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Some info on all the races in the game.

H2liveshotH2liveshot Member Posts: 23

Heres a lot of info on the races of darkfall. Enjoy. (all this is from darkfall pages its not fake i copy and pasted all of it)

Humans of Mercia

Native land : Mercia, south-east of Agon mainland

Race bonus : ?

Racial mount : Warhorse

Racial weapon : Lightbringer

Allies : Nains, Mirdains

Foes : Orks, Mahirims, Alfars

(no special info on humans yet)



Dwarves of Dvergheim

Native land : Mercia, north of Agon mainland

Race bonus : Master Crafters

Racial mount : Garmir

Racial weapon : Ildhammer

Allies : Humans, Mirdains

Foes : Orks, Mahirims, Alfars

"Nature has endowed the dwarves with enough physical endurance to match their mental tenacity. They have an aptitude for forgecraft, and dwarven mastersmiths create some of Agon's finest weapons and suits of armor. Only dwarven smiths have mastered the art of making the Ildhammer, a runebound magical weapon that primarily consists of ever-molten lava."



Mirdain of Mirendil (the good elfs)

Native land : Mirendil, south-west of Agon mainland

Race bonus : Archery masters and magical habilities bonus

Racial mount : Aerdin Cat

Racial weapon : Sunbow

Allies : Humans, Dwarves

Foes : Orks, Mahirims, Alfars

"Mirdain are born with an aptitude for magic, and though there are exceptions, most of them obtain at least a smattering of magical skills. Most mirdain children learn to hunt as they grow up, and as a result, they tend to excel with the bow later in life."



Orks of Morak

Native land : Morak, north-east of Agon mainland

Race bonus : Melee combat masters

Racial mount : Death Pig

Racial weapon : Aldarûk

Allies : Mahirims

Foes : Humans, Mirdains, Dwarves, Alfars

"The orks throw all their weak or sickly children into the swamp. As a result of this process of evolution through orkish selection, the inhabitants of Morak are physically stronger than most other races on Agon. Orks also have a natural aptitude for melee combat and for other skills that involve brute force."



Mahirim of the Tribelands (the wolfs)

Native land : Tribelands, north-west of Agon mainland

Race bonus : Can run as fast as a horse

Racial mount : None

Racial weapon : Ghost Claw

Allies : Orks

Foes : Humans, Mirdains, Dwarves, Alfars

"When standing erect, mahirim move with the same speed as members of the other races. However, when not engaged in combat, they can switch to all fours and run with the speed of a horse. Since they don't really need them, the mahirim don't breed mounts of their own, but they may buy or take those belonging to other races. Only mahirim mastersmiths can make Ghost Claws, a weapon which is made using an extremely rare resource called moonstone. Ghost Claws have a strange affinity with Theia, the Ghost Moon, and as that satellite waxes and wanes, so does the magical power which surrounds each claw like an eldritch aura."

Alfar of Nagast (the evil elfs)

Native land : Nagast, south of Agon mainland

Race bonus : Magic masters

Racial mount : Shulgan Drake

Racial weapon : Ilshard

Allies : None

Foes : Humans, Mirdains, Dwarves, Orks, Mahirims

"All alfar magic emanates from Melek. Due to the god-king's unpredictable nature, this power fluctuates somewhat, and every time an alfar casts a spell the results vary slightly. Alfar are born with a certain aptitude for the magical arts and tend to excel in them.Only alfar mastersmiths may craft Ilshards, which are halberds made from a shiny and smooth metal which resembles the exoskeleton of a Black Widow spider. The Ilshard's long handle, which is modelled on the leg of the same spider, is subtly segmented and hooks slightly inward at its blade end. The hooked handle ends in a wicked point which resembles a poison stinger. The Ilshard's owner will frequently treat this point with debilitating poison before entering battle."

Comments

  • Aragon100Aragon100 Member RarePosts: 2,686

    Nice with a summarize on the races, good job.

    Here's a detailed map too see where the races live.

    http://www.darkfallworld.com/images/four_subcontinents.jpg

     

  • rokhazulurokhazulu Member Posts: 32

    How are racial weapons obtained?

  • H2liveshotH2liveshot Member Posts: 23

    Rad weps are made by the races crafters. However any race can use any wep. An alfar could kill a dwarf and take his radical hammer and use it. The alfar just could not craft it.

  • H2liveshotH2liveshot Member Posts: 23

    Btw anyone who wants info not talked about post here and il try and get back to you. (goodnight all)

  • flakmonkyflakmonky Member Posts: 210

    You have the alliances wrong.

    Humans are allied with both Mirdain and Dwarves. However, Dwarves and Mirdain are neutral to each other.

    Orks and Mahirim are neutral to each other, not allied.

    I am a skeptical supporter of DF. I am not a fanboi nor a troll. I seek the truth in every discussion, and I am truly sorry if I mistakenly state a fallacy.

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