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Warhammer Online : Age of Reckoning: Correspondent - PQs, A Breath of Air

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Comments

  • daltaniousdaltanious Member UncommonPosts: 2,381

     Different people, different tastes.

    However I agree completely with original poster and it is also my position. About PQ, they are not pefrect, but to my they are fun and mean distraction from regular questing which I really enjoy. In Mythic also succeeded in RvR camp, imo. I never liked PvP, this is the first time I enjoy. And scenarios are also great. Of course ... doing over and over same scenario for 99 times would not be interesting ... Like PQ, I would like to see also more scenarios per area.

    So far War is great Game and for sure I will be subscribed for time. Only area that I really dislike is gathering and crafting.

  • herennowherennow Member UncommonPosts: 70
    Originally posted by Myrdek


    I agree that PQs are a nice innovation but you don't seem to have reached the point where you realise that...
    1- Their all the same except for the creatures to kill (huge grind first stage)
    2- Most people won't be able to do 90% of them because their too hard, not enough population, no population balance across the game
    3- The rewards are always the same so if you want to grind for a purple bag you'll get 10x the same green bag beforehand



     

    Could not disagree more to points 1 and 2.

     It is only a huge grind for tier one if you are soloing it. There's a reason for that. It gives you a crack at getting influence gear without groups. A nice balance feature were i to experience the problem in point two were I not playing at 2AM. With a group it's a bit of frantic running around and  chance for me as a healer to work out who I'm gonna bother with as I see who runs to aid me when I heal-aggro before I need to worry about a boss-fight.

    There's sometime been issues forming a group as people are so used to running around solo thanks to other MMO's which I normally solve by spam-inviting people. I rarely get turned down and if I do they go on my mental no-heals list. The only time I have issues getting a group for pq's are when i should have crashed but I'm finding this game so attractive... I occasionally find I'm a little tired for work first thing in the morning. But that's why the big man gave us coffee.

    as to point 3, that's why they are listed as rare items. I'm not sure what you are expecting here? This isn't end-game raiding. to get the l33t items get to 40 and grind your renown. These are public quests with public rewards on both order and destro sides. Game balance dictates we have similarly good stuff more or less readily available. Otherwise you make the mistake (in my opinion) that occured in wow where the battlefield victory is dictated by gear rather than skill. WoW brought in tiering in arenas to try and balance for that. How would you suggest balancing levelling in WAR in a similar way if you want to bring in less rare epics?

  • LowpaLowpa Member Posts: 2

    PQs are a great idea and they sounded great when I heard about them.

     

    However, it's no fun when you are playing order, we are far too few. When you start, even on day1, the starting area felt empty, only occasionally you meet people fighting in those PQs - in one area or the other. Let aside the fact that they are repetitive (Stage1 Kill 80/100 mobs -> Stage2 kill 4 champions -> Stage3 kill 1 hero), you meet 2 others with luck in one of the areas and with some more luck more people can join for the final part.

     

    So much for the awesomeness of PQs...

  • suljosuljo Member Posts: 2

    If they hadn't made this many servers, the PQs would have been nice places which you visit, meet people to fight with, kill things and leave, and if you occasionally get a reward, it makes them even greater. But I am only level 5, I stil have a lot to see and hope they don't turn into grindfest

  • KaylessKayless Member UncommonPosts: 365
    Originally posted by Lethality


    PQ's are a good idea, but it's definitely "1.0" in implementation. There are massive inherent design flaws, mainly dealing with the fact that you are counting on other players to participate and if we've learned anything about MMOs this far is that you can't predict what players are going to want to do nor force them to do.
    On many servers, even the high-pop ones., the PQ areas are dead in many cases. Therefore you can't complete them past the first stage. Sure, you can grind all the influence you want based on just the first stage... but is that really the intention of Mythic in the design of these things? No way.
    So IMO at the moment, PQs are failing but that train of thought is a good one and I hope the find ways to improve it.

    Totally agree, maybe they could change them so they scale with the number of people in the PQ area so one or two players had a chance to complete them...

  • ardohainardohain Member Posts: 103

    i'm playing destruction and haven't finished a PQ yet. if there's more than just me, and it's rare there is more than just me, then the squishy dark elves try and time our deaths and running back from the spawn point to keep the boss agro'd. i can't say that i call this fun.

  • Oriad82Oriad82 Member Posts: 4

    I personally am really enjoying the PQ's, though there are some of the out of the way ones that i rarley see people at. The one thing that i think needs to be addressed is the roll, or more specifically the contribution points added to the roll.

    Case in point: I was heading into a new area and the first thing that i saw was a PQ. The people were taking down the 3rd stage boss so i figured i'd wait and continue my quests. One of my quest mobs happened to be next to the boss they were killing so after i dispatched the mob i decided to help them since it seemed they were struggling a bit. The boss was at about 25% health left when i started to attack. After the boss was downed i decided for laughs to see what my score would be on it. There were 6 people and my contribution was 6th out of 6 and that gave me +25 points. I happened to roll at 908 (or so cant remember exactly) and won first place prize.

    Now while i was glad that i won a prize that i was able to use, it made me think of how unfair it was for something like that to happen expecially on the higer tier PQ's. You have 10 people working their butts off finishing while someone strolls by, hits the mob once, and then has a chance of getting 1st place. I think the higer contribution you have should equate to more. Exactly what i am not sure, maby have a larger roll score, or you have to contribute to at least 30% to qualify for a prize, or something to make it a bit more fair to those who did the most work.

  • slide_k9slide_k9 Member UncommonPosts: 45

    I always give kill a couple of mobs on my way though and area containing a PQ - you never know if you might win something!

    If you have rolled on a low pop server then yes your PQ's are going to be empty - consider re-rolling.

    I'm order on my server and its full primetime - the majortiy of PQs are always active, the ones that are not active - well it matters not as you can find one that is that contributes to INF.

    slide

  • OrderoOrdero Member Posts: 86

    It might also be worth mentioning that you can form a group with people you meet doing your public quest, and you can continue the PQ as a traditional MMO-group, and it's also possible to convert group into a "warband" if many people want to join. As a warband, you still get XP and influence btw; mentioning this cause forming a "raid group" in LotrO means getting no XP, so this is better in WAR, definitely.

  • GuddigGuddig Member Posts: 8

    The loot rolls can be frustrating sometimes, but I think it evens out if you do a few of them.  I've placed 5th and rolled first before, and vice versa.

    Sometimes they can't be done if you don't have enough people around, but you can still gain the influence for your rewards anyway.

    Guddig IB Badlands
    Gud BO Wasteland

  • ZenNatureZenNature Member CommonPosts: 354
    Originally posted by Myrdek


    I agree that PQs are a nice innovation but you don't seem to have reached the point where you realise that...
    1- Their all the same except for the creatures to kill (huge grind first stage)
    2- Most people won't be able to do 90% of them because their too hard, not enough population, no population balance across the game
    3- The rewards are always the same so if you want to grind for a purple bag you'll get 10x the same green bag beforehand



     

    This is exactly the problem I have with PQs. I really enjoy everything about the game so far, including the idea of public quests, but PQs are the one area that feel really unbalanced right now. It feels like there are either 20+ people trying to do the same one in over-populated areas/servers, making it really difficult to get enough contribution for any reward, or you have far too little people doing it and can't complete it past the first or second stage. This part of the game only really shines when you're lucky enough to get a perfect quantity of players in the area at once, typically between 5-10 players.

    Maybe they'll adjust it soon if enough people are sending them feedback about it. Mythic seems to be pretty good about that sort of thing so far.

  • TreborLockeTreborLocke Member Posts: 72

    Been a little while since I last posted :)

     

    I am personally in love with the PQ system.  I've got no clue as to why many people can't find others to work on PQs with.  I think I've completed 25+ so far and have never found a problem with finding 'random' people working on them as well.  I've got characters both on Order and Chaos as well.  (Now being on RP servers might have something to do with this)

    The loot system could use a little tweaking in the scope of reducing the random number generators digits.  This would make the bonuses gained through work a lot more influential and make it harder for the random person (as I have been and done so many times) from sniping one of the prime bags from everyone elses loot.

    I'm just glad that the grind in this game (beyond the first 2 levels but, this is something all MMOs can't possibly begin to solve :) ) isn't boring and provides for some good challenges.

    As a side note, I see lots of people complaining about how all the PQs require you to kill something.  My question to you people is this.  Why, in an MMO (a genre where pretty much 99% of all content is to go out and kill something), are you offended by the fact that the PQs require you to kill lots of stuff?  Look at WoW and raids, you kill lots of stuff, sometimes in a particular order.  Would you prefer the only other alternative which is the standard FedEx quest?  I highly doubt that.

    (1997) UO --> EQ -> Runescape -> DAoC -> WoW -> EVE + WAR (2008)

  • UthamUtham Member Posts: 1

    Regarding the PQ loot roll, it should be noted (you can see it during the roll screen) that a bonus is added to players who failed to get a reward.  Every time you complete a PQ and fail to get rewarded it adds an additional bonus which keeps building until you win something (you may not win the top reward, but you'll get something).

    I agree with some of the other posters, once you find a group in your Tier, encourage them to do the other PQs as well.

    Also, playing a tank myself, more than a few tanks are aware that some races have no tanks and actually go to other race's PQs to assist.  Why not, we get different rewards from different PQs, even ones at the same Tier.  Not really a problem with the PQ system as it is a problem with the 4 classes being pulled.  Having a tank and no healer is also an issue.  Level 4 Hero Mobs are deadly even to level 10s.

    Having said all that T1 PQs are generally terrible to complete, people outlevel it so fast and the gear reward wouldn't be worth it once you get past level 4. I personally think they need to drop the hero boss to champion level for T1.

    I've always found it easy to do the T2 PQs, helps to advertise that you're doing it by creating an open group and stand in the area.  Also use the /partynote command to add a note to your open group so people can see which one you're trying to do.

  • HowatchHowatch Member UncommonPosts: 36

    I look forward to trying out this game and expecially to try some of those PQ's. They seem to be awesome and a lot of fun to try and not least because you do not have to wait endlessly for a group to come together, which could take ages. The loot system seems to be fair as it can be and it will be fun to get all kind of better loots as I get to higher levels. That is when I get to win something.

    This game seems to be a lot of fun and I will for sure try it out soon. Ty all for good info on this part of the game.

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