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unless they are very skilled? Seems to me that with full pvp looting you're gonna have to get a guild to trust for backup?
I'm all for full looting though, it's realistic. And of course gives more of an edge.
However, something else that is realistic, is a limit for how much you can carry, that you could be encumbered and do slower combat with tons of stuff on you.
That should be implemented if not already.
Comments
Player weight limits are in the game so any one player is only going to be able to carry a finite amount of stuff including whatever gear they are wearing. As for being a loner it will certainly be more than possible and I think there will be many people 'goin it alone'. This life will most certainly take a smart player that is also well skilled but it will be more than doable. The world is going to be truly massive so there will be plenty of out of the way places a lone wolf would be able to make a way for themselves in the world of Darkfall. This game offers true freedom to play the way you want so don't rule any play-style out just yet.
Bren
while(horse==dead)
{
beat();
}
Well, hate to mention Ultima Online(UO), but they did successfully allow lone wolfs...
several things added to it:
- approaching players and NPC names were displayed
- enemy player names showed up in red
- hiding skill (turn themselves invisible)
- teleport abilities that anyone can use
- someone who's attacking you gets highlighted before they actually get into attack range
- vast array of defensive spells and skills
Its anyone's best guess how Darkfall is going to approach it, but that's how UO did it, and UO was a PvP full looting system as well (before they started catering to the non PvP players exclusively).
DFO won't have any of those features:
-you have to mouse over a character to see his/her name/guild etc.
-all colors will be neutral unless, perhaps, the player is from a guild your guild is at war with and , possibly, if that player is of an enemy race. Maybe.
-Hiding? If you want to hide, you better learn how to use trees and other cover.
-teleporting will be slow and difficult and you will not be able to use it to get out of a fight.
-You won't know someone's attacking you until they hit you and you won't know where it's coming from unless you see him casting/shooting/swinging.
-DFO does have a large number of skills and spells.
The devs have forewarned everyone: You will die often.
Well although similar in concept Darkfall is not UO and will have none of those things except for your last point about defensive spells/skills. The world is supposed to be huge and that will be the major difference between DF and UO. Not to mention the penalties for PKing racial allies will be a little more strict than it was in UO. UO didn't even have many of those things until they started to change it in favor for the PvE crowd and most will tell you that is when the downfall of UO started. When you change a game into something it was never meant to be you might as well shut the servers down instead and save yourself some grief. Look at how well it worked for SWG as another prime example.
Bren
while(horse==dead)
{
beat();
}
I think lone wolves are possible! Saw those lone badasses in the trailer? Just have to play it smart to win.
Player weight limits are in the game so any one player is only going to be able to carry a finite amount of stuff including whatever gear they are wearing. As for being a loner it will certainly be more than possible and I think there will be many people 'goin it alone'. This life will most certainly take a smart player that is also well skilled but it will be more than doable. The world is going to be truly massive so there will be plenty of out of the way places a lone wolf would be able to make a way for themselves in the world of Darkfall. This game offers true freedom to play the way you want so don't rule any play-style out just yet.
Bren
I think they said they made the amount you can carry a lot more than would be realistically possible. A couple reasons i think were:
- so you didn't have to mouseover each individual piece of loot during a battle, determining at that moment what was valuable or not
- so looting 1 person's corpse doesn't require you to find a nearby bank to stash it before resuming more combat/looting.
I mostly solo so I will be going it alone but keep in mind there are factions based on race and most people that are considered allies won't attack you.
I agree with the people above that it will be possible. However, it seems that although it may be possible, it would be extremly frustrating, with a lot of hiding, running, and sucking up to clans for trading in their cities. And of course your mortality rate will be high despite all the sneaking around, running, and cow-tying to the clans.
i will be playing by my lonesome, at least for while. i really dont like "relying" on others to survive so i will go play in the wilderness by my self with my little cabin and farm. maybe do some bow hunting, or protect my land from the near by goblins that keep trying to raid my little camp...
Dark fall will have so many possibilities!
I don't really care for lone wolves. It's an MMO. The whole idea behind it is to interact with other people. If you want to play on your own I suggest a regular RPG. It'll be much more fun as a team in my opinion.
Player weight limits are in the game so any one player is only going to be able to carry a finite amount of stuff including whatever gear they are wearing. As for being a loner it will certainly be more than possible and I think there will be many people 'goin it alone'. This life will most certainly take a smart player that is also well skilled but it will be more than doable. The world is going to be truly massive so there will be plenty of out of the way places a lone wolf would be able to make a way for themselves in the world of Darkfall. This game offers true freedom to play the way you want so don't rule any play-style out just yet.
Bren
I would love to see the quote as the ones I have seen stated that they were fantasy weight limits i.e. you can carry lots of loot....
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Sorcery must persist, the future is the Citadel
Just your opinion, the game has been designed to support Lone Wolves, so they will exist you will just never see them.
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Sorcery must persist, the future is the Citadel
Yes they will and they are fantasy weight limits ... so you can carry bags full of loot screenshots exists of this.
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Sorcery must persist, the future is the Citadel
Player weight limits are in the game so any one player is only going to be able to carry a finite amount of stuff including whatever gear they are wearing. As for being a loner it will certainly be more than possible and I think there will be many people 'goin it alone'. This life will most certainly take a smart player that is also well skilled but it will be more than doable. The world is going to be truly massive so there will be plenty of out of the way places a lone wolf would be able to make a way for themselves in the world of Darkfall. This game offers true freedom to play the way you want so don't rule any play-style out just yet.
Bren
I would love to see the quote as the ones I have seen stated that they were fantasy weight limits i.e. you can carry lots of loot....
Ok... I understand I used a non-common word so let me define it for you guys. All 'finite' means is it's 'not infinite'. You know they are opposites. This means that people wont be able to carry every item ever made in the game all at once. Never did I even hint that inventories are going to be small by any means but by not making them infinite people will fill up and have to sell or bank eventually. As for being encumbered by carrying a lot of stuff that we just don't know. They have actually said very little about what the player weight limits will be and how they will effect your character. We just know we will be able to carry lots of stuff.
Bren
while(horse==dead)
{
beat();
}
I think loners will have a chance. Although DF is heavily inspired by UO, I think the PK system is more slanted towards Shadowbane, where you could kill without any penalty whatsoever. And people didn't kill at will. In DF you'll just have to play it smart and treat any stranger as a possible bandit, but it wont' be like CS or CoD4 where you expect to kill everyone you meet.
Obviously joining a guild or at least traveling in a group will be much safer and beneficial.
And you can get anywhere in any mmo without a guild?
what do you mean with get anywhere?
this is not a mmo where you need to pve in some instance to get leet items
this is not a mmo that forces you to do anything
you decide how you wanna play
if i want to a crafter that travels the world alone and make money and be known by many people as a good crafter with a good name. that they can trust. you dont need a guild/clan
ofcourse if you are in a clan it would be a bit safer. but even with out a clan you can get protection from clans if you trade with them
there are many more examples the answer lies in you fantasy
the answer lies not in what direction the game developers force you to go.
I played solo a lot in UO. DF is supposed to be a big world.Should be room to not keep looking over your shoulder.
Define "anywhere". Pretty much every MMO has a lot of solo content. I play RuneScape, since it allows a large amount of solo play. On the other hand, that's also one of RuneScapes major weaknesses, is that it does not allow enough cooperative (or competitve) multiplay.
There's a lot of misconceptions about "solo" or "lone wolf" players. There's not just people who like to join guilds and people who are "lone wolfs". Some people prefer not to group, but like to be social. Some people like grouping but don't like to join a guild. As many playing styles as there are players.
So, if DFO requires players to join a guild to be enjoyable, it will fail.
I'm sure there will be plenty cities that allow "neutral" players that aren't a part of the city's ruling guild to set up shops or houses within their walls.
Once you have a base, the sky's the limit. Go out alone to gather resources, take them back to your base. Go out alone to PK , bring the spoils back to your base. And (funniest of all) Find a guild-v-guild battle and fight on both sides of it
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Darkfall wins. Vaportrolls lose.
What game?
Oh you mean Darkfall? Well if it comes out-- we'll have to evaluate the situation / game. People have made conclusions based off such little information / media releases.. Just wait-- I'm the biggest sandboxer around and frankly I think its a bit absurd to talk details when we aren't even sure whats on the way (if anything)
I've allready decided I'm going to be an outlaw in this game and attempt to kill anything that moves. I'll mostly hang with a couple of mates of similar skill levels for support.
The problem is with the way the games balanced and devs saying a couple of new players will have a chance against a single skilled player it's going to be difficult. Most people are going to be in big zerg guilds and go running around holding hands.
Except we don't even know there will be shops or houses (other than the FAQ saying there will be houses, with "more info to come" since 1962 or whenever it was written).