Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Name one mmo that doesn't contain a grind

Z3R01Z3R01 Member UncommonPosts: 2,426

Grind = Repetative task done to achieve a goal.

Killing mobs for Xp = grind

Filling and refilling quest logs for rewards/Xp/gold = Grind

Crafting items over and over to have the ability to make better items over and over = Grind

Killing players in pvp over and over for loot/Xp/Some type of pvp currency = Grind

Running the same dungeon/PQ/BG/Arena/lair for a item/ability = grind

MMORPG= Grind, Once players relize this they will finally stop bitching about grinds in mmos.

 

Playing: Nothing

Looking forward to: Nothing 


«1

Comments

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    I guess most people refer to grind games as games where you just grind your way to max level with no other content except killing stuff, where as in other games you have alot of other stuff to do.

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by Gabby-air


    I guess most people refer to grind games as games where you just grind your way to max level with no other content except killing stuff, where as in other games you have alot of other stuff to do.

     

    Exactly. There are a few other things to do in most games, but they usually go back to relying on the grind anyways (such as crafting).

    There are so many other things that games could involve in the play, but they don't. The problem is that developers come from making single player and multiplayer games, and they really don't understand anything outside of that box.

    Players too. Most of them get lost as soon as you ask them to make a basic decision such as, "what shall I do"?

    Once upon a time....

  • AbrahmmAbrahmm Member Posts: 2,448

    Eve?

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • Wharg0ulWharg0ul Member Posts: 4,183

    well, there's a difference between a mind-numbing, painful grind, and an almost imperceptable grind.

    IE, some games have systems in place that make the inevitable grind almost unnoticable, since you have having fun the entire time.

    Then, there are other games where you want to eat your own face due to the pain and monotony.

    SO, yeah...grind is an integral part of the MMO experience....however, it's implementation makes all the difference.

    image

  • The user and all related content has been deleted.
  • qdogthepimpqdogthepimp Member Posts: 42

    I Beleive Lord of the Rings Online would fit most of those besides the crafting part for weaponsmith, armorsmith and i think one other, but on my one level 50 character i had not had to grind at all if you got quest to do.

  • AelfinnAelfinn Member Posts: 3,857

    Abrahm, EVE has a grind for money, reputation, equipment, and/or materials, it does however skip out on the level grind, so it does earn some credit in that area.

    Bear in mind though, going by this definition, nearly every single game in existence has a grind, and the few exceptions are some of the less complex FPSs and games as simple as Pong.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • tkobotkobo Member Posts: 465

    Your definition of grind is horribly flawed.

    Grind- must involve an unpleasant or work (labor) oriented  element.An element that makes you overly realize and focus on what your doing.

    Repetitive things can be very non-grinding when we enjoy them, and hence do them for that enjoyment.

    The problem with MMOs is that the dev teams have little to no idea how to make them actually fun.Part of which is the "any monkey can win" approach.Becuase when winning is all but assured, there is no joy or thrill in it for very long.

    They turn what could and should be accomplishment and fun, into grind.

    Even losing can be fun,but of course its totally beyond them to accomplish this, since they cant even make winning fun.

     

     

  • ArndurArndur Member, Newbie CommonPosts: 2,202
    Originally posted by qdogthepimp


    I Beleive Lord of the Rings Online would fit most of those besides the crafting part for weaponsmith, armorsmith and i think one other, but on my one level 50 character i had not had to grind at all if you got quest to do.



     

    I guess you could say it was a quest grind. But the quest were so good it didn't feel like a grind.

    Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

    If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
    And then Nebraska would get nerfed.-pinkwood lotro fourms

    AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

  • ScubiedudeScubiedude Member Posts: 38

    I think the problem is that people are wanting less grind these days where they can max level in a couple weeks.They play games with quick gratification and wonder why they get board with a game all of a sudden.A game where it might take a few years to max a characters level  you would have a lot more pride in that charater and enjoy the game more,it would be more of a challenge and sense accomplishment.Sadly these games are going by the wayside.





     ...Long live Ac 1 before exp chains... !

  • dreamsfadedreamsfade Member UncommonPosts: 339
    Originally posted by pileopoop

    Originally posted by Z3R01


    Grind = Repetative task done to achieve a goal.
    Killing mobs for Xp = grind
    Filling and refilling quest logs for rewards/Xp/gold = Grind
    Crafting items over and over to have the ability to make better items over and over = Grind
    Killing players in pvp over and over for loot/Xp/Some type of pvp currency = Grind
    Running the same dungeon/PQ/BG/Arena/lair for a item/ability = grind
    MMORPG= Grind, Once players relize this they will finally stop bitching about grinds in mmos.
     

    Your post is wrong.



     

    If it's wrong explain ur self.

    image
  • Z3R01Z3R01 Member UncommonPosts: 2,426

    If a grind is fun or not isn't the point.

    The point is mmos are a grind I didn't say people didnt find repetative tasks fun.

    Just cause you may enjoy a mmos grind doesnt mean it isnt called a grind.

    I really don't see how my initial post was flawed, maybe someone can tell me why?

    Eve has a Isk,crafting and reputaion grind and Lotro has a Quest and Crafting grind.

     

    Let me ask you this, If we take the grind element out of MMOrpgs whats left? a loading screen?

    Doesnt make much sense to complain about grind when the whole genre is one.

    Playing: Nothing

    Looking forward to: Nothing 


  • ReklawReklaw Member UncommonPosts: 6,495

    Grind is caused due to a persons play style, it has nothing to do with the game but all to do with HOW a persons plays and perceives a game. But I already know for a fact that many do not understand this and will always blame a game for having grind, mainly due to their own playstyle.

     

    MMORPG = NOT grind

    Playstyle is what causes grind.

     

  • MapleshadeMapleshade Member Posts: 38

    There is some grind in Lotro.  I haven't played the game in over a year now, but I remember killing the same mobs for over a week to collect my legendary skill chapters.  There was also trait grinding if you wanted specific traits for your character.  Crafting wasn't so much a grind, but it was hyper competitive (upon release) so certain mats were hard to come by.  Having said that, the quests in Lotro are great and the game as a whole feel much less grindy than most others.  I have a lifetime sub so I'll probably pick up the game again when the exp comes out.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Doing something you don't enjoy to achieve a goal is exactly where the term grind came from.  Even though people use the term far more loosely now, a grind is still doing something you do not like.  If all you can see or do in an MMO is grind, then perhaps you should look for another type of entertainment.

     

    While you are right, there are some games that are nothing but pure grind as the core game design, any game can be made into a grind.  Some games however are entertaining enough that they aren't a grind to play.

     

     

    Killing mobs for xp = grind?   That covers just about every video game in existance doesn't it?

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Grind = repetitive boring/monotonous task that you don't like to achieve a goal.  The first part can be factual, the second part is completely subjective.  Thus all MMO's contain a grind, or none of them do, depending on your point of view.

    I should just copy, paste these responses.

    Venge Sunsoar

    Just because you don't like it doesn't mean it is bad.
  • k11keeperk11keeper Member UncommonPosts: 1,048

    Man you sure got me stumped on this one. I can't name an MMO that doesn't fit at least one or all the categories of grind you specified in the OP. Well that's awesome I guess if they provide a fun grind and other crap to do on the side I can keep on enjoying MMOs like I have been for years. Oh but wait I've never been one to complain about grind in the first place. If an MMO didn't have some kind of grind we'd all start out and max lvl with the best weapons and armor. And then you couldn't feel that satisfaction of being better then everyone else because you spent more time playing a game then they did.

  • fennec12fennec12 Member Posts: 52
    Originally posted by Z3R01


    Grind = Repetative task done to achieve a goal.
    Killing mobs for Xp = grind
    Filling and refilling quest logs for rewards/Xp/gold = Grind
    Crafting items over and over to have the ability to make better items over and over = Grind
    Killing players in pvp over and over for loot/Xp/Some type of pvp currency = Grind
    Running the same dungeon/PQ/BG/Arena/lair for a item/ability = grind
    MMORPG= Grind, Once players relize this they will finally stop bitching about grinds in mmos.
     

     

    Your post applies to any game in the world.

    FPS: Kill xx enemy = Grind

    Racing: Race the same track = Grind

    RTS: Defeat the same fraction again and again = Grind

    Games (no matter what kind) is a product to entertain for x hours by doing the same thing again and again.

    If there were no "grind" games would only last 10 min, and 5 of them is the intro movie.

  • Jefferson81Jefferson81 Member Posts: 730

    Second Life.

    Remove levels and experience points and you wont have a grind but I guess that 99.6% of the people that reads this wouldnt like such a game, afterall you guys just love to reach for the max level and get the best equipment possible.

  • JustaflirtJustaflirt Member Posts: 19
    Originally posted by fennec12

    Originally posted by Z3R01


    Grind = Repetative task done to achieve a goal.
    Killing mobs for Xp = grind
    Filling and refilling quest logs for rewards/Xp/gold = Grind
    Crafting items over and over to have the ability to make better items over and over = Grind
    Killing players in pvp over and over for loot/Xp/Some type of pvp currency = Grind
    Running the same dungeon/PQ/BG/Arena/lair for a item/ability = grind
    MMORPG= Grind, Once players relize this they will finally stop bitching about grinds in mmos.
     

     

    Your post applies to any game in the world.

    FPS: Kill xx enemy = Grind

    Racing: Race the same track = Grind

    RTS: Defeat the same fraction again and again = Grind

    Games (no matter what kind) is a product to entertain for x hours by doing the same thing again and again.

    If there were no "grind" games would only last 10 min, and 5 of them is the intro movie.

     

    thank you

  • TorakTorak Member Posts: 4,905

    "Grind"

    I hate that word but it applies to many MMO's. I don't think its the fact that you need to do something repetitive so much as whether or not it is challenging and fun to do.

    No one minds doing something repetitive if they enjoy it. We play games for pleasure and recreation fo rthe mostpart.

    IMHO, MMORPGs have had a very difficult time packing the grind into something enjoyable and challenging to do. The kill task generators that most MMOs rely on don't really do anything but create a barrier to gameplay people would rather do in most cases. WoW is a great example. Leveling is such a pointless task, they may as well remove it as the game really starts once you hit level cap. So why have it?

    Now that doesn't necessarily have to be the case. The problem from my standpoint is that to many MMOs are designed from the ground up with "endgame" as the focus. Leveling is nothing more then a boring and repetitive "grind" that doesn't really add anything to gameplay as it is currently designed. MMO's are suppose to be RPGs which are alternate fantasy worlds that you adventure in. MMOs are really nothing more then linear math manager programs these days and very poor virtual worlds. That is the core problem as I see. If you like to make numbers (faction points, honor points whatever), many MMOs are "fun" however if you are looking for living breathing worlds where you can adventure and have dynamic impact, do what you like (within the bounds of the game) progress how you like, you are more or less hosed.

    Since MMO's are progression based, you are going to need to do something to progress. It really comes down to whether or not that is any fun / challenging and enjoyable. Killing 10 rats in 2 dozen different fantasy skinned games...probably not so much and youcan see that with the backlash on so many games that have launched in the last few years. But what is the definition of insanity? Doing the same thing over and over but expecting different results? Isn't that what MMO devs are doing? I mean how many MMO's have we all played that really are basically the same the game but with with a slight twist on play with a new skin?

    The problem with focusing on endgame is simply that, the game ends. Making faster, baser, unchallenging, mind numbing grinds to get to the end is just backwards thinking.

    Dunno, maybe I'm wrong.

     

  • SamuraiswordSamuraisword Member Posts: 2,111

    I like grinding. It separates the men from the ADD kids.

    image

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Jefferson81


    Second Life.
    Remove levels and experience points and you wont have a grind but I guess that 99.6% of the people that reads this wouldnt like such a game, afterall you guys just love to reach for the max level and get the best equipment possible.

     

    Not everyone wants to pay "first life" dollars to play a life simulator that is littered with phallic encounters around every other corner. 

     

    Second life is a really hard sell to be called a game. 

  • paulscottpaulscott Member Posts: 5,613

    Grind is a mindset.

    Wurmonline puts the average asian grinder to shame when it comes to leveling speed, however I was always doing something so it was actually better than WoW was for  me since the levels aren't the goal unless you make them(something world of everclone games force you to make the goal).

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • BrianshoBriansho Member UncommonPosts: 3,586

    Darkfall

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

Sign In or Register to comment.