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started playing the pre-order headstart i was hoping for a pvp game i find war a true pve grind have got to level 17 so not judging end game but why is the game scenarios (aka wow bg's)or pve at low levels i quit wow because of pve grind and now in war all i found is a pve grind am i missing something.
rvr is not really world pvp it is zoned pvp
world pvp we would take the other sides war camps and settlements hold the quest givers hostage till the other side gets them back
what we have is run into the boxed in rvr zone do ojectives run back to the world of warhammer and pve some more
war is not everywhere in warhammer
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Sorry mate, but you are playing the wrong GENRE. This is still an RPG with character develpment, and the usual start low and work towards high progression.
Maybe Counter-strike or Quake ?
I play PvP about 85% of the time in this game and NEVER feel like i have to do PvE.
If you go out and PvE in this game then it is becuase you desided to do so.
Actually War is everywhere in WAR, with level caps. Go ahead and flag yourself RVR perminently, not just in scenario or RVR areas and you'll see how often you'll run acrosss a copule destros who will decide to takea chunk out of you in the middle of the wilderness.
One of the funnest aspects of the game is when you have an order/destro PQ race to see who can kill fastest and get on to next sate. Usually there are players flaged for pvp on both sides and it devolves into a PQ/PVP quest to see who can harrase the other side the most while still outkiling the mobs. Great fun and not in some scenario or RVR area. The only area you should pve grind is the PQ Infamy to get the elite rewards which will keep you well geared.
Also, I have leveled my engee to 13 and RP to 17 quite quickly only doing scenarios. Those give out great XP, the key is getting the highest team score for the closer your team is to 500 the more Xp you gain from the scenario.
Finally, if you truely want no holds bar RVR then roll on an Open RVR server, you will be perminently marked as ready for pvp/rvr and only a few select safe zones. There you will truely find war is everywhere, but the true question is, can you handle it?
still don't see the world as pvp as most points in the game are not dynamic.
war is not everywhere in warhammer
play on open rvr server then?
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no that would make too much sense
Also once you get in to the higher Tiers the RvR area gets bigger and bigger
That's the way the game is designed - to slowly increase the intensity and import of PvP as you progress in ranks.
While us old-school MMO players with a taste for hardcore might prefer it was total mayhem from level 1, designers made a smart choice at lower tiers: if you wish you can exclusively RvR but you are not forced to. Later on the whole T4 area of the game is contestable - you take over enemy 's entire regions and deny them content there. That's quite something I'd say... And don't forget the capitals (lol how could you).. which you actually build through efforts of the whole realm and which can be destroyed and set back by your opponents.
Imo if you like to RvR then just do it. As a poster above said there's nothing stopping you from forming a warband, flagging it for PvP and raising hell in enemy's portion of your zone. For example in empire T2 troll country is nominally order.. meaning all destros are flagged PvP while order is unflagged. However, their "PvE" chapters 7 and 8 are there as well. Just make that warband and kill and maim their bases and PQs in "PvE" zone.
This is a bit confusing, I know I found it odd, but it is quite a smart concept because it does enable worldwide PvP but with some safeguards so it's not a total chaotic brawl. In Troll Country order has generally lower ranks than Destruction but Order is PvP protected - Ostland is the opposite. As I said there's nothing stopping you from going out, unflagging yourself and raiding destruction hubs and bases.
how does a open rvr server differ i still can't capture world points just rvr zone points that mean very little except a renown bonus and merchants will sell cheaper and pay me more for trash
i will end my rant here world pvp to me has a different meaning then a static world with boxed pvp
i am glad it gets more pvp oriented at higher levels but i have 23 more levels to grind and as i stated i care little for pve grinds
edited for spelling
The stuff you're asking for is like asking why both sides don't justhave their elite soldiers in the starting areas instead of weak ones.
Also, I've camped people into their war camps more than once already. Being able to overrun the camps would instantly ruin the game as the already over populated destruction side would just zerg with higher level characters (hi KoA Obsidian) in lower tiers and screw over everyone of that tier's level. It would run the game into the ground very quickly, and then the 'winning' side would get bored due to having no body to fight.
There are, however some quest NPCs that are outside of 55 champion-guarded locations you can kill or camp. Personally I'm a fan of waiting at a difficult PQ, and once the destros get to the final stage with the hard champion/hero fight, jump their healers and watch the group start dying. All you need is to distract 1-2 healers for a few seconds and that can turn their fight from a win, to a 'ohshit tank died, ohshit dps are dying RUN'.
Logic has no place in this thread.
I've PvP levelled 2 characters to 28 (archmage) and 22 (bright wizard) so far. Only time I PvE is to get some PQ loot which is better than renown loot currently and I think that's bogus.
I can pretty much level faster in PvP than in PvE. (Except for AE grinding).
The catch is, I rolled order so I pretty much get insta scenario Q's. I think destruction Q's are longer on most servers.
Logic has no place in this thread.
as i stated earlier the world is static on a open or core server all that changes is the rvr box
Huh? I have rank 12 rr12 WP that has done nothing but PvP.
And you want what you claim is world PvP (I don't agree but its a moot point) then play on an Open RvR server.
Also you do realize it takes like 30 minutes to be unflagged for RvR on a Core server and that the other side can go just about anywhere you can go other than directly inside a warzone? And in dwarf zone the orcs and dwarves mix fairly freely.
I have been doing doing PQ in chapter 5 in dwarf areas and half of us were rvr flagged from running form fp through the rvr lake. We had to fight off destruction like 5 times while we did the PQ. That PQ is also competitive btw, so when dwarves finish their stuff it locks out orcs.
Pretty sure you just don't really understand the way the game works. Maybe people should stop making really bad assumptions based on other games.
You are using such a narrow and frankly not agreed upon definition of "world pvp" that almost nothing fits it other than some game you designed personally.
You want to be able to completely dominate and control a side. Not going to happen. And mythic would be fools to implement that anyway.
In fact they have explained what why and how that will not happen even if a city gets sacked. The other side can hurt you, they cannot completely control you.
What you want is a terrible idea.
i am just saying true world pvp should have world effects. what effects are there in world pvp in war none just tm/ss in wow nothing more you can't take a war camp and affect the other side war has no true world pvp not as i see world pvp and as i stated open has no more world objectives then core all objectives i've seen are in the rvr area and all i see them offer is renown bonus xp bonus and merchant bonus
the PvE part to it IMO is only to tell you the lore about how things shape up, you can totally just go straight RvR. But the only problem to that is there will not be a lot of people in the RvR section of the map. I do scenarios anytime I get the chance to, and then I go around the 4 controlled areas of the RvR section then if all comes to worse I do PVE.