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oh well WAR was/is a huge let down...

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  • KokushibyouKokushibyou Member UncommonPosts: 230

    Originally posted by SonofSeth


    I haven't played WAR but I spend a decent amount of time reading about it and I still can't find a single reason to pay for it other that RVR.
    In every other aspect of the game it just seems like a dumbed down version of WoW.
    I'm still little iffy about the ToK, I was never into achievments, they always detracted from immersion, but I like how you unlock new info just by playing the game.



     

    Neither have most of the people on these forums who are complaining about it; I appreaciate that you were honest enough to admit it.  My hat is off to you SonofSeth.

  • SikhanderSikhander Member UncommonPosts: 220
    Originally posted by Loke666
    2 Small and 3 large dungeons is not that impressing, even AoC have 3 times as many at least. No, they could have thrown in a lot more. The game did release too early as most MMOs.
    Just because a game is mainly PvP it can still have nice dungeons. Dungeons is a part of the lore and therefore should be more part of te game. Mythic did focus of the War in Warhammer, but Warhammer is so much more, if they used more from the RPG you would get more feeling in the game.
    Fortunatley we have not seen how the game will look in a year and hopefully they will fix all these things. War still have the potential to be a great game.



     

    I actually think this is really good out of the box. The key focus is still the T4 campaign with the city sieges which is also in so I do not agree with your conclusion. And I doubt people felt SM was 'one' dungeon for example. It was three in essence. Same here with Gunbad, Bastion Stairs and Lost vale.

    WoW has/had more - but that is natural since it is a PvE game. At release you had Strat, Scholo, LBRS and UBRS as normal dungeons - and MC as the first end-game content. Here you have 2 small dungeons, Bastion Stairs and Lost vale as normal dungeons. And then the T4 campaign as the end-game portion. We can split hairs all we want but there is plenty of content in WAR out of the box. The game has other sides that need short-term fixing but content is not one of them.

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by Pappy13


    I ran into one more problem that I'd like to bring up and see if any of the War players can set me straight.  The first 2 toons that I played, I leveled up from doing quests for the most part and when I ran out of quests in an area I queued up for the scenario's to get my rlvl up.
    With my 3rd toon, I did things a bit different.  Rather than doing much questing, I spent almost the whole time in the scenario's and doing RvR.  I found that I could pretty much level up both my level and rlvl at the same time.  I liked that I could do this, but I have run into a problem now.  Since there doesn't seem to be a way to determine what level quests are designed for, if I want to do some questing, I don't know where to go to pick up some appropriate level quests.  I also don't know which quests I've outleveled and should abandon or should not take.  Is there any way to determine if quests are level appropriate for me or if I'd be better off just skipping them?  In WoW quests in your quest log are color coded so it's easy to see which quests you have outleveled so you can abandon them.  Also NPC's will not indicate they have a quest for you to take if it's not level appropriate for you so you know not to take it.  You can still talk to them and see they have a quest and take it if you want, but you know in advance if the quest is level appropriate.
    Another problem I'm having is finding Renown Trainers.  I can find career trainers practically in every little outpost I come to, but Renown Trainers are no where to be found.  I should point out that I'm talking about Tier 1/Tier 2 of the High Elves.  There's a couple renown trainers early on, but then nothing for about 8 rlvls.  Going back to the renown trainers I found earlier have nothing else for me.  Either I'm missing them or they are not there.  Where are they?  The same goes for the Flight Masters.  They are too spread out.  I spend a lot of time running back from my Rally Master to get to a place that has a Flight Master.  I'm thinking that there should be a Flight Master and a renown trainer at pretty much every rally master or at the very least every other rally master.
    I guess I'm just used to having a central place to find these things like you have in WoW.  In WoW I always have my hearth stone set to one of the major cities and hearth back every night before I log off.  Then when I start the next day, I can hit all the things at once, like picking up supplies at a merchant, checking the AH.  Check my bank.  Check the mail, etc etc.  It's really handy.  I find myself running around a lot trying to find a way to do these things in War and it's not really very handy.  What am I doing wrong?

     

    Hey Pappy,

    Questing

    I never found a problem levelling up when I tried questing but I also intermingled it with RvR.  There are guildies of mine who just quested and PQ grinded to 40 tho.  They flew to each quest hub did all the quests and grinded most of the PQs.

    The quest hubs are around level appropriate chapters.  If you level is appropriate for the chapter you will see them pop up.  If they are too high you don't see them offered.  You can tell what quests to do by the xp they give.  You can always do ones that give less xp in lower chapters.

    Even if you levelleled up with PvP you can still kind of gauge where to go by the specific chapters.  There are also maps on various websites which list them (you can google it).

    I often got lost in WoW too, I used websites sometimes to find the next quest hub.  But since you can't PvP level in WoW and could only PvE it seemed easier since you were always looking for it.

    Same problem with the quests when TBC initially launched.  I was the 3rd to 70 on my server and ran out of quests to do even though I did every one (since I was in beta) and I had to grind.  Later they added more quests.

    Renown Trainers/Merchants

    Renown trainers and merchants are in the warcamps in Tier 1 but at Tier 2 and up they are only located in the keeps to provided some incentive to getting keeps back.  Same for the flight masters, there is one in every RvR lake.  I don't find them any harder to find than in WoW in fact they seem easier because all you need to do is head towards the RvR zone (where the keeps are) and die an you will respawn at a warcamp with renown trainer/flight master.

    In WoW I don't think I went to the major cities right away especially on my first character, I didn't set my hearth stone to org til at least 30+ I set it to wherever I was questing.

    If you have questions come to WAR forums and ask tho.  There are more people there that can help probably.

    I PvPed to level mostly so I'm not the most knowledgeable about the PvE tho. 

    Keep sieges and PvP are also a great way to level up with tons of fun.  I got 30% of a level in a keep siege the other day.

     

    Running around

    Every town has a merchant you can sell stuff and most of them have mailboxes.  I never had problems in this respect.  There was a mailbox right at my starter area for humans.  You can turn these on in your map and minimap. I think that's the main problem.  Once they are on you can see them very easily.  And if you turn mailboxes on there is one in every town so you can see the town way before you get there and head towards it.

    Only thing I wish is there were more AH and bankers around but then again they didn't add more in WoW til later cept for the city.

    Hope that helped :)

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by Kokushibyou



    Originally posted by SonofSeth


    I haven't played WAR but I spend a decent amount of time reading about it and I still can't find a single reason to pay for it other that RVR.
    In every other aspect of the game it just seems like a dumbed down version of WoW.
    I'm still little iffy about the ToK, I was never into achievments, they always detracted from immersion, but I like how you unlock new info just by playing the game.



     

    Neither have most of the people on these forums who are complaining about it; I appreaciate that you were honest enough to admit it.  My hat is off to you SonofSeth.

     

    As a kid I could never understand why people liked baseball.  On paper it seemed like the dumbest game on earth to me.  Then I played it and it was so much fun.

  • crimsonskyescrimsonskyes Member Posts: 67

    See i have played WAR and know its terrible :P. Some of the worst controll over a character i have seen in a game in general. People wouldn't hate this game if it was not going up against wow which people love to hate.

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by crimsonskyes


    See i have played WAR and know its terrible :P. Some of the worst controll over a character i have seen in a game in general. People wouldn't hate this game if it was not going up against wow which people love to hate.

     

    I love the game.  It's tons of fun in the massive scale RvR.  To each his own, I have no problems with character control.  Just because you're not having fun in something doesn't mean others aren't. 

  • crimsonskyescrimsonskyes Member Posts: 67

    RVR is nice if more than one third of it actually counted as 4 of the major captials (2 offensives) are nonexistant so there is little to no point rvring in the drawf and elf paths. Empire is pretty packed but only during peak otherwise it leaves you with little to do RVR wise.

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • fuzzylojikfuzzylojik Member Posts: 432
    Originally posted by crimsonskyes


    RVR is nice if more than one third of it actually counted as 4 of the major captials (2 offensives) are nonexistant so there is little to no point rvring in the drawf and elf paths. Empire is pretty packed but only during peak otherwise it leaves you with little to do RVR wise.

    I actually liked the change so that they could concentrate the battle on the 2 major cities.  There are 2 fortresses as well.  It makes a lot more sense to me to have the concentration focused on just the 2 so that everyone will participate in these and not fly around wondering where the fight is.

    No problems with fights in RvR with me, I had instant scenario pops all through the night into the next day yesterday which was impressive.  They are further tweaking ORVR as well next patch which should help move people into that more.

  • slask777slask777 Member Posts: 706
    Originally posted by crimsonskyes

    Originally posted by Gasparus


    damn i wish people would stop compairing war and wow like its a fact that the 2 games look alike, cuz they dont..
    Why dont you get it ? its not the same ? if you loved wow, chances are you wont get WAR, WAR is not a PVE game its RvR at its core.
    ts fine if you dont wanna play it or dont like it, but im getting sick of seeing " its not doing this and that as good as wow .." NO its doesnt AND you know why ? its not supposed to.. .
     
    Go play some seriuos RVR with your mind on PVP, and if you dont like that well, fine go back to Arena and BG´s in WOW ..
     
    I know this was not the topic here, but i just saw alot of people doin the comparisson in this thread and its starting to make me sick..

     

    See this what i don't understand about WAR the people that drool over this game just think that others don't get it that were too simple to understand the beauty and the grandness of this design.

    How many times have i read "at its core its not a pve game its rvr" to many to count.  I think we get it by now war fanboys. I don't go around doing quests thinkin i am fighting other people and vice versa and i don't wish i was either.  People think there is something special about the RVRness of this game and that we should be impressed or something.

    its just world pvp with objectives that reset after a certain amount of time. this isn't special many games have demostrated this at some level of this for some time. WoW has world pvp objectives and they have been around for a while. When you kill city booses last time i checked you got some honor and rep, the game just doesn't hold your hand and make you aware of everything you have to go and discover these things for yourself.

    As for comparing wow to war based on looks honestly war more reminds me of a darker version of lotro in terms of style and feel than it does wow.

     

    5 star member in 50 posts...who cares? As far as I know, your rank decided by how much you log into mmorpg.com, not your postcount. I've been rank 1 with 200+ posts so meh...

    There is something special about the RvRness in WAR. No other game got grand scale open world pvp like WAR do, except the old DaoC. Guess who's behind that old game? I have never had so much fun playing pvp in any other mmo out there that I've played. I'm a twitch fan so it fades compared to fps, but it's damn entertaining and fun to play. It's like the mmo version of TF2.

    What world pvp objectives WoW got? Killing some city boss aint an objective in the game. You get honor and reputation but it got no effect on the other side. Only thing this do for the other side is that they have to wait for the city boss to respawn. No lower xp penalty, reputation hits or city penalty(questgivers removed, merchants removed, bank access removed, AH removed and so on).

    If there is one thing WoW do, and do well, it's holding your hand and guiding you through the game. Never did I wonder where to go in that game. Always when I got through all the quests in one zone, there was this other quest that brough me to the next zone.

    The looks of WAR compared to WoW. Well, the comparison will always be there as Warcraft is heavilly inspired by Warhammer, both in lore and looks, allthough the WoW lore is getting farther and farther away from Warhammer as the time goes.

    Both games got it's up and downs. To be honest, comparing WAR to WoW is highly unfair. WoW's been out for some 4+ years, while WAR is hardly a month old. Give the game some time to develop. Already they adressed some of the stuff players asked for. Class bugs, scenario issues, class balance, siege warfare, AFK leechers, pet issues, chat interface, guild bugs, gold spammers and so on.

    I better stop now. I'm more and more starting to sound like a bloody fanboy

     

    ---
    Grammar nazi's. This one is for you.

  • crimsonskyescrimsonskyes Member Posts: 67

    Ummm ok world pvp objectives do have an effect in WOW you musta not played since 1.13 or something. zone wide buffs a city to fight over none of this ring a bell to you. Bombing down on halaa to kill both npc and other players is good time fun. It doesn't happen as often but that more the fautl of the community giving up once there outnumbered.

    Kinda like how youcan't get a que in war on some servers or do open rvr cause no ones there.

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • KrazcoKrazco Member Posts: 167
    Originally posted by Mentat


    I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.
    The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.
     



     

    unlike blizzard "who nearly support gold farmers", mythic do everythig they can to stop them, and have 0 tolerance.. you comparing a game that has been out for years with something new...

    when wow came out, it whas shit, i mean pure shit.. not to mention the extreme lagg.. but in this long time more or less every class in the game has been rewamped totaly, and that more than 1 time, some up to 3 times. the game started to get fun some months after release when they started to fix stuff.. war hasnt been out more than a few weeks..

    Want to play: Lego Universe

  • slask777slask777 Member Posts: 706
    Originally posted by crimsonskyes


    Ummm ok world pvp objectives do have an effect in WOW you musta not played since 1.13 or something. zone wide buffs a city to fight over none of this ring a bell to you. Bombing down on halaa to kill both npc and other players is good time fun. It doesn't happen as often but that more the fautl of the community giving up once there outnumbered.
    Kinda like how youcan't get a que in war on some servers or do open rvr cause no ones there.

     

    OK, I forgot about those, but they are still meaningless. People treat them as just another quest to grind on their race to 70 and Blizzard set them up like that. 5% more reputation or experience, or some useless tokens used to buy some shoulder enchants? Living without that bonus is hardly an inconvenience and only matter to min/max players. Difference is, when you kill the opposing sides city, it got serverwide consequences in WAR. When you raid some cityboss in WoW, nothing happens, except some pvp fun for a little while and impatient people's frustration cause their questgiver is dead.

    We've only seen the sparce beginnings of all the pvp fun to be had in WAR. Grinding scenarios just the tip of the iceberg.

     

    ---
    Grammar nazi's. This one is for you.

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Sikhander

    Originally posted by Pappy13


    That's not what I said.  I said there are no dungeons to speak of.  I have seen 1 and I've been playing for 3 weeks.  They are few and far between.  Do you have a count of the total number of dungeons and what level they are approriate for?  I've haven't seen a list.  Untill someone proves me wrong by showing me a definative list, then I'm sticking with what I wrote.



     

    There are less dungeons than in WoW but they are different and easier to access as a solo/casual player. And there are several.

    Altdorf Sewers/Sacellum - small dungeon - compare to Stockade in WoW - Rank15-20

    Mt Gunbad - 3 wings/dungeons in one - First large dungeons very much like SM in WoW - Rank24-30

    Bastion Stair - Huge PvE dungeon - Rank: High 30's

    Bilerot Burrows/Bloodwrought Enclave/Sigmar's Crypts/Warpblade Tunnels - Small Dungeons - rank40

    Lost vale - Huge PvE dungeon - Rank 40

    This is in at the moment. Include that some PQs are like small dungeons and quite hard as well - for example: The Tower of Neborhest (5 phases in a large tower with respawns behind you - rocks tbh).

    Decent for a PvP game.

    There were 19 dungeons (some with mutliple parts) in WoW at release.  You could pretty much level up doing nothing but dungeons.  I'm sticking with my original assessment.

     

    image

  • ardohainardohain Member Posts: 103

    i uninstalled WAR over the weekend.

  • ThekandyThekandy Member Posts: 621

    I never actually understood what made RvR so special, isn't it just PvP with a different name?



    Edit: I guess it's like in EQ2 the achievement points are called AA points and i couldn't for the life of me understand why, then i looked to EQ and saw that there it was named Alternative Ability points, people just didn't adapt the name to what it was called in EQ2.

  • KrazcoKrazco Member Posts: 167
    Originally posted by Thekandy


    I never actually understood what made RvR so special, isn't it just PvP with a different name?



    Edit: I guess it's like in EQ2 the achievement points are called AA points and i couldn't for the life of me understand why, then i looked to EQ and saw that there it was named Alternative Ability points, people just didn't adapt the name to what it was called in EQ2.



     

    No it isnt..

    in pvp you only fight for your own glory and yourself.. and the envirement around you dosnt change because of your actions.. and it's only players who fight eathouther..

    in rvr you fight for your realm, your team & even your guild.. and the envirement around you changes because of your contribution, and there is a war going on among npc's, not only among players..

    like in wow.. there is 0 horde vs alliance war going on among npcs, (its like they are best friends) exept between players..although they had something that could remind a little about rvr in altarac valley in vanilla wow, but thats long gone.

    Want to play: Lego Universe

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Krazco

    Originally posted by Thekandy


    I never actually understood what made RvR so special, isn't it just PvP with a different name?



    Edit: I guess it's like in EQ2 the achievement points are called AA points and i couldn't for the life of me understand why, then i looked to EQ and saw that there it was named Alternative Ability points, people just didn't adapt the name to what it was called in EQ2.



     

    No it isnt..

    in pvp you only fight for your own glory and yourself.. and the envirement around you dosnt change because of your actions.. and it's only players who fight eathouther..

    in rvr you fight for your realm, your team & even your guild.. and the envirement around you changes because of your contribution, and there is a war going on among npc's, not only among players..

    like in wow.. there is 0 horde vs alliance war going on among npcs, (its like they are best friends) exept between players..although they had something that could remind a little about rvr in altarac valley in vanilla wow, but thats long gone.

    Where in War do NPC's fight each other?

     

    image

  • Whitelight23Whitelight23 Member Posts: 35
    Originally posted by Pappy13

    Originally posted by Krazco

    Originally posted by Thekandy


    I never actually understood what made RvR so special, isn't it just PvP with a different name?



    Edit: I guess it's like in EQ2 the achievement points are called AA points and i couldn't for the life of me understand why, then i looked to EQ and saw that there it was named Alternative Ability points, people just didn't adapt the name to what it was called in EQ2.



     

    No it isnt..

    in pvp you only fight for your own glory and yourself.. and the envirement around you dosnt change because of your actions.. and it's only players who fight eathouther..

    in rvr you fight for your realm, your team & even your guild.. and the envirement around you changes because of your contribution, and there is a war going on among npc's, not only among players..

    like in wow.. there is 0 horde vs alliance war going on among npcs, (its like they are best friends) exept between players..although they had something that could remind a little about rvr in altarac valley in vanilla wow, but thats long gone.

    Where in War do NPC's fight each other?

     

     

    Actually in several locations you will see battles between the paired factions raging. The most notable location in my Opion is on the front lines in Praag outside the RvR lake. Of course you can also witness a nasty skirmish between the Dwarfs and Orcs at their Chapter 3 hubs.

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Whitelight23

    Originally posted by Pappy13

    Originally posted by Krazco

    Originally posted by Thekandy


    I never actually understood what made RvR so special, isn't it just PvP with a different name?



    Edit: I guess it's like in EQ2 the achievement points are called AA points and i couldn't for the life of me understand why, then i looked to EQ and saw that there it was named Alternative Ability points, people just didn't adapt the name to what it was called in EQ2.



     

    No it isnt..

    in pvp you only fight for your own glory and yourself.. and the envirement around you dosnt change because of your actions.. and it's only players who fight eathouther..

    in rvr you fight for your realm, your team & even your guild.. and the envirement around you changes because of your contribution, and there is a war going on among npc's, not only among players..

    like in wow.. there is 0 horde vs alliance war going on among npcs, (its like they are best friends) exept between players..although they had something that could remind a little about rvr in altarac valley in vanilla wow, but thats long gone.

    Where in War do NPC's fight each other?

     

     

    Actually in several locations you will see battles between the paired factions raging. The most notable location in my Opion is on the front lines in Praag outside the RvR lake. Of course you can also witness a nasty skirmish between the Dwarfs and Orcs at their Chapter 3 hubs.



     

    Oh yeah, there's actually quite a few places where the NPC's fight each other.  I never even realized the significance of this till now.  Weird.

    image

  • Oph8Oph8 Member Posts: 177
    Originally posted by ardohain


    i uninstalled WAR over the weekend.

     

    I use my WAR discs as drink costers now.

    "Everything is mine and your woman too"

  • Pappy13Pappy13 Member Posts: 2,138

    Cancelled my subscription today after downloading patch 3.0.2 last night.  It was fun and I enjoyed some things, but there wasn't enough to make me want to give up WoW and I don't really have time for 2 MMO's.  I wouldn't say it was a huge letdown, in fact I don't think it was a let down at all.  It actually succeeded in keeping my attention for about a month, which is more than I can say for any other MMO since WoW was released.  If WoW weren't around, I'd be keeping my subscription.

    image

  • crkplaya3crkplaya3 Member Posts: 5

    I'm not bashing on WAR but theres just something it doesnt have to make you "want" to play, could be a great game in the future just WoW has something making me want to go back.

  • waveslayerwaveslayer Member UncommonPosts: 608

    Ok so we have this one guy in this thread that has been bashing WAR with an obsession that borders on Psycotic, then on the 20th page he asks " Where in WAR do NPCs fight each other?"

    Then after being corrected he playes it off with an oh ya followup. NPCs fight each other withn minutes of logging in in all 3 pairings 1st chapter, and its so in your face that you can not miss its significance.

    Personally I like both WoW and WAR , plus a few other games...but this guy,is full of crap and all his bashing losses its validaty, it was obvious in his first post that there was some at the least , stretching of the truth, but dude, to be this dishonost is just ...psycotic.

     

    Oh ya which game  was it that you downloaded patch 3.0.2 in last night ?

    Godz of War I call Thee

  • SikhanderSikhander Member UncommonPosts: 220
    Originally posted by Pappy13


    There were 19 dungeons (some with mutliple parts) in WoW at release.  You could pretty much level up doing nothing but dungeons.  I'm sticking with my original assessment.

     



     

    Pappy - at least be honest enough that 'no dungeons to speak of' is much less than the list I provided - and hence you were misinformed.

  • slask777slask777 Member Posts: 706

    Ehh...he like WoW better than WAR, and sometimes his comments border on fanboyism and ignorance. While he does that, you other guys not one speck better though. The WoW hate on this site is staggering at times. I find ignoring it easier, but each their own.

    ---
    Grammar nazi's. This one is for you.

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