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The topics in this forum are alittle silly from where i sit, there is a perfectly GOOD game in JUMPGATE that is available to play right now,
that is the game that the JGE is enhancing,if you want to know anything abou the JGE flight system combat economy mining or exploreing go spend a month at jumpgate and get a first hand look.
for the most part all that they are changeing in the new JGE is the size of the universe better AI in the NPCs better gfx and looks,sounds ect the majority of the game is allready done and has been for 7 years.the changes or the JGE project was started because they had taken the old 2001 engine to about as good as it could get.
which back in 2001 wasnt the best now with all the new technology ect its much easyer for them to take the core design and revamp the old looks and so on and wrap them around a solid allready tested game that is JUMPGATE.
so get off your bums and go check out jumpgate after the inital shock of the bad gfx you soon forget about what things look like when you have been playing alittle while the game play grabs you by the throat and keeps you well interested beyond the eye candy there is an actual work of art.
Comments
No. Whilst NetDevil are continuing the Jumpgate story and an undisclosed proportion of Jumpgate Classic's DANCER engine is being used in Jumpgate Evolution, JGE is a new game. It is not "just" an up-to-date enhanced version of Classic. There are many features planned for JGE that would never have been put into JGC for a lot of reasons but it is a mistake to assert JGE is "JGC v2".
Additionally, there are changes to the mechaics. PvP, flight mechanics (dampeners on and off), combat, weapons - all of these are prone to change over the game's predecessor. That's not to say they'll be any less good than in Classic, though - which brings me to your final point.
Yes. Agreed! Download Classic and play offline or subscribe and come fly with the rest of us. It's still a damned fine game and I still maintain that, even with very little detailed understanding of the flight mechanics in JGE, a skilled or even semi-skilled Classic pilot will find a way to get that edge in Evolution
See you in space, pilots!
~ Hobyah Press ~ Wyldlands Celtic & Iron Age RPG ~
Yes and no. NetDevil are saying that its a brand new game from the outset but there is a huge amount of lore and resource they can dive into. So seeing the original jumpgate may give insight into the company and what they may be aspiring to but its certainly not Jumpgate Evolution. The original was great and I played for a good while but then EVE dominated my life. However this game is now on my no1 list with Darkfall.
Let me try to validate some of the comments in this thread a little bit. First of all, it's true that Jumpgate Evolution is not just a cleanup and revamp of Jumpgate Classic. It will be a substantially different game in significant ways. However, it is very important to note that the original chief designer of Jumpgate Classic, Scott Brown, is still heavily involved in overall design of Jumpgate Evolution, and you should consider that both games are attempts to fulfill his design goals (at very different levels of resources and technology).
Jumpgate Classic was the result of a tiny team of developers with little prior game industry experience building their first MMOG on a shoestring. With late 1990's tech. Jumpgate Evolution is the effort of a somewhat larger and vastly more seasoned team now including experienced developers, backed by a stable company and an established publisher. Naturally the products are going to be quite different in terms of polish and technical maturity. Jumpgate Classic reveals itself to be a quirky, somewhat niche or even "cult classic" product, confusing to many yet deeply beloved by others. Jumpgate Evolution is aiming at the mainstream of online gamers, though we of course expect it to continue to appeal very strongly to flight simulation and twitch/FPS fans and have made many of our design decisions accordingly.
Jumpgate Evolution will include and extend the kinds of gameplay available in Jumpgate Classic, attempting to improve upon and go well beyond what exists in the older game. We're also adding many things that Jumpgate Classic never had, things which players of modern MMO games simply expect. A vast number of things that the original Jumpgate Classic design team or the game's later maintainers (myself included among the latter) wanted to do with Classic, are now being done with Evolution. We've made logical extensions to features, improved the game's backend infrastructure in more ways than I can keep track of, and made huge technical improvements to the capabilities of the fundamental systems such as rendering and network layer (and the old game itself was never even pushed to its technical limits). The user interface has been utterly redesigned, several times now, resulting in a tremendous and demonstrable improvement to the new player experience. Witness the playability seen at the Codemasters Connect '08 event. That was an extremely pre-alpha showing, and we've worked hard since then to make things even better.
In so many ways Jumpgate Evolution is a competely new product. However, some of the lore of Jumpgate Classic, the feel of that game, and most especially the excitement and compelling nature of its gameplay, are all things that we are working to carry over into Jumpgate Evolution. I have very little doubt that people will judge the games to be two of a kind.
So are you saying that Jumpgate Evolution is like, shall we say, an evolution of Jumpgate?
I think I get it now
Sorry, I couldn't help it.