A lot of the OPs problem can be solved by communicating with other players and being in a guild
I'm sorry, but you're not going to enjoy all aspects of a mmorpg when you play alone and quiet. You have to be a little aggressive. The only thing I'll give you credit for is the fact that they need to do more to encourage players into PQs and RvR zones.
___________________ Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien
I agree with you too Kazson. It's just hard for some people to admit the MMO they put so much hope as being the WoW-Killer or The-begin-of-a-new-generation will not be that great. It's a good game but it doesn't deserve the "Revolutionary PvP MMO" title. It will just be another average MMO on the market to compete with Lotro/Vanguard/AoC/CoX.
First no one from Mythic has ever claimed WAR to be a WoW killer.
Second,they stated that the game is Evolutionary not Revolutionary
Third,it's just another average comment by another average player.
Looks like you and OP have been grinding Scenarios WoW style and now you are complaining.Instead why not help to retake Keeps when they are captured by the enemy? This is what we do,go in the Alliance channel and ask if we can build a Warband to recapture the keep.It will not surprise me if your Capital city is still low in Rank.Go there and do the Errands to level your city,go for the Sewers quests,Kill Skavens hidden in Barrels in the city.Help Witch Hunters fight Corruption in the city,there are so much things to do.
If you are not happy with the game it's ok, may be your salvaton will hit the shelves in November but I doubt that by January you and your kind will be complaining again then it will Aion,then it wll be 38 studios game
Haven't you people been fed up with the same old song,It's easier to blame the dance floor when you don't know how to dance.
First, i didn't say it was claimed the WoW killer by Mythic, if you read correctly you will check i mentioned "some people" and that might include you and your kind.
Second, you are wrong. Well, who cares about that anyway? It's just neither one nor the other thing.
Third, it's just another poor comment by another poor player.
Well, i don't think someone who did ALL the Public Quests and all of their stages from chapter 1 to 10 has been grinding Scenarios WoW style. I captured a lot of keeps while i was on tier 2 but since i moved to tier 3 i just CAN'T do it because Destruction has the control of every keep on my realm and i didn't even see they getting under attack by Order. Same for Public Quests, i can't find groups for those and yes, my realm is full almost the whole time.
You guys are judging RvR waaaaaaay to early. Waite till the majority of players hit 40 + and start making alts.
Everyone playing is doing nothing but exploring the game, checking/feeling out classes, and leveling. Things will start to happen later, when people make alts and groups speficialy for RvR, start using tatics, and the guild systems ETC...
why are the t1-3 in there then if you arent supposed to have fun in all these levels
suggesting to wait till endgame to judge a game means that the game itselve has failed imho.
i beliveve that the concept of leveling up and providing 1-40 players with a game thats fun to play is far more essential to an mmo then making a "quickguide to endgame"
sadly i havent yet encountered a (content filled) game that worked because its a contradiction in itselve. give players a chance to level and theyll see it as the games goal to level fast. bypassing most of the content they will find out that the endgame isnt all that great either (see aoc). when i listened to the early podcasts of war and when they described their tier system i tought it would be the sollutions to the problems i had with lineage2 wheret you could in fact only pvp/siege if you were close to max level. sadly by whats happeneing on most servers it doesnt seem war found the sollution to it.
oh btw i dissagree with the op. the game isnt as bad as he describes.
for me its just a bit to much trying to please the masses. if there were a much harder leveling curve people would be forced to pq and rvr more and stay longer in the tiers. atm it doesnt feel as if the lower tiers matter and all the great game design with changing borders is wasted.
maybe that could have been avoided by a server concept where theres only 1 server like eve or mechanisms that would have the players unlock the upper tiers thrue rvr or forced rvr like "you have been dravted to defend...", or as i said a tougher lvling curve, or...
if your bored, visit my blog at: http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
Haven't you people been fed up with the same old song,It's easier to blame the dance floor when you don't know how to dance.
Thought I'd quote this. This sums up what I have been thinking about many (not all) complaints posted here and elsehwere.
Many people come with a certain play style/attitude into the game and realize that they are not satisfied. Yet, from many arguments, it is very clear that they have not grasped the complexity of the game play (scenarios, rvr, pve, guilds, cities, etc etc). Particularly focusing on leveling up as fast as posible is...well..pointless, really. The game is, at least to me, one of the first that actually tries to make the game fun from lvl 1 - so why the rush. ou like PvP? You an do it from Level 1, you want to RvR? ou can do it quite earlyin the game, too. It is not surprising to me that tier 3 scenarios are still somewhat empty. Most people simply do not rush to the endgame (or don't have the time...).
You can break down WaR into 3 major parts...PvE,RvR, and scenarios...out of those 3 they get 1 right, 1 meh and 1 really boring. how can this be considered a A+ title?
RVR: many many RvR areas are complete ghost towns on my full server "Slyvania". When they do happen they are *ok* sadly most keeps change hands during the wee hours of the morning/night. on *any* server look at your map during prime time most locations stay uncontrolled. and honestly nobody cares?
Scenarios: well these are fun, some are great some kinda suck but on the whole my best times in war were made in these.
PVE: basic very very basic. PQ's get really really bland as you move on. chances are if you are running on a path and you see just a mob of monsters standing around you will know you just passed by another empty PQ. PQ's are sound great and work great in T1, as you move through T2 and T3 you see that they are just a poor mans dungeon. Get a big empty field spawn waves of monsters, rinse and repeat so thats it, if you enjoy queuing into scernarios over and over and over you will like WaR. other than that there is nothing to this game...its fun but i can already see im not gonna make it through my first month. sigh.....
Same boat as you; RvR is a near ghost town in T2 and soon T3, but PQ/PVE/Scenario are extremely boring.
I'm at a point when i log on for 30 minutes and log out because i simply don't want to gruind anymore, i'm not interested.
The argument that at lvl 40 "thins will change" is fallacious, if the game begins at lvl 40, then it's the same system as WoW, and explain to me why the devs made the effort to develop forts and RvR area in T 1/2/3...
My addiction History: >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual >> Current status : done with MMO, too old for that crap.
I was fortunate to beta the game and was able to not waste my money.The game has nothing to offer...but the idea of public quests..thats the one new thing.RVR is worse than DAOC..by far.
The scenarios shouldn't have been included at all, they are killing world PVP just like they did in WoW. All people do is grind PVE and queue for scenarios. There's something to be said for trying to differentiate themselves from other games in a few ways, but it's also possible to learn from the past and not repeat it. We all saw what happened to world PVP when players can just sit in town, queue for a scenario and be magically whisked away to instanced PVP land and then transported right back to where they were when it's over. It's the path of least resistance and very few individuals will put in any more effort than is required, which right now is just clicking the queue button.
Instanced on-demand PVP kills RVR. We've seen it before and it has happened once again.
I think the complaints in this thread stem from WoW's style of play. The scenarios were put in just to have a quick PvP session, nothing more and nothing less. I seriously doubt they were meant to be the end-all-and-be-all of the game's PvP.
It's quite obvious that most of the emphasis is on the real RvR aspect which is all in the frontiers of each zone. The problem is that nothing but a DAoC player, or someone who knows the architecture of DAoC through reading about it, will understand the gist of this game. It's not to grind PQ's, scenarios or whatever endlessly. You're meant to go out and do massive realm vs realm scale competition. That means that most of the fights should take place out in the frontiers and that the keeps should swap hands often so that there is a reason to go back out again.
The problem is that a lot of players are coming from WoW where almost all of the world PvP has died. Even though some minor objectives have been added in some of the TBC areas, I have hardly seen anyone on the server I used to play on go after them. 99% of WoW's PvP is in 'scenarios'. Once people, who have mainly played WoW, see how fun RvR is and actually decide to break from the scenarios, I think that they will probably start playing WAR for what it really is: an RvR game. Until people understand that, they're not going to be happy. What Mythic advertised WAR to be is exactly what we got. We're supposed to be able to be out in the frontier from level 1 on. We can do that, but until players figure that out, WAR is going to be a little borked on populations. Those T1-T3 zones are definitely meant to be used!
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
Instanced PvP is not necessarily a bad thing. It is how people let it affect their playstyle. I use scenarios as breaks in my wanderings around doing PQs, unlocking tome stuff and doing quests. I think it's great that I can do four things in this game (PQs, regular PvE, RvR and scenarios)! I would seriously be upset if scenarios were nixed just to force people to go out into the frontier. What I do think should happen is that scenarios should be made less lucrative for gaining reknown and levels than RvR quests, etc.
For me WAR is a perfect fit. The problem begins with people who do follow the path of least resistance and there is absolutely nothing that Mythic can do about that. I just think people who are too lazy to poke their noses out into the frontier haven't chosen the right game for themselves to play and will get bored extremely quickly because they dont' realise that they're part of why there isn't any RvR in the zone. They need to be more aggressive in forming groups and warbands to take objectives out in the frontiers. That goes for the OP because he won't try to get the ball rolling in his frontier.
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
It is bad and it seems to me that Mythic didn't learn much from watching the introduction of battlegrounds in WoW. You can design all kinds of superfluous content into the game, but if all someone has to do is click a button to go to PVP land while they just sit in a town and talk to their friends over vent while they wait for queue, then that is what they are going to do.
Why run out into some distant RVR area if you don't know that anyone will be there? Why spend hours trying to track down where the action is at? There's a lot that's wrong with the RVR implementation in this game currently that intentional or not, is funneling people into scenarios. Sure, it's great that the map tells you when a keep is under attack. But do you want to take the time to run all the way out there only to find out there's nobody there? Or maybe there is a huge force there, but no defenders. You get mauled and sent back to the war camp, and it was a waste of your time.
And let's not even get started on population imbalance and its detrimental effects on world PVP. Way to put all the "cool" classes on Destruction and cut some of the most popular Order...what a monumentally stupid decision that was.
That is one of the cool things about world PvP and RvR that a lot of the WoWesque BG players don't understand. There are so many more tactics to RvR that you simply don't have in a confined PvP area with confined targets. You always know you're going to bump into at least x amount of enemy players in scenarios. You have a pretty good idea of where they're going to be. In RvR, you don't. DAoC in the Old Frontiers, you didn't even know where people were fighting since there was enough open world that you could hit groups of other players without being near a keep. There was no map, there was nothing except the expertise of some players who knew the frontiers like the back of their hand from having played there so much.
In RvR you need scouts to relay information back to allies, you need group tactics, you need a warband organised and led by a capable leader and there is a strategy to hitting the keeps and how to defend them. You don't get any of that in the BGs. If you can't understand that, then I don't think WAR was ever the game for you.
Maybe it will be a niche game, only appealing to those who enjoy taking their time rather than always having instant gratification all of the time. At least if things are slow in the frontiers, you have the option of doing some scenarios for a PvP fix. DAoC and Shadowbane, and some other PvP games, didn't have that option. All Mythic really has to do is make it so that there is a maximum number of scenarios of each kind being run at once, and make the rewards far less than the frontiers: problem fixed. I'd much rather play out in the frontiers and do small skirmishes or massive battles. I don't solo in RvR.
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
Rvr: very very badly structured, but fighting by the streets of Praag was wonderful. It's not really a merit, it's just graphically great.. there's no gameplay in it.
Scenarios: I kinda had fun in them but there's no way to use strategies and tactics so it's just a big boring brawn.
PvE: Horrible. Quests and quests and quests... I feel like throwin' up... but the story to be read was good, and the tome quests sound very promising. But the rest of the quests are just go and fetch, ultraboring.
-So in a very personal emotional way I liked many parts of the game but putting emotions aside WAR mechanics are pretty poorly conceived.
In all honesty you should just cancel your subscription and move on. Why *grind* in a game you obviously don't enjoy.
BTW I'm not a WA *FANBOI* seeing as how I never played the game. I'm just tired of coming to these boards and reading negative comments that don't offer up suggestions for improvement to a developer who has proven its willingness to listen and work with the community. Also WAR is a huge step forward in PvP. It has been their focus from the beginning. The nice thing about PvE content is that it can be added in later, which is what I'm waiting to see happen before I even invest time in a trial. Until that time I'd love to start seeing people offering the developer suggestions on how to improve the game, not just drone on and on about what doesn't meet their criteria for a MMO . Give them reasonable well thought-out ideas and hopefully they will make it better!
In all honesty you should just cancel your subscription and move on. Why *grind* in a game you obviously don't enjoy.
BTW I'm not a WA *FANBOI* seeing as how I never played the game. I'm just tired of coming to these boards and reading negative comments that don't offer up suggestions for improvement to a developer who has proven its willingness to listen and work with the community. Also WAR is a huge step forward in PvP. It has been their focus from the beginning. The nice thing about PvE content is that it can be added in later, which is what I'm waiting to see happen before I even invest time in a trial. Until that time I'd love to start seeing people offering the developer suggestions on how to improve the game, not just drone on and on about what doesn't meet their criteria for a MMO . Give them reasonable well thought-out ideas and hopefully they will make it better!
Cheers
If you play the game you will see there is excatly where WAR fail.
You guys are judging RvR waaaaaaay to early. Waite till the majority of players hit 40 + and start making alts.
Everyone playing is doing nothing but exploring the game, checking/feeling out classes, and leveling. Things will start to happen later, when people make alts and groups speficialy for RvR, start using tatics, and the guild systems ETC...
why are the t1-3 in there then if you arent supposed to have fun in all these levels
suggesting to wait till endgame to judge a game means that the game itselve has failed imho.
i beliveve that the concept of leveling up and providing 1-40 players with a game thats fun to play is far more essential to an mmo then making a "quickguide to endgame"
Originally posted by Blodpls
How long are you guys gonna keep saying this for? Another week? A Month? A year?
It's been released for nearly a month now, that's more than enough time for people to get a feel for the game.
Endgame is here.
Telling people to wait does not cut it anymore.
I didn't say that now did i?.
Look, its a natural cycle that happens with all MMO's. Right now, the game is new, and everyone wants to gain levels and explore the game and how it plays. Eventually, people will begin to roll alts and participate more in lower tiers and PvP.
This is a PvP oriented game, it will take time for players to start to cycle through other areas of the game. People are playing T1-3, and enjoying them, but the REAL PvP action will not ramp up until players start making alts, and rolling through the game a second time with "A Plan", this goes for guilds too, everyone is just exploring the game and its features, and leveling right now. PvP will ramp up.
The topic was about PvP, PvP will ramp up. As far as PvE goes, this game has a TON to do, a TON, so much so, you WILL out level it, only to discover and do it the next time through.
Think of this time perioid as the "Pre-game warm up" before the real PvP and RvR starts.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
You can break down WaR into 3 major parts...PvE,RvR, and scenarios...out of those 3 they get 1 right, 1 meh and 1 really boring. how can this be considered a A+ title?
RVR: many many RvR areas are complete ghost towns on my full server "Slyvania". When they do happen they are *ok* sadly most keeps change hands during the wee hours of the morning/night. on *any* server look at your map during prime time most locations stay uncontrolled. and honestly nobody cares?
Scenarios: well these are fun, some are great some kinda suck but on the whole my best times in war were made in these.
PVE: basic very very basic. PQ's get really really bland as you move on. chances are if you are running on a path and you see just a mob of monsters standing around you will know you just passed by another empty PQ. PQ's are sound great and work great in T1, as you move through T2 and T3 you see that they are just a poor mans dungeon. Get a big empty field spawn waves of monsters, rinse and repeat so thats it, if you enjoy queuing into scernarios over and over and over you will like WaR. other than that there is nothing to this game...its fun but i can already see im not gonna make it through my first month. sigh.....
Not flaming you or anything, but if I don't like a game, I just quit it and move on. I guess you fell for the hype, not the game. Better luck next time, eh?
Comments
A lot of the OPs problem can be solved by communicating with other players and being in a guild
I'm sorry, but you're not going to enjoy all aspects of a mmorpg when you play alone and quiet. You have to be a little aggressive. The only thing I'll give you credit for is the fact that they need to do more to encourage players into PQs and RvR zones.
___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien
http://www.penny-arcade.com/comic/2006/12/13/
First no one from Mythic has ever claimed WAR to be a WoW killer.
Second,they stated that the game is Evolutionary not Revolutionary
Third,it's just another average comment by another average player.
Looks like you and OP have been grinding Scenarios WoW style and now you are complaining.Instead why not help to retake Keeps when they are captured by the enemy? This is what we do,go in the Alliance channel and ask if we can build a Warband to recapture the keep.It will not surprise me if your Capital city is still low in Rank.Go there and do the Errands to level your city,go for the Sewers quests,Kill Skavens hidden in Barrels in the city.Help Witch Hunters fight Corruption in the city,there are so much things to do.
If you are not happy with the game it's ok, may be your salvaton will hit the shelves in November but I doubt that by January you and your kind will be complaining again then it will Aion,then it wll be 38 studios game
Haven't you people been fed up with the same old song,It's easier to blame the dance floor when you don't know how to dance.
First, i didn't say it was claimed the WoW killer by Mythic, if you read correctly you will check i mentioned "some people" and that might include you and your kind.
Second, you are wrong. Well, who cares about that anyway? It's just neither one nor the other thing.
Third, it's just another poor comment by another poor player.
Well, i don't think someone who did ALL the Public Quests and all of their stages from chapter 1 to 10 has been grinding Scenarios WoW style. I captured a lot of keeps while i was on tier 2 but since i moved to tier 3 i just CAN'T do it because Destruction has the control of every keep on my realm and i didn't even see they getting under attack by Order. Same for Public Quests, i can't find groups for those and yes, my realm is full almost the whole time.
why are the t1-3 in there then if you arent supposed to have fun in all these levels
suggesting to wait till endgame to judge a game means that the game itselve has failed imho.
i beliveve that the concept of leveling up and providing 1-40 players with a game thats fun to play is far more essential to an mmo then making a "quickguide to endgame"
sadly i havent yet encountered a (content filled) game that worked because its a contradiction in itselve. give players a chance to level and theyll see it as the games goal to level fast. bypassing most of the content they will find out that the endgame isnt all that great either (see aoc). when i listened to the early podcasts of war and when they described their tier system i tought it would be the sollutions to the problems i had with lineage2 wheret you could in fact only pvp/siege if you were close to max level. sadly by whats happeneing on most servers it doesnt seem war found the sollution to it.
oh btw i dissagree with the op. the game isnt as bad as he describes.
for me its just a bit to much trying to please the masses. if there were a much harder leveling curve people would be forced to pq and rvr more and stay longer in the tiers. atm it doesnt feel as if the lower tiers matter and all the great game design with changing borders is wasted.
maybe that could have been avoided by a server concept where theres only 1 server like eve or mechanisms that would have the players unlock the upper tiers thrue rvr or forced rvr like "you have been dravted to defend...", or as i said a tougher lvling curve, or...
if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses
Thought I'd quote this. This sums up what I have been thinking about many (not all) complaints posted here and elsehwere.
Many people come with a certain play style/attitude into the game and realize that they are not satisfied. Yet, from many arguments, it is very clear that they have not grasped the complexity of the game play (scenarios, rvr, pve, guilds, cities, etc etc). Particularly focusing on leveling up as fast as posible is...well..pointless, really. The game is, at least to me, one of the first that actually tries to make the game fun from lvl 1 - so why the rush. ou like PvP? You an do it from Level 1, you want to RvR? ou can do it quite earlyin the game, too. It is not surprising to me that tier 3 scenarios are still somewhat empty. Most people simply do not rush to the endgame (or don't have the time...).
Same boat as you; RvR is a near ghost town in T2 and soon T3, but PQ/PVE/Scenario are extremely boring.
I'm at a point when i log on for 30 minutes and log out because i simply don't want to gruind anymore, i'm not interested.
The argument that at lvl 40 "thins will change" is fallacious, if the game begins at lvl 40, then it's the same system as WoW, and explain to me why the devs made the effort to develop forts and RvR area in T 1/2/3...
My addiction History:
>> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
>> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
>> Current status : done with MMO, too old for that crap.
I was fortunate to beta the game and was able to not waste my money.The game has nothing to offer...but the idea of public quests..thats the one new thing.RVR is worse than DAOC..by far.
The scenarios shouldn't have been included at all, they are killing world PVP just like they did in WoW. All people do is grind PVE and queue for scenarios. There's something to be said for trying to differentiate themselves from other games in a few ways, but it's also possible to learn from the past and not repeat it. We all saw what happened to world PVP when players can just sit in town, queue for a scenario and be magically whisked away to instanced PVP land and then transported right back to where they were when it's over. It's the path of least resistance and very few individuals will put in any more effort than is required, which right now is just clicking the queue button.
Instanced on-demand PVP kills RVR. We've seen it before and it has happened once again.
I think the complaints in this thread stem from WoW's style of play. The scenarios were put in just to have a quick PvP session, nothing more and nothing less. I seriously doubt they were meant to be the end-all-and-be-all of the game's PvP.
It's quite obvious that most of the emphasis is on the real RvR aspect which is all in the frontiers of each zone. The problem is that nothing but a DAoC player, or someone who knows the architecture of DAoC through reading about it, will understand the gist of this game. It's not to grind PQ's, scenarios or whatever endlessly. You're meant to go out and do massive realm vs realm scale competition. That means that most of the fights should take place out in the frontiers and that the keeps should swap hands often so that there is a reason to go back out again.
The problem is that a lot of players are coming from WoW where almost all of the world PvP has died. Even though some minor objectives have been added in some of the TBC areas, I have hardly seen anyone on the server I used to play on go after them. 99% of WoW's PvP is in 'scenarios'. Once people, who have mainly played WoW, see how fun RvR is and actually decide to break from the scenarios, I think that they will probably start playing WAR for what it really is: an RvR game. Until people understand that, they're not going to be happy. What Mythic advertised WAR to be is exactly what we got. We're supposed to be able to be out in the frontier from level 1 on. We can do that, but until players figure that out, WAR is going to be a little borked on populations. Those T1-T3 zones are definitely meant to be used!
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
Instanced PvP is not necessarily a bad thing. It is how people let it affect their playstyle. I use scenarios as breaks in my wanderings around doing PQs, unlocking tome stuff and doing quests. I think it's great that I can do four things in this game (PQs, regular PvE, RvR and scenarios)! I would seriously be upset if scenarios were nixed just to force people to go out into the frontier. What I do think should happen is that scenarios should be made less lucrative for gaining reknown and levels than RvR quests, etc.
For me WAR is a perfect fit. The problem begins with people who do follow the path of least resistance and there is absolutely nothing that Mythic can do about that. I just think people who are too lazy to poke their noses out into the frontier haven't chosen the right game for themselves to play and will get bored extremely quickly because they dont' realise that they're part of why there isn't any RvR in the zone. They need to be more aggressive in forming groups and warbands to take objectives out in the frontiers. That goes for the OP because he won't try to get the ball rolling in his frontier.
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
It is bad and it seems to me that Mythic didn't learn much from watching the introduction of battlegrounds in WoW. You can design all kinds of superfluous content into the game, but if all someone has to do is click a button to go to PVP land while they just sit in a town and talk to their friends over vent while they wait for queue, then that is what they are going to do.
Why run out into some distant RVR area if you don't know that anyone will be there? Why spend hours trying to track down where the action is at? There's a lot that's wrong with the RVR implementation in this game currently that intentional or not, is funneling people into scenarios. Sure, it's great that the map tells you when a keep is under attack. But do you want to take the time to run all the way out there only to find out there's nobody there? Or maybe there is a huge force there, but no defenders. You get mauled and sent back to the war camp, and it was a waste of your time.
And let's not even get started on population imbalance and its detrimental effects on world PVP. Way to put all the "cool" classes on Destruction and cut some of the most popular Order...what a monumentally stupid decision that was.
That is one of the cool things about world PvP and RvR that a lot of the WoWesque BG players don't understand. There are so many more tactics to RvR that you simply don't have in a confined PvP area with confined targets. You always know you're going to bump into at least x amount of enemy players in scenarios. You have a pretty good idea of where they're going to be. In RvR, you don't. DAoC in the Old Frontiers, you didn't even know where people were fighting since there was enough open world that you could hit groups of other players without being near a keep. There was no map, there was nothing except the expertise of some players who knew the frontiers like the back of their hand from having played there so much.
In RvR you need scouts to relay information back to allies, you need group tactics, you need a warband organised and led by a capable leader and there is a strategy to hitting the keeps and how to defend them. You don't get any of that in the BGs. If you can't understand that, then I don't think WAR was ever the game for you.
Maybe it will be a niche game, only appealing to those who enjoy taking their time rather than always having instant gratification all of the time. At least if things are slow in the frontiers, you have the option of doing some scenarios for a PvP fix. DAoC and Shadowbane, and some other PvP games, didn't have that option. All Mythic really has to do is make it so that there is a maximum number of scenarios of each kind being run at once, and make the rewards far less than the frontiers: problem fixed. I'd much rather play out in the frontiers and do small skirmishes or massive battles. I don't solo in RvR.
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
are you people who is bored playing on core server?
Want to play: Lego Universe
Rvr: very very badly structured, but fighting by the streets of Praag was wonderful. It's not really a merit, it's just graphically great.. there's no gameplay in it.
Scenarios: I kinda had fun in them but there's no way to use strategies and tactics so it's just a big boring brawn.
PvE: Horrible. Quests and quests and quests... I feel like throwin' up... but the story to be read was good, and the tome quests sound very promising. But the rest of the quests are just go and fetch, ultraboring.
-So in a very personal emotional way I liked many parts of the game but putting emotions aside WAR mechanics are pretty poorly conceived.
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In all honesty you should just cancel your subscription and move on. Why *grind* in a game you obviously don't enjoy.
BTW I'm not a WA *FANBOI* seeing as how I never played the game. I'm just tired of coming to these boards and reading negative comments that don't offer up suggestions for improvement to a developer who has proven its willingness to listen and work with the community. Also WAR is a huge step forward in PvP. It has been their focus from the beginning. The nice thing about PvE content is that it can be added in later, which is what I'm waiting to see happen before I even invest time in a trial. Until that time I'd love to start seeing people offering the developer suggestions on how to improve the game, not just drone on and on about what doesn't meet their criteria for a MMO . Give them reasonable well thought-out ideas and hopefully they will make it better!
Cheers
If you play the game you will see there is excatly where WAR fail.
I didn't say that now did i?.
Look, its a natural cycle that happens with all MMO's. Right now, the game is new, and everyone wants to gain levels and explore the game and how it plays. Eventually, people will begin to roll alts and participate more in lower tiers and PvP.
This is a PvP oriented game, it will take time for players to start to cycle through other areas of the game. People are playing T1-3, and enjoying them, but the REAL PvP action will not ramp up until players start making alts, and rolling through the game a second time with "A Plan", this goes for guilds too, everyone is just exploring the game and its features, and leveling right now. PvP will ramp up.
The topic was about PvP, PvP will ramp up. As far as PvE goes, this game has a TON to do, a TON, so much so, you WILL out level it, only to discover and do it the next time through.
Think of this time perioid as the "Pre-game warm up" before the real PvP and RvR starts.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
To be fair.. its a shell of the game daoc was.
In the current market its a stellar product.
I am still going to give WAR a shot!!!
Not flaming you or anything, but if I don't like a game, I just quit it and move on. I guess you fell for the hype, not the game. Better luck next time, eh?