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And again a new mmorpg released soon with pvp as by product:(

They do it again when will they ever learn?

TCoS implement not right away but bit later after launch, also pvp to cater for pvp oriented players lol.

We seen so many pvp failors of games who where pve orientated and failed becouse of class unbalance and whole combat sucks becouse its purely made for pve.

When will they ever learn this won't work well and fail at the end.

This view is purely seen from a pvp players mind and no attack on  anybody who like pve.

And TCoS seems a nice new mmo there is nothing wrong with it, its just that they annouced on there site they implement also pvp later on and thats why it will fail its a gimmick that wont last.

Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.

Comments

  • paulscottpaulscott Member Posts: 5,613

    Q:What about caves/mines where I can gather resources and which have always been PvP zones?

    These zones are FFA (Free For All)! They remain PvP/FFA on both PvP as well as PvE flagged servers. Basically in mines/caves you can attack anyone except party members. When it comes to Resources, Trade Goods and Money, ‘allies’ might suddenly have a "fine print".

     

    Not being able to loot in a game will hardly kill it.   There's still the areanas as well.   You still get the resource node from the person since they obviously won't be able to harvest it any further.  Dieing also makes someone lose their built up/charged stats so depending you could have someone lose up to 3 levels worth of earned stat bonuses.

    As for not being skill based every class gets every base skill everyone has healing, archery, swords, and magic.  The classes are just what you specilize in.

     

    TCoS isn't and never was aiming at being a sandbox game.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by paulscott


    Q:What about caves/mines where I can gather resources and which have always been PvP zones?

    These zones are FFA (Free For All)! They remain PvP/FFA on both PvP as well as PvE flagged servers. Basically in mines/caves you can attack anyone except party members. When it comes to Resources, Trade Goods and Money, ‘allies’ might suddenly have a "fine print".
     
    Not being able to loot in a game will hardly kill it.   There's still the areanas as well.   You still get the resource node from the person since they obviously won't be able to harvest it any further.  Dieing also makes someone lose their built up/charged stats so depending you could have someone lose up to 3 levels worth of earned stat bonuses.
    As for not being skill based every class gets every base skill everyone has healing, archery, swords, and magic.  The classes are just what you specilize in.
     
    TCoS isn't and never was aiming at being a sandbox game.



     

    Did i mentioned sandbox?....no.

    And my topic was about implementing pvp servers later on.

    So what i mean is, its a pve centric game, no problem with that, but when you make a later also pvp servers becouse many players want that, then its force gamestyle on a pve centric game, and wea've seen many failors trying to do that, it wont work for real pvpers simple.

    Classes unballanced combat mostly not made for real pvp style of gameplay, and you get troubles hehe.

    I wish TCoS all the good luck and hope for them they have a good future ahead, becouse its bit different then most mmo's out there and i apploud and different approach then most mmo's out there.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • PorfatPorfat Member Posts: 364

    Making a game that is focused on PVP is alot easier than making one that is focused on PVE. 

    PVE is difficult because no matter how much content a game has players will chew through it.  

    The main difficulty of PVP is the class balance.   You let the players whack on each other for the content.

    I think only companies with access to alot of resources will focus on PVE games  so you will see more and more PVP focused games in the future.

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Porfat


    Making a game that is focused on PVP is alot easier than making one that is focused on PVE. 
    PVE is difficult because no matter how much content a game has players will chew through it.  
    The main difficulty of PVP is the class balance.   You let the players whack on each other for the content.
    I think only companies with access to alot of resources will focus on PVE games  so you will see more and more PVP focused games in the future.



     

    I disagree since I don't think pvpers is the "largest" market companies will focus on what makes money and no matter how hard it is if pve games outsell pvp games they will stay, I think pvpers are probably more hardcore than pve players but I doubt there dollars generally have the force of the pve population.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • OzmodanOzmodan Member EpicPosts: 9,726

    Good point Evasia, too bad most of the other posters kind of missed it.

    Adding pvp as an afterthought is almost always not a good idea.  The developers spend most of the time balancing classes on pve.  Then they add in pvp in the mix and have a mess usually.

    Only time will tell how well TCoS handles this, I wish them the best though.  Maybe it will work out.

  • PatchDayPatchDay Member Posts: 1,641

    I concur Evasia. I like both pve and pvp however, pvpers are excellent at entertaining each other with the politics, drama, etc. So, they can practically entertain themselves

    However, like Paul Scott says, it might just workout due to the elements he listed.

    I'm not expecting off the floor awesome pvp elements/features like EVE has here.

    However, I am interested in the ability to fully custimize my character and real time combat. I think nice pvp might be an automatic to an extent if the PVP is good you know

    Even City of Heroes had almost decent pvp. It had fun elements like Travel powers and other things in the mix. The killer, the LEvel 50 zone was not FFA. Given that hero vs villain balance was total crap- this was a bad design decision

    Spellborn will be FFA consentual pvp zones meaning such major game breaking pvp issues should be non-existant right...

     

    But you are right, if Class balance is mucked up, then players will all gravitate towards FOTM. This kills diversity. That was a major problem City of Heroes had. On villain side, everyone rolled Ice Corrupters for many, many issues. There was no other choice for serious endgame pvp at one point. This killed diversity in a really bad way

    It is stupid things like that in which kills PvP for pve focused titles. At least put some thought into pvp balance.

    If only PVE mobs behaved like players, then this would not be a concern

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by Ozmodan


    Good point Evasia, too bad most of the other posters kind of missed it.
    Adding pvp as an afterthought is almost always not a good idea.  The developers spend most of the time balancing classes on pve.  Then they add in pvp in the mix and have a mess usually.
    Only time will tell how well TCoS handles this, I wish them the best though.  Maybe it will work out.



     

    Thx:)

    I made this topic becouse i realy wanne see games like TCoS succeed, its just shame if they implement pvp as after thought you get many whiners say game sucks becouse of unbalanced classes or combat not realy focussed towards pvp.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • Flyte27Flyte27 Member RarePosts: 4,574

    I don't believe that PvP makes the game longer lasting.  Having a bunch of players attacking eachother over and over again in a meaningless battle isn't any more enjoyable then raiding over and over again.  I generally prefer PvE myself.

  • LastDivinerLastDiviner Member Posts: 4

     If you want a game with real PvP, you should just check this one: www.darkfallonline.com , although it also has PvE content it has FFA, full loot, no safezones, etc.

  • TheocritusTheocritus Member LegendaryPosts: 10,020

         I think my greatest concern for TCoS is that it doesnt seem to have much direction.....This game strikes me as "hey lets take some great ideas and make a game out of it"....... While the combat in the game looks very interesting the rest of the game looks very dull.......

  • PatchDayPatchDay Member Posts: 1,641
    Originally posted by Flyte27


    I don't believe that PvP makes the game longer lasting.  Having a bunch of players attacking eachother over and over again in a meaningless battle isn't any more enjoyable then raiding over and over again.  I generally prefer PvE myself.

     

    Are you kidding why do you think EVE Online does so well? And right now last statistic I've heard AC1 DT is most populated server to this day (Asheron's Call 1 Darktide is the full pvp server)

    [edit] my point here is that sure when an MMO first launches you get a storm of PVE'ers and they probably outnumber Pvpers 20 to 1. But the devs can never keep up with the PVE'ers lust for power, so once pve'ers detect the content is drying out they bail. Leaving the PvPers, which helps keeps games going. PVPers generate content (maximum player interaction) while PVE'ers just burn right through it

     

    If you do not think pvp makes games last longer then you have never played Counterstrike or TF2

     

    I dont understand please rephrase you cannot possibly be this biased against pvp.

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by PatchDay

    Originally posted by Flyte27


    I don't believe that PvP makes the game longer lasting.  Having a bunch of players attacking eachother over and over again in a meaningless battle isn't any more enjoyable then raiding over and over again.  I generally prefer PvE myself.

     

    Are you kidding why do you think EVE Online does so well? And right now last statistic I've heard AC1 DT is most populated server to this day (Asheron's Call 1 Darktide is the full pvp server)

    [edit] my point here is that sure when an MMO first launches you get a storm of PVE'ers and they probably outnumber Pvpers 20 to 1. But the devs can never keep up with the PVE'ers lust for power, so once pve'ers detect the content is drying out they bail. Leaving the PvPers, which helps keeps games going. PVPers generate content (maximum player interaction) while PVE'ers just burn right through it

     

    If you do not think pvp makes games last longer then you have never played Counterstrike or TF2

     

    I dont understand please rephrase you cannot possibly be this biased against pvp.



     

    When I played EQ we did fine without PvP.  PvP was added to EQ and some loved it, but it was a side attraction for a small group of people.  The people who played the longest were the PvE people.  EQ took a while to progress and there was always something to do.

  • ZodiaEclipseZodiaEclipse Member Posts: 100

    I made a post similar to this one recently complaining about games releasing with content missing and got bashed to hell for it. I totally get your point, if a game is going to have PvP then why not have it ready to go at launch instead of slapping it on a patch later?

    Oh well, hope you get better results then I did.

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