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oh well WAR was/is a huge let down...

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  • Cochran1Cochran1 Member Posts: 456
    Originally posted by Mentat


    I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.
    The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.
     



     

    Um... Spammenot, been using it for a week now works good. If the gameplay wasn't smooth on WoW after 4 years it wouldn't be pulling the sub numbers it has. Shatteredhand server was terrible even 6 months in lag, crashes etc.

  • bodypassbodypass Member Posts: 770

    Houston we have a problem was referring to the lower capped servers in WAR, which unless you are playing on a high/high server, populations are really too thin.

    On the sold out propaganda. I don't know where you got that information confirmed.

    Because I can give you the Amazon.co.uk website.

    Warhammer went DOWN today on video game sales at position 16

    http://www.amazon.co.uk/PC-Video-Games/s/qid=1223481730/ref=sr_pg_2?ie=UTF8&rs=300703&rh=n%3A300703&page=2

    It can be ordered with DIRECT delivery and it costs 24.98 pounds instead of 34.99.

    Meaning too much stock.

    In germany : same time of delivery. Plenty stock.

    In France same time delivery. Plenty of stock.

    So wake up and don't spread info without confirmation.

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by VultureSkull


    As said above these things will get ironed out in time, it is still early days,
    considering WoW has been around for 4 years, i expect WAR to be around for just as long, so i am sure
    that the devs will have these niggly bits sorted before too long.



     

    The difference is that when WoW was released, it's competition was not nearly as strong as the competition is now for War.  EQ had it's run and was falling in subs even before WoW came around.  DAoC was going pretty strong, but had not really captured the MMORPG market.  Nothing was even remotely close to dominating the market (in NA) when WoW was launched the way that WoW dominates the market now.  Things have changed.  WoW changed them.  You can't compare things now to the way it was when WoW was launched.  It's just not the same situation.

    Now, I'm NOT suggesting that War is gonna fail.  I totally agree that it's going to do just fine, but WoW didn't do just fine, it was a phenomenon like rarely happens in gaming.  What was the reason for it's sucess is up for debate, but to expect it to happen again anytime soon is a little optimistic in my opinion.  It may be too early to tell, but early results are in and War is not taking off like WoW did.  It just isn't.

    image

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by Pappy13

    Originally posted by VultureSkull


    As said above these things will get ironed out in time, it is still early days,
    considering WoW has been around for 4 years, i expect WAR to be around for just as long, so i am sure
    that the devs will have these niggly bits sorted before too long.



     

    The difference is that when WoW was released, it's competition was not nearly as strong as the competition is now for War.  EQ had it's run and was falling in subs even before WoW came around.  DAoC was going pretty strong, but had not really captured the MMORPG market.  Nothing was even remotely close to dominating the market (in NA) when WoW was launched the way that WoW dominates the market now.  Things have changed.  WoW changed them.  You can't compare things now to the way it was when WoW was launched.  It's just not the same situation.

    Now, I'm NOT suggesting that War is gonna fail.  I totally agree that it's going to do just fine, but WoW didn't do just fine, it was a phenomenon like rarely happens in gaming.  What was the reason for it's sucess is up for debate, but to expect it to happen again anytime soon is a little optimistic in my opinion.  It may be too early to tell, but early results are in and War is not taking off like WoW did.  It just isn't.



     

    Well EQ2 did release a couple weeks before wow....

  • bodypassbodypass Member Posts: 770
    Originally posted by maskedweasel

    Originally posted by bodypass




     
    My nickname is bodypass tx. And I like to play Wow.

    Apparently that is enough to be called names here.
    Grtz to the others who stand up to the Wow haters btw.
    I really can't believe a game can be hated that much.
    And it IS THE game of the last 4 years. No doubt about that.
    I ROFL because "What is YOUR game buddy ?" Except name calling of course :)))
     
     
     

    Well the real question is, why can't you just let WAR players play WAR, and we'll let you WoW players go play WoW. Haters just seem to complain about games nonstop.. and it seems pretty consistent with how you've followed every post about WAR with your opinion of it "being a step backwards" which it isn't.. by the way,

    SO it looks like everyones answers are the same.  You like WoW so you're telling people that WAR sucks and to go play WoW... and us WAR players are telling you, if you don't like WAR go play WoW, cause we're staying in WAR... so... it looks like we both get what we want.  Now if you can stop complaining about it we can move along.

    That's your conclusion.

     

    My conclusion is that WAR is indeed a giant step back in the development of MMORPG's. And the game is  mediocre at best.

    Shortcuts everywhere. And everybody can see them.

    Hype was over the moment it was published.

    Warhammer on line is a shame for the excellent TT game it could have represented.

    This industry kills itself by publishing games like AoC and War. That's why I fight.

    For qualtiy in games,  not for media hyped jumping flash Pauls who yell "awesome" at every pixel animated in a mediocre game.

    And contrary to what some believe, I don't believe in the long term interest of War.

    It will follow the exact same route in the next 8 weeks AoC followed.

    And be happy about that, because the industry will learn lessons from these last 2 launches.

    Bioware and Blizz themselves should learn from these terrible games. And I think they did already.

     

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by bodypass

    Originally posted by maskedweasel

    Originally posted by bodypass




     
    My nickname is bodypass tx. And I like to play Wow.

    Apparently that is enough to be called names here.
    Grtz to the others who stand up to the Wow haters btw.
    I really can't believe a game can be hated that much.
    And it IS THE game of the last 4 years. No doubt about that.
    I ROFL because "What is YOUR game buddy ?" Except name calling of course :)))
     
     
     

    Well the real question is, why can't you just let WAR players play WAR, and we'll let you WoW players go play WoW. Haters just seem to complain about games nonstop.. and it seems pretty consistent with how you've followed every post about WAR with your opinion of it "being a step backwards" which it isn't.. by the way,

    SO it looks like everyones answers are the same.  You like WoW so you're telling people that WAR sucks and to go play WoW... and us WAR players are telling you, if you don't like WAR go play WoW, cause we're staying in WAR... so... it looks like we both get what we want.  Now if you can stop complaining about it we can move along.

    That's your conclusion.

     

    My conclusion is that WAR is indeed a giant step back in the development of MMORPG's. And the game is  mediocre at best.

    Shortcuts everywhere. And everybody can see them.

    Hype was over the moment it was published.

    Warhammer on line is a shame for the excellent TT game it could have represented.

    This industry kills itself by publishing games like AoC and War. That's why I fight.

    For qualtiy in games,  not for media hyped jumping flash Pauls who yell "awesome" at every pixel animated in a mediocre game.

    And contrary to what some believe, I don't believe in the long term interest of War.

    It will follow the exact same route in the next 8 weeks AoC followed.

    And be happy about that, because the industry will learn lessons from these last 2 launches.

    Bioware and Blizz themselves should learn from these terrible games. And I think they did already.

     

     

    That's YOUR conclusion Vicksburg/Memoir/Heben/Teamfortress/Bodypass.

    Mine is I think WoW was a huge step back in open world PvP from DAOC.  Even their rank system when the implemented it long long long after launch was bad and needed to be revamped to the current honor system.

    Now WoW has 4 BG and arenas as endgame PvP all small scale instanced, item-centric and repetitive.

    Lots of people like WAR, even from the rating on this particular site, even tho you are a WAR hater/Blzz fanboi who makes multiple accounts to blast the game does not mean people will stop playing it.

    When WoW launched it had NO PVP endgame, horrible itemisation and a broken MC.

    You're wrong about WAR, people will play it simply because it has good PvP. 

    I think it's a good game and just because you are a blind hater/fanboi Vicksburg does not mean others are.

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Originally posted by bodypass

    Originally posted by maskedweasel

    Originally posted by bodypass




     
    My nickname is bodypass tx. And I like to play Wow.

    Apparently that is enough to be called names here.
    Grtz to the others who stand up to the Wow haters btw.
    I really can't believe a game can be hated that much.
    And it IS THE game of the last 4 years. No doubt about that.
    I ROFL because "What is YOUR game buddy ?" Except name calling of course :)))
     
     
     

    Well the real question is, why can't you just let WAR players play WAR, and we'll let you WoW players go play WoW. Haters just seem to complain about games nonstop.. and it seems pretty consistent with how you've followed every post about WAR with your opinion of it "being a step backwards" which it isn't.. by the way,

    SO it looks like everyones answers are the same.  You like WoW so you're telling people that WAR sucks and to go play WoW... and us WAR players are telling you, if you don't like WAR go play WoW, cause we're staying in WAR... so... it looks like we both get what we want.  Now if you can stop complaining about it we can move along.

    That's your conclusion.

     

    My conclusion is that WAR is indeed a giant step back in the development of MMORPG's. And the game is  mediocre at best.

    Shortcuts everywhere. And everybody can see them.

    Hype was over the moment it was published.

    Warhammer on line is a shame for the excellent TT game it could have represented.

    This industry kills itself by publishing games like AoC and War. That's why I fight.

    For qualtiy in games,  not for media hyped jumping flash Pauls who yell "awesome" at every pixel animated in a mediocre game.

    And contrary to what some believe, I don't believe in the long term interest of War.

    It will follow the exact same route in the next 8 weeks AoC followed.

    And be happy about that, because the industry will learn lessons from these last 2 launches.

    Bioware and Blizz themselves should learn from these terrible games. And I think they did already.

     



     

    Fuzzy is right,

    And besides, you're still fighting with people who don't want to listen, so all you're going to get out of it is a fight.  You will NEVER change someones mind by the way you debate.  Right now the experience for each person is so varied that no 2 people leave the game with the same feeling.  One could have experienced 10 crashes and loathed it, the other could've made it into a great guild and completed 3 PQs and loved every minute of it.

    You aren't fighting for quality in games.. you're fighting because you want to fight.  You want everyone to think WAR is as bad of a game as you do.. and you wonder why everyone who likes WAR won't like your precious WoW game.

    WAR is a step forward, with ideas and playstyles that are inching us toward the new revolution in games.  This was actually the FIRST step forward in community based questing and PVP.  WoW may be the trendsetter, but if WAR is anything.. its a step forward.

    So again, you can peddle your doomspeak here, but I don't see it doing any good....



  • crimsonskyescrimsonskyes Member Posts: 67

    A step forward???

    No general chat for zones

    No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)

    Smaller Servers

    Server Lag (small hitching but still) when more than 15 people are close to each other in senarios

    No open world map

    Clunky animations for characters

    No antialiasing and meshy textures even at highest settings

    Underpowered classes equal balance????

    Yeah, a real step forward.

     

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • MentatMentat Member UncommonPosts: 516

    The fantasy thing is almost played out for me at this point, WoW is like a beginner mmo (a gateway mmo) that leads to potentially greater mmos. I think right now Eve is lookin like that mmo for me at this time. War - boring, Wow - less boring but if you wanna play casual, prolly still a bit boring... Eve - seems very deeply envolving.

  • Spamalot345Spamalot345 Member Posts: 118

    Based on the fact that you are quitting WAR over gold spam, I'll go out on a limb and warn you not to play EVE. You seem way too emo and to be able to enjoy it. McWoW is your kinda game.

  • antarasantaras Member Posts: 45

    i just wanna say one thin to all the people who say WoW is mcdonalds of MMO´s: U GUYS LOVE MACDONALDS WE ALL DO CUT THE FCKING CRAP

    kk thx

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Originally posted by crimsonskyes


    A step forward???
    No general chat for zones
    No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)
    Smaller Servers
    Server Lag (small hitching but still) when more than 15 people are close to each other in senarios
    No open world map
    Clunky animations for characters
    No antialiasing and meshy textures even at highest settings
    Underpowered classes equal balance????
    Yeah, a real step forward.
     



     

    What a joke.. you mentioned BUGS and population problems,  nothing about core gameplay.  If you can't tell the difference between minor bugs and the core aspects of the gameplay that make up this genre then you obviously won't understand.

    You have to look at it in the sense of features that are shown in WAR that other games will use in the future to create a next generation MMO.  WoW is already trying to copy some WAR features.

    Not to mention WARs classes aren't meant to be "balanced" its team based.

    Mark my words, in the next few years you'll be looking back on the ease of groups, the PQs and ease of RVR for the next big MMO and you will be able to attribute some of those things to WAR.



  • AzrileAzrile Member Posts: 2,582

    Are you joking?  What "warhammer" features is WOW trying to copy?

    You mean the TOK from LotRO?

    Seiging from DAoC and Shadowbane and AOC?

    or maybe you mean flying weapons, moveable seige weapons and destructable terrain and buildings?    Oh wait, Warhammer doesn't have those.

    Warhammer is boring.  RvR doesn't even exist on most servers.  All everyone does is que up for scenarios and grind them.   Warhammer reached its peak player population about 3 weeks ago.  Populations have been going south ever since, which means RvR is getting less and less likely to happen.

  • crimsonskyescrimsonskyes Member Posts: 67
    Originally posted by maskedweasel

    Originally posted by crimsonskyes


    A step forward???
    No general chat for zones
    No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)
    Smaller Servers
    Server Lag (small hitching but still) when more than 15 people are close to each other in senarios
    No open world map
    Clunky animations for characters
    No antialiasing and meshy textures even at highest settings
    Underpowered classes equal balance????
    Yeah, a real step forward.
     



     

    What a joke.. you mentioned BUGS and population problems,  nothing about core gameplay.  If you can't tell the difference between minor bugs and the core aspects of the gameplay that make up this genre then you obviously won't understand.

    You have to look at it in the sense of features that are shown in WAR that other games will use in the future to create a next generation MMO.  WoW is already trying to copy some WAR features.

    Not to mention WARs classes aren't meant to be "balanced" its team based.

    Mark my words, in the next few years you'll be looking back on the ease of groups, the PQs and ease of RVR for the next big MMO and you will be able to attribute some of those things to WAR.

     

    population problems are part of core gamplay in an MMO are you slow or something, and with the exception of PQs name one feature ONE that is remotely new to the genre or to games in general. Everything is harvested from games of the past, not that there is anything wrong with that but WAR is nothing ground breaking and barely something new.

    Now mark my words, when wotlk comes out people will look back at war and say gee what was i thinking. 

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Originally posted by crimsonskyes

    Originally posted by maskedweasel

    Originally posted by crimsonskyes


    A step forward???
    No general chat for zones
    No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)
    Smaller Servers
    Server Lag (small hitching but still) when more than 15 people are close to each other in senarios
    No open world map
    Clunky animations for characters
    No antialiasing and meshy textures even at highest settings
    Underpowered classes equal balance????
    Yeah, a real step forward.
     



     

    What a joke.. you mentioned BUGS and population problems,  nothing about core gameplay.  If you can't tell the difference between minor bugs and the core aspects of the gameplay that make up this genre then you obviously won't understand.

    You have to look at it in the sense of features that are shown in WAR that other games will use in the future to create a next generation MMO.  WoW is already trying to copy some WAR features.

    Not to mention WARs classes aren't meant to be "balanced" its team based.

    Mark my words, in the next few years you'll be looking back on the ease of groups, the PQs and ease of RVR for the next big MMO and you will be able to attribute some of those things to WAR.

     

    population problems are part of core gamplay in an MMO are you slow or something, and with the exception of PQs name one feature ONE that is remotely new to the genre or to games in general. Everything is harvested from games of the past, not that there is anything wrong with that but WAR is nothing ground breaking and barely something new.

    Now mark my words, when wotlk comes out people will look back at war and say gee what was i thinking. 



     

    Do you know what core gameplay means?  Population isn't part of core gameplay.. game mechanics, abilities, and content works the same if there are 10 people on the system or 100 people.  And aside from the PQs name something new to the genre? I've already said it.. the way you quest, open groups, AND PQs, AND open scenarios, the ease of use for questing and PVP-- no MMO does it better.   Also, a good PVP team balance in a mainstream fantasy MMO is another good one.. I haven't seen that many people crying NERF.. because there really isn't a need.. the classes are balanced for their role in a team.

    And if just ONE idea is taken to a new MMO then its just a progressive step.  WoW just publishes more of the same, and eventually the genre will move on without it.  WAR is a good step.. maybe in a few years you'll look back on WoW and say "gee, what was I thinking?" 



  • vmopedvmoped Member Posts: 1,708

    Pappy Im not going to argue with your opinions, but you state on page one that there are no dungeons in WAR. This is wrong. You can start running dungeons in WAR at level 12ish and more open up as you level.

    Cheers.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by vmoped


    Pappy Im not going to argue with your opinions, but you state on page one that there are no dungeons in WAR. This is wrong. You can start running dungeons in WAR at level 12ish and more open up as you level.
    Cheers.



     

    That's not what I said.  I said there are no dungeons to speak of.  I have seen 1 and I've been playing for 3 weeks.  They are few and far between.  Do you have a count of the total number of dungeons and what level they are approriate for?  I've haven't seen a list.  Untill someone proves me wrong by showing me a definative list, then I'm sticking with what I wrote.

    image

  • red_cruiserred_cruiser Member UncommonPosts: 486

    Warhammer Online is a letdown.  The comparisons between WAR and WoW are justified in that they are pretty much the same game.  WAR is PvP with PvE thrown in.  WoW is PvE with PvP thrown in.  That's the big major difference between the two.

    -Balance issues abound. Though every Destruction player will tell you that the game is balanced.  Except for Bright Wizards. They all agree Bright Wizards need a nerf.

    -Too many scenarios.  Too many of the scenarios play poorly.  "Grab the thingy and camp as close to our spawn as possible" "Cap once, then turtle!" "Just turtle the objective."  Too many of the scenarios feature factional imbalances, such as Tor Anroc and Stonetroll, where Destruction is able to reach the objective first.

    -Retarded stealth mechanics.  They balance out the minimal per second cost of using stealth with a huge -50% AP cost reduction.  There are next to no anti stealth abilities.  They can stealth in combat, while dotted and still get their opening shot off on you.  Stealth in WAR makes Stealth in WoW look tame by comparison.

    -I don't know how they did it, but WAR PvE is the MOST boring PvE I have ever seen in an MMO.  For whatever reason, it just feels like a damn hassle each and every fight.  Its a good thing you can level in PvP in this game.

    -No real incentive for RvR combat.  No real incentive for holding onto a RvR location after you do keep it.  Most RvR Keep fights are just PvE fights against the Keep Lord. Trying to take a defended Keep is an excercise in futility as you get mowed down AoE style as you try to get around the tanks clustered around the stairs.

    -Lack of smoothness and polish in the game engine.  The controls are clunkier.  The LoS mechanics need sharpening.  The animations need sharpening.  If you are disarmed, they should take the model of your weapon out of your hand so you can tell instead of flashing "You have been disarmed!" across your screen.  The start/stop of animation effects when out of LoS or when disabled needs to be fixed. There are many, many more issues as well.

    -Knockback is almost comical in how common it is.  Everybody is flying all over the place! Yay, this is JUST what I imagined Warhammer combat would look like! *punt* *punt* *punt*

    -Healers in WAR are poorly realized.  With WoW combining Melee and Spell critical and Spell Healing and Spell Damage, WoW WotLK is going to be offering a far more robust playing experience for their healers than WAR is.  They got WP/DoKs (mostly) right, but RP/Zealot and AM/Shaman need alot of work.  Healing is outpaced on high levels by the AoE everyone does.

    -WAR is inundated with a plethora of non-descript and repetitive powers.  This creates a very linear PvP experience.  Everything is just damage and more damage.  The PvP is far too zergy, too gear dependent, too level dependent and too class dependent to be truly touted as a champion of MMORPG PvP gameplay.

    -EA

    The game is not bad in so much that the competitive PvP fights are fun and enjoyable, but those really are few and far between.  The concept behind the game was strong, but the execution, polish and implementation of those concepts are weak, lacking or outright missing.  If you liked WoW Battlegrounds, you'll love WAR.  Outside of that, there are better online games out there for both PvE and PvP.

  • bodypassbodypass Member Posts: 770
    Originally posted by red_cruiser


    Warhammer Online is a letdown.  The comparisons between WAR and WoW are justified in that they are pretty much the same game.  WAR is PvP with PvE thrown in.  WoW is PvE with PvP thrown in.  That's the big major difference between the two.
    -Balance issues abound. Though every Destruction player will tell you that the game is balanced.  Except for Bright Wizards. They all agree Bright Wizards need a nerf.
    -Too many scenarios.  Too many of the scenarios play poorly.  "Grab the thingy and camp as close to our spawn as possible" "Cap once, then turtle!" "Just turtle the objective."  Too many of the scenarios feature factional imbalances, such as Tor Anroc and Stonetroll, where Destruction is able to reach the objective first.
    -Retarded stealth mechanics.  They balance out the minimal per second cost of using stealth with a huge -50% AP cost reduction.  There are next to no anti stealth abilities.  They can stealth in combat, while dotted and still get their opening shot off on you.  Stealth in WAR makes Stealth in WoW look tame by comparison.
    -I don't know how they did it, but WAR PvE is the MOST boring PvE I have ever seen in an MMO.  For whatever reason, it just feels like a damn hassle each and every fight.  Its a good thing you can level in PvP in this game.
    -No real incentive for RvR combat.  No real incentive for holding onto a RvR location after you do keep it.  Most RvR Keep fights are just PvE fights against the Keep Lord. Trying to take a defended Keep is an excercise in futility as you get mowed down AoE style as you try to get around the tanks clustered around the stairs.
    -Lack of smoothness and polish in the game engine.  The controls are clunkier.  The LoS mechanics need sharpening.  The animations need sharpening.  If you are disarmed, they should take the model of your weapon out of your hand so you can tell instead of flashing "You have been disarmed!" across your screen.  The start/stop of animation effects when out of LoS or when disabled needs to be fixed. There are many, many more issues as well.
    -Knockback is almost comical in how common it is.  Everybody is flying all over the place! Yay, this is JUST what I imagined Warhammer combat would look like! *punt* *punt* *punt*
    -Healers in WAR are poorly realized.  With WoW combining Melee and Spell critical and Spell Healing and Spell Damage, WoW WotLK is going to be offering a far more robust playing experience for their healers than WAR is.  They got WP/DoKs (mostly) right, but RP/Zealot and AM/Shaman need alot of work.  Healing is outpaced on high levels by the AoE everyone does.
    -WAR is inundated with a plethora of non-descript and repetitive powers.  This creates a very linear PvP experience.  Everything is just damage and more damage.  The PvP is far too zergy, too gear dependent, too level dependent and too class dependent to be truly touted as a champion of MMORPG PvP gameplay.
    -EA
    The game is not bad in so much that the competitive PvP fights are fun and enjoyable, but those really are few and far between.  The concept behind the game was strong, but the execution, polish and implementation of those concepts are weak, lacking or outright missing.  If you liked WoW Battlegrounds, you'll love WAR.  Outside of that, there are better online games out there for both PvE and PvP.



     

    Good description of what WAR really is.

    One note to add. I played it for 10 days and couldn't stand it anymore. Got sick when even playing it for a few minutes.

    Reason: Unresponsive controls and clunky avatar fights and about all the things described above.

    So I disagree with just one (last) statement: I just LOVE the BG's in Wow and I can't stand the poststamp copies they made in the scenarios. The combat fights did the rest.

     

  • Pappy13Pappy13 Member Posts: 2,138

    I ran into one more problem that I'd like to bring up and see if any of the War players can set me straight.  The first 2 toons that I played, I leveled up from doing quests for the most part and when I ran out of quests in an area I queued up for the scenario's to get my rlvl up.

    With my 3rd toon, I did things a bit different.  Rather than doing much questing, I spent almost the whole time in the scenario's and doing RvR.  I found that I could pretty much level up both my level and rlvl at the same time.  I liked that I could do this, but I have run into a problem now.  Since there doesn't seem to be a way to determine what level quests are designed for, if I want to do some questing, I don't know where to go to pick up some appropriate level quests.  I also don't know which quests I've outleveled and should abandon or should not take.  Is there any way to determine if quests are level appropriate for me or if I'd be better off just skipping them?  In WoW quests in your quest log are color coded so it's easy to see which quests you have outleveled so you can abandon them.  Also NPC's will not indicate they have a quest for you to take if it's not level appropriate for you so you know not to take it.  You can still talk to them and see they have a quest and take it if you want, but you know in advance if the quest is level appropriate.

    Another problem I'm having is finding Renown Trainers.  I can find career trainers practically in every little outpost I come to, but Renown Trainers are no where to be found.  I should point out that I'm talking about Tier 1/Tier 2 of the High Elves.  There's a couple renown trainers early on, but then nothing for about 8 rlvls.  Going back to the renown trainers I found earlier have nothing else for me.  Either I'm missing them or they are not there.  Where are they?  The same goes for the Flight Masters.  They are too spread out.  I spend a lot of time running back from my Rally Master to get to a place that has a Flight Master.  I'm thinking that there should be a Flight Master and a renown trainer at pretty much every rally master or at the very least every other rally master.

    I guess I'm just used to having a central place to find these things like you have in WoW.  In WoW I always have my hearth stone set to one of the major cities and hearth back every night before I log off.  Then when I start the next day, I can hit all the things at once, like picking up supplies at a merchant, checking the AH.  Check my bank.  Check the mail, etc etc.  It's really handy.  I find myself running around a lot trying to find a way to do these things in War and it's not really very handy.  What am I doing wrong?

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  • crimsonskyescrimsonskyes Member Posts: 67



     
    population problems are part of core gamplay in an MMO are you slow or something, and with the exception of PQs name one feature ONE that is remotely new to the genre or to games in general. Everything is harvested from games of the past, not that there is anything wrong with that but WAR is nothing ground breaking and barely something new.
    Now mark my words, when wotlk comes out people will look back at war and say gee what was i thinking. 



     

    Do you know what core gameplay means?  Population isn't part of core gameplay.. game mechanics, abilities, and content works the same if there are 10 people on the system or 100 people.  And aside from the PQs name something new to the genre? I've already said it.. the way you quest, open groups, AND PQs, AND open scenarios, the ease of use for questing and PVP-- no MMO does it better.   Also, a good PVP team balance in a mainstream fantasy MMO is another good one.. I haven't seen that many people crying NERF.. because there really isn't a need.. the classes are balanced for their role in a team.

    And if just ONE idea is taken to a new MMO then its just a progressive step.  WoW just publishes more of the same, and eventually the genre will move on without it.  WAR is a good step.. maybe in a few years you'll look back on WoW and say "gee, what was I thinking?" 

     

    See if there is no popualation to make open groups with (or they are utterly unwilling to talk or work in groups), that same population that refuses to run pqs,  then as i said pop is a key mechinal of the game.

     

    the ease of use of questing??? you are really gonna tote this as a good quality of this game........... really.

    the questing is terrible in war. Questing is better in WOW, Lotro, even AOC. the questing system in this game is the bland unimaginative questing system i have ever seen. 

    I would say the pvp is good but since when i press a button very often the result is completely out of sync with the commands given its kinda hard for me to push for this either.

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • SikhanderSikhander Member UncommonPosts: 220
    Originally posted by Pappy13


    That's not what I said.  I said there are no dungeons to speak of.  I have seen 1 and I've been playing for 3 weeks.  They are few and far between.  Do you have a count of the total number of dungeons and what level they are approriate for?  I've haven't seen a list.  Untill someone proves me wrong by showing me a definative list, then I'm sticking with what I wrote.



     

    There are less dungeons than in WoW but they are different and easier to access as a solo/casual player. And there are several.

    Altdorf Sewers/Sacellum - small dungeon - compare to Stockade in WoW - Rank15-20

    Mt Gunbad - 3 wings/dungeons in one - First large dungeons very much like SM in WoW - Rank24-30

    Bastion Stair - Huge PvE dungeon - Rank: High 30's

    Bilerot Burrows/Bloodwrought Enclave/Sigmar's Crypts/Warpblade Tunnels - Small Dungeons - rank40

    Lost vale - Huge PvE dungeon - Rank 40

    This is in at the moment. Include that some PQs are like small dungeons and quite hard as well - for example: The Tower of Neborhest (5 phases in a large tower with respawns behind you - rocks tbh).

    Decent for a PvP game.

  • TekkamanTekkaman Member UncommonPosts: 158
    Originally posted by Zyllos


    Here is why WH is a let down, its not the 40k universe.

     

    There's no way with today's technology and ADD of the majority of players of MMORPGs today that they could create that. You know it and anybody else who has any sort of knowledge of 40k knows it. It's just too large, but they did talk about doing Space Hulk if possible.

     

    Anyways, why should Gold Farmers matter if GOLD DOESN'T MATTER IN THE GAME hahaha. Once the farmers and people realize this, the sales will drop down quite a bit. Anyways, on one of the highest pop servers my crew gets maybe 2 tells a day at most and we enjoy seeing messages of them being slaughtered virtually.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Sikhander
    There are less dungeons than in WoW but they are different and easier to access as a solo/casual player. And there are several.
    Altdorf Sewers/Sacellum - small dungeon - compare to Stockade in WoW - Rank15-20
    Mt Gunbad - 3 wings/dungeons in one - First large dungeons very much like SM in WoW - Rank24-30
    Bastion Stair - Huge PvE dungeon - Rank: High 30's
    Bilerot Burrows/Bloodwrought Enclave/Sigmar's Crypts/Warpblade Tunnels - Small Dungeons - rank40
    Lost vale - Huge PvE dungeon - Rank 40
    This is in at the moment. Include that some PQs are like small dungeons and quite hard as well - for example: The Tower of Neborhest (5 phases in a large tower with respawns behind you - rocks tbh).
    Decent for a PvP game.

     

    2 Small and 3 large dungeons is not that impressing, even AoC have 3 times as many at least. No, they could have thrown in a lot more. The game did release too early as most MMOs.

    Just because a game is mainly PvP it can still have nice dungeons. Dungeons is a part of the lore and therefore should be more part of te game. Mythic did focus of the War in Warhammer, but Warhammer is so much more, if they used more from the RPG you would get more feeling in the game.

    Fortunatley we have not seen how the game will look in a year and hopefully they will fix all these things. War still have the potential to be a great game.

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by Mentat


    I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.
    The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.
     

     

    Automatic gold spam fitler? What are u talkiing about? The only such filter I have seen is in Vanguard and WoW is the most gold spam flooded game I have ever seen...



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    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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    LordOfDarkDesire
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