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So, my question is, How do people feel about the fact that MMOGs seem to be the ultimate genre in gaming?
A lot of people today feel that gaming is in kind of a slump, that there aren't any really good games coming out, like there were from around 1994 to 2001 or so. But maybe this is because the gaming industry is currently undergoing a metamorphasis, to the majority of games being MMOGs.
If you read the 1st thread you will see that it is clear that, across the board, people who have played MMOGs find that MMOGs are the ultimate gaming genre.
So doesn't this mean that we're on the verge of the best in gaming? That as new MMOGs come out that advance the genre, we will be playing the best games ever made?
It seems like right now, not only are we in a gaming slump in games outside of MMOGs, we are also at a turning point with MMOGs. There are the old champions of the genre, EQ,DAOC,UO, and all the others, which are beginning to grow old and tired. And there are the new possibilities which are coming out, many of which have innovative gameplay, and interesting new concepts.
So I guess what I'm trying to articulate here, is that I think that right now we are on the verge of a sort of a revolution in gaming. If the game companies can step up and deliver some new types of games and gaming in the MMOG genre, that is the only step that gaming can take to make progress.
Do you guys feel that we are on the way to that step? Do you feel like the electricity is in the air for something great and interesting to spark to life and continue gaming forward? Or do you feel like there is untouched potential in the genre?
This just seems like the next logical step to take the discussion in the 1st thread, and I was wondering what people thought about this.
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Looking forward (cautiously) to: Age of Conan, Dark Solstice, Armada Online.
Will soon try: Guild Wars
Overall: Amazed and bewhildered at the current sad state of the artform of gaming.
Comments
MMORPG is not the ultimate genre in gaming , alot of people hate them. Some population dont understand them because ''Whats the point , if you cant beat it'' and you wont change that. Alot of casual gamers who have xbox and what not will not touch mmorpgs but only online fps possibly , mmorpgs can be too time consuming and alot of casual people who dont know too much about vidoe games will have there xbox , halo and multiplayer and no further then that.
In 10 years mmorpgs will be probaly be much bigger and have a larger audience and start getting very detailed , realistic and completely different then where there at now , just compare pong to a game we have today in another 10 years it will be like comparing eq as pong to the new thing out.
Then again who cares about mmorpgs in the next 10 years , by then we will all have robot slaves , flying dogs and catmen will rule the world.
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EQ2 Qeynos guild -
www.imperium-arcanum.com
I'd have to disagree.. I guess when I posted this I was thinking in terms of hardcore gamers. Like people who have played games for 3+ years and are fully into them and know games.
A lot of people who have played games for 15+ years can only find enjoyment in MMOGs now.. take a look at the thread which I referenced and you will get an idea of that.
Now, with that in mind, how do people feel about MMOGs now, and where they are going?
That's where I'm coming from, and that is my question.
_______________________________________________________________________
Looking forward (cautiously) to: Age of Conan, Dark Solstice, Armada Online.
Will soon try: Guild Wars
Overall: Amazed and bewhildered at the current sad state of the artform of gaming.
MMOGs I believe will be the 'future" of gaming. MMOs can cover all genres, from racing (MCO), to RPG(EQ, etc.), to FPS(Planetside). It's hard to beat the fun of gaming with hundreds of other people at the same time.
There will always be other "offline" games, and plenty of people will still play them, but for the most part I think people who could afford them, will play them. The cost is also another reason that may stunt it's growth.
EDIT:
P.S. - Where is motor City Online 2!?
I think there has only been one MMOR (racing) game ever, and that was MCO. Not even any crappy free MMORs with graphics from 1990 and buggy gameplay? What gives!
/dreams
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
I think the reason mmorpgs are so addictive for so many people is that it combines semi-anonymous social interaction with playing a fantasy game.
Through it you can see the potential to have an ally or opponent that is more then some algorithm in a database.
One that can make a brilliant move or a bonehead blunder that is not easily simulated. Someone you can yell at for an attack or celebrate with during a victory or commiserate with over an injustice or tragedy.
Someone you can extend a helping hand to and feel as if you actually did something good or attack and kick when there down and gloat and feel like you actually hurt someone without the guilt of truly hurting someone.
Added to this because of what I believe is mmorpgs fundamental flaw is that there is no "game over" you can keep playing these games for a long time forming large and complex webs of friends and enemies.
All of these things are what contribute to the popularity of mmorpgs IMHO.
Anskier
MMORPGs will die when people realize there are better games and you dont have to play monthly.
Why play Planetside while you can play Joint Operations?
Why SWG when you can play KoTOR and the sequel coming soon.
Why play The Sims Online if you can play The Sims 2?
Why EQ while you can play NWN2 and BG3?
Why FFXI if you have the opportunity to play FFVII and FFIX ?(Best FFs ever)
People will realize they were paying for a buggy and laggy gamechat while they could play a great experience.
IMO, the future of MMOGs will follow GW. It will be so popular it will sell millions, mayb 3-5 or more mil. and not to mention the expantions.
Sorry friends, but the Golden Age for MMORPGs is over.
Most the games you listed there are single player games, completely different type of genre. Why do people play MMO's, for the social interaction, not to be isolated in some single player world. Personally, I can barely stand single player games anymore either, even if it isn't an MMORPG I still only play multiplayer games. The games you listed there even do not compare to the immersiveness that an MMO gives you. Joint Operations as a replacement to Planetside? Planetside is based off of experience, you gain experience to gain certification points to get more weapons and when you log off this information is saved, Joint Operations is nothing like that, and the battles are about 1/4 the side of an average Planetside battle.
My basic point is you can't make any comparison to these games being equally as good, maybe for you they might be, but for people like me, single player games just don't have the atmosphere the MMO genre has to provide. And this buggy and laggy gamechat you are talking about I'm not sure of, I rarely lag in MMO's unless they are bugged which is understandable with the complexity involved in these games.
Oh, and contrary to popular belief, 13 dollars a month for the entertainment you can possibly gain from an MMO is not only in my opinion well spent money, but also shouldn't be some huge fee to pay if you have a job. If you have a job and can't pay for it, I'd think about getting a new one.
I think online gaming as a whole is just now starting to bloom. To say MMO's golden age is over is to make a rash assumption that MMOs have even had a golden age much less are declining. I believe that we will start seeing more online games as the technology comes around to support them better. As we get more online games you'll start seeing them get more and more massive with less cost until eventually we'll have almost every game as what we define as a MMO now. At this point I believe a new genre will be born with technology we cannot forsee at this time.
As far as MMOs being better than offline games...well I'd have to say MMOs can be a much bigger timesink and not as repatative, however, we have yet to have mind-blowing MMOs that change and shape the industry through great stories or great gameplay. Once we hit MMO after MMO that does this we will not see a golden age. That is a clue to all of you current and employed MMO devs out there. :P
"Feel free to hate me, but hate me for the right reasons."
"Your still ignorant if you believe the first thing you see when the blindfold is removed."
"Be smart enough to know I'm smarter than you."
If a mmorpg updates regulary enough to keep me interested they are my choice.
Since I have been playing MMORPG I have become more and more selective about my single player games but this lies also partly in game industry.
I have been playing Computer games for good 25+ years now and am still interested to do so.
The gaming landscape has changed completly for me. I used to have to decidebetween titles I could manage to play. Now I can not even find a game I want to playand its not me got off games. I tried out a few games I never got round too with crapy UI and even worse graphics by today standards. And guess what I had more fun than in any one game released in the past 2 years.
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Light laughter and sweet water to you fellow adventures.
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Light laughter and sweet water to you fellow adventures.
The best of MMOGs is yet to come. The key to their success will be constant and unpredictable variety, something that single player games don't have since only the interactions of real humans can provide it.
1. The culmination of the original genre of "player vs. environment" with WOW and EQII. (and for those who like smaller games, WISH, Middle Earth Online, Saga of Ryzom).
2. The appearance of the "Group vs. Task" genre with Guild Wars (PvP included) and D&D Online (no PvP).
3. The appearance of the "Player Directed" game genre with Dark and Light, Mourning, Darkfall and the Shiva expansion of EVE-Online. Because these games are all competitive the players are able to control the course of the game.