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Combat lacks that 'feel'...

This has been mentioned before by other posters, so just doing my 2 cents worth. Ive been playing the retail version since release. Enjoying the game, its feature full.

But the combat is lacking that 'x' factor. Its something Wow has in spades. You feel weight in movement through the animation, melee combat feels like its connecting. You can tell by a combination of sound/animation/effect that a crit has landed. It just feels right.

MMO's since Wow have always been missing this visceral factor in their animations and combat, and War is no exception. There is a disconnected feeling in combat, Im not a game designer..so I cant tell the reason, beyond the 'x' factor description.

Anybody else have a similar experience?

 

 

 

Comments

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Zerly


    This has been mentioned before by other posters, so just doing my 2 cents worth. Ive been playing the retail version since release. Enjoying the game, its feature full.
    But the combat is lacking that 'x' factor. Its something Wow has in spades. You feel weight in movement through the animation, melee combat feels like its connecting. You can tell by a combination of sound/animation/effect that a crit has landed. It just feels right.
    MMO's since Wow have always been missing this visceral factor in their animations and combat, and War is no exception. There is a disconnected feeling in combat, Im not a game designer..so I cant tell the reason, beyond the 'x' factor description.
    Anybody else have a similar experience?
     
     
     



     

    Really? I'm having the opposite experience.

    I was noting that my Swordmaster, when he hits, makes a very satisfying sound. I had to turn down the volume for fear I would disturbe my apartment mate.

    Feels fine to me. But maybe some other classes have issues?

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  • Random_mageRandom_mage Member UncommonPosts: 1,093

    No.

    If you zoom out in WoW, you can tell you aren't even hitting your target.  You just swing and hit their collison box.  War is probably the same, and most games have this issue since the release of WoW, WoW is no exception.

    Asheron's Call has actual blood spats when you hit your target (think Street Fighter, Not AoC)

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  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    ... of cotton.

    but for for serious. The combat to me isn't that bad it seems to me like any other mmo minus AoC. I don't doubt that it feels lacking to you or alot of people just Im just not that picky and as long as i dont lag im fine hehe.

  • KrayzjoelKrayzjoel Member Posts: 906

    To a degree i agree with the OP. There is something missing, but i take the game as it is. :)

    WAR rocks!!!!

    Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
    Playing EVE Online and AOC.
    Wtg for SW:TOR and WOD

  • LocklainLocklain Member Posts: 2,154

    I have to agree.  WAR could use some serious work on their combat animations but I highly doubt that will happen any time soon.  When in a massive battle I really don't notice the animation quality anyway so its more of a "meh" topic for me.

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  • JpizzleJpizzle Member Posts: 371

    I'm loving the combat. This is my first high fantasey game & serious PvP experiance. My bright Wizard totally feels like he's chucking balls of fire in the Black Orc's face when I play.

    I have all setting all the way up. Don't know if that makes a diff, but I'm thourghly impressed w/ WAR so far.

  • IlliusIllius Member UncommonPosts: 4,142

    I agree to an extent.  Some of the classes like the Sorc to me seem like they're lacking in that "oomph" when you hit someone.  On the other hand when I played the sword wielding Disciple of Kane as I'm fighting I'd hear the metal of the swords ringing as I'm striking my enemies.  I have yet to play some other classes so I can't comment on those.

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  • banthisbanthis Member Posts: 1,891

    Some of the animations could be better but it does't ruin the combat or the fun for me....I normally dont have time to pay attention to what my toon's animations are ... I'm starting to wodner if all the scenarios we're losing on my server have to do more with people who like to watch Pixels and how they move instead of whats going on around them.

    btw I really hate DoK's that dont' heal....you get the same if not more points if you heal while in combat.  DoK's that only dps ...suck and they're the reason why groups stuck with only DoK's tend to lose.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Yeah in some ways it isn't as smooth as I would like.  In others it seems pretty smooth.  Some polish and animations could help increase this.  It doesn't really lack a feel for me, but it does feel rough around the edges compared to some more recent MMO's. 

  • CadexnCadexn Member UncommonPosts: 137

    just going off-topic for a bit :

    i'm a DoK and i'm annoyed by people saying us not healing. we NEED to DPS in order to heal well, we collect soul essence (think of it as combo points in WoW) to use our spell. + our spell are largely based around HoT, and a small numbers of direct heal.

    on-topic :

    playing as a DoK i do feel the combat lack of this particular feel, its as if my blades arent hitting any stuff yet they do. it is probably the lack of "knockback" animation or "impact", but i'm not sure.

  • mo0rbidmo0rbid Member Posts: 363
    Originally posted by Random_mage


    No.
    If you zoom out in WoW, you can tell you aren't even hitting your target.  You just swing and hit their collison box.  War is probably the same, and most games have this issue since the release of WoW, WoW is no exception.
    Asheron's Call has actual blood spats when you hit your target (think Street Fighter, Not AoC)

    And what the fuck does that have anything to do with anything

     

    also, EQ2s combat is more smooth and entertaining than WARs. Mind you that EQ2 is almost 5 years old.

    image

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Cadexn


    just going off-topic for a bit :
    i'm a DoK and i'm annoyed by people saying us not healing. we NEED to DPS in order to heal well, we collect soul essence (think of it as combo points in WoW) to use our spell. + our spell are largely based around HoT, and a small numbers of direct heal.
    on-topic :
    playing as a DoK i do feel the combat lack of this particular feel, its as if my blades arent hitting any stuff yet they do. it is probably the lack of "knockback" animation or "impact", but i'm not sure.

    I played a DoK in beta for nearly four months.  While you may heal on your DoK the majority of people that play them do not.

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    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • FariicFariic Member Posts: 1,546
    Originally posted by mo0rbid

    Originally posted by Random_mage


    No.
    If you zoom out in WoW, you can tell you aren't even hitting your target.  You just swing and hit their collison box.  War is probably the same, and most games have this issue since the release of WoW, WoW is no exception.
    Asheron's Call has actual blood spats when you hit your target (think Street Fighter, Not AoC)

    And what the fuck does that have anything to do with anything

     

    also, EQ2s combat is more smooth and entertaining than WARs. Mind you that EQ2 is almost 5 years old.

    Perhaps it has to do with WoW having no collition detection between models; so when you hit them you may not even see the animation actually hitting the player.  It's like each model is has a bubble around it and as long as the attack is within that bubble you hit.  The bubble happens to be something like 5 yards.

     

    Here's a good example.  Hunters can shoot someone with thier ranged weapon as long as they're more then 5 yards away, as soon as that player moves into five yards the hunter will swing thier melee weapon and hit them even thought the player isn't showing close enough for the hit to hit the model.

    Get a friend to sit next to you on another PC, load up wow, go someplace with no one else around and dual each other.  Watch what's happening on each screen.  One guy will show as being right in front of the other on one PC and on the other you can be seen standing 10 yards away.  Yet both toons are close enough for melee to take place.

    Anyone that claims wow has smoother combat is lying.  Blizzard has a serious sinking issue between the players and the servers.  You wont notice this though because how many people have actually sat beside someone else and played in the same area. 

    Anyone that has done a BG and and got the, "target is too far away for that" message when they are standing right on top of them knows exactly what I'm talking about.  Anyone that has ever played a hunter and not been able to fire thier bow because it's greyed out due to the player being in thier dead zone when they look like thier 20 yards away knows exactly what I'm talking about.

    It's been over 4 years and WoW still has this problem.

    I've been in WAR almost a week now and haven't experienced this yet.

    WoW is not perfect, it has problems; some of wich have existed since the game was released.  However it doesn't detract from the fact that WoW is a fun game to play if you aren't already bored to tears after 4 years of playing it.

  • BesttheiswowBesttheiswow Member Posts: 301
    Originally posted by Zerly


    This has been mentioned before by other posters, so just doing my 2 cents worth. Ive been playing the retail version since release. Enjoying the game, its feature full.
    But the combat is lacking that 'x' factor. Its something Wow has in spades. You feel weight in movement through the animation, melee combat feels like its connecting. You can tell by a combination of sound/animation/effect that a crit has landed. It just feels right.
    MMO's since Wow have always been missing this visceral factor in their animations and combat, and War is no exception. There is a disconnected feeling in combat, Im not a game designer..so I cant tell the reason, beyond the 'x' factor description.
    Anybody else have a similar experience?
     
     
     



     

    Yes..thats one of the many problems warhammer has, that makes it just another wow type mmo..but worst...

    When fighting in wow you are inside the game..you hear everything, its like you are part of the action..and wow has far more different and fun attacks...

    Most people know it..but ofc they dont admit it...i say..if you wanna quit wow..at least do it for a better game or for a different kind of mmo..like darkfall, fallen earth etc...

     

  • daryondaryon Member Posts: 28

    Kinda agree with the op although it dosen't bother me a great deal.

    On my witch hunter wen im shooting someone in the face it feels and looks how i would expect it too and i love the sound of the gunshots, however once into melee range it kinda becomes a mishmash of animations, and i often wonder if the move i pressed went off cos everything looks so similar.

    My swordmaster's hits don't feel or look as weighty as i would like, but then he is a big pansy in a skirt so meh.

    I actually tried an ironbreaker yesterday and he seemed a lot better. it did actually look like when he hit you, he really lumped you one. Didn't stick with him though, mainly because i just found the dwarf starting area really annoying compared to others. I mean the pve in this game is about the easiest i've ever come across but i actually died to mobs on that stupid dwarf!

  • BladinBladin Member UncommonPosts: 1,089

    I'd have to disagree, as a bright wizard, i can feel the heat as the enemies explode under my fiery assault.(and my melee chars felt fine too)

    image

  • As a caster, the 1.5 sec casting time drives me batty.  I'd prefer 1 sec as it was in wow.  Obviously, that would screw up the balance, but darn it I don't care about balance.  :)  (j/k)  It just feels like combat lags a bit...

     

    Still like the game though...

  • tapeworm00tapeworm00 Member Posts: 549

    Oh come on... now you're just nitpicking. Combat is the same as pretty much every fantasy game out there. I still think AoC's combat feel is a step in the right direction for new games, but WAR's isn't bad, it's just traditional. The spell effects for Zealots could be better, though.

  • bigbadraysiebigbadraysie Member Posts: 12
    Originally posted by tapeworm00


    Oh come on... now you're just nitpicking. Combat is the same as pretty much every fantasy game out there. I still think AoC's combat feel is a step in the right direction for new games, but WAR's isn't bad, it's just traditional. The spell effects for Zealots could be better, though.

     

    agreed amen brother

  • mo0rbidmo0rbid Member Posts: 363
    Originally posted by tapeworm00


    Oh come on... now you're just nitpicking. Combat is the same as pretty much every fantasy game out there. I still think AoC's combat feel is a step in the right direction for new games, but WAR's isn't bad, it's just traditional. The spell effects for Zealots could be better, though.



     

    I reckon you haven't played that many mmos. Also regarding AoCs combat, it was fun for a while. It's nothing but shear button-mashing in the end, especially for guardians

    image

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