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The single most important thing WoW didn't do...

This post is for opinions on the shortcomings of WoW.

I enjoyed the grind to 70 on WoW, but everything went south once I reached 70.

With that in mind, I have to say that the one thing WoW could have done better is to create a raid tutorial. WoW is known for its simplicity. Levelling is easy. Questing is easy. Good looking gear sets is easy. Etc.

However, try to break into the raiding portion of the game and get ready for a HUGE roadblock griefed with begging and grovelling for someone with t6 gear to zerg the raid.

When I talk about raid tutorials, I don't mean raids with high-end gear. I am talking about proving grounds where high level players can test their metal and have it recorded in game for review by their fellow gamers. If a game implemented such a system then think of the ease when trying to effectively recruit for a raiding guild. Plus, the players would have feedback on what they can improve on.

What elements might such a system implement? Dialogues and tool-tips along with freezing the game for explanations at the pivotal moments when some particular utility is required. Sure it would make the raid super easy if the raid members could freeze the game for a few minutes in the middle of an event to give instructions, but that wouldn't hurt gameplay fairness because the raid is in a tutorial mode where the raid doesn't receive raid level gear for a successful run.

Comments

  • rikiliirikilii Member UncommonPosts: 1,084

    I honestly don't know what you're talking about.  It's not hard to find a guild that needs raiders, and if you can't find one, start one yourself.  Now that raids are only 25 people, they're easier than ever to set up.

    The hardest thing about it is finding a guild who wants to raid on the same schedule you do.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • ShadoedShadoed Member UncommonPosts: 1,459

    If you just spend a few minutes and google around a bit, you will find some video guides to raids already recorded by various guilds. There are some on youtube which should be pretty easy to look up and there is also the project lore site which has some great stuff.

    There is plenty of info out there if you just take out a few minutes and look for it. Good luck.

    It must be Thursday, i never could get the hang of Thursdays.

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by matthewf978


    I am talking about proving grounds where high level players can test their metal and have it recorded in game for review by their fellow gamers.



     

    People would find an exploit and it would be useless.  Kara is a good low level dungeon that you can run in greens and blues with someone who knows the instance.  My guild uses it to break in new recruits.  You'll know after 1 or 2 runs if the person can take directions, can work as a team and whether they are annoying or not.  That's really all you need to know.  Most of the guild runs Kara just to get the badges, whether it's for the gear, or just to make a little cash on the side selling the gems.

    Any guild that thinks you must have purples already to join their raiding guild is not worth the time of day in my humble opinion.

    image

  • AzrileAzrile Member Posts: 2,582
    Originally posted by Pappy13

    Originally posted by matthewf978


    I am talking about proving grounds where high level players can test their metal and have it recorded in game for review by their fellow gamers.



     

    People would find an exploit and it would be useless.  Kara is a good low level dungeon that you can run in greens and blues with someone who knows the instance.  My guild uses it to break in new recruits.  You'll know after 1 or 2 runs if the person can take directions, can work as a team and whether they are annoying or not.  That's really all you need to know.  Most of the guild runs Kara just to get the badges, whether it's for the gear, or just to make a little cash on the side selling the gems.

    Any guild that thinks you must have purples already to join their raiding guild is not worth the time of day in my humble opinion.



     

    It doesn't even take Kara,  even a heroic run is enough to weed out bad players... and shine the light on good players.

    I was amazed a few weeks ago, we pugged a heroic (2 from guild, 3 from outside the guild).   Our tank was an alt and not used to tanking, and lost aggro a few times to the healer.. the non-guilded mage was really quick with Nova to save the healer.  That's all it takes to show the player understands group play and is worthy of a raid.   In the same way a rogue who constantly attacks an off-target isn't.

     

  • XenuneXenune Member Posts: 47

    I agree with this because there are countless newcommers that are not well-geared and do not meet the requirements for high level raiding but are great assets when realizing that they have the basics down about their class and not have to tell them what to do so much. From there, recruit them and gear them and they will be likely a top-notch player possibly depending on other factors.

    It may not be the popular way for hardcore guilds to do this but it's great when your looking around for people to do some group content.

    MMO Reporter

  • TyrrhonTyrrhon Member Posts: 412

    Kara is tutorial of sorts but it is more akin to heroic than to 25man raid in mechanics.

    However, the old 40man Molten Core and Onyxia used to make great tutorial. You could take a few newbies there or try experimental specs, you could raid (very succesfully) with semi-casual yet competent guild. Even 15man UBRS was good for getting feet wet.

    Unfortunately people whined that they cannot raid 40man; yet our guild took everyone who applied and still made top progress server wise - with the only catch you needed to understand our language to keep the community feel. The rest is management and motivation, even cathedrals are build by stupid people.

    The TBC 25men instead of being more casual friendly went the way of Elitist Jerks (if you feel offended get a clue), which while getting somewhat corrected in 2.1 made casual rading much less approachable than even before.

     

  • wjrasmussenwjrasmussen Member Posts: 1,493

    Kara is a beautiful looking instance.

     

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Tyrrhon


    Kara is tutorial of sorts but it is more akin to heroic than to 25man raid in mechanics.
    However, the old 40man Molten Core and Onyxia used to make great tutorial.

    Kara works well for us because everyone can use the badges so it's no trouble getting people to go.  Not sure anyone would really want to do an MC run or Ony just so you can break in some new people. 

    Like I said, we are not really looking to see how good you are, just that you can take direction (which requires listening and understanding), you can work within the team (which like someone said is identifying targets correctly and stuff) and that you don't piss us off by whining about loot or come off like a jerk on vent.  Yes, we require vent for you to raid with us, so if you don't have it, well then you better get it and learn how to use it.  You don't have to say a word if you don't want, but you better listen and follow directions because we ain't typing everything just for you.  You can respond on raid chat if you wish, but since you are gonna have it running to listen, you might as well go ahead and get a microphone and talk.  Besides we are f'ing hilarious.  You have never been to a more fun raid than our Kara runs.  If you show up to one of our Kara raids sober, you are missing the point. LOL

     

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  • SalmonellaSalmonella Member Posts: 12

    I think the game is fine as it is. You learn about raiding the hard way, in the school of hard knocks. Those guys killing Kil'Jaeden probably spent countless hours learning the boss, dying, spending gold for repairs/ flasks/etc. Kara is easy enough to learn as it is with a group of new raiders. Hell, just get pvp equipment and you're already outgearing kara.

  • MMO315MMO315 Member Posts: 19
    Originally posted by matthewf978


    This post is for opinions on the shortcomings of WoW.
    I enjoyed the grind to 70 on WoW, but everything went south once I reached 70.
    With that in mind, I have to say that the one thing WoW could have done better is to create a raid tutorial. WoW is known for its simplicity. Levelling is easy. Questing is easy. Good looking gear sets is easy. Etc.
    However, try to break into the raiding portion of the game and get ready for a HUGE roadblock griefed with begging and grovelling for someone with t6 gear to zerg the raid.
    When I talk about raid tutorials, I don't mean raids with high-end gear. I am talking about proving grounds where high level players can test their metal and have it recorded in game for review by their fellow gamers. If a game implemented such a system then think of the ease when trying to effectively recruit for a raiding guild. Plus, the players would have feedback on what they can improve on.
    What elements might such a system implement? Dialogues and tool-tips along with freezing the game for explanations at the pivotal moments when some particular utility is required. Sure it would make the raid super easy if the raid members could freeze the game for a few minutes in the middle of an event to give instructions, but that wouldn't hurt gameplay fairness because the raid is in a tutorial mode where the raid doesn't receive raid level gear for a successful run.



     

    Is this a joke?

    Part of raiding is figuring out the raid, there are already enough walk-throughs and videos on the internet.  If you and/or your guild aren't capable of figuring out what is going on durring a fight you shouldn't be raiding.  Its really not that hard, pay attention to whats going on around you, its really that simple.  If you try something and it doesn't work, figure out why it didn't work, modify your strategy and try again until you get it right.

    Why not just hand out free gear, it's not supposed to be easy, it's supposed to be a challenge.  Leveling, questing, yes, thats supposed to be easy, raiding is for people who like the challenge of figuring out a viable tactic.  Please, for the love of all things unholy, don't change that.

  • IssmaelIssmael Member Posts: 1

    I strongly agree with the above, about how raids should pose as a challenge and not a simple walk in the park.

    But off the topic, the thing WoW didnt do was... I'd have to say Pre-BC raids, they didn't let them live after BC. They were really fun and the whole scourge invasion event with Naxx and also Ahn Qiraj made the game more than a run through Kara, BT, Eye, TK once or twice a week after you hit lvl 70. I love BC but i also love Pre-BC and the only thing I wished Blizz would do was bring back some of the pre-BC content and make it for lvl 70 (or 70-80 now that WotLK is on its way.)

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