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How many people have acually really given PvE a shot in this game?
I have run though the T2 T3 and in beta some of the T4 dungeons and all of them were nothing better or worse than other MMOs.
I've had intresting boss fights where we needed to figure out what exactly was going on and how to counter it and such.
Not to mention all the PvE unlocks and places in the game I really don't understand this whole idea that the game has bad PvE there is tons of it and alot of intresting stuff also.
Anyone care to share how the PvE in this game is worse than any other?
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Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
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Comments
i am a T1 person still...but some of the quests are pretty cool, while others are generic.
I think it is actually better due to the inclusion of Public Quests. This makes the PVE experience exciting and give a lot more insentive for grouping.
I have to agree. I only played open beta, but I did enjoy the Public Quest Element. The PVE is much like any other game. I have played plenty of MMO's and this seems on par with the rest.
EQ - Tergan - Retired
EQ2 - Badmortagin - Retired
SWG - Badmortagin - Retired
AO - Badmortagin - Retired
I don't think its much like other genres at all. I think its much more polished, i can run to an area grab all the quests and make the rounds very quickly. Where they shine is that none of the quests ive done so far (T1/T2/T3) have been a time sink all the quests can be completed quickly but have multiple parts to each quest so I feel rewarded constantly for the PvE instead of feeling like im grinding 29837498 mobs for 3 items, because the drop rate is awful.
Warhammer is basically a MMORPG that takes the best elements from other games and puts it together with a pvp focus. is the PVE good? Yes. is it perfect? No. Is it better then other MMO's? Depends what your comparing it to. Is the pvp better then other MMOs? In my opinion, there is no comparison, WAR pvp is the best pvp experiance to date. I will say that I enjoy this PVE alot more then WoW or any other game I have played to date, the quests are interesting (some are generic) however the public quests keep the game interesting, and the Open RVR quests make it alot of fun too. In short, your experiance in beta, was just that. I have heard since beta they have changed things...you might want to consider playing through to T4 before you make an overall decision on their overall PVE system with high end content.
I agree with the OP
I personally see this game as having as good if not better PVE than almost any other MMo out there...
The only thing I don;t know about is the raid encounters, but then again I would say that even the tier keep sieges are PVE oriented and the high end city raids sound interesting...it is definately a different type of raid but none the less very cool and entertaining imo
I play a lot of games...
Many people equate large dungeons, large death penalities, boss mobs with lots of hit points that take 15 minutes to kill, and huge time sinks to good PvE. Basically the end-game of many prior MMO's. Some people like that sort of challenge, and to them, WAR PvE is lacking.
As an older working professional with a life, i find WAR PvE refreshing. To each his own.
"Crappy PVE" is because PVE is inherently crappy. WAR does it better than most with at least adding the Tome explorations (for story and lore) and PQs where anyone can join in and have a chance to win some nice loot. To be honest I am quite glad that I am not chained to PVE to level my character, and I have be enjoying leveling through PVP immensely.
If you take the time to read the quests they are pretty good. But in general they are the same type of quests we have seen before.
Where they stand out above the rest is public quests and the ability to click on a little icon by your avatar pic and join a group. This is a very nice feature indeed.
Yes i agree.
The only reason people are saying it's crappy PvE is because , none of it is new. It's the same old boring text that doesn't matter, same old kill x things, same old talk to this person and that. WAR has a few intersting quest diversions such as PQ's but most of those are really just rep grinds in disguise. Even the more interesting quests like shooting things with a cannon is actually dull...static objects to shoot at and everything.
That's really why people say it's crappy. All of that stuff in WAR is well done, not buggy and such but it's nothing new or exciting. It's WoW all over again except we get a big red circle to tell us where to go.
I also like how easy it is to find groups. Click the button, see which one is closest to your location, Join, and run in and help the fight. It's easy and painless and does't require yelling "LFG" every 5 minutes. As people find guilds it may not be as easy for the guildless, but it is a vast improvement for both PVE and RVR (PvP).
In my opinion the PvE is lacking because the classes and the world is designed for PvP and therefor makes it boring and linear... Its doesnt feel like a RPG at all to me and the combat is pretty boring when doing PvE
The PvP is alot of fun thou and I do most of my leveling killing other players (even if I am more of a PvE player normaly)..
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I think they've done a good job of easing PVE players into PVP and making it enjoyable and rewarding, rather than an outright grief-fest that in other games is many players' first introduction to PVP.
Killing chickens is funny too.
Do you ever get the idea that a lot of MMO players are playing the wrong games? I don't think RPG's are for everyone, so it makes sense that some people would hate the idea of getting quests, doing tasks, etc that push a story forward and offer a reward. That's the whole idea of "RPG" games (at least the ones that most people play). If this is an MMORPG then it should have some of those elements. If this is an MMO then it might or it might not. I consider WAR an MMORPG. If you don't like it, look for an MMO, first person shooter, or other genre that better suits you. Obviously we need to inovate. That is done partly by the PQs and grouping system. Other ideas come along every few games that eventually get encorporated. Still the basic idea of what an RPG is remains the same.
The quests are I think above average.
Public quests concept is really good and the implementation is pretty cool.
Group oriented dungeons are poor there are very few of them.
PvE combat system is rather poor it is missing many elements from other combat systems that detracts from the variability of the encounters, so I give this one a poor rating as well.
So on the whole PvE experience in war is definitely below average.
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Ethion
Yes, absolutely. Especially in the MMORPG market. Never in any other genre of gaming have I seen such outlandish claims, demands, and complaints. In the RTS community you don't see people slagging games for not having FPS elements, for example. That's the kind of absurd reasoning I've been witness to when reading MMORPG forums ever since WoW became huge.
Ok. Hail the PVE.
And what about the non existent intelligence with the mobs? Agro or not to agro that is the question...
The lack of features with the bosses in the 3rd stages of PQ?
The ridiculous fast respawn rates? As a healer type you can stand in one place and kill the next spawn without moving ONE inch.
PQ are so exciting that in about every session I had people just leave and come in the middle of the 2nd and 3rd fight cycle. Of course without saying a word (as usual in this game).
OK I stopped playing and I bash the game too much. But hey, where is the counterbalance in this analysis?
Some quests you can do like a FedEx employee, sliding through the mobs without ANY risk, is this fantastic PVE ???
The quests are I think above average.
Public quests concept is really good and the implementation is pretty cool.
Group oriented dungeons are poor there are very few of them.
PvE combat system is rather poor it is missing many elements from other combat systems that detracts from the variability of the encounters, so I give this one a poor rating as well.
So on the whole PvE experience in war is definitely below average.
Yeah this is the same crap people say, its lacking elements blah blah blah, care to enlighent us what is lacking?
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Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
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I like WAR a lot. It's a good, quality game that I think will only get better and better as time goes on. Can't wait to see the comparison between now and 6 months from now.
That being said, I'm in the PVE is rather boring and lame camp. I'm sorry, the combat system itself is same as WoW or LOTR. Click button, damage mob, click another button, damage mob. Rinse and repeat over and over again. Frankly, it also feels clunky. Mobs rarely 'move' towards me. Instead when I pull from afar the 'warp' to right in front of me. Animations are still off and buggy. Everything, even the most full of camps, can be pulled singly. Only rarely when you have boss mobs in a group does the whole group come.
It's kind of amusing when you think about it because the NPC's can be active, having conversations with one another ect. Makes me wonder what the other mob thinks when the buddy he was just talking with suddenly gets an arrow in his chest and takes off.
PQ's are fun, when you find people to participate with. I can tell you though come teir 2 and above. I rarely have found groups do to them with. Once the intial run of players levels, most PQ's will be dead and skipped. Nice concept in design, but won't flow for the long term.
The Tome is awesome. Lots of fun exploration things to explore there. I do think the quests are well writen for most groups with lots of flavor if you take the time to read. That being said, the quests themselves are all very standard. Perhaps even sub standard in design. Only now, in teir 2, did I find my first 'escort' quest (which was incredibly easy). Otherwise they've all been along the lines of kill X mobs or gather X drops from mobs or fetch and deliver quests. That's it.
I love this game, I'm gonna stick with it. But you come for the RvR, stay for your friends. But PvE. Meh.
I have to admit, at first I would do EVERY quest I could find. Even multiple times if it was allowed.
When I got to 9th level on my first character, I started enjoying the BG and found out that at 11 I have to move on.
WHAT? I just started to get my PVP groove on. A lone Disciple of Khaine out patrolling Chrace or fighting scenarios for the glory of my noble house.
Once I hit 12 I'll have to start PVEining again in order to get high enough to make a dent in whatever T2 holds. However, I've stopped ALL questing so I can slowly level up to 11. Just having too much fun at that sweet spot of 10th-11th level.
I am even going back and leveling up the other characters I rolled when I first started grabbing names.
Damn this server being down.
People just assume the PvE is worse because WAR has always been a PvP centric game..
for some reason they cannot imagine that a game could have BOTH good PvE and PvP.
People keep saying, 'Oh this PvE is old' but you dont see them creating quests or trying to come up with unique ways to evolve PvE content, wining doesn't get much solved, if you dont like questing, you can PvP if you dont like to PvP you can PvE, that is what WAR is about, for players at least (it was shown in a dev video a while back), basically, everyone wins, everyone is happy.
RvR is fun though, and I see PvE as only a backdrop to RvR, maybe it will be bigger later when people get bored of RvR.
The pve isnt bad, but it is completely overshadowed by the high action scenarios and open field rvr.
Honestly i think the pve is fun, but after a little bit of it i cant help but hit that scenario button. After a few scenarios ill usualy hang out in an open field rvr zone. Usually i only get around to pve when i first log in or when i have to wait for a scenario.
But yeah, i think people assumed the pve is going to be crap, because the focus of the game is rvr, which it does very well.
But yeah the pve i would rate a 7 or 8 out of 10 where i would rate the rvr a 9 to 10 out of 10.
Its going to be nice to have the option to make a pve character, to really enjoy all the pve im missing by power rvring. I think its going to add to the long term playability.
What makes you think you must go PvE to get to the top again? All the PvP aspects (Open World and Scenarios) bring your stats and skills to level 18, making you viable although less versatile in any PvP situation. AND you get plenty of XP from doing PvP. You could just do PvP and make it to 40.
So, if you're enjoying the RvR, stick with it! Personally, I love the PvE in this game. So it's not a problem for me. When I have the time, I'll go do Open World RvR. Otherwise, I'll queue up for a Scenario and then run off questing. Once the Scenario pops, I'll enjoy a good dose of PvP, queue up again, and then go back to questing. An overall enjoyable experience. It doesn't become monotonous because, if I'm on long enough for that to happen, I'll most likely go do Open RvR, which is not a bit boring!