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KOTOR MMO Should = SWG + WOW

I'd be more than happy if KOTOR took some of the best elements from PRE-CU SWG & WOW. For example:

 

Pre-CU SWG:

Lots of classes, and professions.

Jedi, but extremely hard, and rare to get.

Player run economy.

Superb crafting.

Non-instanced player housing, and cities

WOW:

Large open, seemless world

Elelments of a themepark, ie the odd instance.

Great art direction and good performance

Great openworld PvP (Before BC)

Talent trees

«13

Comments

  • lapommelapomme Member Posts: 270

    I want NO part of WoW in this game.  At all.  Nothing.  Zip.  I can't even think of one thing I want from WoW.  ESPECIALLY not talent trees.

     

    And SWG's world > WoW's world in my opinion.

     

    Edit: But don't worry, seeing as where the MMO industry goes now-a-days, I'm sure you will get what you ask for.

  • kithekithe Member UncommonPosts: 111

     I might have gotten it wrong, but I got the impression that everyone wants jedi's, LA tried to give that in SWG and it backfired as no one seemed to want them there... So now they are doing a new try at it... This time in a era where jedi's acctually can crowd the street without people chasing after them. :/

     

    addition: well, wow has the fastest paced combat system of the current games, that would be nice to have. ^^

  • RehmesRehmes Member Posts: 600

    I'd prefer sandbox themed tbh, but im not sure if thats the direction the game is being developed into.

    As for the Jedi issue i am a believer that it shouldnt be hard as hell to become one. So long as there are different Skills within the Jedi skill poor to specialize into so that people are different i dont see an issue.

    For example:

    -Melee oriented Jedi skills (even within melee you have one handed/two-handed/dual wiending)

    -Force Oriented etc.

    Im sure a large amount of people will prefer to play jedi or what not but if you make the other classes appealing to peple they will be used.

    Bounty hunters, Medics, Rouges. Are but a few of classes that are specialized and could serve as a good alternative to Jedis.

     

    One thing i would def wanna see is the ability to travel the galaxy and visit many planets, NOT INSTANCES FFS.

  • kithekithe Member UncommonPosts: 111

     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 

     

    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by kithe


     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 
     
    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 



     

    I see where you are coming from.  But for it to be star wars to me, jedi/sith would have to be in it else I won't play it (just like swg).

  • achesomaachesoma Member RarePosts: 1,768

    Simplistic talent tree system doesn't seem like Bioware's style but they may very well go that route.  The closer to the original KOTOR class/skills/feats/attributes the better imo.  It gives much more diversity to classes.

    Would not make sense to have jedi be rare.  The whole theme of KOTOR is Jedi vs Sith and light side vs dark side.  I'm not a gambling man but I would bet the bank that jedi will not be rare.  There might be some kind of force sensitive questing system to unlock at lower levels which sounds more like Bioware's style of story writing. 

    Don't count on many similarities to SWG.  I imagine it will be a completely different game from the original SWG.  Knowing Bioware, it will more than likely be very story-based and class-based.  I wouldn't rule out Bioware adding the ability to multi-class. 

    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • kithekithe Member UncommonPosts: 111
    Originally posted by wjrasmussen

    Originally posted by kithe


     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 
     
    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 



     

    I see where you are coming from.  But for it to be star wars to me, jedi/sith would have to be in it else I won't play it (just like swg).

    No, ofcourse they would be in it, but look at swg now. Lightside jedi = tank, Darkside jedi = dps. If you try and do a mix you will be shitfaced and terrible at everything. I just want to have the option of not bowing for the order or maniac master. 

  • wjrasmussenwjrasmussen Member Posts: 1,493
    Originally posted by kithe

    Originally posted by wjrasmussen

    Originally posted by kithe


     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 
     
    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 



     

    I see where you are coming from.  But for it to be star wars to me, jedi/sith would have to be in it else I won't play it (just like swg).

    No, ofcourse they would be in it, but look at swg now. Lightside jedi = tank, Darkside jedi = dps. If you try and do a mix you will be shitfaced and terrible at everything. I just want to have the option of not bowing for the order or maniac master. 



     

     

    Who knows what it will be like.  But I can see the advantage of not having to make a choice and get a consquence  if the option to do everything is on the table.

  • MakestroMakestro Member Posts: 218

    KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX!


    Get it through your heads now.


    What KOTOR online will be:


    A mix of WoW and the KOTOR games.


    That is all, EA and Bioware are going for the most amount of subs possible, they're not looking to cater to the SWG refugees that have yet to find a home. So quit dreaming, you'll be disappointed.

    www.scarybadguys.com

  • VyntVynt Member UncommonPosts: 757

    It would be interesting if perhaps at a high level, randomly say 1% of the characters or accounts is given the option to become a jedi. I think I played a Mud that had something like that and it was really fun. The class didn't really become more powerful, but it was just different.

  • wolfmannwolfmann Member Posts: 1,159
    Originally posted by wjrasmussen

    Originally posted by kithe


     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 
     
    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 



     

    I see where you are coming from.  But for it to be star wars to me, jedi/sith would have to be in it else I won't play it (just like swg).

    Thats like saying It wouldnt be Lord of the Rings if you couldnt play as a Mage....

    Ya know, Star Wars was so much more before LA saw the Star Wars kid swing his broomstick on the net.. And turned everything that was Star Wars into some glowhippy glowbat glowing themepark of glows...

    Cuz they thought ALL fans were broomstick fighters.

     

    Sheesh.. What would Star Wars be without the tie fighter? Without the Star Destroyer? Without the smuggler? Without the Falcon? Without theStormtrooper? Without the aliens? Without Jawas?

    A terrible MANGA where you have some ugly samurais swing glowy swords, and well..you wouldnt know if they were in Wisconsin or the moon.....

    imageThe last of the Trackers

  • AntaranAntaran Member Posts: 579
    Originally posted by Makestro


    KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX! KOTRO WILL NOT BE A SANDBOX!


    Get it through your heads now.


    What KOTOR online will be:


    A mix of WoW and the KOTOR games.


    That is all, EA and Bioware are going for the most amount of subs possible, they're not looking to cater to the SWG refugees that have yet to find a home. So quit dreaming, you'll be disappointed.

     

    wooooooww there..  calm down man, who kicked you in the nuts this morning..

    Before your post this seemed a sensible thread for a change... That being said it sounds like your either a WoW lover wanting yet another WoW game or you've been bashed on the head and think you work for BioWare/LucasArts now..  the game isn't even being officially revealed till 21st October yet alone any info on the gameplay itself..  i mean come on, why is there always one person to ruin other people predictions/dreams/discussions? it's not necassary..

    On Topic Now

    I'm hoping it's similar to KotOR SPRPG also, the era does allow for more Jedi players (which will appeal to the hardcore Jedi wannabes) but at the same time i don't think they should be too overpowered when compared to say Bounty Hunters, remember Bounty Hunters are trained to take anyone on, even Jedi. (KotOR:TSL, Aton was a normal soldier who could shield his thoughts rendering him vertually invisible to a Jedi's senses, hence allowing him to ambush them and defeat many Jedi) granted my little snippet about Aton has nothing to do with Bounty Hunters in general but it explains how normal non-force sensatives can be effective also, in fact the whole of KotOR:TSL is based around the fact that you survived without the force for some time. (check story, and i apologise for any spoilers). To be honest i don't want it to be like SWG is today but at the same time i've been wanting a game to come out that has most of the Pre-NGE SWG features and gameplay. Sandbox or no Sandbox doesn't bother me as long as it contains a COMPLEX crafting system and economy like pre-NGE SWG, when everything is said and done and i reach max level in any MMORPG i don't raid, i rarely PvP, i CRAFT and play the market.

  • Specs_mmoSpecs_mmo Member Posts: 38

    Please, PLease....

    Let this NOT be another INSTANCE FEST! Only way this can compete with WOW if it is a sandbox.

  • Naturally, I agree entirely, as SWG's main failure was the lack of themepark elements and end-game content (no, I'm not talking raids).  But how can you give wow the "large open, seemless world" nod when it's roughly a tenth of the size of SWG?  I always felt a bit claustrophobic in wow...

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by MARTYB2K

    Pre-CU SWG:

    Lots of classes, and professions. Ok sure, I'm up for this.

    Jedi, but extremely hard, and rare to get. Yup, sounds good to me.

    Player run economy. A more involved player run economy.  I personally dislike the fact that I can make something and throw it onto an auction house.  It removes the player interaction that 2 people would have when they're haggling for the price.

    Superb crafting.  I think this goes hand in hand with the player run economy.  It should be one of the driving forces behind the economy.

    Non-instanced player housing, and cities  I'm all for variety, the more options the better.

    WOW:

    Large open, seemless world  I could be wrong but SWG had a world many times larger then what WoW has.

    Elelments of a themepark, ie the odd instance.  I am not a fan of instances so this is where our opinions take a different turn.

    Great art direction and good performance  Naturally, this is what every game should have.  However it should not be like anything else.  It should be it's own game.  I say that just in case you want the graphics to be like wow's... not sure if you are or not so I'm just saying.  I'd want something other then wow graphics.

    Great openworld PvP (Before BC)  Read: I dislike instances of any kind.

    Talent trees  This all depends on the implementation.  I disliked the trees because there were only 3 choices.  I would much rather like it if it were more open ended where you make what you want and are not limited.

    I've played WoW and there are very few elements I'd like taken over to games of the future.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • KirijiKiriji Member Posts: 340

    I hope they don't try to emulate WoW everygame game that trys it ends up a big failure.

    And of course it will be full of Jedi/Sith its KOTOR you killed loads of Sith in the game. I just hope they include some decent classes like a bounty hunter as i'd much rather be one of those than a jedi. Or even better a skill based system like old SWG.

    image

  • AlindaleAlindale Member Posts: 134

    The average planets in SWG were generally larger than the WoW maps.  You also had to transition between continents and outlands same as taking ship or shuttle to other worlds in SWG.  Large maps I do like, as long as the background scenery isn't cartoonish.

    Talent trees limit players to cookie cutter toons or fotm's.  Skill based allows for greater character customization to make your toon unique.  Granted, even in skill based games there will be fotm skill builds, but even then players can still tweak their toons in ways that talent based classes cannot.  Similiar yet different is better than cookie cutter builds.

    The OP listed the "Odd Instance" and instances are fine if the game is not based around instances, but as something to add content to the game.  The Corvette missions in SWG were instances, but the game was not centered around them, great loot items could be had, but those items were needed by crafters to create vehicles, weapons, armor, etc and that worked fine.  One thing I hate is the farm instances in WoW that you live in just for the chance drop of a "wash 'n wear" item.  Crafters play games for a reason, so make the game worth it for them by making crafted items worth having.  At the same time, make loot items worth having by being needed to craft other items from.  Not everyone wants to be a crafter but can be of value to a crafter all the same.  Cater to both play styles by making them co-dependant on one another.

    PvP does need to be well thought out and well tested.  PvE'ers hate having class nerfs and revamps just to balance out PvP builds and vice versa.  Nobody wants to have to beg for an upgrade to make their classes on par in PvP and nobody wants to be on the receiving end of the nerf bat when they don't PvP.

    Quest lines or Story Lines that are not game dependant but optional content.  Not everyone enjoys being locked into long strings of quests they have to complete inorder to do other things in the game or advance in their class.  Quests and Storylines make great alternative content but do not make it game reliant.

    Make the harvesting aspect of the game more than "stand at rock for X amount of hours, get ore, return home, smelt, make bars, craft item, rinse and repeat."  Offer that ability to hire npc harvestors or placeable harvestors.   Make loot drops enhance items abilities or stats.  Use item decay, fatigue, or energy levels to keep crafters in the loop instead of making one time items.  Or use ammunition supplies to keep crafters busy.  If I buy a gun, I expect to have to buy ammo, get repairs, or upgrade it with options, make the game work the same.  And anything made by man can, and one day will, be broken, so decay is not a bad idea.

    Player housing and cities are great.  They are resource intensive so many MMO's do not use them.  Instance Housing like apartments works fine for me, but prefer droppable (yes, I LOVE sandboxes!).

  • LaterisLateris Member UncommonPosts: 1,847

    I bet they announce a KOTOR 3 single player

  • AlindaleAlindale Member Posts: 134
    Originally posted by Lateris


    I bet they announce a KOTOR 3 single player



     

    That would be hilarious in a sadistic sort of way, but they already stated it would be an MMO.

  • bedolla3401bedolla3401 Member Posts: 293

    it should be a combo of SWG, WoW, EQ1 and EQ2, and WAR then it will be complete

  • kithekithe Member UncommonPosts: 111
    Originally posted by wolfmann

    Originally posted by wjrasmussen

    Originally posted by kithe


     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 
     
    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 



     

    I see where you are coming from.  But for it to be star wars to me, jedi/sith would have to be in it else I won't play it (just like swg).

    Thats like saying It wouldnt be Lord of the Rings if you couldnt play as a Mage....

    Ya know, Star Wars was so much more before LA saw the Star Wars kid swing his broomstick on the net.. And turned everything that was Star Wars into some glowhippy glowbat glowing themepark of glows...

    Cuz they thought ALL fans were broomstick fighters.

     

    Sheesh.. What would Star Wars be without the tie fighter? Without the Star Destroyer? Without the smuggler? Without the Falcon? Without theStormtrooper? Without the aliens? Without Jawas?

    A terrible MANGA where you have some ugly samurais swing glowy swords, and well..you wouldnt know if they were in Wisconsin or the moon.....

    Then I assume Kotor isn't star wars in your sense?  ^^

  • EndDreamEndDream Member Posts: 1,152

    KOTORO will be a starwars version of wow... which is unfortunate.. but true.. and it will get like 1 mil subs and be deemed a success because of it...

    =

     

    Remember Old School Ultima Online

  • darquenbladedarquenblade Member Posts: 1,015
    Originally posted by wolfmann

    Originally posted by wjrasmussen

    Originally posted by kithe


     Hmm good points Rehmes. When I think about it, having force sensetive classes might be alot more fun then just jedi's / sith. There are more force users then just the standard glowstick swinging stereotypes. 
     
    I wouldn't mind a neutral force using side at all, people walking in the greyzone and not just the standard black and white. 



     

    I see where you are coming from.  But for it to be star wars to me, jedi/sith would have to be in it else I won't play it (just like swg).

    Thats like saying It wouldnt be Lord of the Rings if you couldnt play as a Mage....



     

    Actually, the more apt analogy would be saying it wouldn't be Lord of the Rings if you couldn't play as a hobbit.

    Sure, all of the Star Wars elements you mentioned above are solid pieces of the setting, but they are also just that--setting pieces. Star Wars, even episodes 4-6, has always been *about the jedi*. Taking the jedi element out of a Star Wars MMO really would be akin to not having hobbits as a playable race in Lord of the Rings Online.

  • MakestroMakestro Member Posts: 218

    Why do I need to "calm down" I'm just telling you guys it wont be SWG2 or anything close to it. It'll most likely be a WoW clone with KOTOR roots for the mass gamer. If you can't accept that you're the one who got bashed in the head.

    www.scarybadguys.com

  • EbenEmaelEbenEmael Member Posts: 334
    Originally posted by Makestro


    Why do I need to "calm down" I'm just telling you guys it wont be SWG2 or anything close to it. It'll most likely be a WoW clone with KOTOR roots for the mass gamer. If you can't accept that you're the one who got bashed in the head.

    I doubt anyone who posts here will know what the game will be like. No stats have been officially released. The game type has not been released. All people are doing is guessing. I will wait and try it before I judge the game.

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