Here's my criteria:
- PvP. I love it. It must be fun, easy to access, it must require some sort of actual player skill... not button mashing where the outcome is determined by equipment.
- Skill. I don't want to play a game where I loose to some 11 yeared old kid because he has lewd gear and has played 1000 hours. There must be more to it than the obvious use of abilities we know from wow.
- Interesting classes. Like when the classes are more interesting than the usual warrior, rogue, mage crap we see.
- Technical solid. I've got a pretty good rig(athlon64 x2 6400+, HD 4870 512 mb, 2 GB ram), so I'm expecting it to run smooth at high details and good resolution.
- Minimal PvE grind. I don't mind a bit of PvE, but I hate when it's necessary for me to grind 100 hours before I even get to the good PvP
- Epic. Love epic battles
- Combat. The combat mechanics itself must be fun and fluid. I hate looking at my character take and give hit after hit with me pressing the occasional spell button. It's boring as hell. AoC had great combat, but some other game breaking problems in my opinion. Now, I know the combat isn't like AoC, but I'd like some movability when fighting.
So yeah, would like the opinions of people playing the game(that means, fanboys and haters who haven't played don't need to tell me if they think it's good or not).
Also, is there a trial or buddy key system comming our way?
Comments
well, 1v1 pvp is usually dependant on kit / class.
Unsure of buddy key and trials.
Most likely this game meet your needs. However it can be somewhat clunky. That might turn you off. Otherwise I would say yeah like 80% pretty good for you.
And keep in mind while it is stable there are some funky bugs/exploits still. Nothing huge. Rare graphics that might require a relog. Some stuff that can be gotten on top that should n't be etc.
PvP is very easy to access. It either requires pushing a button to enter a scenario or running into the RvR area in a zone. Although usually with those you catch some people there but most of the times I have been it is just to take back over the keeps or towers and you do not have much of a run in. I would play on an Open RvR server though so that way you know everyone is always flagged if you are looking for full world PvP.
I find the skill needed in this is teamwork. The oppposite classes are not clearly marked though you can learn them from checking the score board in a Scenario. But people need to learn their class and some strategy. Some tend to just like to try and pound on a tank while they are being healed instead of finding the healer that is keeping them alive or the dps that is taking out your own healers.
I find there to be some interesting things about the classes. I play a Shaman right now and can basically build up better healing by attacking or better attacks by healing. And I know different classes have similar variances.
I have found some graphical bugs but nothing that is game breaking for me though I am hoping they start tweaking these soon enough. You should have no issue playing on high settings though as I do and have less of a system than you do.
As someone else stated here you actually get xp from pretty much anything and everything. One of the things I believe they did right is allowing you to queue for scenarios anywhere and when you leave the scenario you are back where you were when it started. So you can go about and do whatever you want to be doing, quests, PQs whatever and then go right back to doing it. Though I wouldn't leave a PQ for a scenario but I am trying to get all my storyline done as well.
Not sure exactly what constitutes an epic battle but I am hoping to see some myself. I love when a scenario is close and not just one side dominating the other but I am not considering that epic just more exciting. I did notice the party system in the scenarios allows for 10 groups I think so that is a lot of folks in one Warband (raid).
I don't think it is a total hit the spell button on occasion but I wouldn't say it is anything totally different either. However, you are moving a lot and are very active while in combat at least in PvP in PvE it is pretty much just stand and shoot unless of course you are in a group and need to deaggro or gain aggro if you are a tank.
Overall, I am having a lot of fun myself. Just wish more people were doing PQs to help make the storylines easier to complete. I got lucky last night and got a whole chapter done with the same group. Though in a previous chapter I only saw people doing one of the PQs twice. It seems most people just pick a PQ and do it over and over again for the most part.
Yes!
My brand new bloggity blog.
Need to be careful about statements like the highlighted portion. A Swordmaster (elf tank) at level 9 can be fairly boring if you are not into that sort of thing.
A Swordmaster at level 35 has a 10s 40% snare, an AoE root, an AoE knockback every 10 s (real CoX like KB, ie. change their position you can knocksomeone into a corner and block them with collision), has a Juggernaut to get out of any snare or root or stun every 30s, has Guard to help siphon damage off an ally, an AoE debuff and PBAOE attack.
Finally SM get a level 2 Morale ability that allows them to jump 100s of feet through the air to someone and automatically lay down a 60% snare. Kind of like a jedi Gurdian in KOTOR.
So if you just sit there and bash it up it might get boring. But even a tank has alot sorts of tools to control the battfield in interesting ways. A swordmaster can both defend and disrupt or even penetrate a line completely and go after a healer with a great sword and stun/silence/disrupt. They don't have the damage of a Witch Hunter but they can still threaten and do a number of novel things as well as just bash it up and protect some backline guy.
Thanks for the well-written replies. Yeah, I wasn't looking for a game where items have no influence, but one where skill also has a say in who wins a battle(be it RvR or smallers PvP)