Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Bugs aside, which game is more fun? AoC or WAR?

2

Comments

  • KilmarKilmar Member UncommonPosts: 844

    AoC for me, graphics were great, quests thrilling and the fighting system rocked.

    War is a new wow, and I never liked wow

  • ShadowhearthShadowhearth Member Posts: 174
    Originally posted by 4Renziks


    Trolls will call me a fanboy but here is the truth...(for me anyways because truth is always relative...remember this one kids.)
     
    Warhammer online is one of the greatest mmos produced with tons of potential. AoC doesnt even compare.
     
     



     

    agree, when i played aoc, i was just looking something to hook me up. And i was just getting lvls with hope, that later it will be better.... better...... NOT!

     And War hooked me up from lvl1 and i am still playing it, and planing to do it.

    My vote, only warhammer.

    Now i am not anboy, i did not even knew lore good before started this game. But its really good game even for non lore players. And ater playing game, i am even more interested in lore :D

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    AoC, WAR could really have been great but I didn't get the RPG teeling in MMORPG and they had cut the old RPG so thin that I can only recognise altdorf.

    I AoC the characters feels more intresting to play and while I don't mind some PvP I prefer at least 75% PvE. And I like AoCs graphics, WARs art is ok but they should have used more old GW art and the textures was far to low.

    But my real turn off from WAR was that it felt to close to EQ2 in gameplay, I already got some high levels char there. Yeah, the PvP is different and it have PQs and RvR but the interface and how skills worked felt the same. Did I say I am really tired of EQ2 at the moment?

  • PHInnocentPHInnocent Member Posts: 47
    Originally posted by bodypass

    Originally posted by PHInnocent




     
    sheet.
    To OP:
    I played AoC for the month I got with the package. The thing for me was that it had no incentives for me. To me it was hyped as a PvP game and it is merely a poor PvE Single Player Online Game. Like a beautiful woman that has lights on but no ones home.
    WAR caters for me, has from R1/RR1 and if it stays this way will till R40/RR80.



     

    And what will you do when you hit 40 and RR80 ?

    Because an expansion pack with even more spread out populations on too small servers (to reduce lag btw) is not really an option is it ?

    Now we all know why 4 capitols were cut out: players would be even more spread out on server pops.



     

    I have no idea. I'm not a fortuneteller, so I'm unable to answer to that question. But, I can speculate what I'm going to do. I'm pretty sure I will continue conquering T4 areas with my main character and with my guildies.

    That's the novelty of PvP. Every fight is different and has so many more variables because there's real people involved.

    Said expansion pack is inevitable, but people tend to gather to hotspots or maps in FPS terms. I already said in my earlier post you have to adapt a new mindset for this game. That mindset is no grinding, no need to be at cap. Just be good and part of the team, whether it's your guild or consist of random people.

    FPS-style FTW, traditional MMORPG-style FTL!

  • barmbek76barmbek76 Member Posts: 14

    I'll vote for AoC. Besides lack of (promised) content, meaningless PvP, technical issues (fixed for me), dwindling population and instance-overkill it presents a fantastic lore with nice art-direction, best sound/music in an mmo so far, great animations and nice storytelling. The game itself sucks in many ways, but it can be turned in a high immersive game. I'll doubt that FC will handle it but who knows...

    WAR as far as I've seen (played EU-PO a few days) has a way more polished gameplay, but the presentation is absolutely not my taste. Even if Mythic adds a ton of content, classes, races, events it will be the old orcs&elves&dwarves scenario, that every second F2P-MMO, WoW, LotRO etc. shows, too.  WARmart ain't immersive for me.

  • PaincakePaincake Member Posts: 139

    I've been anticipating both for years. But in the end, AoC wins no contest for me.

  • PaincakePaincake Member Posts: 139
    Originally posted by barmbek76


    I'll vote for AoC. Besides lack of (promised) content, meaningless PvP, technical issues (fixed for me), dwindling population and instance-overkill it presents a fantastic lore with nice art-direction, best sound/music in an mmo so far, great animations and nice storytelling. The game itself sucks in many ways, but it can be turned in a high immersive game. I'll doubt that FC will handle it but who knows...
    WAR as far as I've seen (played EU-PO a few days) has a way more polished gameplay, but the presentation is absolutely not my taste. Even if Mythic adds a ton of content, classes, races, events it will be the old orcs&elves&dwarves scenario, that every second F2P-MMO, WoW, LotRO etc. shows, too.  WARmart ain't immersive for me.



     

    I'm definitely in agreement with your comment. I myself am a bit tired of the same old standard traditional fantasy genre in MMO's these days.

     

  • ZsavoozZsavooz Member Posts: 532

    I played AOC up to level 20 and bailed after that. WAR is mych more engrossing . Not a close call, here.

  • ShanniaShannia Member Posts: 2,096

    I'm a crafter and AoC failed to deliver on what was promised.  I wanted to hate WAR because I'm a die hard WoW fan.

    Truth be told, the best gear in WAR seems to come from completing the chapters.  Doesn't matter if you get drops from the chests or not, just complete a chapter and you are guaranteed a very nice blue item.   Combine that with the fact that all of your awards chapter rewards and chest lewt are for your class, I won't play WoW.  The cherry on top of it all is that you get renown and XP via the scenerio system.  WAR is fun and I love it.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • Random_mageRandom_mage Member UncommonPosts: 1,093

    I have to say, I'm amazed all of the AoC fanboys that came out to read the WAR forums.

    The comment about the same old elves, dwarves and humans showing up in games..  What do you think the characters are in Connan?  (they are human, btw)  All of the quests that I participated in where the same old crap there as well.  Go here, kill this.  Go there, pick up this, bring it back..  I made it to 23 or 24 in AoC and quit.  I quit before my free month was up.  That's right.  I wasn't even paying to play, and I didn't want to play.

    WAR on the other hand has been more fun.  You definitly feel like you are in a live world.  The only instancing is for the end game bosses ( or just the bosses I believe..) vs having EVERYTHING instanced.  Quests are typical go here, kill this quests, but the PQs are for everyone to do (which, BTW, if you can't do well as a tank, you should probably not play a tank, as it's the easiest way to have the highest contribution) and they also affect your realm.  There are also scenarios for quick play, or you can run into the open RvR areas. 

    As far as bugs go, I haven't had all that many with either game (well, I can't remember AoC as I didn't play it all that much when I first got it.  I was too bored with the opening Tortage to actually want to play through it more th an once.)

    Currently playing Real Life..

    http://i36.tinypic.com/2uyod3k.gif

    For all your stalking needs..
    http://www.plurk.com/Random_

  • ethionethion Member UncommonPosts: 2,888

    I vote warhammer.

    AoC was ok but fell apart and had a lot of issues.  But the biggest deal breaker for me is the combat system past lvl 30 becomes tedious and repetative with no fun factor at all.

    War is more old style combat but it works well and is fun.

    ---
    Ethion

  • IxnatifualIxnatifual Member Posts: 475
    Originally posted by bodypass

    Originally posted by PHInnocent




     
    sheet.
    To OP:
    I played AoC for the month I got with the package. The thing for me was that it had no incentives for me. To me it was hyped as a PvP game and it is merely a poor PvE Single Player Online Game. Like a beautiful woman that has lights on but no ones home.
    WAR caters for me, has from R1/RR1 and if it stays this way will till R40/RR80.



     

    And what will you do when you hit 40 and RR80 ?

    Because an expansion pack with even more spread out populations on too small servers (to reduce lag btw) is not really an option is it ?

    Now we all know why 4 capitols were cut out: players would be even more spread out on server pops.

    Why would they make the servers smaller for an expansion pack? That makes no sense. I don't see why an expansion would suddenly add lag, either. Anyway, in DAoC, Mythic increased the number of Realm Ranks and added extra stuff like Master Levels to keep players occupied. They'll likely do something similar with WAR. The 4 capitals were cut out because they didn't have time to finish all the content for them. I hope they do add some incentive to spread the player base out across the 3 battle fronts as having just one front would result in hundreds and hundreds of players in the same area - not good for even good PCs nor server lag.

  • gamer2108gamer2108 Member Posts: 203

    War is way more fun for me.

    Aoc bored me to death and the grind to get to 80 was terrible in that game not to mention all the bugs and missing content.

    I havent hit 40 yet in War but I am 26 on my main and have alot more quests and senarios to do which should get me to 30 just in the areas where I am playing now and I am still getting a level a day and I work full time.

  • ManchineManchine Member UncommonPosts: 469

    I played both AoC and WAR.  WAR easily is the answer.  AoC doesn't even have half the content and real PvP content (Last time I played it)

    image

  • Greek_MattGreek_Matt Member Posts: 354

     Which is more fun? I think that really comes down to which half of "MMORPG" you prefer...

    If you like MMO then WAR is definitely your bag - it's Massive, it's Multiplayer and it's Online, and it's pretty easily and quickly accessible to just about anyone. That means mass battles (long as you don't mind waiting forever in queues if you're Destruction, and being grossly outnumbered if you're Order) and a general feeling that you're a small piece of a much larger picture, very much like an individual Warhammer tabletop figurine. In that sense it doesn't feel like you're making much of an individual impact on the world, or that your quests, gear, skills and everything about you either matters or is significantly different from everyone else.

    If you like RPG then AoC is more likely to make you happy (at least until you near the upper level limit and run out of content). The setting, the quests, the artwork, the combat system are all far more immersive than WAR. The tradeoff is huge system requirements which mean that (a) many people who would have liked to play couldn't because their system didn't meet the specs, and (b) even those who could play found themselves separated from everyone else by shards, instances, walls and every other conceivable means. Attempts at being "Massive" (eg. fortress sieges, if you can even call the pitiful player limits 'massive') were bugged and broken, and still struggle months later.

    It's sad that this genre appears to be fragmenting rather than progressing even as constantly improving tech and internet specs should be making it easier to create a game that presents both MMO and RPG elements together. Personally I found the complete lack of immersion in Warhammer to be a total turnoff, so in that sense I got more hours of enjoyment out of Conan. Still waiting for someone to make a decent new MMORPG rather than just a part of the picture, though.

    And no, before anyone suggests it, I don't think Darkfall will be that game even if they ever do release the thing.

  • nakumanakuma Member UncommonPosts: 1,310

    mind you this is merely my opinion but it is in fact based on my experiences with both.

    I played AOC since beta into launch, but left for 2 months, came back when the big PVP patch was introduced. although there is in fact less people, the PVP patch has brought back a significant amount that i noticed a different from the former week before the patch was introduced. On gameplay,graphics, animations, combat, Lore, AOC wins hands down.

    the game looks good, plays and performs well (though there is quite a few set up configs that dont play nice, namely people with ATI cards) the combat system is very interactive.it is a very refreshing change to the general MMO combat systems being used currently. i think that is one of parts of the game where it truly shines.

    I find it hard to go back to any MMO e.g. WOW, Eq2, lineage2 where I do auto attack, 1,2,3,4 in succession lather rinse repeat until that player is beat.

    I have played with AOC where your position to another player is crucial to maximize your damage output. it requires good use of positional tactics such as timing your combo just right or utilizing a specific combo to debuff their defenses, stun them, snare them, or bleed them, throat slash them to keep them from invoking a spell.(silence). the fatalities are almost a game unto themselves as they are truly impressive and gory when they are proc'd. yet the crux of the game is the bugs, lack of overall launch content as well as slow influx of patches.

    the pvp patch has helped but there has to be a steady flow of patches big or small on a regular basis to keep the consumer/subscriber happy and feel like somethign is being done. another positive note is that Craig Morrison is finally acting as Game director. which is has recieved positive acceptence by almost everyone in the forums. He has done great work in AO. Buyt I feel he has to be Johnny on the spot if he and funcom wants to retain what subscribers they have left. so its all on them now to produce content, fixes and patches to this game to truly bring out of the fog it is in now, cause the game has great potential.

    Onto Warhammer, THough I have not purchased warhammer, I doid play up until launch but have my reasons. I feel the game has great potential but alot of things bog it down at least for me and what I have experienced. the game felt static, the game wasnt all that great looking to me, though has some artistic merit. but felt very 2005ish. yet still suffers from stuttering, lag, and other framerate anamolies despite looking as if it shouldnt drain your resources in that fashion. (client, engine, network cluster programming optimizations issues? >shrugs<)

    So although Im not crazy about the graphics from a tech standpoint I do in fact like them from an artistic standpoint. I feel they are above par when compared to WoW. now this of course allows alot of players to be on screen at once which is obviously understandable as you dont want the graphical load to hinder your framerates. but the issues prop their ugly head despite this.

    One thing i really didnt like at all was the animations, though I can only hope they improved from the static, stiff swinging animations of my ORc tank was doing. the animation quality was pretty ugly to say the least, even up til launch.

    PQ"s were alright, but felt repetitive after a while, and though not forced, you almost feel a need to use a PQ to enhance the rate of your status within an area to get access to newer better gear. At least I found if i did a PQ multiple times I could enhance the rate in which I recieved status/favor in that area gaining access to healpots, strength pots, a better armor, or weapon from the residing NPC in that area. I was getting the idea that alot of this game is going to be heavily gear centric. the morale, and tactics skills though interesting, felt wierd and not really crucial though it gave the impression of some level of customization to your character.

    QUests felt more like I was being walked/my hand held to the quest (big red contoured line drawn in the given area)       **I guess this isall par for the course when dealng with MMO's now as AOC does this as well but mainly with an X or a big orange circle for the relative area your suposed to look.

    Scenerio's though easy to pick up, felt more like BG's from WOW. but this allows you more easiuly to get into PVP so in some ways this is a good thing.

    the main thing that is different is that due to it being a RVR/PVP based game in WAR your actions effect the area whether doing PQ's quests or early pvp; it will effect how your faction overtakes or gets taken in the region.

    overall I felt the PVP was good, but overall the experience was lackluster, I found it hard to get enveloped in the game, feel like i was part of a greater whole. that my actions made a difference even just a little. game had me feeling distant, feeling like I was watching the game rather than playing it.

    Warhammer just doesnt have if you will pardon the pun; "WOW" factor.

    despite the bugs, lack of some launch features. my vote goes to AOC due to innovative, interactive combat system more so than anything,  fun pvp,good lore, great graphics and amazing soundtrack and combat music

    but this merely my opinion nothing more, so all you war fanboies, dont troll me, keep it mature, intelligent just as I did.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • LasciviaeLasciviae Member UncommonPosts: 18

    Unfortunately, you can't put the bugs aside. Nor can you put the lack of repercussions for PVP ganking and griefing. They should have thought of this at the beginning and not released it until these features were ready.

    I have had a gem in AoC that I bought from someone that I can't stick in the appropriate slot in a fauld. When I petition the GM tells me "try it next patch". Guess what they still haven't fixed it and it is 4-5 patches ago! I have already outgrown the armor.

    In Warhammer the Public Quests, RvR, constant fighting for keeps, and the bonuses that you get for them. Reknown Points. All of these things are novel and new (to me and my experiences in MMOs anyways).

    As a Witch Elf  I don't have the same DPS issues as a tank. So my contribution and potential loot rate increase doing the PQs - but I definitely understand their complaint. I am sure that will be rectified in very short order (maybe adding a damage taken into the equation somehow?)

    All my gear comes from RvR drops anyways.

    What is not fun about crushing the enemy in RvR? Um, the people/tactics are different and varied. Monotonous -- not to me, regardless if the objectives are the same.

    To the OP -- Did you travel to other lands and try those RvR scenarios? I would think that RvR scenarios would be one of the first thing to add to by creating more maps/objective types. I have played lots of Halo 2 and I never got bored of those CTFs or King of the Hill scenarios.

    As it stands now, my vote is for Warhammer and I just cancelled my sub to AoC. At least for now; only the test of time will truly tell though.

     

    p.s. fixed a typo on edit.

  • ManchineManchine Member UncommonPosts: 469
    Originally posted by Greek_Matt


     Which is more fun? I think that really comes down to which half of "MMORPG" you prefer...
    If you like MMO then WAR is definitely your bag - it's Massive, it's Multiplayer and it's Online, and it's pretty easily and quickly accessible to just about anyone. That means mass battles (long as you don't mind waiting forever in queues if you're Destruction, and being grossly outnumbered if you're Order) and a general feeling that you're a small piece of a much larger picture, very much like an individual Warhammer tabletop figurine. In that sense it doesn't feel like you're making much of an individual impact on the world, or that your quests, gear, skills and everything about you either matters or is significantly different from everyone else.
    If you like RPG then AoC is more likely to make you happy (at least until you near the upper level limit and run out of content). The setting, the quests, the artwork, the combat system are all far more immersive than WAR. The tradeoff is huge system requirements which mean that (a) many people who would have liked to play couldn't because their system didn't meet the specs, and (b) even those who could play found themselves separated from everyone else by shards, instances, walls and every other conceivable means. Attempts at being "Massive" (eg. fortress sieges, if you can even call the pitiful player limits 'massive') were bugged and broken, and still struggle months later.
    It's sad that this genre appears to be fragmenting rather than progressing even as constantly improving tech and internet specs should be making it easier to create a game that presents both MMO and RPG elements together. Personally I found the complete lack of immersion in Warhammer to be a total turnoff, so in that sense I got more hours of enjoyment out of Conan. Still waiting for someone to make a decent new MMORPG rather than just a part of the picture, though.
    And no, before anyone suggests it, I don't think Darkfall will be that game even if they ever do release the thing.

     

    Kinda Funny I thought WAR was more of an RPG and AoC was more of a MMO.

    image

  • AbrahmmAbrahmm Member Posts: 2,448

    I would say both were equally shallow and boring.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • ChannceChannce Member CommonPosts: 570

    I dont know how I am suppose to answer for you as to which one will be more fun for you, but I played both AoC and WAR.  WAR hands down is more fun for me.

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • LelobLelob Member Posts: 23

    Its a nonsensical question.

    Its like comparing two bananas with the question: 'Leaving taste aside, which banana is more enjoyable to eat?'

    I suppose if you narrow the term 'bugs' to only include slight technical hitches then you could make this comparison. However, with AOC, it wasn't just filled with bugs in that narrow sense, entire sections of the game didnt work or didnt exist in the first place. You have all seen the lists: No pvp system, shit itemisation, talents that didnt work, stats that didnt work, 'skill's' that didnt work etc etc. Are these bugs? I dont think they are.

    A more accurate and interesting question would be 'In 1 year's time when AOC is actually in a state fit for release, is it as fun as Warhammer Online?' Unfortunately that question can't really be answered at the moment. I would state, however, that Warhammer on release is a more fun game now than AOC was 8 weeks after release, and it has the added benefit of not making you feel like you have been swindled by a group of incompetent cowboys who released and had you pay for an unfinished product.

  • MinscMinsc Member UncommonPosts: 1,353

    There were so many things that I liked about AoC but there was just so much missing/broken on launch that I'm easily going to say WAR is more fun. And believe me I never thought I would say that. I'm a self-professed WoW hater and IMO WAR has fixed many of the problems I had with WoW.

  • WiccanCircleWiccanCircle Member Posts: 336

    I vote Age of Conan.

    AoC has some issues, #1 being that PvP-centric games tend to be difficult to make using complex and interesting characters.  AoC had bad teaming mechanics... 'nough said.  I lasted about a month or perhaps a little longer.

    War is terrible.  It is an old game in a new box.  It has clunky movement derived from making the game playable on poor, low end systems.  It is an arena game, sure the arena is a few hundred people, but to que for the world... pathetic.  Its characters are a joke.  Its playstyle something from a game in the 1990's.

    After beta finished, I lasted in War for under two weeks; and even that was only a few days worth of playing.  I just found that sitting out back on the veranda, going out, playing chess, reading or doing anything else I can think of was far more fun than ever logging in to the terrible game.

     

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • CopelandCopeland Member Posts: 1,955


    Originally posted by WiccanCircle
    I vote Age of Conan.
    AoC has some issues, #1 being that PvP-centric games tend to be difficult to make using complex and interesting characters.  AoC had bad teaming mechanics... 'nough said.  I lasted about a month or perhaps a little longer.
    War is terrible.  It is an old game in a new box.  It has clunky movement derived from making the game playable on poor, low end systems.  It is an arena game, sure the arena is a few hundred people, but to que for the world... pathetic.  Its characters are a joke.  Its playstyle something from a game in the 1990's.
    After beta finished, I lasted in War for under two weeks; and even that was only a few days worth of playing.  I just found that sitting out back on the veranda, going out, playing chess, reading or doing anything else I can think of was far more fun than ever logging in to the terrible game.
     

    I disagree with you but if you ever want to play some chess pm me :P

  • NarsheNarshe Member Posts: 563
    Originally posted by WiccanCircle


    I vote Age of Conan.
    AoC has some issues, #1 being that PvP-centric games tend to be difficult to make using complex and interesting characters.  AoC had bad teaming mechanics... 'nough said.  I lasted about a month or perhaps a little longer.
    War is terrible.  It is an old game in a new box.  It has clunky movement derived from making the game playable on poor, low end systems.  It is an arena game, sure the arena is a few hundred people, but to que for the world... pathetic.  Its characters are a joke.  Its playstyle something from a game in the 1990's.
    After beta finished, I lasted in War for under two weeks; and even that was only a few days worth of playing.  I just found that sitting out back on the veranda, going out, playing chess, reading or doing anything else I can think of was far more fun than ever logging in to the terrible game.
     

     

    Of course you're entitled to your opinion, but you seem WAY too bitter. It's a little worrying, actually. You can't stand to play either of these games for too long, that's fine. What MMOs do you enjoy then?

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

Sign In or Register to comment.