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Who likes item durability(POLL).

Dru998Dru998 Member CommonPosts: 85

I do not play the beta but have played the Stress Test.  I personally HATEimage this idea.  Takes away from the fun factor and inserts unecessary and mind numbing tasks.  I know its a money sink but I mean come on.  Can they not think of something thats alittle more fun.  Just my opinion.   Any thoughts on this item durability crap.

 

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Science has never proven that what we see in front of us is in fact real.

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Comments

  • DienekesDienekes Member Posts: 484

    I agree with you on this. One of the worst things about DAoC. No one likes to watch their super unique one of a kind or highly precious crafted item decay away. In WoW case though it isn't too bad since nothing can perm break. It just means that now I'll have another tedious thing to worry about spending my gold on before I go into battle. I still don't like it because it is a pointless implement that only impedes gameplay. The only reason I can understand adding it is to circulate money in the online market...but I think there are better ways of doing that.

    "Feel free to hate me, but hate me for the right reasons."

    "Your still ignorant if you believe the first thing you see when the blindfold is removed."

    "Be smart enough to know I'm smarter than you."

  • eschienteschient Member Posts: 72

    I don't feel that it's good for the game. Most people can agree that money sinks are very good for games, but a game like WoW, which touts itself as a great game for the casual player cannot get away with a money sink like this. The casual player wants to get online and accomplish something. They DON'T want to be forced to take time away from that for a meanial and recurring task like repairing thier items. Especially if they're already trying to save up to buy thier next level items, spells and training.

    Casinos are good money sinks that are actually beneficial to casual players. Implementing a gaming parlor where players can bet each other in games of Texas Holdem or "Spin the Wheel" for random reagents makes for player entertainment as well as a place to blow money. It also yeilds returns that a casual player can use, since a casual player won't really have the time to farm for tradeskill componants like the powergamer will. But it also means that they don't have to spend money that they don't have the time to make.

    ~~~~~~~~~
    Two wrongs don't make a right, but three lefts do.

    ~~~~~~~~~
    Two wrongs don't make a right, but three lefts do.

  • iDustiDust Member Posts: 53
    I'm both for and against the idea.  I like the idea that items aren't without need for repair, but at the same time I hate taking the time out of running around to go back and repair the weapon.  I like the idea of making an item people can buy and take with them to repair a weapon when needed.  Possibly add something into tradeskills to make repair kits.

  • Narco28Narco28 Member Posts: 300

    Personally don't like item durability factors. You work your ass off to get unique gear through quests or raid instances and those items won't evan last, or you have to keep putting cash into them. But as long as it's not expensive whatever.

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  • InnfernoInnferno Member Posts: 124
    People will moan about anything.  I tell you though, just take a look at game economies in MMORPG's where item decay in one form or another is absent.  Nuff said.

  • SuperZwerverSuperZwerver Member Posts: 293

    I think its a good idea and that Blizzard implented it very well. The item never perm-breaks, the item wont do worser damage when its 50/100 durability instead of 100/100, so that isnt an issue either.
    And you'll only have to worry about repairing weapons and armor in the higher lvls I think, because at the lower lvls you will get a new weapon a lot more often.


    All armor and weapons have durability, but not trinkets, cloaks, shirts, guild tabards, necklaces and rings.

    So dont worry about your uber-ring or something ::::28::

    image

    Flych - 70 Blood Elf Retribution Paladin - Tarren Mill (EU)
    Mediocre - 70 Undead Discipline Priest - Tarren Mill (EU)

  • Narco28Narco28 Member Posts: 300

    sure item durability you may say is not a big deal.The people who are saying" LIke oh my god don't whine about it"(ex.Infernno) are probably going to play a none-tank class. None tank meaning every other class besides the warrior and somewhat paladin but we all know paladins won't be tanking for raid isntances.

    Have you ever played an mmorpg before? Then you might know warriors are the essential part for groups/raids for taking the direct damage that mobs put out. Now lets say you are a good tank in a raid. You are taking ALL mob hits.

    Lets also say this is a long raid(4-5 hours) You are a class solely dependent on your armor and weapons, no other class is like this. Your armor and weapons are going to be ruined. How bout the rest of the raids armor? Probably fine cause every other class in the raid aren't taking the direct damage like warriors will be.

    So how bout this, you like the item durability? I like not wasting in game money, you want me to tank for your group, you can pay for my armor rebuild. Sound fair? No? Tank your own $hit then.

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  • SuperZwerverSuperZwerver Member Posts: 293

    First of all I don't think your armor will be ruined in 4-5 houres I think Blizz will make sure you can last through a long raid without losing your armor. Second I think that it wont cost a HUGE amount of gold. But I don't know the details about that so just correct me if I'm wrong.


    So how bout this, you like the item durability? I like not wasting in game money, you want me to tank for your group, you can pay for my armor rebuild. Sound fair? No? Tank your own $hit then.

    Bleh chill man, thats very easy to say I could say the same thing to you.

    So how bout this, you like to regen mana by drinken? I like not wasting in game money, you want me to heal you, you can pay for my water. Sound fair? No? Heal your own $hit then.

    image

    Flych - 70 Blood Elf Retribution Paladin - Tarren Mill (EU)
    Mediocre - 70 Undead Discipline Priest - Tarren Mill (EU)

  • Narco28Narco28 Member Posts: 300


    Originally posted by SuperZwerver
    First of all I don't think your armor will be ruined in 4-5 houres I think Blizz will make sure you can last through a long raid without losing your armor. Second I think that it wont cost a HUGE amount of gold. But I don't know the details about that so just correct me if I'm wrong.So how bout this, you like the item durability? I like not wasting in game money, you want me to tank for your group, you can pay for my armor rebuild. Sound fair? No? Tank your own $hit then.

    Bleh chill man, thats very easy to say I could say the same thing to you.

    So how bout this, you like to regen mana by drinken? I like not wasting in game money, you want me to heal you, you can pay for my water. Sound fair? No? Heal your own $hit then.

    image



    No. That dosn't really hold water. Unless every caster ever will absolutely have to use some form of outside object to regen manna(water). You dont have to use drink. You can regen naturally. Warriors do have to use armor , do have to take direct damage. The whole"gear dependent class". I don't see "water dependent class" for casters. Yes you do rely on manna but you don't need things to regen manna, it regens naturally. Ok I don't want you to use water to regen manna,it would help but it's not a neccessity. You dont want me to use armor or weapons to tank elite mobs? hmmm bad logic behind that.


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  • drevildrevil Member Posts: 26


    Originally posted by Narco28
    So how bout this, you like the item durability? I like not wasting in game money, you want me to tank for your group, you can pay for my armor rebuild. Sound fair? No? Tank your own $hit then.

    1) durability adds more realism. point
    2) every class has bads and goods.
    3) "..tank your own $hit.." oh.. so you are something special? everyone in a group has to play his role, beeing a tank is one.
    4) warriors are still one of the best classes at the moment

  • SuperZwerverSuperZwerver Member Posts: 293

    Nope you don't have to use drinks, but it will make you more effective at keeping everybody alive. Or you can wait a bit longer after every big fight but that isnt very much fun either.
    My point was that almost every class has some sort of goldsink(mages have the least now I think with their summon water). Hunters need ammo, melee classes repair their gear and casters "need" drinks( and to some degree also repair their gear).

    Hmm 1 quick question, do we even know if item durability decreases 1. by time or 2. by hits-taken/given?

    If its option 1 then there is no problem at all I think because then we all have to repair our gear, if its option 2 then i'm sure it will be on an amount that it wont criple melee classes. ::::01::

    And btw, this still is beta. Blizz is testing this and will balance it if it really poses a problem to the tanking classes. (Maybe give them a discount at the blacksmith? ::::28::)

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    Flych - 70 Blood Elf Retribution Paladin - Tarren Mill (EU)
    Mediocre - 70 Undead Discipline Priest - Tarren Mill (EU)

  • Narco28Narco28 Member Posts: 300


    Originally posted by SuperZwerver
    Nope you don't have to use drinks, but it will make you more effective at keeping everybody alive. Or you can wait a bit longer after every big fight but that isnt very much fun either.
    My point was that almost every class has some sort of goldsink(mages have the least now I think with their summon water). Hunters need ammo, melee classes repair their gear and casters "need" drinks( and to some degree also repair their gear). Hmm 1 quick question, do we even know if item durability decreases 1. by time or 2. by hits-taken/given?If its option 1 then there is no problem at all I think because then we all have to repair our gear, if its option 2 then i'm sure it will be on an amount that it wont criple melee classes. ::::01::And btw, this still is beta. Blizz is testing this and will balance it if it really poses a problem to the tanking classes. (Maybe give them a discount at the blacksmith? ::::28::)image


    Agreed.
    If it was one it would be ok somewhat I guess. But its door number 2.

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  • Narco28Narco28 Member Posts: 300


    Originally posted by drevil
    Originally posted by Narco28
    So how bout this, you like the item durability? I like not wasting in game money, you want me to tank for your group, you can pay for my armor rebuild. Sound fair? No? Tank your own $hit then.

    1) durability adds more realism. point
    2) every class has bads and goods.
    3) "..tank your own $hit.." oh.. so you are something special? everyone in a group has to play his role, beeing a tank is one.
    4) warriors are still one of the best classes at the moment



    1) oppinion, so?

    2) ok stat/skill wise in general yeah. but money wise? you're saying their should be poor classes and rich classes. yes lets play a warrior knowing full well it will make me poor, good incentive.

    3) uh yeah? Ok who's going to take direct damage from mobs during lvl 60 instances. Like omg,how bout like teh rogue? EHhh wrong,unless mass wipes are the main idea of a raid. Just let me brief you about groups in mmorpg's. There are 3 basic categories of toons needed in groups/raids. Tank/Healer/D.P.S. Guess who's who.
    Have you ever done any raid before in an mmorpg? Raids take hours and hours. If the main tanks armor is decreasing rapidly well, you do the math. Are warriors expected to carry extra gear to replace the damaged armor mid raid? And what if they don't."uh guys, my armor is devistated, I need to port back and buy repairs...". Yes, cause it's a well known fact warriors get tons of gold just for being warriors.

    4) oppinions again... not pure fact.

    possible solution: everyone chips in for the main damage takers repairs, or the most money for mob kill loot is givin to the toon that took the most damage.
    When I played eq, there were certain spells that costs outside items to be casted. We didnt expect the casters to have these items, they costed money. Instead we supplied our own for them, through via players buying them outright and money in guild bank would be used to buy them.


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  • CIM_LWCIM_LW Member Posts: 282

    Whine whine whine. Great, this must be the new rest system since so many are ignorantly whining about it.

    Blizzard just implemented the durability system and will clearly balance it in upcoming patches. Hell, they've even said they're going to make it as painless as possible.

    I think durability, once it is "finalized", will add alot more to the game than take away.

  • Narco28Narco28 Member Posts: 300

    k

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  • drevildrevil Member Posts: 26

    there is a huge thread on the offical wow forum now.
    as always people started crying without a real reason, but the first "useful" post showed up around nr 250.
    to sum it up: you'll need to repair all ~3 hours in a nonstop fight, also it's very cheap.


    >>
    Re: Item Durability | 10/12/2004 7:34:41 AM GMTDT

    Results are from 15 minutes of solid combat with Bloodsail Buccaneers.

    My items decayed in the following manner:

    48/50
    67/70
    112/115
    29/30
    40/40
    29/30
    84/85
    57/60
    87/90
    100/100

    Thus, my armour deteriorates at a rate of 11.887% per hour. Worded in a different way, I would have to repair once every 8.413 hours. That's assuming averages, though.

    Let's assume that my lowest durability piece of equipment (bracer, at 30) decays at the same number of flat points as my worst piece (my sword, which lost 3 points in the test). I would lose 12 durability per hour, or have to repair every 2.5 hours.

    Further tests need to be conducted to determine if durability loss is based on a percentage of maximum durability, or an arbitrary flat figure.

    Edit: Total repair cost was 3 silver, 32 copper. Fortunately, I looted more than that off a single pirate. Whew!




  • AnnekynnAnnekynn Member Posts: 1,437

    In DAoC the items decayed permentally after being repaired. In WoW they will always go back to 100% when repaired. Thus, WoWs system is quite fine. The ONLY thing even remotely worthy of complaining is that they say you will need to repair every 1-2 days. Thats a bit too often for my taste. Every 3 days rougly would be preferable.

    --------------------

    Played: Asheron's Call 1, Dark Age of Camelot, Earth & Beyond, Star Wars Galaxies
    Tested: Asheron's Call 1, Asheron's Call 2, Dark Age of Camelot, Eve Online, Lineage 2, Risk Your Life, Saga of Ryzom, World of Warcraft
    Uninstalled ASAP: MU Online, Knight Online, Rubies of Eventide, Priston Tales, Star Sonata, DarkSpace

  • Narco28Narco28 Member Posts: 300


    Originally posted by drevil
    to make it short... this is a fresh post from offical wow forum:sum: repair all ~3 hours, it's very cheap
    >>
    Re: Item Durability | 10/12/2004 7:34:41 AM GMTDT

    Results are from 15 minutes of solid combat with Bloodsail Buccaneers. My items decayed in the following manner: 48/50
    67/70
    112/115
    29/30
    40/40
    29/30
    84/85
    57/60
    87/90
    100/100 Thus, my armour deteriorates at a rate of 11.887% per hour. Worded in a different way, I would have to repair once every 8.413 hours. That's assuming averages, though. Let's assume that my lowest durability piece of equipment (bracer, at 30) decays at the same number of flat points as my worst piece (my sword, which lost 3 points in the test). I would lose 12 durability per hour, or have to repair every 2.5 hours. Further tests need to be conducted to determine if durability loss is based on a percentage of maximum durability, or an arbitrary flat figure. Edit: Total repair cost was 3 silver, 32 copper. Fortunately, I looted more than that off a single pirate. Whew!




    You think level of mob and dps you take effect equipment deterioration? Such as a mob 3 lvls higher than you take a larger toll on equipment qualitity than mobs 3 levels lower.

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  • SuperZwerverSuperZwerver Member Posts: 293




    You think level of mob and dps you take effect equipment deterioration? Such as a mob 3 lvls higher than you take a larger toll on equipment qualitity than mobs 3 levels lower.

    I think it will, because normally it just takes a little bit more time to kill a higher lvl then a lower lvl.
    Longer battle = more item durability decrease( very small amount ofcourse)... looks logical to me if this is the case.

    image

    Flych - 70 Blood Elf Retribution Paladin - Tarren Mill (EU)
    Mediocre - 70 Undead Discipline Priest - Tarren Mill (EU)

  • PehedPehed Member Posts: 34

    Well, well.. what can i say.....

    I LOVE THE IDEA OF DURABILITY.. THANKS BLIZZARD !!! image

    I know your people are afraid of loosing items in the heat of battle, ie. PvP combat.. But you just have to bring a few extra weapons in the backpack, perhaps even an extra set of armor.. Be realistic will ya, items wear off exactly the same way as hitpoints/stamina/mana do, right?!

    The repair thing is also very easy, just repair your stuff every time you go to a Vendor to sell some loot..

    Ones again.. Thanks Blizzard for a great update!! image

     

    //Petros the Gnome/Dwarf ?

  • Narco28Narco28 Member Posts: 300


    Originally posted by SuperZwerver


    You think level of mob and dps you take effect equipment deterioration? Such as a mob 3 lvls higher than you take a larger toll on equipment qualitity than mobs 3 levels lower.

    I think it will, because normally it just takes a little bit more time to kill a higher lvl then a lower lvl.
    Longer battle = more item durability decrease( very small amount ofcourse)... looks logical to me if this is the case.

    image


    Not only for the fact that higher level mobs take longer to bring down, but that they hit harder. Which is what im wondering and hope isnt the case.

    image

  • aeric67aeric67 Member UncommonPosts: 798

    Just look at Diablo 2. It had item durability, right? Repairing items wasn't all that tedious. It was just a press of a button to repair them all, if I remember correctly. Also, I kind of liked how you looted an item and sometimes it's durability was reduced right away--you had to go repair it back at town (remove the rust, chips, dings, etc). Also, just like Diablo, I bet WoW will have items that are more durable than normal, or perhaps indestructable (epic items for instance). They might have said this already, but even if not, I'd have assumed this would be the case.

  • voodoochilevoodoochile Member Posts: 30

    I think that it's a great idea, so long as it is a money sink and not a time sink.   It's a time sink if it decays too fast and you can barely get out of town before your stuff decays too much.  The developers mentioned having to repair stuff every 1-2 days, which sounds just right.  Who isn't going to be in a town in a 1-2 day span?

    VC

  • Dru998Dru998 Member CommonPosts: 85
    Here's a hypothetical situation.  When I was in the Stress Test I was finding it difficult to gather alot of money with my NE Hunter.  Lets say you spend all your money on all the regular things your need, you have 0 money. Now all of your equipment has 0/50 durability(or whatever) so all of it is useless.  How can you make money if you have no weapons or armor?  I found money already tight enough while leveling in the ST.  This is just going to add to the problem.  I hope we are not going to see "Hi, can I have some money to repair my equipment PLZ"   My suggestion would be to remove item durability and add something that is not so game changing. image

    _____________________________________________________________________________________
    Science has never proven that what we see in front of us is in fact real.

  • PehedPehed Member Posts: 34

    Well..

    How about using a proffesion to earn some money to repair you stuff? Its not all about fighting you know?!

    Or you should try to get some money roleplaying, you know roleplaying?! Like being a begger or so, and like: "Oh Sire, would you please give some money to a poor lonely sool?"

    And i would not expect a roleplayer to say "PLZ" .. What is PLZ? Say PLEASE, please!!

    Try it, its fun.. image

    I did it in Ultima Online.. And i made a good living doing so.. Even bought a house!

     

    //Petros

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