Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

name one single thing you DON'T like about EVE

245

Comments

  • ZharZhar Member UncommonPosts: 58

    Concord respond to fast.

    Takes to long to build sec-status

    War targets that play station games

  • PyukPyuk Member UncommonPosts: 762

    Two things I don't like:

    1. being that all skills are time based - meaning that in order to improve skills, you choose one and let it train in real time for X amount of minutes or hours - a newbie will never be able to catch up to veterans, ever.

    2. While beautiful, the game feels more like a giant spreadsheet with a space graphics makeover.

    I make spreadsheets at work - I don't want to make them for the games I play.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Well i only played the trial but it was VERY obvious the game is weak in pretty much every aspect.My main concern with any game is it's graphics/combat and effort shown in any area.The game only pretends to be a large game as everything is zones.Even for sure could have been a GREAT game,but it is made liek the developer had his hands tied by a nintendo game console.Making a game with such potential for a PC could have teken on a ton more depth in every area.I also do NOT like the way the skill system is done, i felt like it was far from any skill by myself.

    The whole system itself has no real depth or looks,the planets and the space stations everything needs to look like some effort was done.I don't know how to describe the whole game ,so i'll try by saying the game design is awesome,However it was implemented by what looks like a bunch of high school coders and graphic designers.

    IMO and i really mean this,if a larger developer like SOE/Square Enix to name a couple were to implement this game using todays tech it would blow this junk out of the water in a second.

    To put in even better perspective,the ONLY thing i like about EVE is it's design.By that i don't mean the game itself but things like tripping to other planets and outfitting ships and developing skills.The problem is that ALL 3 of those areas are horribly done and would take a developer a couple months to implement the whole design.We need to see in depth planet interaction/npc's/mobs/quests all on the planets.We need to be able to explore each and every planet and space station like it is a whole new world not some pixel on a screen.

    The skills need actually have some sort of interaction with players,they need to actually earn the skills using some cool ideas ,IDK maybe through exploring all the 1000's of planets and stations.Too bad there was so much potential there,just a bunch of hackers put it together.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Wizardry
    Well i only played the trial but it was VERY obvious the game is weak in pretty much every aspect.My main concern with any game is it's graphics/combat and effort shown in any area.The game only pretends to be a large game as everything is zones.Even for sure could have been a GREAT game,but it is made liek the developer had his hands tied by a nintendo game console.Making a game with such potential for a PC could have teken on a ton more depth in every area.I also do NOT like the way the skill system is done, i felt like it was far from any skill by myself.
    The whole system itself has no real depth or looks,the planets and the space stations everything needs to look like some effort was done.I don't know how to describe the whole game ,so i'll try by saying the game design is awesome,However it was implemented by what looks like a bunch of high school coders and graphic designers.
    IMO and i really mean this,if a larger developer like SOE/Square Enix to name a couple were to implement this game using todays tech it would blow this junk out of the water in a second.
    To put in even better perspective,the ONLY thing i like about EVE is it's design.By that i don't mean the game itself but things like tripping to other planets and outfitting ships and developing skills.The problem is that ALL 3 of those areas are horribly done and would take a developer a couple months to implement the whole design.We need to see in depth planet interaction/npc's/mobs/quests all on the planets.We need to be able to explore each and every planet and space station like it is a whole new world not some pixel on a screen.
    The skills need actually have some sort of interaction with players,they need to actually earn the skills using some cool ideas ,IDK maybe through exploring all the 1000's of planets and stations.Too bad there was so much potential there,just a bunch of hackers put it together.

    Cool, we won't miss you. Bai bai!

  • Game would be nice, if I didn't have to pay monthly to learn skills by waiting. You have to "wait" about 8 months to get the good stuff... and what I hate is that there's no real way to make it faster... not skill... not knowledge of the game... because it's timer based. You don't jump straight into the action, it takes a lot of time.

  • MaxZnortMaxZnort Member Posts: 19

    Others have given the same things they don´t like about EVE and I didn't like it to:

    1 - Being a ship and a portrait. I need something more to feel immersed by the game.

    2 - Time travel. it's not fun to watch a screen with a ship for about an hour while I'm traveling across the universe. Boring after 10 voyages.

    No, I didn't play only the free trial, I did it for 3 months. I really had fun with all the other aspects of the game but those made me quit.

     

     

     

    ----------------------
    Have fun

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Just 1? Alright. The missions.

    10
  • swaindaddyswaindaddy Member Posts: 155

    Funny. I have downloaded the trial twice. Both times I log in and watch my ship play.

    How can I describe what I don't like in one issue? I guess it seems like I am watching a ship play the game and am not immersed into the game as with other MMO's.

    My personality really lends itself to a game such as EVE but with the major lack of  immersion I just can't do it.

     

  • KenrichKenrich Member UncommonPosts: 127

    point and click is no way to fly a internet spaceship.

    o.O

  • sa1yamansa1yaman Member Posts: 272

    Only one thing then: Warping

  • YamotaYamota Member UncommonPosts: 6,593

    The single biggest thing I dont like about this game is the extreme, over the board penalty you get for being destroyed in PvP.

    If you are in anything bigger than a normal cruiser you lose literally hours of game time for the money lost and the time spent to recover your old ship and its fittings.

    This creates an atmosphere were people are afraid to take risks in bigger more expensive ships which creates a constipated PvP experience where people warp out/gate out at the first sign of being outnumbered.

    Was it not for that single defficiency I would still play this game.

  • TorakTorak Member Posts: 4,905

    Well only a few things

    It seem impersonal because of the ship / portrait thing.

    Pacing was typically slow for my taste and I think that's what gives people that "spreadsheet in space" feeling that I have read a few times. You tend to pass the time managing different math screens.

    But other then that, not to much to complain about. The game pretty much captures what it sets out to do dead on.

  • SamuraiswordSamuraisword Member Posts: 2,111

    Developer sponsored RMT. CCP sells time cards for real money to players and then facilitates in-game trading of said time cards for players to trade them for in-game coin (isk). It's as bad as a Korean item shop game.

    image

  • KyleranKyleran Member LegendaryPosts: 44,086
    Originally posted by kirzan


    Game would be nice, if I didn't have to pay monthly to learn skills by waiting. You have to "wait" about 8 months to get the good stuff... and what I hate is that there's no real way to make it faster... not skill... not knowledge of the game... because it's timer based. You don't jump straight into the action, it takes a lot of time.

    Have to go off topic, must refute this myth wherever I see it.

    You can improve your training rate in several ways, first by using your knowledge to properly train your learning skills in the most efficient manner possible, while balancing it against other training that you need to advance your character in other areas. 

    Next on the list, you have to earn the ISK (and chose to train the skills) to put implants of varying effectiveness in your  character.  These range from +1 to +7 with costs in terms of training/ISK ranging from dirt cheap to outrageous levels.  Again, you have to earn the ISK to pay for them, and it takes a lot of skill (and/or time) in the game to maximize your earnings.

    Even if you can afford the best, you have decisions to make, because fitting a full set of +5's is like 1/2 a billion ISK, and you have to decide if you are willing to risk that in a PVP battle. (few are)  So then you have tactical decisions like using jump clones with either no implants, (and lower training speeds) vs ones full of the best implants (with high training rates) but risking a ton of ISK in the process.

    Finally, in the end you can reach a maximum training rate, which of course cannot be exceeded. This is no different than any other MMORPG out there.  Let's face it, there's always a maximum speed which you can train at, which is reached in most games by playing 24/7, and hunting in the most efficient area/manner as possible.

    But most humans cannot ever hope to reach that level of efficiency because of time/patience constraints whereas in EVE, almost any player can fit a good set of 5's if they chose and get the max training rate, even when they aren't logged on.

    So in conclusion, (and back on topic) one thing I hate in EVE is how many people fail to understand the above.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • All you said sounds like a THOUSAND of fun, really I think it would be AMAZING to do all that. Actually... not really, you see I only named 1 thing but pretty much everything about EVE is bad. MMORPGs are already boring as it is (in terms of gameplay)... They don't compare to Shooters. So an MMORPG... where you don't nearly fully control your ship (a.k.a. double click there and you'll go there) is ridiculous! Why can't the controls be more arcade like JTL or Freelancer.... Why is this game made for old timers who can't deal with doing more than 1 thing at once?!!?!?!?!?!

  • snipergsniperg Member Posts: 863

    Ok I am playing EVE myself the past few days and I have to say there is one thing I really really don't like. The letters are so damn small

    A friend is not him who provides support during your failures.A friend is the one that cheers you during your successes.

  • JaszJasz Member UncommonPosts: 67

    I love EVE. It's a great game but the 1 thing i hate about it is the PVE. I played it for years because of the unbelievable PVP but the making of isk through mission running and ratting is the most boring thing I've ever tried to do in a game.

    The rats (npc ships) have absolutly zero AI and they try to make up for it in sheer numbers in missions.

    Great PVP game...boring PVE (almost intollerable)

  • KrasherKrasher Member Posts: 36

    Only one thing eh? Well, has to be the massive penalty for dieing. All the Eve fans line up and scream at me 'if you cant afford to lose it...dont fly it'. Well, if you cant see how daunting that is to new players, then, I am afraid your may be stuck with your current player base and not too many new ones will be joining anytime soon.

    To be fair, the game really is awsome...miles above (no pun) in a lot of ways the other MMO's, its just like it or not, most are not willing to stick around long enough to get the rewards the game has to offer. They see a million mile high learning curve , above stated 'if you die..bend over' thing...and just pick one of the zillion other MMO's out there.

    One last thing...I will never forget that in my first few weeks how I went exploring (something rewarded in every single other game (mmo or otherwise) out there. Well, next thing you know, someone opens up chat and says something like 'give me everything you own or i will kill you'. Gee, what fun for a noob in their third week trying to decide if they want to keep playing (paying). Needless to say, above story has no happy ending.

  • sojobo69sojobo69 Member UncommonPosts: 72

    Eve can be fun , but 1 thing i hate is your ship feels like a hunk of metal floating. plus what is the point of shields in this game when they are on missles and lasers pass thru them like nothing .. hello maybe a little shield impact for my buck ? also they need more to a ship then shields armor and hull then bomb.....

     i don't know if many remember the game Starflight but in that game you could take damge to parts of  your ship and then to get them working needed to repair it by you or port .. the fun was in a fight you could loose your engines and still use thruster to move you ship to fight if you weapons still worked and win then float there til you repaired you engines.. that was cool.

     

     

    edit typos

  • n0kn0kn0kn0k Member Posts: 10

    Blue standings. They create huge lagfests.

  • KalafaxKalafax Member UncommonPosts: 601

    The long skill training time, it shouldnt take days, weeks, or even months of real time for one skill in any game, and then the long traveling times dont make it any better. But otherwise its a great game

    Mess with the best, Die like the rest

  • BullviedBullvied Member Posts: 40

       I agree with some of the other post.I was excited about the trial ,but when i tried i couldnt figure out what the heck was going on.I didn't have enough time to figure it out ,and gave up.

    Emmanuel Egelid <GECKO>
    www.geckoguild.com

  • Non-consentual PVP and the harsh death penalty.  Yeah I know that's two.

     

    When I did play EVE, I lost a ship in PVP because I got disconnected. When I came back in, I was dead and had lost a nice ship that I worked very hard for. Sure, I guess I could have sent in a petition, but I figured there wasn't much point as GMs don't typicially hand out things for free.

    I realize that CCP is very up-front about the PVP rules and the death penalty; overall, I think the game is great. But, I've never been a fan of PVP and the fact that a player has to work harder for what they have (in comparison to other MMOs) should justify a leaner death penalty. Yes, I am aware of the insurance thing, but that still involves flying around to get a new ship and equipment, etc.

    If EVE started up a second server with consentual PVP, I'd play it forever. Call me a carebear if you want, makes no difference to me. I'm just voicing an opinion here. Thanks for reading.

     

  • NeikoNeiko Member UncommonPosts: 626

    I didn't like 0.0 warfare, and then in empire I didn't like how when you were war decced, if you were anything other than a fighter, you were basically stuck where you were or risk having no chance of defending yourself. Also, time consuming... I just don't have the time I used to anymore to play as much and get into all the alliance wars.

    I guess I liked empire war better than 0.0. Even though the cash was really good in 0.0... I just didn't like the fighting there.

  • altairzqaltairzq Member Posts: 3,811

    Getting skills not doing anything.

    Not having a new server for newbies.

    The agent system for missions.

    The mind numbing travel system.

Sign In or Register to comment.