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Blixtev Leaves SWG

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Comments

  • SoupgoblinSoupgoblin Member Posts: 324

    well, since Blix is gone, does this mean that SWG will get better? Or is this just more news about rats leaving a sinking ship?

    When I first heard of DCU, I was drooling over the concept, then when I found out that SOE was developing it, I was instantly upset. First; because SOE is notorious for being incompetent jagoffs with absolutely no idea what the term "customer service" means and Second; because after SWG and EQ2 I swore never to throw my money their direction ever again

    SOE seems to only hire the most arrogant, incompetent people available.

  • ObeeObee Member Posts: 1,550
    Originally posted by Soupgoblin


    well, since Blix is gone, does this mean that SWG will get better? Or is this just more news about rats leaving a sinking ship?
    When I first heard of DCU, I was drooling over the concept, then when I found out that SOE was developing it, I was instantly upset. First; because SOE is notorious for being incompetent jagoffs with absolutely no idea what the term "customer service" means and Second; because after SWG and EQ2 I swore never to throw my money their direction ever again
    SOE seems to only hire the most arrogant, incompetent people available.

     

    Blixtev leaving the SWG team will have zero impact on SWG.  The only thing that has been done in the past two years that wasn't a part of Helios' document dump on the OBoard, just before he was promoted to the DCU team, is the moronic WoW Halloween 'event' they are doing this year.  The future of SWG will continue to be cookie cutter instances, collection grinds, and class revamps through the talent system.

    Blixtev is a perfect fit for the DCU project, since his design philosophy consists of 'Just do what you're told'.  I do find it rather interesting that he wasn't made lead designer #853 on the DCU team, but lead systems designer instead.  It would appear he isn't viewed as a creative force at SOE.

  • RazotRazot Member Posts: 81

    hmmmm *removes DC Universe Online from list of MMO's i was waiting for*

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    When you think of DCU and how it might be, think of this thread:

    http://www.mmorpg.com/discussion2.cfm/thread/170795/page/1

    Read note #3, it's priceless.

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    image

  • dhouserdhouser Member Posts: 19

    The reason everyone is jumping ship has to do with Lucasarts and Bioware's project.  Plus its not like they are having to look for new jobs, since DC is also part of SOE they are just moving resorces knowing SWG will be closed down or atleast not need a Dev team. 

    Lucasarts is making an anoucement on Oct 21st about the game they are making with Bioware which is rumored to be a KOTOR MMO.  Here is the link about the invintations that went out yesterday to all the game news sites.  http://www.gamespy.com/articles/916/916588p1.html

    As a long time SWG player (played on reslease) up till the NGE, I cant wait to see SWG go away.  

  • precuorbustprecuorbust Member Posts: 120
    Originally posted by dhouser


    The reason everyone is jumping ship has to do with Lucasarts and Bioware's project.  Plus its not like they are having to look for new jobs, since DC is also part of SOE they are just moving resorces knowing SWG will be closed down or atleast not need a Dev team. 
    Lucasarts is making an anoucement on Oct 21st about the game they are making with Bioware which is rumored to be a KOTOR MMO.  Here is the link about the invintations that went out yesterday to all the game news sites.  http://www.gamespy.com/articles/916/916588p1.html
    As a long time SWG player (played on reslease) up till the NGE, I cant wait to see SWG go away.  

     

    Yeah, I think the imminent announcement of KOTOR Online is the end of the road for SWG, if not in fact, in all practicality.  Everyone involved who can get out (even if to another shit project inside SOE like DC) will get out and probably have gotten out. 

    If SWG weren't limping to death's door you'd see them bringing veteran talent in to run the development, not simply moving former interns up the escalator.

    Note too that for some time SWG's producers have basically only talked forward about the NEXT update, not even really anything about the update beyond that, which implies that they more or less aren't planning anything concrete beyond the patch they are working on and the next after that, probably because it would be a waste of time.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    That's the way it's looking, SWG's dev team is noticably shrinking, dev activity in most SOE games except EQ2 and Vanguard are dropping. I expect SOE's interest in the near ftuure is making games for the Playstation 3 (and Xbox 360 if at all).

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  • precuorbustprecuorbust Member Posts: 120
    Originally posted by sookster54


    That's the way it's looking, SWG's dev team is noticably shrinking, dev activity in most SOE games except EQ2 and Vanguard are dropping. I expect SOE's interest in the near ftuure is making games for the Playstation 3 (and Xbox 360 if at all).

     

    I've long thought that SOE would eventually shut down PC MMO development and shift to developing for their console exclusively.  EQ3 will probably be exclusively PS3/PS4.  My guess is DCMMO when it releases and immediately craters that they will then cease all PC development and let the MMOs they have out there run to their death.  They might continue to publish other developer's PC MMO's but I doubt they develop any more of their own.

    Sony controls who can and cannot make games for the PS3, so it gives them an exclusive audience if they wish, meaning they won't have to compete with actual competent MMO developers.  This is something SOE needs very badly.

     

  • jadan2000jadan2000 Member UncommonPosts: 508

    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

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  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

     

    He is a not talented dependent guy who does what others tell him to do with no vision. After the NGE crashed and the more talented guys left, he got promoted to execute what other not talented guys that didn't left tell him because finally you can't break what already broken...

    he never invented something good for the game but tried to copy PRE CU ideas like BM stuff but sucked at it.

    This guy will never invent something brilliant like the 32 profession design Koster and his Team did..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • precuorbustprecuorbust Member Posts: 120

    Blix never did anything creative that I can discern the whole time that he was with SWG.  About all he ever did was nerf and dumb down.

    And he didn't "save" the NGE.  First off, the NGE can't be "saved", not by any conceivable effort.  Not even if you brought in the most brilliant team in the entire industry could this game be "saved" at this point, even IF they decided today to re-impliment Pre-CU (which at one time might have saved it).  It's simply too late.  Indeed, I don't think that people would come back even if God tried to save it.

    Given that, Blixtev doesn't have the talent necessary to "save" anything.  Except his own career that is (at least at SOE) by being a self-confessed nonthinking management suck up. 

    I'm sure he did honestly think his team was "great" probably because everyone he worked with were smarter than he was (not that this is difficult).  The truth of the matter is that the only "veterans" on the SWG team are so by virtue of time served, not by ability or talent or else they'd have moved on like everyone else.  Most of the team are barely post college age neophytes who are at best at intern levels of experience.  Most of the current team were probably in Jr high school when Koster started the game's development.

     

  • KazaraKazara Member UncommonPosts: 1,086
    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.



     

    Toilet Boy Blixtev (TB) didn't leave $OE - he was booted to the DCmmo development team within $OE, which usually procedes a swift kick out the door, or in TB's case, an unceremonious flush down the crapper.

    TB was not creative nor was he a spirited independent thinker, but he certainly fit the bill as the Smedster's 'Yes Man'.  You may think he saved the NGE, but the ever dwindling subscriber numbers paint quite a different (an empty) picture. Cutting and pasting game content and game mechanics from WoW is hardly innovative and inspiring, especially when $OE turns a blind eye to other glaring problems within the game, be it due to the inability to fix them or the cost involved to do so.

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  • jadan2000jadan2000 Member UncommonPosts: 508
    Originally posted by DarthRaiden

    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

     

    He is a not talented dependent guy who does what others tell him to do with no vision. After the NGE crashed and the more talented guys left, he got promoted to execute what other not talented guys that didn't left tell him because finally you can't break what already broken...

    he never invented something good for the game but tried to copy PRE CU ideas like BM stuff but sucked at it.

    This guy will never invent something brilliant like the 32 profession design Koster and his Team did..



     

    lmao man please, like the game waas really that much better in CU. We had no end game, we killed animals on foreign planets to gain levels, and there was no epic ,emotion or charcter changing quests. not to mention we were supposed to tell our own stories with no tools to do so. face it, no dev or version of SWG was all that good. We were all just sprung because we all love Star Wars.

    image

  • ObeeObee Member Posts: 1,550
    Originally posted by precuorbust


    Blix never did anything creative that I can discern the whole time that he was with SWG.  About all he ever did was nerf and dumb down.
    And he didn't "save" the NGE.  First off, the NGE can't be "saved", not by any conceivable effort.  Not even if you brought in the most brilliant team in the entire industry could this game be "saved" at this point, even IF they decided today to re-impliment Pre-CU (which at one time might have saved it).  It's simply too late.  Indeed, I don't think that people would come back even if God tried to save it.
    Given that, Blixtev doesn't have the talent necessary to "save" anything.  Except his own career that is (at least at SOE) by being a self-confessed nonthinking management suck up. 
    I'm sure he did honestly think his team was "great" probably because everyone he worked with were smarter than he was (not that this is difficult).  The truth of the matter is that the only "veterans" on the SWG team are so by virtue of time served, not by ability or talent or else they'd have moved on like everyone else.  Most of the team are barely post college age neophytes who are at best at intern levels of experience.  Most of the current team were probably in Jr high school when Koster started the game's development.
     

     

    The only thing that has been done to the game since Helios left the team, that wasn't already planned out before he left, is the Halloween event, which is just an amalgamation of two WoW events.  Collection grinds, cookie cutter instances, the 'beast master' system (including the name), and the space update were all mentioned in posts by Helios prior to his being promoted to lead on the DCU team.  Blixtev brought nothing original to SWG, he just happened to be in the lead spot when the things that were already planned before he was made lead were implemented.

    He is a perfect fit for the DCU project, where SOE management has been directing the toilet placement to the extent where they have burned though at least four lead designers, two or more head producers, and numerous other development team members.  With someone else guiding his hand, Toilet Boy will have all the structure he needs to be comfortable as the lead systems designer.

     

     

  • ObeeObee Member Posts: 1,550
    Originally posted by jadan2000

    Originally posted by DarthRaiden

    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

     

    He is a not talented dependent guy who does what others tell him to do with no vision. After the NGE crashed and the more talented guys left, he got promoted to execute what other not talented guys that didn't left tell him because finally you can't break what already broken...

    he never invented something good for the game but tried to copy PRE CU ideas like BM stuff but sucked at it.

    This guy will never invent something brilliant like the 32 profession design Koster and his Team did..



     

    lmao man please, like the game waas really that much better in CU. We had no end game, we killed animals on foreign planets to gain levels, and there was no epic ,emotion or charcter changing quests. not to mention we were supposed to tell our own stories with no tools to do so. face it, no dev or version of SWG was all that good. We were all just sprung because we all love Star Wars.

     

    The CU was crap, but it was still way better than the current game is.  The pre-NGE game mechanics were much more fun than the post NGE game mechanics.  The NGE is flawed at its core, while the CU was mainly flawed in its execution.

    All the content in the world will never make the NGE a decent game, let alone a fun one.  On the other hand, content would have made the pre-CU game much better than it was, and would have improved the CU, to an extent.  Lack of content was the main complaint players had with the pre-CU game (according to a few former dev team members, lack of content was the primary reason given for cancellations, by a very wide margin, which itself opens the question of why they responded by revamping the game, twice).

  • TerranahTerranah Member UncommonPosts: 3,575
    Originally posted by firefly2003


    forums.station.sony.com/swg/posts/list.m  Read about it here on in the link.....
    It's been almost 5 years since I was taking a nap on my couch at home and got a call from my boss asking me if I would go to Austin and help the SWG team out. The next Monday I ventured out to Austin and pitched in on what would culminate as Publish 9 "Secrets of the Force". Firsthand I saw the multiple systems that SWG was missing at the time and convinced the management that they could use those systems so much they asked me to stay on permanently and implement them. How similar then that a few weeks ago while sitting on a couch and in a relative sleepy state that my boss asked me if I would consider joining the DC Universe Online team and head up the Design Systems group.
    No one departs a team they have been on for near 5 years and not contemplate what they have accomplished. That time period on this team has really been amazing for me on so many levels. I went from being a junior team member to cementing myself into a leadership role. The current team that I led for 2 years is the best Live team in the MMO business hands down. Not only do they continually put out quality new content and systems they are able to produce it in a reasonable amount of time. I know some folks don't agree with everything we have done nor how we did it, but the driving goal of the team has always been aligned with mine, "entertain our customers". If you make someone grin, clap their hands in glee, or feel pride over an accomplishment, the developer has done their job as an entertainer (Yes that's true, the Dev team really is a band of entertainers =) ).
    I will miss all of you fans who have devoted the majority of their after hours to SWG. Your continued support of this project is an amazing thing to be a part of and I will miss being involved with you all on a daily basis (even a middle of the night posting spree).
    As a team the SWG Developers truly are a squad of ARC troopers, highly trained, elite and dedicated to accomplishing any mission. I hand that squad off to a very capable Loche, who will continue to entertain and immerse you in the Star Wars Universe.
    May the Force be With You

    Thomas "Blixtev" Blair



     

    Are you frickin insane?!  How can a person lie to themselves so completely.  Teach me Blixtev....because if I could master your art of self delusion I would be so happy and damn reality...damn it all to hell!

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Obee 
    The CU was crap, but it was still way better than the current game is.  The pre-NGE game mechanics were much more fun than the post NGE game mechanics.  The NGE is flawed at its core, while the CU was mainly flawed in its execution.
    All the content in the world will never make the NGE a decent game, let alone a fun one. On the other hand, content would have made the pre-CU game much better than it was, and would have improved the CU, to an extent.


     

    I think that is the point many people seem to forget or just overlook. 

    The original game was brilliant in design, but it was unfinished and lacked content.  SOE basically sold a pre-alpha game to the public and then never gave the team that created it any time to finish it. 

     

    If they gave Raph and company another year I think we would all be complaining about the SWG clones cluttering the market. 

  • jadan2000jadan2000 Member UncommonPosts: 508
    Originally posted by Obee

    Originally posted by jadan2000

    Originally posted by DarthRaiden

    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

     

    He is a not talented dependent guy who does what others tell him to do with no vision. After the NGE crashed and the more talented guys left, he got promoted to execute what other not talented guys that didn't left tell him because finally you can't break what already broken...

    he never invented something good for the game but tried to copy PRE CU ideas like BM stuff but sucked at it.

    This guy will never invent something brilliant like the 32 profession design Koster and his Team did..



     

    lmao man please, like the game waas really that much better in CU. We had no end game, we killed animals on foreign planets to gain levels, and there was no epic ,emotion or charcter changing quests. not to mention we were supposed to tell our own stories with no tools to do so. face it, no dev or version of SWG was all that good. We were all just sprung because we all love Star Wars.

     

    The CU was crap, but it was still way better than the current game is.  The pre-NGE game mechanics were much more fun than the post NGE game mechanics.  The NGE is flawed at its core, while the CU was mainly flawed in its execution.

    All the content in the world will never make the NGE a decent game, let alone a fun one.  On the other hand, content would have made the pre-CU game much better than it was, and would have improved the CU, to an extent.  Lack of content was the main complaint players had with the pre-CU game (according to a few former dev team members, lack of content was the primary reason given for cancellations, by a very wide margin, which itself opens the question of why they responded by revamping the game, twice).



     

    Yeah your right on that point. The CU and PRE cu would have been great with content patches added to them. Pre cu i was a little rocky about though, becaue there was alot of issues with the balance of classes. God knows the whole jedi theme should have been redone so they could actually make people learn about the force. and that goers for pre cu and cu. But NGE had some hot addition. The story teller addition would have been a platinum ring in CU or Pre Cu. The Collections were really cool, and so were the heroic instances. I persoanlly loved the combat system, free combat for me is always teh way to go, but i hated the customization trees were horrible. Overall though it was starwars so we tried to live with it, but at some point, no matter what version, we all just got fed up with its lack of meeting potential. Hopefully we will find love in the new one!

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  • EbenEmaelEbenEmael Member Posts: 334
    Originally posted by jadan2000

    Originally posted by DarthRaiden

    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

     

    He is a not talented dependent guy who does what others tell him to do with no vision. After the NGE crashed and the more talented guys left, he got promoted to execute what other not talented guys that didn't left tell him because finally you can't break what already broken...

    he never invented something good for the game but tried to copy PRE CU ideas like BM stuff but sucked at it.

    This guy will never invent something brilliant like the 32 profession design Koster and his Team did..



     

    lmao man please, like the game waas really that much better in CU. We had no end game, we killed animals on foreign planets to gain levels, and there was no epic ,emotion or charcter changing quests. not to mention we were supposed to tell our own stories with no tools to do so. face it, no dev or version of SWG was all that good. We were all just sprung because we all love Star Wars.

    There were many more people that liked the pre-CU game then there are that like the NGE version. At one time SWG was one of the most (if not the most) popular MMOs on the market. Pre-CU had many problems but IMHO it was much more fun. SOE should have concentrated on fixing the bugs and they should have stayed with the CURB and not the CU.

  • Esquire1980Esquire1980 Member UncommonPosts: 568
    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.



     

    Blix, in no way "saved the NGE".  He put it out of it's misery.

    At C6CD, Smed announced quite happilly that they had 100K subs.  Now, after the mini NGE of the last year or so, they have what?  10K, 20K, 30K subs at best?

    And those that believe Blix just took the next step up?  This job was a DE-motion.  He went from the top dog over the entire pie, to just the top dog over a small part.  I seriously doubt his new job included a fat pay-raise.  A well deserved de-motion if you ask me.

    But........, your probably "spot on" about the rat deserting the sinking ship, tho.

  • FishermageFishermage Member Posts: 7,562
    Originally posted by Esquire1980

    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.



     

    Blix, in no way "saved the NGE".  He put it out of it's misery.

    At C6CD, Smed announced quite happilly that they had 100K subs.  Now, after the mini NGE of the last year or so, they have what?  10K, 20K, 30K subs at best?

    And those that believe Blix just took the next step up?  This job was a DE-motion.  He went from the top dog over the entire pie, to just the top dog over a small part.  I seriously doubt his new job included a fat pay-raise.  A well deserved de-motion if you ask me.

    But........, your probably "spot on" about the rat deserting the sinking ship, tho.

    Yeah, unfortunatly, all he showed was that he and his cohorts had learned nothing from the NGE. They continued to make the same mistakes, and predictably -- it has failed them.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Daffid011

    Originally posted by Obee 
    The CU was crap, but it was still way better than the current game is.  The pre-NGE game mechanics were much more fun than the post NGE game mechanics.  The NGE is flawed at its core, while the CU was mainly flawed in its execution.
    All the content in the world will never make the NGE a decent game, let alone a fun one. On the other hand, content would have made the pre-CU game much better than it was, and would have improved the CU, to an extent.


     

    I think that is the point many people seem to forget or just overlook. 

    The original game was brilliant in design, but it was unfinished and lacked content.  SOE basically sold a pre-alpha game to the public and then never gave the team that created it any time to finish it. 

     

    If they gave Raph and company another year I think we would all be complaining about the SWG clones cluttering the market. 

    A year to work out the bugs, get quests completed, and allow him to turn his vision into reality.  I think you're right.

     

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by EbenEmael

    Originally posted by jadan2000

    Originally posted by DarthRaiden

    Originally posted by jadan2000


    i always thought blix was a great director while i played. He really saved the NGE. But he either left because he was getting more money, or because he knows SWG is ending soon.

     

    He is a not talented dependent guy who does what others tell him to do with no vision. After the NGE crashed and the more talented guys left, he got promoted to execute what other not talented guys that didn't left tell him because finally you can't break what already broken...

    he never invented something good for the game but tried to copy PRE CU ideas like BM stuff but sucked at it.

    This guy will never invent something brilliant like the 32 profession design Koster and his Team did..



     

    lmao man please, like the game waas really that much better in CU. We had no end game, we killed animals on foreign planets to gain levels, and there was no epic ,emotion or charcter changing quests. not to mention we were supposed to tell our own stories with no tools to do so. face it, no dev or version of SWG was all that good. We were all just sprung because we all love Star Wars.

    There were many more people that liked the pre-CU game then there are that like the NGE version. At one time SWG was one of the most (if not the most) popular MMOs on the market. Pre-CU had many problems but IMHO it was much more fun. SOE should have concentrated on fixing the bugs and they should have stayed with the CURB and not the CU.

    Well hindsight is 20-20, and I agree that this is clearly the case.  What amazes me still, however, is that SOE refuses to admit what everyone else can see so clearly.  Instead we still here crazy things like the NGE was needed to save the game, and that the SOE team is the best in the business.   

  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by jadan2000



    lmao man please, like the game waas really that much better in CU. We had no end game, we killed animals on foreign planets to gain levels, and there was no epic ,emotion or charcter changing quests. not to mention we were supposed to tell our own stories with no tools to do so. face it, no dev or version of SWG was all that good. We were all just sprung because we all love Star Wars.

    Ladies and Gentelmen, I give you...the NGE target audience.

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