... To do what they are describing would require a technology that doesn't really exist *yet*. If I was involved in the creation of such technology, you can bet that I'd be rather vague about it, during the development stages as well... ^^ If they can achieve even half of what they are aiming at, it will change MMO gaming in a BIG way. I'll be fascinated to see how this develops.