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EVE Online: System Population Limits Enforced

SzarkSzark News ManagerMember Posts: 4,420

CCP has announced the addition of a new feature in EVE which will prevent access to systems with too many players in them.

During the downtime today, Sunday 21st September, we deployed a new feature to Tranquility. The Stargate will now check how many players there are in the system and deny access if you attempt to jump into it when too many players are present. In addition to this you will not be able to login on a character if the system has too many players.

Read more here.

Comments

  • PapaLazarouPapaLazarou Member Posts: 502

    This isn't the answer to Jita, it'll just piss people off and you have to have a queue system put in place too because when people are logging in they don't wanna have to keep clicking to check and not be able to play all night and the same goes for gate queues too.



    However Dumb idea IMO.

    I don't get why there has to be a Jita or a Yulai anyways.... why not just fucking come up with a system that doesn't have a center of the EVE universe?

  • downtoearthdowntoearth Member Posts: 3,558

    dont log out in jita XD

  • tachgbtachgb Member UncommonPosts: 791

    Being told where you can and can't go during peak hours eh.

  • Bogoa2000Bogoa2000 Member UncommonPosts: 22

    That's why I dont play anymore

  • miagisanmiagisan Member Posts: 5,156

    bad bad bad.......

    image

  • SouvecSouvec Member UncommonPosts: 693

    Would it be more useful to figure out a way to cluster the servers better for that particular resource in question, than limit your sandbox players?  Seems to be more a unwelcomed bandaid than a solution to the problem. 

    Come on guys... you managed to get 30K + people on one server, you mean to tell me you can't figure out how to get  a few hundred in one system to work properly?

  • alowe56alowe56 Member Posts: 13

    Does anyone know exactly what the limit per system is?

     

  • KyleranKyleran Member LegendaryPosts: 44,060
    Originally posted by Souvec


    Would it be more useful to figure out a way to cluster the servers better for that particular resource in question, than limit your sandbox players?  Seems to be more a unwelcomed bandaid than a solution to the problem. 
    Come on guys... you managed to get 30K + people on one server, you mean to tell me you can't figure out how to get  a few hundred in one system to work properly?

    Actually, they removed the limit today for all systems except Jita.

    In all fairness, we're not talking a few hundred, over the weekend Jita had over 1100 players online at one time, that's hard to cope with.

    But I agree, it was a craptacular idea, especially the part of not letting a player log in to their character if it was stuck in Jita.

    Also, its the players stubborness that keeps them coming back to Jita, there's no game play reason for it to be the hub  that it is, other than its in Caldari space, and Caldari tends to be the most common race.

    I find markets in Rens, Amarr Throne World and Ourselotte to be more than acceptable substitutes, but others don't feel the same I guess.

     

     

     

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  • AbrahmmAbrahmm Member Posts: 2,448

    Wow... this is a really bad idea.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • CiredricCiredric Member Posts: 723

     Please explain why it is a bad idea?  If you logged out in Jita you deserve to have problems logging in because you made a braindead decision to start with.   I only go there when I can't get something else, elsewhere which is very rarely.  

    Also, if you read the article, this fix is only temporary, they are working on another solution that will be permanent when they get it functioning properly.

  • cubicfeecubicfee Member Posts: 7

    I have actually been stuck there just before DT (game downtime) and had to log there.  I was able to get out after DT, which for me is 5 am and jumped out of the systen docked and went to bed.  I had been stuck in Jita for 45 minutes when I gave up trying to get out.

     

    When I got back on, and this was before the servers normally come up, there was already 200 people in Jita.  There are many people (ALT's) there that don't need to be there.  Normally, I only go in once or twice a week when it is quiet for me, and do all my selling/buying from elsewhere, but ther eare times that the price in Jita is just beter than anywhere else, which is why people go there.

     

    Would be interesting to know what the upper limit is to JITA-LOCK.  Anyone logging out of Jita should find themselves docked at a random station within 5 jumps when they log back on...  That for sure would lower the amount of people there right off the bat.  It wudda helped me for sure...

  • korlingakorlinga Member Posts: 3

    Quote:

    ""Would be interesting to know what the upper limit is to JITA-LOCK. Anyone logging out of Jita should find themselves docked at a random station within 5 jumps when they log back on... That for sure would lower the amount of people there right off the bat. It wudda helped me for sure...""

     

    That sounds easy to impliment, very practical, and might have even passed as a semi-permenant solution until they get around to a hardware upgrade.

  • GarthGarth Member Posts: 1

    Move all the agents out of Jita, and don't send anyone in on a mission from another system.

    Setup jump gates that go around Jita, safely.

    Set higher fees on buying and selling things out of the stations by pod pilots.

     

     

  • teriannaterianna Member Posts: 3

    That was just for a day; there is now a 1024 player cap on Jita and no cap anywhere else.

    Would like to see what their new solution is though.

  • wlvnspectrewlvnspectre Member Posts: 96

    <p>If you look on the EVE-Online homepage now they have locked all of their forum discussions on the topic and then rolled back the change for all systems except Jita, which has been expanded.<br />
    <br />
    It is probably because of things they didn't consider like what one poster commented:<br />
    <br />
    Finally, a way to do system defence the easy way. All you have to do is fill up the system and you are safe without firing a single shot. (this is a paraphrase from memory)<br />
     </p>

  • m240gulfm240gulf Member UncommonPosts: 460
    Originally posted by wlvnspectre


    <p>If you look on the EVE-Online homepage now they have locked all of their forum discussions on the topic and then rolled back the change for all systems except Jita, which has been expanded.<br /> <br /> It is probably because of things they didn't consider like what one poster commented:<br /> <br /> Finally, a way to do system defence the easy way. All you have to do is fill up the system and you are safe without firing a single shot. (this is a paraphrase from memory)<br />  </p>

     

    This is the very 1st thing to pop into my head when I read this story.  I knew this would be the tactic of choice for a defending side, hell even an offense can employ this same tactic with results.

    If they just cap Jita then there shouldn't be that big of an issue anymore; for now anyways.

    I Reject your Reality and Substitute it with My Own!
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  • ZionnaxZionnax Member Posts: 107
    Originally posted by Souvec


    Would it be more useful to figure out a way to cluster the servers better for that particular resource in question, than limit your sandbox players?  Seems to be more a unwelcomed bandaid than a solution to the problem. 
    Come on guys... you managed to get 30K + people on one server, you mean to tell me you can't figure out how to get  a few hundred in one system to work properly?



     

    Why, oh please tell me, do people think EVE has "30K+ people on one server"?  Even after you see Jita, or Motsu, or any of the other "we were too lazy to spread out desirable resources, so we smash 'em all in one place" lag-fests?

    EVE has 30K+ people able to communicate across servers.  You are able to navigate to the server (system) your friends are on.  The market runs across all servers.  However, the systems are clustered onto different servers.  Jita, and maybe some of it's surrounding systems are on a server (or cluster of).  Motsu, and some of it's surrounding systems, are on a server (or cluster of).  This is why it lags so badly when 1k users (and I'm being kind, maybe more like 500) are in the same system, or set of systems, residing on one server resource.

    It may be splitting hairs, and I concede that I'm a bit overly sensitive about it because I hate the lag in the places I want to be...but it makes me sick when people hype up the "largest single game world" garbage, when you can't barely get 500 people together in one system (and the majority of them docked in station).

  • ZionnaxZionnax Member Posts: 107
    Originally posted by Ciredric


     Please explain why it is a bad idea?  If you logged out in Jita you deserve to have problems logging in because you made a braindead decision to start with.   I only go there when I can't get something else, elsewhere which is very rarely.  
    Also, if you read the article, this fix is only temporary, they are working on another solution that will be permanent when they get it functioning properly.



     

    Yeah, why were you thinking this was a bad idea?  You should know that content you like will be liked by other players, and therefore be popular.  You should know that it was poor game design to make a hub like this in a high-traffic area.  It's your fault as a player for assuming you can play where you want, when you want, within the game.

    Players defending poor development ideas tend to beget more poor development ideas in the future.  Please do not feed stupidity by applying common sense workarounds.  Yes, knowing the state of the universe, you should stay away from Jita.  However, that should be a work around, not the solution.

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832
    Originally posted by miagisan


    bad bad bad.......



     

    Pretty much my thoughts exactly. The solution to over population problems is not limiting access to the system or denying log to the game. What's next? You die too many times so you get a invulnerability timer on you?

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

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